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Clash of Clans (Official thread) (5 Viewers)

Starting to think every single TH9 base needs to switch to a fully centered CC vs. a fully centered TH. Protecting against the two star really doesn't matter for us anymore at the TH9 level. We need to limit the 3 star attacks to start winning some of these tougher wars we have been matched up against.

https://www.youtube.com/watch?v=DfUL2MIaYtk

While Reddit Troopers lost this war, virtually every TH9 base has a centered CC. At the TH9 level not being able to lure without expending a ton of troops kills a lot of raids. If people are busy and don't feel like looking for many bases, can pretty much copy any of the bases in that video. They are all pretty solid.

Th10's are slightly different since with the extra buildings you can still make a difficult lure.

https://www.youtube.com/watch?v=nKewhQ_uIoQ

This video has the troopers TH10 bases. Some interesting designs in there.

The new base designs en vogue has the wiz towers out of range of the air defenses to splash the loons, so keep that in mind.

 
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Sprout > upgrade that Clan Castle so I can give you a third skull (this is Myk). You will absolutely crush with skulls or level 6+ giants in the early stages of the game. It's absurd.

One thing I noticed wasn't in Culd's guide and could be easy to miss: if you do not intend on spending money, the best way to get a third builder relatively early in the game is to push to 1,250 trophies. There's an achievement that gives you 500 trophies I think ,which is enough to buy a builder. I don't think you're there yet (you probably need 3 army camps to do it + an ugpraded CC as donated troops will be key) but the earlier you get it done, the better. Early in the game loot is so easy to come by that the main thing holding you up is waiting for builders. The earlier you get the third one, the more benefit you get from having it.

I said it in chat and Culd's guide mentions this - do not hesitate to ask for troops. It's a massive advantage for you early in the game and it really costs us higher level guys absolutely nothing.

 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?

 
Starting to think every single TH9 base needs to switch to a fully centered CC vs. a fully centered TH. Protecting against the two star really doesn't matter for us anymore at the TH9 level. We need to limit the 3 star attacks to start winning some of these tougher wars we have been matched up against.
Without question.

 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.

 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.
I usually don't pack any cleanup troops pats and just focus on speed/loon placement. What's your army makeup?

Sky it wasn't the hounds surviving that got you (that was actually about perfect timing for their deaths). 30 seconds were spent from the time you dropped your first barb to draw the cc to corner to the actual attack starting. Drop a barb or two for cc to agro on to then put down the kill squad and move on. No need to sit there and watch them do their thing.

We do this a lot with the drop 5 barbs one at a time as they get killed followed by kill squad. Is their a strategy to that? If i remember right the few hulk videos Ive watched he dropped a couple archers then his squad as the cc was heading over to his archers and then moved on with his attack. Didn't worry about getting the enemy cc all bunched up in a corner Before releasing the squad.

 
Starting to think every single TH9 base needs to switch to a fully centered CC vs. a fully centered TH. Protecting against the two star really doesn't matter for us anymore at the TH9 level. We need to limit the 3 star attacks to start winning some of these tougher wars we have been matched up against.

FWIW, I think this sounds great, but probably more relevant to FBGs1 than the other clans. At least For Quattro I'd say. Our TH9s still get hit mostly with dragon rushes or GoWiPe and a lot of the time our opponents have a tough time getting to the core on our TH9s.

 
Sprout > upgrade that Clan Castle so I can give you a third skull (this is Myk). You will absolutely crush with skulls or level 6+ giants in the early stages of the game. It's absurd.

One thing I noticed wasn't in Culd's guide and could be easy to miss: if you do not intend on spending money, the best way to get a third builder relatively early in the game is to push to 1,250 trophies. There's an achievement that gives you 500 trophies I think ,which is enough to buy a builder. I don't think you're there yet (you probably need 3 army camps to do it + an ugpraded CC as donated troops will be key) but the earlier you get it done, the better. Early in the game loot is so easy to come by that the main thing holding you up is waiting for builders. The earlier you get the third one, the more benefit you get from having it.

I said it in chat and Culd's guide mentions this - do not hesitate to ask for troops. It's a massive advantage for you early in the game and it really costs us higher level guys absolutely nothing.
Got it. Will work on that today.
 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.
I usually don't pack any cleanup troops pats and just focus on speed/loon placement. What's your army makeup?

Sky it wasn't the hounds surviving that got you (that was actually about perfect timing for their deaths). 30 seconds were spent from the time you dropped your first barb to draw the cc to corner to the actual attack starting. Drop a barb or two for cc to agro on to then put down the kill squad and move on. No need to sit there and watch them do their thing.

We do this a lot with the drop 5 barbs one at a time as they get killed followed by kill squad. Is their a strategy to that? If i remember right the few hulk videos Ive watched he dropped a couple archers then his squad as the cc was heading over to his archers and then moved on with his attack. Didn't worry about getting the enemy cc all bunched up in a corner Before releasing the squad.
For this past one I brought 26 skulls, 2 lavas, 6 wiz, 5 arch, 1 barb, and CC loaded with 6 skulls (so 32 total).

I am trying to get the whole skull-squash thing down for killing CC troops, but I seem to screw it up a lot. I definitely spent too long screwing around with the CC.

I brought the wiz because my target had his AQ (level 14) in a lower left corner, so I wanted to send the BK in with some backup wiz to take her out. That worked.

I spent maybe 12-13 skulls taking out the perimeter, dealt with the CC, then sent the main armada up with the hounds and the rest of the skulls. There just wasn't enough time left to eat up the rest of the base. I had two wiz survive that were clearing out, but that's it.

Oh and my AQ is down for a nap, so that didn't help.

 
Quattro off to a ncie start against a pretty even opponent. We have 10 attacks in for 29 stars - my two star on their #3 is the only non-100% attack. :bag:

They have 9 attacks in for 19 stars ,so we're really taking it to them efficiency wise.

On a personal bright side, their #3 also attacked me, and didn't get a single star. He had a GoWiPe built and just seemed completely unprepared to handle my CC dragon (which I requested because I anticipated being hit with an air attack looking at their troops levels). My dragon + 10 archers took out 15 archers, 6 wiz, and his level 14 AQ, and did some heavy damage to one of his golems. I think he freaked out and panicked because he didn't even remember to active his AQ's ability before she perished in fire.

We kinda take it for granted that we're going to see a wiz/arch CC, but a dragon can really throw things off for some attacks, it's nice to mix it up sometimes. Like if I had brought 100% skulls/hounds, relying on skull-squashing to kill CC and it was a dragon, I'm basically ####ed without my AQ handy.

Does a kill squad handle dragons okay or no?

 
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I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.
I usually don't pack any cleanup troops pats and just focus on speed/loon placement. What's your army makeup?Sky it wasn't the hounds surviving that got you (that was actually about perfect timing for their deaths). 30 seconds were spent from the time you dropped your first barb to draw the cc to corner to the actual attack starting. Drop a barb or two for cc to agro on to then put down the kill squad and move on. No need to sit there and watch them do their thing.

We do this a lot with the drop 5 barbs one at a time as they get killed followed by kill squad. Is their a strategy to that? If i remember right the few hulk videos Ive watched he dropped a couple archers then his squad as the cc was heading over to his archers and then moved on with his attack. Didn't worry about getting the enemy cc all bunched up in a corner Before releasing the squad.
Also sky, if you drop your lure skulls first then zap the AA that's additional time saving. The first loon drop came at 2:48 but if you drop them first then zap the AA that's instant 12 seconds of saving. By the time the loons got into range of the AA the zap would have taken it out.

Then 33 seconds from time his cc agro to your barb to to assult starting. Even if you spend 8 seconds after his cc started towards the corner that's an additional 25 seconds.

Those two little things save 37 seconds total and give you 3 stars without changing the fundementals of the attack.

 
We kinda take it for granted that we're going to see a wiz/arch CC, but a dragon can really throw things off for some attacks, it's nice to mix it up sometimes. Like if I had brought 100% skulls/hounds, relying on skull-squashing to kill CC and it was a dragon, I'm basically ####ed without my AQ handy.

Does a kill squad handle dragons okay or no?
Clan I lead tends to run into this as well. We started mixing up the war CC stock to keep the opponents guessing. It's a difficult stock between the 8-9 of us that do it because we have two idiots but it works pretty well. For our upper level kill squads we use the poor mans version of L3 dragon, L5 arch/wiz. I ran into one CC so far that had a witch that totally ####ed me up (had to drop the BK for the assist) but most of the time the dragon kill squad works well.
 
For this past one I brought 26 skulls, 2 lavas, 6 wiz, 5 arch, 1 barb, and CC loaded with 6 skulls (so 32 total).

I am trying to get the whole skull-squash thing down for killing CC troops, but I seem to screw it up a lot. I definitely spent too long screwing around with the CC.

I brought the wiz because my target had his AQ (level 14) in a lower left corner, so I wanted to send the BK in with some backup wiz to take her out. That worked.

I spent maybe 12-13 skulls taking out the perimeter, dealt with the CC, then sent the main armada up with the hounds and the rest of the skulls. There just wasn't enough time left to eat up the rest of the base. I had two wiz survive that were clearing out, but that's it.

Oh and my AQ is down for a nap, so that didn't help.
That sounds like a lot of skulls. I don't know what the base looks like but I would probably sub 6 skulls for another hound. If you took out decent D on the perimeter with the 12-13 skulls you don't need much to carve out the core if you have tanks in there. Those skulls won't take any damage until they get all bunched up for the most part and then 1 wiz can just ruin them anyway.

 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.
I keep saying they need a self destruct button

 
I need a th8 or low th9 to take 22 off my hands for 2 with drags and ideally 30cc spots but that's not requirement
Coordination of a group of 50 independent folks is not easy. The +x guidelines are useful, partly because they simplify things.

That being said, speedwad, our 46 (a solid TH8) just got two stars on their 19, which is my +10. It was planned and executed incredibly well.

I wasn't super confident about getting 3 stars there. I might have, but realistically I think 2 stars would have been my result as well.

Perhaps we should encourage our TH8 and new TH9 to look at the higher bases and consider where they might get 2 on a mid-high TH9 or 1 on a TH10. Those that are successful would be adding a ton of value. Like speedwad's just did.

 
I'm new to lavaloon. It's going okay, but twice now I've gotten all of the defenses down but ran out of time around 85-90%. Do lavaloon guys pack a lot of clean up troops or am I just taking too long with CC/losing too many skulls?
Happened to me in my war attack last night too.

It's a delicate balance of picking the right number of hounds/loons. I went with four hounds in my attack and two survived almost to the end of the defenses. By then it was too late for the remaining skulls and pups to take care of all the remaining buildings.
I usually don't pack any cleanup troops pats and just focus on speed/loon placement. What's your army makeup?Sky it wasn't the hounds surviving that got you (that was actually about perfect timing for their deaths). 30 seconds were spent from the time you dropped your first barb to draw the cc to corner to the actual attack starting. Drop a barb or two for cc to agro on to then put down the kill squad and move on. No need to sit there and watch them do their thing.

We do this a lot with the drop 5 barbs one at a time as they get killed followed by kill squad. Is their a strategy to that? If i remember right the few hulk videos Ive watched he dropped a couple archers then his squad as the cc was heading over to his archers and then moved on with his attack. Didn't worry about getting the enemy cc all bunched up in a corner Before releasing the squad.
Also sky, if you drop your lure skulls first then zap the AA that's additional time saving. The first loon drop came at 2:48 but if you drop them first then zap the AA that's instant 12 seconds of saving. By the time the loons got into range of the AA the zap would have taken it out.

Then 33 seconds from time his cc agro to your barb to to assult starting. Even if you spend 8 seconds after his cc started towards the corner that's an additional 25 seconds.

Those two little things save 37 seconds total and give you 3 stars without changing the fundementals of the attack.
Nice. Thanks for the tips. I definitely want to make these laloon attacks work the way you do.

 
Perhaps we should encourage our TH8 and new TH9 to look at the higher bases and consider where they might get 2 on a mid-high TH9 or 1 on a TH10. Those that are successful would be adding a ton of value. Like speedwad's just did.
:goodposting: TH8 doesn't have the army size to 3 star much, but it can 2 star a lot.

 
Major pro tip I picked up.

When facing a clan castle with a witch in it. The witch will not spawn skeletons if there are no ground troops on the map, nor will the skeletons that are down advance.

 
Perhaps we should encourage our TH8 and new TH9 to look at the higher bases and consider where they might get 2 on a mid-high TH9 or 1 on a TH10. Those that are successful would be adding a ton of value. Like speedwad's just did.
:goodposting: TH8 doesn't have the army size to 3 star much, but it can 2 star a lot.
This clan has unusually weak air defense for TH9. And their base layouts are open to a drag rush too.

 
The war shuke is in is a china clan with 133 wins. They have this one base most of their non max TH9 are using and it's copied over and over damn near identically. I've never seen it and will get it up here asap. I wish I had my main acct. to try some stuff on it. It must work for them because of a clan of 35 chinamen 8 of their th9 are using it and 2 of their th10 are using a variant of it for th10.

 
The war shuke is in is a china clan with 133 wins. They have this one base most of their non max TH9 are using and it's copied over and over damn near identically. I've never seen it and will get it up here asap. I wish I had my main acct. to try some stuff on it. It must work for them because of a clan of 35 chinamen 8 of their th9 are using it and 2 of their th10 are using a variant of it for th10.
:popcorn:

 
Lab order for th8? I have lvl 3 drags, lvl 5 barch, lvl 5 wiz in work, lvl 3 minions. Everything else is maxed th7 lvl.
I would probably go ahead and get hogs to 4, but do not sacrifice BK for this if DE gathering is a struggle. BK to 10 is top priority. Rest of it is pretty marginal and can wait to late TH8 or th9. Balance getting loons and giants upgraded around bk and hogs.

 
Lab order for th8? I have lvl 3 drags, lvl 5 barch, lvl 5 wiz in work, lvl 3 minions. Everything else is maxed th7 lvl.
I was glad I went pekka 3 early on. You may not use it much at TH9 (like what Ani is experiencing), so get it early on in TH8 and get some use out of it.

Hogs to 4 is another option. Just try to build a maxed ground war attack.

 
Someone take a look at cjays attack on 18.

I think I'm 100% sure that he's got double big bombs between the 7 oclock archer towers and then at the noon cannon tower.

CJay found all the teslas and some popped up where doubles could have been, but he didn't pop a single big bomb.

Knowing this i've never known how to pre trip big bombs. how the hell do i go get them pre tripped without wasting a bunch of hogs in the process?

 
Someone take a look at cjays attack on 18.

I think I'm 100% sure that he's got double big bombs between the 7 oclock archer towers and then at the noon cannon tower.

CJay found all the teslas and some popped up where doubles could have been, but he didn't pop a single big bomb.

Knowing this i've never known how to pre trip big bombs. how the hell do i go get them pre tripped without wasting a bunch of hogs in the process?
Sometimes you can parlay your kill squad into getting into some compartments with possible double big bombs.

But other times you have to commit hogs or use a mini-GoWiXX force to do it.

 
Someone take a look at cjays attack on 18.

I think I'm 100% sure that he's got double big bombs between the 7 oclock archer towers and then at the noon cannon tower.

CJay found all the teslas and some popped up where doubles could have been, but he didn't pop a single big bomb.

Knowing this i've never known how to pre trip big bombs. how the hell do i go get them pre tripped without wasting a bunch of hogs in the process?
Sometimes you can parlay your kill squad into getting into some compartments with possible double big bombs.

But other times you have to commit hogs or use a mini-GoWiXX force to do it.
If i let the hogs go on the far side the worst case I get two because if the hogs get baconized the defenses left likely can't stop my heroes from getting the th. Maybe.

 
Perhaps we should encourage our TH8 and new TH9 to look at the higher bases and consider where they might get 2 on a mid-high TH9 or 1 on a TH10. Those that are successful would be adding a ton of value. Like speedwad's just did.
:goodposting: TH8 doesn't have the army size to 3 star much, but it can 2 star a lot.
This clan has unusually weak air defense for TH9. And their base layouts are open to a drag rush too.
The base had four L6 AA and two up xbows (L2 and L3) and a L8 AQ. Not weak air D by any measure.

 
Perhaps we should encourage our TH8 and new TH9 to look at the higher bases and consider where they might get 2 on a mid-high TH9 or 1 on a TH10. Those that are successful would be adding a ton of value. Like speedwad's just did.
:goodposting: TH8 doesn't have the army size to 3 star much, but it can 2 star a lot.
This clan has unusually weak air defense for TH9. And their base layouts are open to a drag rush too.
The base had four L6 AA and two up xbows (L2 and L3) and a L8 AQ. Not weak air D by any measure.
Well i mean in general. I'm used to seeing L7 AD up and down at this point. Wasn't talking about any specific base.

 

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