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Clash of Clans (Official thread) (5 Viewers)

Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math. Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died

 
Last edited by a moderator:
I'm probably going to work on a walk script. Should show on a per second basis the health level, and time to empty.

I'm not sure how exactly rage works on healers. Is the heal rate X same as damage rate on heroes or does that end up half as well?

 
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.

 
I'm not sure how exactly rage works on healers. Is the heal rate X same as damage rate on heroes or does that end up half as well?
I would presume max rage yields 2.7x the half healing rate for heroes. I don't see why they would halve it twice.

 
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.
No worries - simple math.

I look forward to reading posts from sandboxing-makes-things-easier Culdeus. They'll at least be grounded in reality.

 
Clayton Gray said:
sartre said:
culdeus said:
Clayton Gray said:
AcerFC said:
culdeus said:
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.
No worries - simple math.

I look forward to reading posts from sandboxing-makes-things-easier Culdeus. They'll at least be grounded in reality.
What exactly are you trying to say? Do you think it's simply impossible to plan out a queen walk without sandboxing? It might be one of the very easiest things to plan out in the game. Most people are just going to bury their teslas, that's about the only thing that can really screw you, and just pack an emergency rage in case one shows up outside somewhere. It's really simple math and the behavior is quite predictable. Give her something 4 tiles on the other side of a wall and it's going to get cleaned and she'll walk 8 tiles outside a wall to find the next cookie crumb. From there it's just healthps - dps > starting health + phase and she lives.

 
Clayton Gray said:
sartre said:
culdeus said:
Clayton Gray said:
AcerFC said:
culdeus said:
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.
No worries - simple math.

I look forward to reading posts from sandboxing-makes-things-easier Culdeus. They'll at least be grounded in reality.
What exactly are you trying to say? Do you think it's simply impossible to plan out a queen walk without sandboxing? It might be one of the very easiest things to plan out in the game. Most people are just going to bury their teslas, that's about the only thing that can really screw you, and just pack an emergency rage in case one shows up outside somewhere. It's really simple math and the behavior is quite predictable. Give her something 4 tiles on the other side of a wall and it's going to get cleaned and she'll walk 8 tiles outside a wall to find the next cookie crumb. From there it's just healthps - dps > starting health + phase and she lives.
Come back to FBGS and show us how it's done if it is so easy :shrug:

 
Oh, and one thing I've learned already about the old Moskri spreadsheet based on the file in each client api, is that conventional wisdom is that that file was how client side calculates your "recommended base" to attack in war. It has no value for war weight calculations, but does give some insight into how super cell views the relative values of the different defensive towers.

There's thought that rec. base is something along the lines of Max(Stars available*(Offense - Defense)) People have noted that even during war as they finish an offensive upgrade the rec. base changes without any other change to the war map.

 
My long painful journey to AQ40 is finally complete. Raided for the 200k in DE, hit the upgrade button and immediately gemmed the time. She ain't getting any sleep for a long long time.

I believe that makes 3 of us now at AQ40 - Moroder, VA and myself. Jason is about 2 weeks away.

 
Clayton Gray said:
sartre said:
culdeus said:
Clayton Gray said:
AcerFC said:
culdeus said:
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.
No worries - simple math.

I look forward to reading posts from sandboxing-makes-things-easier Culdeus. They'll at least be grounded in reality.
What exactly are you trying to say? Do you think it's simply impossible to plan out a queen walk without sandboxing? It might be one of the very easiest things to plan out in the game. Most people are just going to bury their teslas, that's about the only thing that can really screw you, and just pack an emergency rage in case one shows up outside somewhere. It's really simple math and the behavior is quite predictable. Give her something 4 tiles on the other side of a wall and it's going to get cleaned and she'll walk 8 tiles outside a wall to find the next cookie crumb. From there it's just healthps - dps > starting health + phase and she lives.
I'm saying exactly this:

When you try a high-level attack, things rarely go 100% as planned. To throw up a video of an attack that was obviously sandboxed dozens of times and say this is how you beat this terrible base design is complete BS.

The high-level war clans are playing a different game, and it's not because they are super talented. They have access to complete base layouts - including traps, and they have the ability to practice war attacks 100s of time per day if they want to. The people who aren't sandboxing/ghosting don't have complete layouts and get two war attacks every other day.

The first group can spend a week practicing an attack and get extremely good at it. The latter can try a couple times today. And then again a couple times the day after tomorrow. And then again two more days later. That's assuming there's a base like that every war.

Ask any fair-play gamer, and they'll agree with me. To continuously maintain it isn't a big deal / doesn't matter / whatever is ludicrous, has zero basis in reality, and weakens your other ideas on this game.

 
Clayton Gray said:
sartre said:
culdeus said:
Clayton Gray said:
AcerFC said:
culdeus said:
Here's a 30/26 3* of a full max th10 using that stupid double triangle internet base.

https://youtu.be/J6l2MogWcRQ
That guy flirted with disaster with the AQ power he didnt useI would never be that patient
It was almost like he had practiced it and knew the queen wouldn't die there.
You don't need to practice it. It's simple math.Rate of heal - rate of damage

While facing strictly that max AT he was net positive with 4 healers.

142 - 98 was the math at that point. Unless the cannon turned on her she was going to gain ~240hp while the at died
In theory, yes. In practice the math is not that straightforward. A lot of variables in even that little space. You think he precalculated exactly the number and timing of blows he would take from each tower and the defending AQ? Possible, but that seems more remote than the possibility he got lucky, or had the benefit of some sandboxing. He was down to the very last hp of his AQ and didn't flinch, while still under fire from two towers (mortar and AT).

At the very least, he was confident there were no teslas or bombs in the area, so it must've been scouted.
No worries - simple math.

I look forward to reading posts from sandboxing-makes-things-easier Culdeus. They'll at least be grounded in reality.
What exactly are you trying to say? Do you think it's simply impossible to plan out a queen walk without sandboxing? It might be one of the very easiest things to plan out in the game. Most people are just going to bury their teslas, that's about the only thing that can really screw you, and just pack an emergency rage in case one shows up outside somewhere. It's really simple math and the behavior is quite predictable. Give her something 4 tiles on the other side of a wall and it's going to get cleaned and she'll walk 8 tiles outside a wall to find the next cookie crumb. From there it's just healthps - dps > starting health + phase and she lives.
I'm saying exactly this:

When you try a high-level attack, things rarely go 100% as planned. To throw up a video of an attack that was obviously sandboxed dozens of times and say this is how you beat this terrible base design is complete BS.

The high-level war clans are playing a different game, and it's not because they are super talented. They have access to complete base layouts - including traps, and they have the ability to practice war attacks 100s of time per day if they want to. The people who aren't sandboxing/ghosting don't have complete layouts and get two war attacks every other day.

The first group can spend a week practicing an attack and get extremely good at it. The latter can try a couple times today. And then again a couple times the day after tomorrow. And then again two more days later. That's assuming there's a base like that every war.

Ask any fair-play gamer, and they'll agree with me. To continuously maintain it isn't a big deal / doesn't matter / whatever is ludicrous, has zero basis in reality, and weakens your other ideas on this game.
That was an internet base, probably in the top 5 of all internet bases. It's not like there was much hiding there, and who knows if it was on a replay. They might have mentioned it.

I'll ask this, if it's not fun to hear about/learn about new strategies than why bother warring? Just barch for loot and move on.

Yes, all the major strategies developed to get 3 stars were probably first popularized by modders and later handed down. GoHo, SurgicalHogs, Laloon, CB/Shattered etc. all those were modded originally. There's nothing wrong with showing what people can do if they try to get better. This one I thought had immense value because it was A) a common base and B) low heroes. Meaning someone with lets say max queen could get by with less than perfection, again, queen walks are IMO the most fair play friendly strat there has come along in awhile.

Nothing that's come along in the TH10 ranks is or has been more user friendly. It takes math, and math is hard but it can be done even just eyeballing. See 3 points covering an area, bad, see 2 she'll probably hold, See 1 she'll heal up. It's not that complicated.

I mean Jake put up this wild ### video using GoHo with cleanup drags today, I suppose those you will look down on as well? Have fun playing, don't just assume things can't be done. Farm how you war, war how you farm. It will come.

 
I'll repost this on the validity of showing replays whether or not they may have been modded:

Shrink Talk with a ModderWhile there are many reasons for using mods, the one that is most common in relation to clan wars is seeking to gain a competitive edge. In any competitive environment, there will always be people seeking to gain an advantage in any way possible… even if it means using unfair or illegal means. In the case of clan wars, players/clans turn to modding seeking that competitive edge. This in turn causes other players/clans to mod because they don’t want to be put at a disadvantage when competing with others who mod. Although rules prohibiting modding exist, the corresponding consequences for breaking these rules have proven to be insufficient to dissuade players from cheating. While the fair play community remains hopeful that Supercell will someday find a way to put a stop to cheating once and for all, all efforts they have made so far have ultimately failed and more and more players join the ranks of the modders daily.

So if “everyone is doing it” and nobody is stopping them, why hold to fair play? The answer should be obvious: an honest application of personal ethics. Fair play clashers believe that cheating is morally wrong. Modders by contrast either do not share this belief, or have justified modding in their own mind despite it being a clear breach of the rules of the game. Much more could be said here, namely an expanded discussion of common modder justifications and ethical arguments but this explanation should suffice for the purposes of this article.

The Performance GulfThere is a clear separation in performance between clans that do not cheat versus ones that do both in the short term of an active war and in the long term. Pitting two players of equal skill against each other in a strategy game but giving one access to hidden information and unlimited trial runs sets up a predictable outcome: the player with the advantages will be more successful. This advantage increases exponentially for each player in a clan that has this advantage. Not only that, but even if all cheating could be somehow abolished from the game at some point in time, the players and clans that have been cheating leading up to that will have the distinct advantage of experience gained from their countless sandbox attacks. If you have any doubt of this, consider how many times after an attack you have immediately thought of one or more things you could have done differently. If you learn from that experience, you will work to incorporate that knowledge into future attacks … imagine if instead of two direct learning experiences per war you could have an unlimited number. Yeah, huge difference.

Therefore, the outcome of matchups between equally competent fair play clans and modding clans is predictable and disappointing. If you have been paying attention, then you have likely come to the same conclusion we have that there are virtually no “top war clans” (TWC) that are clean. One or more players in each clan have at some point used mods or are currently using them. This is why arranged matchups are rarely planned between the most prolific and skilled fair play clans and TWCs.

Decisions DecisionsIf you believe in fair play, it is easy to become frustrated, disgusted, or even enraged when dwelling on the current state of the competitive scene. While these reactions are certainly understandable, the reality is that only Supercell has the power to put a stop to the cheating and the most valiant of attempts from the fair play community have failed to provoke any lasting action. Each fair play clasher must make a series of decisions given this information... The first decision is do you continue to play the game or simply quit. Clearly, this group has chosen to keep playing the game. The next decision is whether or not to attempt competition at the highest level. Within the RWCS, there is a wide spectrum of competitive aspirations, but ALL clans and players wish to achieve those sweet 3 stars. While the challenge in obtaining that 3 star varies wildly based on many factors, the players in this clan system wish to rise to that challenge in whatever set of circumstances they are currently in. Regardless of the level of difficulty, consistent 3 star performance takes time and effort and without a cheater’s sandbox, fair play clashers must use other methods to increase their performance.

There are many ways to improve in your war attacks but all of them boil back down to collaboration with others and reflection on replays. If you’re aiming to compete at your highest personal level, it would be foolish to not use all the tools at your disposal to achieve that goal … and one of those tools is the replays of modders. Failure to study such strategies puts any fair play clasher at an immediate and distinct disadvantage.

Fair Play Mindset Towards ModdersThat’s right, I said that you can learn from modders. Like it or not, modders are responsible for a large portion of the innovations and breakthroughs in high level war attacks. This should be expected, given that they have an unlimited number of tries to perfect attack strategies. If you’re seeking to compete at your best (which I assume that you are, if you’re still reading at this point), it would be detrimental to put your head in the sand when there are TWC matchups and replays to study. The reality is that these clans are at the forefront of competitive play and emulating their tactics is one of the fastest ways for you to push yourself to the next level within a fair play environment.

Before I go on, I want to make one thing crystal clear: The RWCS does not hold modders in high regard, nor do we condone their choice to cheat in clash of clans. We wish that supercell would take actions that put all players on an even playing field eliminating the unfair advantages gained from modifying the game with a 3rd party application. However, the current reality is that there is much to be learned from staying up to date with the developments in the TWC competitive scene and doing so is not inherently illegal or unethical.

Perching up in a holy tower and raining down righteous arrows of judgement upon the heads of modders is simply a waste of time. Doing this will not stop them from continuing to cheat, it will only alienate them from contributing content to this subreddit. This is a bad thing, and if you don’t agree consider the fact that you have already reaped large benefits from modders indirectly whether you realize it or not. Ever wonder where those awesome fair play clans learned how to do all those cool raids? They observed and learned from modders. Until Supercell chooses to remove cheating from this game, fair play clashers who wish to be at the top of their game will need to co-exsist and learn from modders. This is not acceptance of cheating as a necessary evil, it is simply accepting the reality of the competitive war scene and operating with you eyes wide open.

RWCS Subreddit ContentSo what does all this mean when it comes to the subreddit? As you might imagine, we never have and never will shut anyone out from posting clan war content on this subreddit. In the case of content relating to modded attacks and/or known modding clan matchups there are 4 very clear reasons that this content is allowed:

1) Learning - as has already been discussed

2) Entertainment value - near flawless attacks are fun to watch

3) Practicality - We cannot hope to be successful in policing whether or not any given post or comment originated from a modder. It would take far too much time and effort to be worthwhile.

4) Newsworthiness - content originating from or pertaining to modders and their clans is often important and/or newsworthy for the competitive clan war community. Allowing this information on our subreddit is no different than CNN reporting on ISIS attacks; to say that we condone or support modding by allowing this content is no different than saying that CNN condones or supports ISIS operations.

What we will prohibit are posts or comments that aim to glorify or demonize anyone for being fair play or modding. It is Supercell’s responsibility to reprimand and penalize cheaters, not yours.

While it is certainly more impressive to see an attack planned and executed without mods, it does not entitle the attacker or poster to self-righteousness (e.g. tagging the post as fair play and/or placing the attacker up on a pedestal). In a similar way, high level modded attacks can be very impressive, but the fact that a cheat was used to plan and execute them does not grant a license to flame the attacker or the poster. As this article has explained, there is something to learn from EVERY attack replay and judging someone based on how they play this game is not appropriate. Everyone is entitled to their own personal opinion but it is in very poor taste to force that opinion down others’ throats.

So please … don’t put us in a position where we have to remove your posts for violating the #1 rule on our subreddit. Now would be a great time to review reddiquette and make sure you are keeping those guidelines in mind when you make a post or comment. We do not wish to deal with the drama caused from content drawing attention to fair play or modding because it is simply a waste of everyone’s time.

This subreddit is the home of the RWCS, a 3 star-focused war clan system that wishes to be as competitive as possible within the framework of fair play. Any and all war related content is welcome … no matter who you are.

TL;DR
  • The RWCS is fiercely committed to fair play and has a zero tolerance policy regarding any player found to be cheating within our clan system
  • Cheating in order to gain a competitive edge will continue unless Supercell decides to shut it down by increasing the severity of consequences for breaking the rules
  • Clans that have players who mod will always have a clear advantage over fair play clans
  • It is in the best interests of fair play clashers to stay in touch with the TWC competitive scene
  • Flaming modders or submitters of content that originated from modders is counterproductive to the goals of competitive fair play clashers
  • Glorifying or demonizing of posters, commenters, or attackers will not be tolerated, whether it is directed towards proponents of fair play or modders.
I hope that subscribers find this post helpful… it took nearly 6 hours to compose. Questions and conversations in the comments are encouraged so long as they are civil and not inflammatory in nature. We plan to add the majority of this post to the wiki in the near future and update it as need to be sure we have addressed all relevant aspects of this topic.

[Edit] This is the added content.

SportsmanshipAs this article has been read by others, it was pointed out to me that I neglected to outline a very important aspect of the fair play definition: Sportsmanship. I have expanded the definition of fair play in the first paragraph as a result, since I agree that sportsmanship is a critical, often overlooked part of what it means to truly be fair play.

True CompetitionAnother very important point that I do not discuss in this article is the way that modding warps the competitive nature of the game by giving less skilled players more advantage. For example, if you compare a good player and an exceptional player, there will be a clear difference between the two if playing without the use of mods. However, when you introduce mods, both players are able to utilize sandboxing to perfect their attacks, removing the differences in consistency that you would see otherwise. While it will probably take the exceptional attacker less time to sandbox the 3 star, the good player is able to come to the same end result even if it takes more time. This flattens the landscape of skill in the players of each clan that allows modding and cheapens the varied competition that would otherwise exist.

One way to illustrate this is to think about what it would be like if basketball players were given access to a drug that gave them the ability to hit every shot regardless of the circumstances. If anyone using this drug could hit a fadeaway jumper with a defender right in their face or a half court shot to beat the buzzer whenever it was needed, it would spoil the competition. As a result of this drug, truly exceptional players would not rise to the top as everyone could just shoot and make it from anywhere and nobody would be interested in the a game like that. I realize that making a basket takes a few seconds and planning a raid in clash of clans can take hours but I think it is still helpful in understanding how adding the ability for everyone to be perfect ruins true competition.

I believe that true competitors wish to operate on a fair playing field where skill dictates the outcome ... in the words of Cheetum from Onehive: "A true competitor wants a fair playing field and 'may the best man win'. Not 'may the guy who's auto-touch doesn't #### up win.'
 
I'll repost this on the validity of showing replays whether or not they may have been modded:

Shrink Talk with a Modder

While there are many reasons for using mods, the one that is most common in relation to clan wars is seeking to gain a competitive edge. In any competitive environment, there will always be people seeking to gain an advantage in any way possible even if it means using unfair or illegal means. In the case of clan wars, players/clans turn to modding seeking that competitive edge. This in turn causes other players/clans to mod because they dont want to be put at a disadvantage when competing with others who mod. Although rules prohibiting modding exist, the corresponding consequences for breaking these rules have proven to be insufficient to dissuade players from cheating. While the fair play community remains hopeful that Supercell will someday find a way to put a stop to cheating once and for all, all efforts they have made so far have ultimately failed and more and more players join the ranks of the modders daily.

So if everyone is doing it and nobody is stopping them, why hold to fair play? The answer should be obvious: an honest application of personal ethics. Fair play clashers believe that cheating is morally wrong. Modders by contrast either do not share this belief, or have justified modding in their own mind despite it being a clear breach of the rules of the game. Much more could be said here, namely an expanded discussion of common modder justifications and ethical arguments but this explanation should suffice for the purposes of this article. The Performance Gulf

There is a clear separation in performance between clans that do not cheat versus ones that do both in the short term of an active war and in the long term. Pitting two players of equal skill against each other in a strategy game but giving one access to hidden information and unlimited trial runs sets up a predictable outcome: the player with the advantages will be more successful. This advantage increases exponentially for each player in a clan that has this advantage. Not only that, but even if all cheating could be somehow abolished from the game at some point in time, the players and clans that have been cheating leading up to that will have the distinct advantage of experience gained from their countless sandbox attacks. If you have any doubt of this, consider how many times after an attack you have immediately thought of one or more things you could have done differently. If you learn from that experience, you will work to incorporate that knowledge into future attacks imagine if instead of two direct learning experiences per war you could have an unlimited number. Yeah, huge difference.

Therefore, the outcome of matchups between equally competent fair play clans and modding clans is predictable and disappointing. If you have been paying attention, then you have likely come to the same conclusion we have that there are virtually no top war clans (TWC) that are clean. One or more players in each clan have at some point used mods or are currently using them. This is why arranged matchups are rarely planned between the most prolific and skilled fair play clans and TWCs. Decisions Decisions

If you believe in fair play, it is easy to become frustrated, disgusted, or even enraged when dwelling on the current state of the competitive scene. While these reactions are certainly understandable, the reality is that only Supercell has the power to put a stop to the cheating and the most valiant of attempts from the fair play community have failed to provoke any lasting action. Each fair play clasher must make a series of decisions given this information... The first decision is do you continue to play the game or simply quit. Clearly, this group has chosen to keep playing the game. The next decision is whether or not to attempt competition at the highest level. Within the RWCS, there is a wide spectrum of competitive aspirations, but ALL clans and players wish to achieve those sweet 3 stars. While the challenge in obtaining that 3 star varies wildly based on many factors, the players in this clan system wish to rise to that challenge in whatever set of circumstances they are currently in. Regardless of the level of difficulty, consistent 3 star performance takes time and effort and without a cheaters sandbox, fair play clashers must use other methods to increase their performance.

There are many ways to improve in your war attacks but all of them boil back down to collaboration with others and reflection on replays. If youre aiming to compete at your highest personal level, it would be foolish to not use all the tools at your disposal to achieve that goal and one of those tools is the replays of modders. Failure to study such strategies puts any fair play clasher at an immediate and distinct disadvantage. Fair Play Mindset Towards Modders

Thats right, I said that you can learn from modders. Like it or not, modders are responsible for a large portion of the innovations and breakthroughs in high level war attacks. This should be expected, given that they have an unlimited number of tries to perfect attack strategies. If youre seeking to compete at your best (which I assume that you are, if youre still reading at this point), it would be detrimental to put your head in the sand when there are TWC matchups and replays to study. The reality is that these clans are at the forefront of competitive play and emulating their tactics is one of the fastest ways for you to push yourself to the next level within a fair play environment.

Before I go on, I want to make one thing crystal clear: The RWCS does not hold modders in high regard, nor do we condone their choice to cheat in clash of clans. We wish that supercell would take actions that put all players on an even playing field eliminating the unfair advantages gained from modifying the game with a 3rd party application. However, the current reality is that there is much to be learned from staying up to date with the developments in the TWC competitive scene and doing so is not inherently illegal or unethical.

Perching up in a holy tower and raining down righteous arrows of judgement upon the heads of modders is simply a waste of time. Doing this will not stop them from continuing to cheat, it will only alienate them from contributing content to this subreddit. This is a bad thing, and if you dont agree consider the fact that you have already reaped large benefits from modders indirectly whether you realize it or not. Ever wonder where those awesome fair play clans learned how to do all those cool raids? They observed and learned from modders. Until Supercell chooses to remove cheating from this game, fair play clashers who wish to be at the top of their game will need to co-exsist and learn from modders. This is not acceptance of cheating as a necessary evil, it is simply accepting the reality of the competitive war scene and operating with you eyes wide open. RWCS Subreddit Content

So what does all this mean when it comes to the subreddit? As you might imagine, we never have and never will shut anyone out from posting clan war content on this subreddit. In the case of content relating to modded attacks and/or known modding clan matchups there are 4 very clear reasons that this content is allowed:

1) Learning - as has already been discussed

2) Entertainment value - near flawless attacks are fun to watch

3) Practicality - We cannot hope to be successful in policing whether or not any given post or comment originated from a modder. It would take far too much time and effort to be worthwhile.

4) Newsworthiness - content originating from or pertaining to modders and their clans is often important and/or newsworthy for the competitive clan war community. Allowing this information on our subreddit is no different than CNN reporting on ISIS attacks; to say that we condone or support modding by allowing this content is no different than saying that CNN condones or supports ISIS operations.

What we will prohibit are posts or comments that aim to glorify or demonize anyone for being fair play or modding. It is Supercells responsibility to reprimand and penalize cheaters, not yours.

While it is certainly more impressive to see an attack planned and executed without mods, it does not entitle the attacker or poster to self-righteousness (e.g. tagging the post as fair play and/or placing the attacker up on a pedestal). In a similar way, high level modded attacks can be very impressive, but the fact that a cheat was used to plan and execute them does not grant a license to flame the attacker or the poster. As this article has explained, there is something to learn from EVERY attack replay and judging someone based on how they play this game is not appropriate. Everyone is entitled to their own personal opinion but it is in very poor taste to force that opinion down others throats.

So please dont put us in a position where we have to remove your posts for violating the #1 rule on our subreddit. Now would be a great time to review reddiquette and make sure you are keeping those guidelines in mind when you make a post or comment. We do not wish to deal with the drama caused from content drawing attention to fair play or modding because it is simply a waste of everyones time.

This subreddit is the home of the RWCS, a 3 star-focused war clan system that wishes to be as competitive as possible within the framework of fair play. Any and all war related content is welcome no matter who you are. TL;DR

  • The RWCS is fiercely committed to fair play and has a zero tolerance policy regarding any player found to be cheating within our clan system
  • Cheating in order to gain a competitive edge will continue unless Supercell decides to shut it down by increasing the severity of consequences for breaking the rules
  • Clans that have players who mod will always have a clear advantage over fair play clans
  • It is in the best interests of fair play clashers to stay in touch with the TWC competitive scene
  • Flaming modders or submitters of content that originated from modders is counterproductive to the goals of competitive fair play clashers
  • Glorifying or demonizing of posters, commenters, or attackers will not be tolerated, whether it is directed towards proponents of fair play or modders.
I hope that subscribers find this post helpful it took nearly 6 hours to compose. Questions and conversations in the comments are encouraged so long as they are civil and not inflammatory in nature. We plan to add the majority of this post to the wiki in the near future and update it as need to be sure we have addressed all relevant aspects of this topic.

[Edit] This is the added content.

SportsmanshipAs this article has been read by others, it was pointed out to me that I neglected to outline a very important aspect of the fair play definition: Sportsmanship. I have expanded the definition of fair play in the first paragraph as a result, since I agree that sportsmanship is a critical, often overlooked part of what it means to truly be fair play.

True CompetitionAnother very important point that I do not discuss in this article is the way that modding warps the competitive nature of the game by giving less skilled players more advantage. For example, if you compare a good player and an exceptional player, there will be a clear difference between the two if playing without the use of mods. However, when you introduce mods, both players are able to utilize sandboxing to perfect their attacks, removing the differences in consistency that you would see otherwise. While it will probably take the exceptional attacker less time to sandbox the 3 star, the good player is able to come to the same end result even if it takes more time. This flattens the landscape of skill in the players of each clan that allows modding and cheapens the varied competition that would otherwise exist.

One way to illustrate this is to think about what it would be like if basketball players were given access to a drug that gave them the ability to hit every shot regardless of the circumstances. If anyone using this drug could hit a fadeaway jumper with a defender right in their face or a half court shot to beat the buzzer whenever it was needed, it would spoil the competition. As a result of this drug, truly exceptional players would not rise to the top as everyone could just shoot and make it from anywhere and nobody would be interested in the a game like that. I realize that making a basket takes a few seconds and planning a raid in clash of clans can take hours but I think it is still helpful in understanding how adding the ability for everyone to be perfect ruins true competition.

I believe that true competitors wish to operate on a fair playing field where skill dictates the outcome ... in the words of Cheetum from Onehive: "A true competitor wants a fair playing field and 'may the best man win'. Not 'may the guy who's auto-touch doesn't #### up win.'


Bill Bellichek and Tom Brady like this post

 
What is telling to me on the video is the minimal use of troops to just be able to take out the 2nd AD with the BK. Perfect pathing along with the minimal amount of troops needed.

 
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Just to be clear - is FBGs running up against this level of clans? Do you guys often feel like you're playing against modders? Or is this all just about what happens to other clans in videos and whatnot?

 
Just to be clear - is FBGs running up against this level of clans? Do you guys often feel like you're playing against modders? Or is this all just about what happens to other clans in videos and whatnot?
Nope. All seems legit. The times we take a beating, we know before the first attack.

 
Just to be clear - is FBGs running up against this level of clans? Do you guys often feel like you're playing against modders? Or is this all just about what happens to other clans in videos and whatnot?
When culdeus posts a 3-star video here, it is usually implied (if not outright asserted) that "we can do this too!", which is unrealistic, since we aren't modding. Some of us chime in with caveats to ensure others don't get the wrong picture. The vids can still be entertaining and informational, even educational -- and to that end they have value. But to suggest we can emulate them and that our lack of success is because we aren't as good as the youtubers, well that just does everyone here a disservice.

 
Someone check my work on 25

This is the best I could do with a pic: http://oi59.tinypic.com/20a52ck.jpg

2 Furs at 4 oclock to pop CC.

Draw CC up to North end and drop BK/AQ.

Kill their CC with my Heroes and a Poison (hopefully all in the same spot)

2 hounds on NE side, 2 hounds on NW side.

Send Loons in behind

When/if hounds move to SE and SW air d's, and pups are on them, bring in 3 more back side loons per side (SE and SW)

Clean up with a few minions

and

3 star?

Not an air attacker, but I'm trying to be.

I don't have the space for a Queen walk with a quad-laloon so using her to kill their CC and Heroes will have to do.

TIA

 
Someone check my work on 25

This is the best I could do with a pic: http://oi59.tinypic.com/20a52ck.jpg

2 Furs at 4 oclock to pop CC.

Draw CC up to North end and drop BK/AQ.

Kill their CC with my Heroes and a Poison (hopefully all in the same spot)

2 hounds on NE side, 2 hounds on NW side.

Send Loons in behind

When/if hounds move to SE and SW air d's, and pups are on them, bring in 3 more back side loons per side (SE and SW)

Clean up with a few minions

and

3 star?

Not an air attacker, but I'm trying to be.

I don't have the space for a Queen walk with a quad-laloon so using her to kill their CC and Heroes will have to do.

TIA
U have to deal with his AQ at her level, or you will "...have a bad raid"

 
Someone check my work on 25

This is the best I could do with a pic: http://oi59.tinypic.com/20a52ck.jpg

2 Furs at 4 oclock to pop CC.

Draw CC up to North end and drop BK/AQ.

Kill their CC with my Heroes and a Poison (hopefully all in the same spot)

2 hounds on NE side, 2 hounds on NW side.

Send Loons in behind

When/if hounds move to SE and SW air d's, and pups are on them, bring in 3 more back side loons per side (SE and SW)

Clean up with a few minions

and

3 star?

Not an air attacker, but I'm trying to be.

I don't have the space for a Queen walk with a quad-laloon so using her to kill their CC and Heroes will have to do.

TIA
U have to deal with his AQ at her level, or you will "...have a bad raid"
If I can trap her and the CC inside the poison, I think I'll be ok.

But you're absolutely right. Maybe toss some of my clean up minions for 2 wiz and 2 arch?

 
If we don't organize, fbgs will blow an easy lead here. I can't really help with this effort today. But, just forecasting here.

 
Fbgs we need the th9s to get attacks in asap. We should be able to get 3s on

37 36 32

33 is Giza doable but tough, need decent hero's for it.

31 30 I have these marked for Jordan but haven't seen him recently.

 
Culdeus, you posted a vid a while ago about a guy that raids mad DE using gobs & rage, you remember it? Searched a little on the u tubes but didn't see it.

 
Culdeus, you posted a vid a while ago about a guy that raids mad DE using gobs & rage, you remember it? Searched a little on the u tubes but didn't see it.
I can't find it either. It was something someone linked on sc forums. I think superqueen is a better de farming method if you don't really care about trophies. The main method was just funnel a path for goblins to go straight at DE either using jumps or EQ. Nothing really all that special, but effective in the sense that you can boost goblins so fast.

 
Why didn't anyone tell me that some of the single player goblin bases load back up with gold and elixir?
They don't . It was a one time thing in an upgrade a few months back, they increased the loot payout for some of the levels. So if you finished them before, there is more loot to get now, but they don't replenish.

 
L7 Lightning coming.

And they tightened up the zap pattern on the spell. Two max zaps leave a max AD with just a sliver of health left.

 
First sneak peek is Lightning Lv7 - yawn for TH10

Promising a BIG upgrade which will be announced at ClashCon October 24th - which has to be TH11 imo

 
First sneak peek is Lightning Lv7 - yawn for TH10

Promising a BIG upgrade which will be announced at ClashCon October 24th - which has to be TH11 imo
Introducing the poison spell was a mistake, of which lightning was a casualty. I'm not sure they can make zaps relevant again.

Regarding TH11, it is my goal to quit the game before that happens.

 
L7 Lightning coming.

And they tightened up the zap pattern on the spell. Two max zaps leave a max AD with just a sliver of health left.
If this is true then would 2 L7 lightnings take out a L7 AD? Assuming yes, my first thought is TH10's could drag rush TH9's with ease. Bring 13 drags with 3 skulls or 12 drags and 7 skulls with 4 max lightnings plus a freeze and a haste. Seems like TH10 hitting TH9's would become a layup.

 
L7 Lightning coming.

And they tightened up the zap pattern on the spell. Two max zaps leave a max AD with just a sliver of health left.
If this is true then would 2 L7 lightnings take out a L7 AD? Assuming yes, my first thought is TH10's could drag rush TH9's with ease. Bring 13 drags with 3 skulls or 12 drags and 7 skulls with 4 max lightnings plus a freeze and a haste. Seems like TH10 hitting TH9's would become a layup.
Yeah, if 2 zaps take down Max AA to basically no health then L7 should die to two no problem.

Another question will be, assuming TH9 get L6 zaps can they 2 pop a L6 AA now with the new damage pattern? That opens up some options as well.

 

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