Cliff Clavin
Footballguy
Dropped to 2400. Everything looks right.Not seeing it in search
Dropped to 2400. Everything looks right.Not seeing it in search
FYI - there's a whole process to work this out. SC very cool about the situation, resolved it in 24 hours. YouTube is my friend, as it seems like I'm not the very first person this ever happened to.Hey guys, wondering if this has happened to any of you.
The gmail account I use for a village was suspended due to an alleged violation of terms of service. I found out because I wasn't able to access the village on my Android phone. Wrote Google customer service and they gave me back access to my account. When I went to try and load the village, it wouldn't load up. I've signed into both gmail and goggle play on my phone, and still couldn't access the village. Also cleared the cache and turned the phone off and on. Still nothing. Do I have to uninstall / reinstall the game? Anyone else run into this situation with tips to share?
@FatUncleJerryBuss what you need trophies at?
Wtf am I gonna do with 25 more walls?So
Nerf to bowlers
Buff to Pekkas, Clone & Skelly spells
Miners unfazed
and 25 new wall pieces - ugh
L5 Warden.More to come tomorrow but not sure what can save th10
Well I mean, that wasn't where it started? It was a later addition?L5 at TH7.
Also....with this update, worth it to go to 10.5 if you're sitting at 10?This is assuming no changes are made to the matchmaker in this update.
Is there any reason for our 10.5's to build out defenses? The way I see it is a 10.5 in our current TH comp becomes more valuable with the new TH11 defense levels further separating a max 11 from a 10.5. We've confirmed TH10 vs TH10 to be the most difficult part of the game. I would think with the added TH11 defense levels, our 10.5's would more often pull in max 10's rather than 11's with eagles. That's a pretty big advantage at the TH10 game to have BB, Ani, Low and Cliff as 10.5's potentially drawing in 10's. Also would keep our true TH11 count from being too heavy. Thoughts?
If you're done heros, zero reason to stay at TH10.Also....with this update, worth it to go to 10.5 if you're sitting at 10?
We have a few accounts like that but its a slow process. Get to TH9 first, don't do D, spend months on labs before going to TH10.Thanks Cliff.
One thing our clan was thinking of doing is pushing our 8's to a sort of 8.75, where our max 8's move up to TH10 for Miners/Bowlers/Extra Spell. They'd be 8's in terms of defense, but would be able to jump up and help with 9's and the occasional 10 on offense. Have you guys tried anything like that? Did it cause more matchmaking trouble than it was worth? I'm hoping their D would still attract 8's and weak 9's like they do today, but wanted to see if that's the way you've seen it work.
We're hitting nothing but engineered clans lately and coming up about 9 stars short in every war. Even for our casual clan, it's frustrating.
Everything but the eagle is my motto. Not sure if the update will change that or not but that's what I'd say as of nowLionsfan011 said:This is assuming no changes are made to the matchmaker in this update.
Is there any reason for our 10.5's to build out defenses? The way I see it is a 10.5 in our current TH comp becomes more valuable with the new TH11 defense levels further separating a max 11 from a 10.5. We've confirmed TH10 vs TH10 to be the most difficult part of the game. I would think with the added TH11 defense levels, our 10.5's would more often pull in max 10's rather than 11's with eagles. That's a pretty big advantage at the TH10 game to have BB, Ani, Low and Cliff as 10.5's potentially drawing in 10's. Also would keep our true TH11 count from being too heavy. Thoughts?
It is nice they didn't trickle out the troop upgrades one by one.Yesterday's sneak peek had to be the biggest peek ever.
Would have taken three weeks.It is nice they didn't trickle out the troop upgrades one by one.
Yeah, thats garbage.People losing their #### over the new boost system. You can't just boost one single barrack if you lets say, need a bunch of miners in a hurry. Gotta boost the whole lot at a cost of 30G/hr.
I think you're overstating the downside here. This is an incredible step forward.Yeah, that one little thing that I overlooked just kills this whole thing. Would much rather be able to boost a single barrack than the queue train thing. ####### supercell
I think the concept there is that the barracks can all provide work to a single troop but if you are training 4 troops at the same time it's not evenly distributed. That's not really going to make a huge difference as it's fairly rare to end up with a need to train one single troop except in a war donation situation for a golem or something like that.I thought that is offset by if you just train one miner at a time it is at 1/4 time?
I see your point but you can train two full armies to cover donations. Seems like a reasonable compromise.I mean pushers don't really boost anymore because you can't even get one single raid in per hour anyways. The queue thing is nice, I like the concept but not sure why it had to turn into a money grab like this. I single boost barracks all the time during war to keep people stocked with miners and bowers and #### like that.
Why would boosting a single barracks to produce miners be better than normal-paced production from four barracks?I mean pushers don't really boost anymore because you can't even get one single raid in per hour anyways. The queue thing is nice, I like the concept but not sure why it had to turn into a money grab like this. I single boost barracks all the time during war to keep people stocked with miners and bowers and #### like that.
And this feature, yo!I mean pushers don't really boost anymore because you can't even get one single raid in per hour anyways. The queue thing is nice, I like the concept but not sure why it had to turn into a money grab like this. I single boost barracks all the time during war to keep people stocked with miners and bowers and #### like that.
Because we got some needy ####ers. Standard build for me is 2 giant 2 miner bowler golem basically non stop at peak war time.Why would boosting a single barracks to produce miners be better than normal-paced production from four barracks?