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Clash of Clans (Official thread) (8 Viewers)

wdcrob said:
Took over my kid's TH7 for a scouting run and a Hail Mary in our current war and ended up with 2/74% vs a TH9 and a last-gasp 3 vs a TH8. Both bases low-end, but fully operational.

Sadly, my greatest COC achievement to date.
When are you going to tell Noah he can't have his base back?

 
Looking for some laloon advice from Fbg.....shoot me now or others?

What's your typical th9 war makeup? From what I remember of yoga's time in Honda he used a combination of a golem and wiz/hero kill squad plus 4 quakes to take out enemy queen, cc, 2 ad. Then hounds and looms for the remainder of the base.

In Honda we've got a couple newer th9 with the troops to start running the attacks...rob, Nug, but don't have the expertise. Looking for tips, suggestions to achieve dominance.

Thanks in advance.

 
The Animator said:
VA703 said:
wdcrob said:
Took over my kid's TH7 for a scouting run and a Hail Mary in our current war and ended up with 2/74% vs a TH9 and a last-gasp 3 vs a TH8. Both bases low-end, but fully operational. Sadly, my greatest COC achievement to date.
with those skills you would fit well in fbgs
Rob is a good one to watch out for and I'd choose him for my team (Playground style). He has a great mind for Clash.
Flattered, but... you know. Consider the source. :D I'm not a very good attacker at all on normal attacks.
Don't associate with me! Might get you in trouble... :)

 
Looking for some laloon advice from Fbg.....shoot me now or others?

What's your typical th9 war makeup? From what I remember of yoga's time in Honda he used a combination of a golem and wiz/hero kill squad plus 4 quakes to take out enemy queen, cc, 2 ad. Then hounds and looms for the remainder of the base.

In Honda we've got a couple newer th9 with the troops to start running the attacks...rob, Nug, but don't have the expertise. Looking for tips, suggestions to achieve dominance.

Thanks in advance.
Here are the replays from my available war attacks. Standard comp is 2 golems, 2 hounds + cc hound, 6 wiz, 15 loons, 1 gob. (If I have to use wallbreakers for an outside wall I sub out 1 loon and the gob). https://m.youtube.com/watch?v=Tw62QBuqLcA

For me it's pretty simple and I handle it as follows.

Quake open two AA spots and AQ-

Drop golems and create a proper funnel with wiz-

Drop down heroes-

Rage when your troops engage the cc/aq-

Heal the bk followed by his ability (heal keeps his spawned barbs in the game)-

Air portion-

Bring in two hounds at the first AA, usually the first hound travels a distance to draw fire from other buildings to protect trailing loons-

Two loons a defense that are firing at hounds-

Third hound at remaining AA-

Two loons a defense-

Profit.

It might sound like a lot but it's pretty simple when you break it down. The air portion basically plans itself if you can get a successful open. By that I mean, there's usually only 7 or 8 outside defenses you need to key on for your loons. Drop down two a piece as you go around and you're all set.

 
culdeus said:
Yoga busy this weekend? What weight did you end up getting?
I'm available. 64 is the current weight.
Damn, ok. The group I was with last weekend may need a 66. The other side has an extreme 8.5 also so I'm getting to knock the rust off shuke for giggles.
Other side pulled a sub from ####### fysb. So we may force them to come up with a 64 for you, specifically.

 
Smn-

That's exactly what I was looking for. Is there a limit to the ad level that you go after?

Lvl6-no prob?

Lvl7- start to worry?
L7 worry when they see Yoga.
Yeah for the most part I'm hitting max th9s but if you're new to the attack I would try for the lvl6 AA bases to get your feet wet.
Thanks for posting SMN -- I've been dying to pick your brain on this. Feel free to ignore if I'm asking too much here, but these are the Qs I haven't completely sorted out for myself yet despite running Lavaloon in raids probably 10/day for two weeks.

Do you ever go straight Penta or 1 Golem/4 Hounds? If so, when/why?

When you're deciding which two ADs to go at what specifically are you looking for? Do both have to be fairly exposed, or can one be more central? IOW what specifically are you looking at when you decide whether there are two gettable ADs with the GoWi part of your army comp?

Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

If you get three ADs and the AQ down how do you protect the Skulls on the Ds not near the remaining AD? I have trouble with this for sure. Is it actually better to leave 2 ADs up so attack paths right?

Also, when deciding which direction (clock/counterclock) to drop your Hounds/Skulls what do you look at? Does the puffer influence that at all?

Can you describe the Hound/Skull drop timing? Is it always Hounds first or do you sometimes let Skulls run for a second before putting Hounds down so Skulls cover some of the distance before Hounds are getting pounded on? With just two Skulls on each D seems like you can't afford to risk having them targeted?

4EQ, Rage, Heal and...what? Hastes? Do the last two spots ever vary? If so when/why?

Do XBows(up) and max ADs ever deter you?

Ok, so definitely too many Qs -- but I'm hoping you'll humor me. I think you must have answered these for yourself since it'd be hard to be so good at this attack without knowing.

 
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Smn-

That's exactly what I was looking for. Is there a limit to the ad level that you go after?

Lvl6-no prob?

Lvl7- start to worry?
L7 worry when they see Yoga.
Yeah for the most part I'm hitting max th9s but if you're new to the attack I would try for the lvl6 AA bases to get your feet wet.
Thanks for posting SMN -- I've been dying to pick your brain on this. Feel free to ignore if I'm asking too much here, but these are the Qs I haven't completely sorted out for myself yet despite running Lavaloon in raids probably 10/day for two weeks.

Do you ever go straight Penta or 1 Golem/4 Hounds? If so, when/why?

c - I wouldn't advise this vs. a TH9 on a first hit because this leaves you vulnerable to CC issues. If, the CC is hound and you just want to go and sting the queen and one air d then you can go super heavy on the air portion.

When you're deciding which two ADs to go at what specifically are you looking for? Do both have to be fairly exposed, or can one be more central? IOW what specifically are you looking at when you decide whether there are two gettable ADs with the GoWi part of your army comp?

c - This is going to depend on hero levels both for and against, how many jumps/wbs/or quake will it take to get it and the value in using each of those. Remember, if it's in doubt and you are choosing a super heavy kill team the meta is still stronger for hogs in this case at TH9 at least for the time being.

Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

c - If you are facing a straight draw then it's low value to take it out with a hero and use heroes for harder to get air d. I would say a straight draw in nearly all circumstances should be dealt with by 3 loons under haste. Straight draws are exceedingly rare, however.

If you get three ADs and the AQ down how do you protect the Skulls on the Ds not near the remaining AD? I have trouble with this for sure. Is it actually better to leave 2 ADs up so attack paths right?

c - No. If you leave skulls exposed with 3 air d down and a live hound, and the raid is in doubt you've ####ed up your planning somehow.

Also, when deciding which direction (clock/counterclock) to drop your Hounds/Skulls what do you look at? Does the puffer influence that at all?

c - The puffer(s) is/are THE SINGLE determining factor for CW/CCW rotation.

Can you describe the Hound/Skull drop timing? Is it always Hounds first or do you sometimes let Skulls run for a second before putting Hounds down so Skulls cover some of the distance before Hounds are getting pounded on? With just two Skulls on each D seems like you can't afford to risk having them targeted?

c - This is going to be base dependent, but no, you want to delay drops such that hounds take all the heat in 95%+++ of cases. some of the newer anti-3 bases are exceptions to this, however.

4EQ, Rage, Heal and...what? Hastes? Do the last two spots ever vary? If so when/why?

c - I coach lower hero TH9 to sometimes go ZZQ + RPH If the base is really spread out and you can isolate a portion of the base by just zapping the air d then do it. His comp and spell deck is more appropriate for a 40+ total, really honestly it's more a 50+ comp. It's a little ballsy to heal the KS with 40 heroes. Just a little.

Do XBows(up) and max ADs ever deter you?

c - If they do, just hog it.

Ok, so definitely too many Qs -- but I'm hoping you'll humor me. I think you must have answered these for yourself since it'd be hard to be so good at this attack without knowing.
 
Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

c - If you are facing a straight draw then it's low value to take it out with a hero and use heroes for harder to get air d. I would say a straight draw in nearly all circumstances should be dealt with by 3 loons under haste. Straight draws are exceedingly rare, however.
Thanks Culd... this is very helpful -- especially in conjunction with the vids SMN posted.

Can you explain/unpack the one I've quoted? Not following this one.

 
Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

c - If you are facing a straight draw then it's low value to take it out with a hero and use heroes for harder to get air d. I would say a straight draw in nearly all circumstances should be dealt with by 3 loons under haste. Straight draws are exceedingly rare, however.
Thanks Culd... this is very helpful -- especially in conjunction with the vids SMN posted.

Can you explain/unpack the one I've quoted? Not following this one.
If you can directly target an edge AD, take it out with a haste and 3 skulls instead of wasting your heros.

 
c - I coach lower hero TH9 to sometimes go ZZQ + RPH If the base is really spread out and you can isolate a portion of the base by just zapping the air d then do it.
This spell comp would require that an AD and the AQ be accessible with WBs alone, right?

 
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Still looking for a 66. Could squeeze in two actually. 66 is tough. Need basically max defense but L1 xbows and good walls and heroes. Even that might not get 66

 
culdeus said:
wdcrob said:
Shoot_Me_Now said:
Cliff Clavin said:
gangrenengold said:
Smn-

That's exactly what I was looking for. Is there a limit to the ad level that you go after?

Lvl6-no prob?

Lvl7- start to worry?
L7 worry when they see Yoga.
Yeah for the most part I'm hitting max th9s but if you're new to the attack I would try for the lvl6 AA bases to get your feet wet.
Thanks for posting SMN -- I've been dying to pick your brain on this. Feel free to ignore if I'm asking too much here, but these are the Qs I haven't completely sorted out for myself yet despite running Lavaloon in raids probably 10/day for two weeks.Do you ever go straight Penta or 1 Golem/4 Hounds? If so, when/why?

c - I wouldn't advise this vs. a TH9 on a first hit because this leaves you vulnerable to CC issues. If, the CC is hound and you just want to go and sting the queen and one air d then you can go super heavy on the air portion.

For me it's either 2 golem/3 hound or 1 golem/3 hound. The first is a ground heavy attack using most of your spells (see attacks 1,2,3, and 5 from video of my replays). The latter is when I can only get ONE AA and the AQ (see attack number 4 in my replays). This was my go to for a year or so.

When you're deciding which two ADs to go at what specifically are you looking for? Do both have to be fairly exposed, or can one be more central? IOW what specifically are you looking at when you decide whether there are two gettable ADs with the GoWi part of your army comp?

c - This is going to depend on hero levels both for and against, how many jumps/wbs/or quake will it take to get it and the value in using each of those. Remember, if it's in doubt and you are choosing a super heavy kill team the meta is still stronger for hogs in this case at TH9 at least for the time being.

I just simply look to see if a quake can open up compartments to two AA and the AQ and if there would be any pathing issues for my ground troops. Don't over complicate it, you can tell in the first five seconds of looking at a base. Ground team can get pretty central with decent heroes so I'm not overly concerned with a central AA if I can open up the walls.

Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

c - If you are facing a straight draw then it's low value to take it out with a hero and use heroes for harder to get air d. I would say a straight draw in nearly all circumstances should be dealt with by 3 loons under haste. Straight draws are exceedingly rare, however.

Honestly, in our wars I can usually find two bases that fit my two attack styles so no comment on this.

If you get three ADs and the AQ down how do you protect the Skulls on the Ds not near the remaining AD? I have trouble with this for sure. Is it actually better to leave 2 ADs up so attack paths right?

c - No. If you leave skulls exposed with 3 air d down and a live hound, and the raid is in doubt you've ####ed up your planning somehow.

If you can get three AA down with your open (don't think I ever have) just take 2 hounds amd more skulls. Release your hounds across defenses to protect your loons.

Also, when deciding which direction (clock/counterclock) to drop your Hounds/Skulls what do you look at? Does the puffer influence that at all?

c - The puffer(s) is/are THE SINGLE determining factor for CW/CCW rotation.

Yeah I wouldn't agree with culd here. Sure it is a factor but there are others when the puffer isnt an issue at all. For instance, in my 2nd replay of the video I posted I went clockwise and should have went counter. Why? Because the north side of the base had wiz, archer, tesla towers out of range from an AA. My first hound should have been dropped at 1 o'clock followed by loons to track to these dwfenses under a haste. By the time the hound got out of range the loons would have been making hay. See attack 1 for example.

Can you describe the Hound/Skull drop timing? Is it always Hounds first or do you sometimes let Skulls run for a second before putting Hounds down so Skulls cover some of the distance before Hounds are getting pounded on? With just two Skulls on each D seems like you can't afford to risk having them targeted?

c - This is going to be base dependent, but no, you want to delay drops such that hounds take all the heat in 95%+++ of cases. some of the newer anti-3 bases are exceptions to this, however.

Right, always hound first with heavy ground open.

4EQ, Rage, Heal and...what? Hastes? Do the last two spots ever vary? If so when/why?

c - I coach lower hero TH9 to sometimes go ZZQ + RPH If the base is really spread out and you can isolate a portion of the base by just zapping the air d then do it. His comp and spell deck is more appropriate for a 40+ total, really honestly it's more a 50+ comp. It's a little ballsy to heal the KS with 40 heroes. Just a little.

Always a haste and poison for me. Been usually my spell comp even with 30+ heroes. Guess my balls got some serious swag.

Do XBows(up) and max ADs ever deter you?

c - If they do, just hog it.

No.

Ok, so definitely too many Qs -- but I'm hoping you'll humor me. I think you must have answered these for yourself since it'd be hard to be so good at this attack without knowing.
Mobile but tried to add my comments.

 
culdeus said:
wdcrob said:
Shoot_Me_Now said:
Cliff Clavin said:
gangrenengold said:
Smn-

That's exactly what I was looking for. Is there a limit to the ad level that you go after?

Lvl6-no prob?

Lvl7- start to worry?
L7 worry when they see Yoga.
Yeah for the most part I'm hitting max th9s but if you're new to the attack I would try for the lvl6 AA bases to get your feet wet.
Thanks for posting SMN -- I've been dying to pick your brain on this. Feel free to ignore if I'm asking too much here, but these are the Qs I haven't completely sorted out for myself yet despite running Lavaloon in raids probably 10/day for two weeks.Do you ever go straight Penta or 1 Golem/4 Hounds? If so, when/why?

c - I wouldn't advise this vs. a TH9 on a first hit because this leaves you vulnerable to CC issues. If, the CC is hound and you just want to go and sting the queen and one air d then you can go super heavy on the air portion.

For me it's either 2 golem/3 hound or 1 golem/3 hound. The first is a ground heavy attack using most of your spells (see attacks 1,2,3, and 5 from video of my replays). The latter is when I can only get ONE AA and the AQ (see attack number 4 in my replays). This was my go to for a year or so.

When you're deciding which two ADs to go at what specifically are you looking for? Do both have to be fairly exposed, or can one be more central? IOW what specifically are you looking at when you decide whether there are two gettable ADs with the GoWi part of your army comp?

c - This is going to depend on hero levels both for and against, how many jumps/wbs/or quake will it take to get it and the value in using each of those. Remember, if it's in doubt and you are choosing a super heavy kill team the meta is still stronger for hogs in this case at TH9 at least for the time being.

I just simply look to see if a quake can open up compartments to two AA and the AQ and if there would be any pathing issues for my ground troops. Don't over complicate it, you can tell in the first five seconds of looking at a base. Ground team can get pretty central with decent heroes so I'm not overly concerned with a central AA if I can open up the walls.

Is there any downside to picking off a super exposed AD or AQ with a hero and getting the other two pieces with the GoWi?

c - If you are facing a straight draw then it's low value to take it out with a hero and use heroes for harder to get air d. I would say a straight draw in nearly all circumstances should be dealt with by 3 loons under haste. Straight draws are exceedingly rare, however.

Honestly, in our wars I can usually find two bases that fit my two attack styles so no comment on this.

If you get three ADs and the AQ down how do you protect the Skulls on the Ds not near the remaining AD? I have trouble with this for sure. Is it actually better to leave 2 ADs up so attack paths right?

c - No. If you leave skulls exposed with 3 air d down and a live hound, and the raid is in doubt you've ####ed up your planning somehow.

If you can get three AA down with your open (don't think I ever have) just take 2 hounds amd more skulls. Release your hounds across defenses to protect your loons.

Also, when deciding which direction (clock/counterclock) to drop your Hounds/Skulls what do you look at? Does the puffer influence that at all?

c - The puffer(s) is/are THE SINGLE determining factor for CW/CCW rotation.

Yeah I wouldn't agree with culd here. Sure it is a factor but there are others when the puffer isnt an issue at all. For instance, in my 2nd replay of the video I posted I went clockwise and should have went counter. Why? Because the north side of the base had wiz, archer, tesla towers out of range from an AA. My first hound should have been dropped at 1 o'clock followed by loons to track to these dwfenses under a haste. By the time the hound got out of range the loons would have been making hay. See attack 1 for example.

Can you describe the Hound/Skull drop timing? Is it always Hounds first or do you sometimes let Skulls run for a second before putting Hounds down so Skulls cover some of the distance before Hounds are getting pounded on? With just two Skulls on each D seems like you can't afford to risk having them targeted?

c - This is going to be base dependent, but no, you want to delay drops such that hounds take all the heat in 95%+++ of cases. some of the newer anti-3 bases are exceptions to this, however.

Right, always hound first with heavy ground open.

4EQ, Rage, Heal and...what? Hastes? Do the last two spots ever vary? If so when/why?

c - I coach lower hero TH9 to sometimes go ZZQ + RPH If the base is really spread out and you can isolate a portion of the base by just zapping the air d then do it. His comp and spell deck is more appropriate for a 40+ total, really honestly it's more a 50+ comp. It's a little ballsy to heal the KS with 40 heroes. Just a little.

Always a haste and poison for me. Been usually my spell comp even with 30+ heroes. Guess my balls got some serious swag.

Do XBows(up) and max ADs ever deter you?

c - If they do, just hog it.

No.

Ok, so definitely too many Qs -- but I'm hoping you'll humor me. I think you must have answered these for yourself since it'd be hard to be so good at this attack without knowing.
Mobile but tried to add my comments.
It's funny. When I read the chess thread, their "vocab" sounds nerdy to me. When I read this, it's all pretty legit. Both are good threads, just sayin.

 
Also, SMN... it sounds like you're actually using Hound to tank for Skulls even when there's no AD? Just send Hound across from distance, drop Skulls while air defenses are momentarily distracted and use your Haste on that section?

 
SMN - on easy lure bases are you going lure+2 poison or just always tank the CC with your ground?
Swap the heal for a 2nd Poison and 2nd Haste?
AQ + a couple Wiz under Rage make short work of a Drag+Skulls. If its a hound in the CC, you have 2 mostly useless poisons.
So never lure?
I definitely wouldn't bother on a first run and have stopped doing so when hogging. On second run, maybe, but again, your KS crushes them so quick that it is kind of a waste of 2 spells spots.

Starting to think that dragon + skulls is a pretty weak possible CC combo. Both are so slow that they get eaten up before getting many shots in.

 
SMN - on easy lure bases are you going lure+2 poison or just always tank the CC with your ground?
Mostly just tanking with ground front. Only reason I lured in that one attack was because it was such an easy pull that the cc skulls, AQ, and BK would have been smashing my golem before my wiz and AQ could move up. With just one golem in that instance, I didn't want to lose him too early.

 
One thing that came up in Honda chat...

You mentioned you look for ground/KS pathing problems that might keep you from getting the ADs. Do you worry about Skull pathing problems at all?

Also, Worm and I have both had attacks that looked OK get demolished by a 4-Tesla core. Is that something you'd stay away from or if we get good at the method things still work out?

 
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One thing that came up in Honda chat...

You mentioned you look for ground/KS pathing problems that might keep you from getting the ADs. Do you worry about Skull pathing problems at all?

Also, Worm and I have both had attacks that looked OK get demolished by a 4-Tesla core. Is that something you'd stay away from or if we get good at the method things still work out?
Skull pathing usually isn't a worry. You can get enough hound cover for your loons to move up through several defenses. Now sometimes defenses are lined up in a way that it will help to funnel your loons. Example.

AA 1

2. 3

Something like that you would look to drop your loons on 3 first immediately followed by loons on 2 that way they track to the AA and don't do a circle to 2-3-1-AA. I don't use a two finger drop so I would drop a hound then two loons on 3 and two on 2. Ideally they both move straight forward together but if they don't a 3-2-AA rotation is better than 2-3-1-AA rotation. Maybe an overly simple example but it's what I look for.

As for the tesla question. Without seeing the attacks I assume these were a 1 golem hero attack to get an AA and the AQ followed by hounds and loons circling the base. In this style if I was expecting a heavy core, I would drop loons heavy on the front end that will track to core (3 a defense) and only save a few loons for the backside when your hound is on the last AA. But that's kind of hard to answer without seeing the base/attack.

 
One thing that came up in Honda chat...

You mentioned you look for ground/KS pathing problems that might keep you from getting the ADs. Do you worry about Skull pathing problems at all?

Also, Worm and I have both had attacks that looked OK get demolished by a 4-Tesla core. Is that something you'd stay away from or if we get good at the method things still work out?
Skull pathing usually isn't a worry. You can get enough hound cover for your loons to move up through several defenses. Now sometimes defenses are lined up in a way that it will help to funnel your loons. Example.

AA 1

2. 3

Something like that you would look to drop your loons on 3 first immediately followed by loons on 2 that way they track to the AA and don't do a circle to 2-3-1-AA. I don't use a two finger drop so I would drop a hound then two loons on 3 and two on 2. Ideally they both move straight forward together but if they don't a 3-2-AA rotation is better than 2-3-1-AA rotation. Maybe an overly simple example but it's what I look for.

As for the tesla question. Without seeing the attacks I assume these were a 1 golem hero attack to get an AA and the AQ followed by hounds and loons circling the base. In this style if I was expecting a heavy core, I would drop loons heavy on the front end that will track to core (3 a defense) and only save a few loons for the backside when your hound is on the last AA. But that's kind of hard to answer without seeing the base/attack.
If you're willing to provide pointers I'll upload some fails.

 
Honda is still largely a ground game clan. We generally struggle against clans that have anti-hog setup. It would be more beneficial to all in Honda if we can convince you air guys to come war with us for a week. :thumbup:

 
I'm game, but keep in mind that I only have one legit TH9 three at this point. Most of them are no XBows or CC Hound + XBows down, or terrible designs or the like. I'm a liability for sure.

 
One thing that came up in Honda chat...

You mentioned you look for ground/KS pathing problems that might keep you from getting the ADs. Do you worry about Skull pathing problems at all?

Also, Worm and I have both had attacks that looked OK get demolished by a 4-Tesla core. Is that something you'd stay away from or if we get good at the method things still work out?
Skull pathing usually isn't a worry. You can get enough hound cover for your loons to move up through several defenses. Now sometimes defenses are lined up in a way that it will help to funnel your loons. Example.AA 1

2. 3

Something like that you would look to drop your loons on 3 first immediately followed by loons on 2 that way they track to the AA and don't do a circle to 2-3-1-AA. I don't use a two finger drop so I would drop a hound then two loons on 3 and two on 2. Ideally they both move straight forward together but if they don't a 3-2-AA rotation is better than 2-3-1-AA rotation. Maybe an overly simple example but it's what I look for.

As for the tesla question. Without seeing the attacks I assume these were a 1 golem hero attack to get an AA and the AQ followed by hounds and loons circling the base. In this style if I was expecting a heavy core, I would drop loons heavy on the front end that will track to core (3 a defense) and only save a few loons for the backside when your hound is on the last AA. But that's kind of hard to answer without seeing the base/attack.
If you're willing to provide pointers I'll upload some fails.
Go for it. I'll check them out.

 
both wars matched :towelwave:

9 fpc wars matched this weekend actually everyone search early due to superbowl lol
Who is streaming yours?
I'll find out soon enough. Cheetum I think is gonna do ours (HCRP vs OHG) and Powerbang is going to do OH v WHF

All eyes will be on the heavyweight card. As it turned out I ended up in the undercard, :kicksrock: . I'm not affiliated with WHF anyways but they pulled from our pool a bit.

Basically every weekend there are going to be 7-10 arranged wars. It would be great experience to get you guys registered so you can start being pulled into some of them.

Some are try hard, and some are fairly casual as well. All of them better than just blowing gowipe clans off the map.

 
Also, maybe getting geared up for the Houston Live event in 2 weeks. Wife has family down there we haven't seen in forever. Makes some sense, some. Though not sure how I'm gonna explain it to them. lol

 
both wars matched :towelwave:

9 fpc wars matched this weekend actually everyone search early due to superbowl lol
Who is streaming yours?
I'll find out soon enough. Cheetum I think is gonna do ours (HCRP vs OHG) and Powerbang is going to do OH v WHF

All eyes will be on the heavyweight card. As it turned out I ended up in the undercard, :kicksrock: . I'm not affiliated with WHF anyways but they pulled from our pool a bit.

Basically every weekend there are going to be 7-10 arranged wars. It would be great experience to get you guys registered so you can start being pulled into some of them.

Some are try hard, and some are fairly casual as well. All of them better than just blowing gowipe clans off the map.
Thanks. What time does war day start? Kamcord, right?

 

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