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Clash of Clans (Official thread) (5 Viewers)

Top 10 in FBGs just has to do better (me included).

We need to be able to two star mid-top lvl TH10s.

In the top ten they are going to probably end with 16-18 stars versus our less than 10.

Against any organized clan that is going to be a gap we cant overcome.

If we can even get three members to the appropriate attack level, that gives us 10-12 stars against their top 6 and the rest of the top 10 can swing lower.

When we were at our best, our top 5 was regularly hitting their top 10.
This is still poor thinking imo. Until our th10 have each of their heroes in the 20s they should just be flat out ignoring the opponent's top bases. Time and time again we use 10 attacks on opposing th10 to get 5 or less stars. It's just a complete waste.The videos we see going against strong th10 have uber hereos. We dont. It's not hard to figure out that those attacks could be more useful elsewhere. In any battle, you don't try to match the opponent's strength. Th10 all were stong bases so just ignore them for first 12 hours and see where we are. Our heroes are to the point that they can 3 star th9s.

If we 3 star 21-50 and 2 star 11-20 this war that puts us at 110 stars with just ignoring the th10. We don't have to even touch opposing th10s to win most wars at this stage.

I know some don't agree with that but that's the math. Cripple their weak spots and their strength doesn't even matter.
If they are outscoring us by 10 in the top 10 we are cooked regardless of how many three star 9s we get. That is the case in this war, they will put up 120+.

In other wars as you mention, they wont. Either way I agree we need to wait to see if our TH10s NEED to hit their top bases or not. I have been waiting until day 2 for both of my attacks.

In instances where we need two stars from TH10 targets we need to be able to execute....just as we need to be able to three star the TH9s when that is the right play.
My general feel is we have to match the number of stars they get in our top 10 1:1 and outperform them on 3 star count from bases 11-50.

Our ability to match them in the top10 is greatly dependent on how strong their TH10 bases are.

Our main weakness right now is freeze spell duration and heroes, but we knew that.
Right, so why kid ourselves thinking we can match a well equipped clan on th10 stars? It doesn't add up. We have to beat them elsewhere until we have the ability to you know.... actually match them on the TH10s.

We've attacked 8 th10s this war - 5 of them are no stars and then we have a 39%, 35%, and 36% 1 star attacks. Does that sound like we can match these 60-70% 2 stars they are putting up? No so trying to match them 1 to 1 is just not smart. We have guys that can pick around the edges on these TH10 to get 50% if it comes to that but wasting TH10 attacks to try to match something we can't makes no sense.

If our TH10s go for two on their 11-18 right out of the gate (and maybe pick up 3) we can then plan accordingly afterwards. That gives us so much more firepower to clean up the bottom 30.

 
Top 10 in FBGs just has to do better (me included).

We need to be able to two star mid-top lvl TH10s.

In the top ten they are going to probably end with 16-18 stars versus our less than 10.

Against any organized clan that is going to be a gap we cant overcome.

If we can even get three members to the appropriate attack level, that gives us 10-12 stars against their top 6 and the rest of the top 10 can swing lower.

When we were at our best, our top 5 was regularly hitting their top 10.
This is still poor thinking imo. Until our th10 have each of their heroes in the 20s they should just be flat out ignoring the opponent's top bases. Time and time again we use 10 attacks on opposing th10 to get 5 or less stars. It's just a complete waste.The videos we see going against strong th10 have uber hereos. We dont. It's not hard to figure out that those attacks could be more useful elsewhere. In any battle, you don't try to match the opponent's strength. Th10 all were stong bases so just ignore them for first 12 hours and see where we are. Our heroes are to the point that they can 3 star th9s.

If we 3 star 21-50 and 2 star 11-20 this war that puts us at 110 stars with just ignoring the th10. We don't have to even touch opposing th10s to win most wars at this stage.

I know some don't agree with that but that's the math. Cripple their weak spots and their strength doesn't even matter.
If they are outscoring us by 10 in the top 10 we are cooked regardless of how many three star 9s we get. That is the case in this war, they will put up 120+.In other wars as you mention, they wont. Either way I agree we need to wait to see if our TH10s NEED to hit their top bases or not. I have been waiting until day 2 for both of my attacks.

In instances where we need two stars from TH10 targets we need to be able to execute....just as we need to be able to three star the TH9s when that is the right play.
My general feel is we have to match the number of stars they get in our top 10 1:1 and outperform them on 3 star count from bases 11-50.

Our ability to match them in the top10 is greatly dependent on how strong their TH10 bases are.

Our main weakness right now is freeze spell duration and heroes, but we knew that.
Right, so why kid ourselves thinking we can match a well equipped clan on th10 stars? It doesn't add up. We have to beat them elsewhere until we have the ability to you know.... actually match them on the TH10s.

We've attacked 8 th10s this war - 5 of them are no stars and then we have a 39%, 35%, and 36% 1 star attacks. Does that sound like we can match these 60-70% 2 stars they are putting up? No so trying to match them 1 to 1 is just not smart. We have guys that can pick around the edges on these TH10 to get 50% if it comes to that but wasting TH10 attacks to try to match something we can't makes no sense.

If our TH10s go for two on their 11-18 right out of the gate (and maybe pick up 3) we can then plan accordingly afterwards. That gives us so much more firepower to clean up the bottom 30.
Our TH9s can two star the other TH9s in the 11-20 range. Our TH10s should be three starring mid to low TH9s or putting 1-2 stars on their top 10 bases. Having them dip down to the TH9 level for two stars is a waste IMO.

 
Top 10 in FBGs just has to do better (me included).

We need to be able to two star mid-top lvl TH10s.

In the top ten they are going to probably end with 16-18 stars versus our less than 10.

Against any organized clan that is going to be a gap we cant overcome.

If we can even get three members to the appropriate attack level, that gives us 10-12 stars against their top 6 and the rest of the top 10 can swing lower.

When we were at our best, our top 5 was regularly hitting their top 10.
This is still poor thinking imo. Until our th10 have each of their heroes in the 20s they should just be flat out ignoring the opponent's top bases. Time and time again we use 10 attacks on opposing th10 to get 5 or less stars. It's just a complete waste.The videos we see going against strong th10 have uber hereos. We dont. It's not hard to figure out that those attacks could be more useful elsewhere. In any battle, you don't try to match the opponent's strength. Th10 all were stong bases so just ignore them for first 12 hours and see where we are. Our heroes are to the point that they can 3 star th9s.

If we 3 star 21-50 and 2 star 11-20 this war that puts us at 110 stars with just ignoring the th10. We don't have to even touch opposing th10s to win most wars at this stage.

I know some don't agree with that but that's the math. Cripple their weak spots and their strength doesn't even matter.
If they are outscoring us by 10 in the top 10 we are cooked regardless of how many three star 9s we get. That is the case in this war, they will put up 120+.In other wars as you mention, they wont. Either way I agree we need to wait to see if our TH10s NEED to hit their top bases or not. I have been waiting until day 2 for both of my attacks.

In instances where we need two stars from TH10 targets we need to be able to execute....just as we need to be able to three star the TH9s when that is the right play.
My general feel is we have to match the number of stars they get in our top 10 1:1 and outperform them on 3 star count from bases 11-50.

Our ability to match them in the top10 is greatly dependent on how strong their TH10 bases are.

Our main weakness right now is freeze spell duration and heroes, but we knew that.
Right, so why kid ourselves thinking we can match a well equipped clan on th10 stars? It doesn't add up. We have to beat them elsewhere until we have the ability to you know.... actually match them on the TH10s.

We've attacked 8 th10s this war - 5 of them are no stars and then we have a 39%, 35%, and 36% 1 star attacks. Does that sound like we can match these 60-70% 2 stars they are putting up? No so trying to match them 1 to 1 is just not smart. We have guys that can pick around the edges on these TH10 to get 50% if it comes to that but wasting TH10 attacks to try to match something we can't makes no sense.

If our TH10s go for two on their 11-18 right out of the gate (and maybe pick up 3) we can then plan accordingly afterwards. That gives us so much more firepower to clean up the bottom 30.
Our TH9s can two star the other TH9s in the 11-20 range. Our TH10s should be three starring mid to low TH9s or putting 1-2 stars on their top 10 bases. Having them dip down to the TH9 level for two stars is a waste IMO.
But they can also three star them. That's the point, you get two stars worst case and three stars on three or four of them, theoretically speaking . The value is that those bases are done with and we can move on to others, such has using their other attack against th10s or calling out th10s that can be 50% by th9s. If we put up 23-25 stars on bases 11-20 out of the gate that's a huge strategic advantage.

 
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culdeus said:
VA703 said:
sign up sheet:

ill bring napkins

I have max witches
2 max Witches 10 L5 Wiz for TH8 fills.
Similar troops in similar CCs across the board? Or am I misunderstanding?

Gotta at least attempt to keep them honest, right? Mix in a dragon here and there.

 
culdeus said:
VA703 said:
sign up sheet:

ill bring napkins

I have max witches
2 max Witches 10 L5 Wiz for TH8 fills.
Similar troops in similar CCs across the board? Or am I misunderstanding?

Gotta at least attempt to keep them honest, right? Mix in a dragon here and there.
Dragons are pretty meh for TH9 and up CC. They die pretty easy and make luring super easy. TH8 attacks can get derailed pretty fast by a drag, but it would have to be a ####ty TH8 attack that wouldn't have gotten 3 anyways.

I'd rather not see drags in war cc ever again.

 
Annoying War CC combos that I hate, ranked:

1.1 2 Wiz 1 witch rest arch - Hard to lure out all the way. Can #### your #### up quick. Can't zap it.

1.2 All high level archers - Super hard to lure, if running a golem raid it's not that big a deal, but can mess up loons bad. Can zap it so there's that.

1.3 A blob of archers followed by a loon - Loon can trash your golems fast if it runs too far out in front of your wiz/witch and your wiz all pull up to aggro to the archers first and get splashed by loon.

1.4 A handful of arch a valk a wiz and a loon - Tough to lure and if you lose track of the valk and don't pull her out she can smoke you.

1.5 2 max wiz and rest arch - tough to pull and cheap.

 
we need answer asap
B, A, C

No bases in between each.
I added some of this up. If this is how these are ranked and we are throwing out heroes and walls for the most part then it must be cumulative gold spent which is what Reddit Phoenix was trying to say. In this case the teslas do overwhelm the xbows and the bombs factor a ton too. If you just take all the towers together as the last gold spent then I do think you get A C B.

To really test this for sure we need to do the math on a double L3 xbow guy that somehow falls behind a L1/2 guy.

 
Sure.. but their armies and attacks can be more efficient if they have a good idea what your CC troops will be. We matched a clan with wiz + arch top to bottom, which was almost a waste of elixir really.

 
FBG4:

Anyone with TH8's in our clan can go to town with a free for all.

Class is dismissed early.

Great job - this was not a cake walk war IMO. We have 3 started every base 8 through 25.

TH9 and TH10s please hold off until the last 2 hours of war before doing so...while the math is very bad for these guys at this point, they do have a very small window to make a run. Let's keep those top attacks in our back pockets until it's apparent this is over (which should be soon)

 
Full disclosure

I have been very disappointed in my war attacks. I added the gowipe into my arsenal which is nice but I am not efficient with it. I am a looner and that is my strength. That doesnt always translate for me in war attacks. Moroder gave me the names of a few loon only clans but I was rejected. I mainly wanted to get better at looning. I also want to be able to go against a 2 inferno TH10 and have a chance.

So Im back at fbgs

I love the youtube videos posted but even when I try to do something from them, I always either fail or screw it up. I also dont have a ton of time to devote to studying bases that I may be attacking. I know I am a nerd, but I am also a father of two small kids who have something almost every day. I dont want to bring the clan down.

Any suggestions would be helpful
Glad you stayed. I think you can learn how to be a better looner in our group. We have some true pros on board. I think Doc makes very good points in chat, but often needs a PR representative to present them :) . But seriously, bounce your idea off the group (someone is always on). One thing I think we don't do is trade bases enough. If you'd rather loon, don't feel forced into doing your assigned base, just trade away.

Folks that feel they are in a slump, cleanup lower. I'd rather see a teammate get 2-3 stars at a lower pay grade than get a 30% 0. One thing I don't like is a trend where the first attack completely fails so, for some reason, the second attack goes even higher -- usually for a second fail. ??

 
Sure.. but their armies and attacks can be more efficient if they have a good idea what your CC troops will be. We matched a clan with wiz + arch top to bottom, which was almost a waste of elixir really.
The issue we have is that our cc suckout troops get killt. So just to get those archwiz out on a lure we are giving up 15 spots, then whatever it takes to get the cc dead. If you drop back to a dragon I'd argue the lure becomes more easy as you'd use likely no more than 5 spots to get the cc out. The thing that slaughters our TH10 attacks is Wiz standing out of range of archers and wiz just hammering golems etc. because your own troops won't go take on the enemy cc troops if they can't get in range of them due to walls. they just keep firing at collectors and other junk.

 
Sure.. but their armies and attacks can be more efficient if they have a good idea what your CC troops will be. We matched a clan with wiz + arch top to bottom, which was almost a waste of elixir really.
The issue we have is that our cc suckout troops get killt. So just to get those archwiz out on a lure we are giving up 15 spots, then whatever it takes to get the cc dead. If you drop back to a dragon I'd argue the lure becomes more easy as you'd use likely no more than 5 spots to get the cc out. The thing that slaughters our TH10 attacks is Wiz standing out of range of archers and wiz just hammering golems etc. because your own troops won't go take on the enemy cc troops if they can't get in range of them due to walls. they just keep firing at collectors and other junk.
Ah.. you are talking strictly TH10 then. Nevermind what I said.

 
For the folks that are getting into pentalavalooning. Nice deployment.

http://youtu.be/P30Uedetcu8
Thanks for posting - enjoy watching those YouTube videos.

Base being attacked in your video is a TH9, no Infernos, and down Xbows.

Big difference from what us TH10's are being asked to do in Fbgs - attacking other TH10's, with at least Lv2 multi-Infernos and air & ground xbows, hero 15+, etc - while trying to learn a new attack - variations of a Lavaloonion. It's not easy.

 
For the folks that are getting into pentalavalooning. Nice deployment.

http://youtu.be/P30Uedetcu8
Yeah, mine blobbed up just like the "don't do this" video. I never think about loon deployment because they always go with minions and minions can correct for a bad loon deploy fairly quickly. This is a new concept here.

Gonna have to think about this. Honestly the way he wrapped them around the corner on the ring base I know is a no-no even with minions so he's not exactly breaking new ground here. Only time I ever do the wrap around skull drop is if the DE is shaded so far over to the corner and there's no wizard in that area. But that's just for farming and only happens like 1 in 20 raids.

 
Full disclosure

I have been very disappointed in my war attacks. I added the gowipe into my arsenal which is nice but I am not efficient with it. I am a looner and that is my strength. That doesnt always translate for me in war attacks. Moroder gave me the names of a few loon only clans but I was rejected. I mainly wanted to get better at looning. I also want to be able to go against a 2 inferno TH10 and have a chance.

So Im back at fbgs

I love the youtube videos posted but even when I try to do something from them, I always either fail or screw it up. I also dont have a ton of time to devote to studying bases that I may be attacking. I know I am a nerd, but I am also a father of two small kids who have something almost every day. I dont want to bring the clan down.

Any suggestions would be helpful
Also glad you came back. Don't leave.

I also have 3 little kids, career, etc. Beauty of COC Is being able to check in every hour, or every 12 hours or build your attack army over night, etc.

Sure we all want to win but it's not going to happen every war. I'm also frustrated - getting my ### kicked trying to learn variations of the Lavaloonion. Only one way to get better and that's practice - timing & placement - it will come.

For me, as long as you donate what you can and attack 2X each war it's cool.

 
They have 2 stars on every base 1-6. It's funny they haven't tried VA yet. I wonder what they don't like on it.
Their army variations are great...to suit their attack plan.

One was using more pekka/golem, one had valks, one had a few more hogs and one had giants.

The constant is two freeze spells and luring the cc.

 
I was going to change my base to one of the Vietnamese ones that Doc could only one star. Problem is, I dont know if its worth it since I dont have the stud walls he did

 
fbgs will need one more before kickoff in a couple hours.
I can join figs if you drop trophy requirement or an invite. With stupid
We are getting slammed with requests.
I just got back and see that you are already at 50. I will be logged on until 8 pm eastern
We started a war already, you can join up with another group that will start war tomorrow am or we can kick one of our filler bases.

 
This clan is odd. I don't think they stand much of a chance. Their TH9 from about 25 on are super weak. They have more Max TH8 than you would expect.

It's really too hard to set a hard and fast +X rule for this one because of the mismatch in TH levels (They have far more th9 than we do, but they blow).

I'm gonna set up a clashcaller.

If the base is 1-25 call a base you can 2 star

If base is 26-50 call a base you can 3 star

At 8am EST Friday will revert to a free for all from that point forwards. I don't think these guys can hang with us and this is a great war to practice lavaloon and/or hogs even with really low level hogs or lavahound.

 
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A player from the clan just vanquished by FG4 stopped by to say congrats. Nice guy. One of the things that came out of the exchange was that our shock and awe was effective. He said it made their lower ranked guys nervous that they were going to screw up and many of them did.

So keep shocking and awing.

 
A player from the clan just vanquished by FG4 stopped by to say congrats. Nice guy. One of the things that came out of the exchange was that our shock and awe was effective. He said it made their lower ranked guys nervous that they were going to screw up and many of them did.

So keep shocking and awing.
67 out of 75 stars was amazing. those bases weren't complete pushovers either.

could have hit 68-70 if we didnt call off the dogs early.

 
This may have been discussed before, but there could be a nice war bonus for TH8s who get their collectors upgraded to L12. The upgrade gives the collectors 840 HP each. L3 Dragons do 270 damage per breath, which means that 3 breaths kills a L11 collector while it takes 4 to kill a L12 collector.

It doesn't add up to a ton, especially if you have multiple dragons hitting a collector at one time, but those extra few seconds of defenses hitting the dragons or just the extra time taken could mean the difference between a 3 star attack and holding it to less.

 
My best guess for ranking bases is something like this:

1) Calculate the base's DPS. Apply a factor to certain defense types (i.e. put a higher factor on XBows/Infernos due to their power, put a higher factor on splash so that it is roughly equal with tower damage, put a lower factor on Air so that it is roughly equal with tower damage).

2) Calculate total wall hit points. Apply a factor to make it not count all that much, but enough so that it still counts towards something.

3) Calculate total hero level. Or perhaps it is just DPS with a factor and can be filed under (1). Either way, they need a value.

4) Give each TH level a set value.

5) Calculate trap damage. Apply a factor to it. Not sure if it would have to be up or down.

Add everything up, and you have a base's value. Then just compare values between bases. I think a system like this explains some of the things we are seeing. Like L2 XBow bases being ranked behind L1 XBow bases, if there are enough other factors to overcome it. Like a huge jump in base ranking when new defenses are put down (they rapidly increase a base's DPS compared to just upgrading things). Like shuke not climbing in the rankings because DPS is such a large factor in the process.

ETA: Might be able to add a (6) which give a factor to offensive troops.

 
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My best guess for ranking bases is something like this:

1) Calculate the base's DPS. Apply a factor to certain defense types (i.e. put a higher factor on XBows/Infernos due to their power, put a higher factor on splash so that it is roughly equal with tower damage, put a lower factor on Air so that it is roughly equal with tower damage).

2) Calculate total wall hit points. Apply a factor to make it not count all that much, but enough so that it still counts towards something.

3) Calculate total hero level. Or perhaps it is just DPS with a factor and can be filed under (1). Either way, they need a value.

4) Give each TH level a set value.

5) Calculate trap damage. Apply a factor to it. Not sure if it would have to be up or down.

Add everything up, and you have a base's value. Then just compare values between bases. I think a system like this explains some of the things we are seeing. Like L2 XBow bases being ranked behind L1 XBow bases, if there are enough other factors to overcome it. Like a huge jump in base ranking when new defenses are put down (they rapidly increase a base's DPS compared to just upgrading things). Like shuke not climbing in the rankings because DPS is such a large factor in the process.

ETA: Might be able to add a (6) which give a factor to offensive troops.
with all the excel gurus on this site we can crack this

 
My best guess for ranking bases is something like this:

1) Calculate the base's DPS. Apply a factor to certain defense types (i.e. put a higher factor on XBows/Infernos due to their power, put a higher factor on splash so that it is roughly equal with tower damage, put a lower factor on Air so that it is roughly equal with tower damage).

2) Calculate total wall hit points. Apply a factor to make it not count all that much, but enough so that it still counts towards something.

3) Calculate total hero level. Or perhaps it is just DPS with a factor and can be filed under (1). Either way, they need a value.

4) Give each TH level a set value.

5) Calculate trap damage. Apply a factor to it. Not sure if it would have to be up or down.

Add everything up, and you have a base's value. Then just compare values between bases. I think a system like this explains some of the things we are seeing. Like L2 XBow bases being ranked behind L1 XBow bases, if there are enough other factors to overcome it. Like a huge jump in base ranking when new defenses are put down (they rapidly increase a base's DPS compared to just upgrading things). Like shuke not climbing in the rankings because DPS is such a large factor in the process.

ETA: Might be able to add a (6) which give a factor to offensive troops.
I don't think it's nearly that complex. The reindeer games from the last few days seem to indicate that cumulative gold spent is likely the greatest driving factor. I thought that the sum of the most recent gold spent was the likely factor, but this clearly isn't the case.

I'm actually to the point that I think that there are really no other factors at all. The rest are just tiebreakers. I'd like to find a base that the cumulative gold spend is more than the base above it with better walls/heroes/troops. Not sure one exists, but these last few days have given me hope. It would take a special case.

We actually caught a new guy in fbgs that has an odd upgrade cycle, plus we have doc to look at. Both are corner cases.

But my guess today right now is:

100% Cumulative gold spent on defenses. Add it up and sort them 1 to n.

Tiebreaker goes to heroes.

2nd tiebreaker walls.

3rd tiebreaker who has the biggest ****

 
Here's raptors load out

2 L2 Inferno

1 L4 xbow

1 L3 xbow

1 L2 Xbow

11 11 11 10 10 9 AT

8 8 6 6 WT

11 CT

7 7 7 5 TT

2 2 0 skeles

4 3 3 3 3 BB

5x3 cluster

4x1 seekers

This is enough to put him over VA and Jason who have far better walls and came in as a max TH9 which new guy didn't.

I'll run the numbers later.

 
I made a call at clash caller. But im pretty sure its a troll base. Can we uncall if that is the case
Yeah, for sure. Mainly using that site to check before building something for a base as some of these are pretty wacky and would need a custom load out.

Like mine is hogzilla, but I'm not gonna build 40 hogs until the clock starts just in case he swaps it. I still want to see it die though.

 
I made a call at clash caller. But im pretty sure its a troll base. Can we uncall if that is the case
Yeah, for sure. Mainly using that site to check before building something for a base as some of these are pretty wacky and would need a custom load out.

Like mine is hogzilla, but I'm not gonna build 40 hogs until the clock starts just in case he swaps it. I still want to see it die though.
yeah, mine is hoggable as.well. that is why I think its a troll
 

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