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Clash of Clans (Official thread) (7 Viewers)

Hey!

So while we're in the midst of a cross-recruiting/marriage/merge/migration/account-poaching phase...

hows about we rekindle talks of a CoC Draft 2015 EditionTM??

:stirspot:

 
I have watched this raid instinct did on one of these wide spread out grid thing bases and I still can't figure out how he managed to make it all work.

So many moving parts, and yet it worked.

 
I have watched this raid instinct did on one of these wide spread out grid thing bases and I still can't figure out how he managed to make it all work.

So many moving parts, and yet it worked.
Key was his AD being all on the edge, and a little bit of trust in my heroes having like 10+ levels each on his.

It was super easy to predict hound path, so I could drop loons along an edge as the hounds took fire from each AT or WT and the loons wouldn't get hit. My only worry was the XBows not locking onto hounds and destroying my loons too soon.

ETA: Since we lure anyway, I think it's worth trading a couple loons for a couple hogs that can lure by taking out an AD, or maybe even just a Wizard Tower. If hogs can take out an AD and double duty as lure and then your Golem + Heroes can take out another while getting the Queen...

Makes a mini LavaLoon way more effective.

 
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Are you guys over in fbg1 really all that hellbent to go to war with 50? It seems like you're really reaching to just fill out those 5 slots, or however few you have.

I suggest a better way to fill is from within our clans. The problem, as I see it, is that people are becoming more and more reluctant to move/migrate between our clans. Why is that?
Why migrate? just create 4 TH's and you can be in all of them.

signed tentimes.

 
BTW, OneHive has put up multiple videos recently on what to upgrade first as a new THx
All offense. It's exactly what we have been preaching for months (well me at least).Personally, I don't care about XBows. However, new TH leveled players need to get their attacks up to code asap. After that happens in the first few weeks, the rest imo isn't a big deal as long as you don't neglect heroes.

Some disagree, but i would also put DE drills as a priority over defenses if you can't farm enough to maintain your heroes asleep.

 
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Oh and if we really want to get into matchmaking, it's the max th9 that rank like these under developed th10's we keep seeing. Push th10. Max out offensive upgrades before starting infernos. Even the Onehive guy admits that's a clear advantage.

 
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Oh and if we really want to get into matchmaking, it's the max th9 that rank like these under developed th10's we keep seeing. Push th10. Max out offensive upgrades before starting infernos. Even the Onehive guy admits that's a clear advantage.
I will start saving the 4 million right now
 
Part of the reason is that Quattro doesn't have a matchup problem with our current make up. I don't know, maybe we would start regulating stuff more if we started getting unfavourable matchups. We just happen to have some lower levels, very few rushed players, and we're in 25 v 25.

And Buck, we have roster spots right now, but we're at exactly 25 who want to war. So unless someone drops or we get four more, not sure how we handle that.
I'm running 4 right now. I can opt out a couple to make spots for an even 25

 
I don't think it's gaming the system. You gimp you own defenses when you don't build/upgrade a defense in favor of war matching.

 
AcerFC said:
Beerguzzler said:
Oh and if we really want to get into matchmaking, it's the max th9 that rank like these under developed th10's we keep seeing. Push th10. Max out offensive upgrades before starting infernos. Even the Onehive guy admits that's a clear advantage.
I will start saving the 4 million right now
Me too, gb. We will be like Thelma and Louise.

 
AcerFC said:
Beerguzzler said:
Oh and if we really want to get into matchmaking, it's the max th9 that rank like these under developed th10's we keep seeing. Push th10. Max out offensive upgrades before starting infernos. Even the Onehive guy admits that's a clear advantage.
I will start saving the 4 million right now
Me too, gb. We will be like Thelma and Louise.
### pics plz

 
Pigskin Fanatic said:
Black Box said:
Are you guys over in fbg1 really all that hellbent to go to war with 50? It seems like you're really reaching to just fill out those 5 slots, or however few you have.

I suggest a better way to fill is from within our clans. The problem, as I see it, is that people are becoming more and more reluctant to move/migrate between our clans. Why is that?
Why migrate? just create 4 TH's and you can be in all of them.signed tentimes.
It's nice to always have somewhere to go where everyone knows your name if/when you get kicked out of house. Even if everyone is you :unsure:

 
rascal said:
Ten is, and I will, be testing out gowiva for th8 ground attack
Yep, I like the gowiva. Could have 3*'d two pretty high up but not max th8s :wall: with just lvl 1 valks. You don't have to lure CC, and a little quicker than gohowiz, so thats nice.

 
culdeus said:
rascal said:
PlasmaDogPlasma said:
rascal said:
Request... Can a loon expert war with Honda for a bit? We need some experts...I'm looking at you plasma
Not even close to an expert. I just had a good war when I was with you guys. There's multiple guys in FBGs that are light-years ahead of me.
Okay. Can we get somebody else then?
shuke is quickly finding himself pretty useless for fbgs. No issue in swinging in there, perhaps for the long term. I'm pretty tired of pushing on that account and don't really have the patience to push for the other upgrades left to be able to 3 star th9s.
Umm how does this make any sense? He counts like a TH7 and can snipe TH10's. Hardly useless.

 
culdeus said:
rascal said:
PlasmaDogPlasma said:
rascal said:
Request... Can a loon expert war with Honda for a bit? We need some experts...I'm looking at you plasma
Not even close to an expert. I just had a good war when I was with you guys. There's multiple guys in FBGs that are light-years ahead of me.
Okay. Can we get somebody else then?
shuke is quickly finding himself pretty useless for fbgs. No issue in swinging in there, perhaps for the long term. I'm pretty tired of pushing on that account and don't really have the patience to push for the other upgrades left to be able to 3 star th9s.
Umm how does this make any sense? He counts like a TH7 and can snipe TH10's. Hardly useless.
I have found that even in his lucid moments, culdeus rarely makes sense. Just go with it, tomorrow shuke will be the wave of the future again.

 
So it seems for the first time since I've owned a smartphone I have forgotten at home. I'm feeling anxious, sweaty and I may even throw up....

More importantly is that I'm not going to be able to get both attacks in before the end of the war.

 
So it seems for the first time since I've owned a smartphone I have forgotten at home. I'm feeling anxious, sweaty and I may even throw up....

More importantly is that I'm not going to be able to get both attacks in before the end of the war.
google account? Borrow someones phone and log in

Dont think its as simple on ios

 
Gotta think that at some point the nerf to lavahounds is coming. I bet they reduce the number of pups that it breaks into.

I also bet they add a TH11 by this summer.

 
Folks - There are no dictates on base progression in fbg1. culdeus and doc are super helpful and provide great guidance, but no matter how it comes across no one is getting kicked out, demoted, yelled at, etc. for not following a build plan.

Same rules as always: participate and follow the plan - that's it.

 
Folks - There are no dictates on base progression in fbg1. culdeus and doc are super helpful and provide great guidance, but no matter how it comes across no one is getting kicked out, demoted, yelled at, etc. for not following a build plan.

Same rules as always: participate and follow the plan - that's it.
 
Folks - There are no dictates on base progression in fbg1. culdeus and doc are super helpful and provide great guidance, but no matter how it comes across no one is getting kicked out, demoted, yelled at, etc. for not following a build plan.

Same rules as always: participate and follow the plan - that's it.
The 'plan' being the attack plan; +10, +12, etc.

 
Gotta think that at some point the nerf to lavahounds is coming. I bet they reduce the number of pups that it breaks into.

I also bet they add a TH11 by this summer.
They tweaked the hound already once. Did some HP tweaks to the hound and the pups. The reason it's overpowered is the pups. You carry a 30 unit space unit in that breaks into 10 minions. So you get what amounts to a golem worth of HP for 10 unit spaces. Not totally sure why they thought that would work. And really hounds, more than anything brought back hogs as a viable strat. Everyone panicked and brought their air defense in which made people hog vulnerable, but nobody really remembers how to hog so it hasn't had a major impact. (Except those viet guys that just torched us)

 
Folks - There are no dictates on base progression in fbg1. culdeus and doc are super helpful and provide great guidance, but no matter how it comes across no one is getting kicked out, demoted, yelled at, etc. for not following a build plan.

Same rules as always: participate and follow the plan - that's it.
apologies, in a fit of panic yesterday i looked at the other clan and saw a billion maxed out th9 bases and was like wtmf? I saw a bunch of new th9 with already upgraded xbows and wanted to gently remind of our general thinking on the process. It came off wrong, as most of my edicts do.

 
culdeus said:
rascal said:
PlasmaDogPlasma said:
rascal said:
Request... Can a loon expert war with Honda for a bit? We need some experts...I'm looking at you plasma
Not even close to an expert. I just had a good war when I was with you guys. There's multiple guys in FBGs that are light-years ahead of me.
Okay. Can we get somebody else then?
shuke is quickly finding himself pretty useless for fbgs. No issue in swinging in there, perhaps for the long term. I'm pretty tired of pushing on that account and don't really have the patience to push for the other upgrades left to be able to 3 star th9s.
Umm how does this make any sense? He counts like a TH7 and can snipe TH10's. Hardly useless.
There's nothing to suggest sniping is some sort of great asset. And yeah, I've gotten better at it with practice lately, but there are others that are far better and that have skulls which make an even bigger impact on sniping. This war was unusual in that it had two really, really easy snipes. And I came damn close to blowing the easiest snipe of the two that are there.

 
Beerguzzler said:
Oh and if we really want to get into matchmaking, it's the max th9 that rank like these under developed th10's we keep seeing. Push th10. Max out offensive upgrades before starting infernos. Even the Onehive guy admits that's a clear advantage.
Explain to me in clear english how DE gathering is easier at TH10. It's going to be months before you pickup a drop of DE out of the max drill. And now you punt infernos for matchmaking but TH9 can come in and smash you if you hold any of it.

So gameplan is to just push elixer till all the elixer stuff is done, then do infernos?

And are we sure infernos are NOT worth it for purposes of war? We sure as hell don't seem to be able to handle maxed out infernos. even with max freeze.

edit: and where does gold go? anti air I assume? I'm nearly out of skull walls to upgrade

 
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EYLive said:
Hey!

So while we're in the midst of a cross-recruiting/marriage/merge/migration/account-poaching phase...

hows about we rekindle talks of a CoC Draft 2015 EditionTM??

:stirspot:
I'd like to try this and if it sucks we can all just go back to where we came from.
 
boricuas maxout

1

2

3 - This one actually looks like a decent ground th snipe from the north most of his dps is in the south.

9 - sml has this one

11 - MD? I forget who was looking at it, but it's spoken for.

15 - Need a TH9 to just clean that 2nd star

18 - DM was gonna get 2 here. jj popped the cc so should be a clean shot now

21 - May need 3 here. hold on till later on this one so we know where we stand

22 - Tricky base with some videos out on it. Not sure we don't just go for the easy 2 and forget about it

25 - scott

26 - should be an easy 2 but i do think a th10 gets 3 with air here. I just blew it when I thought the cc was only arch to aggro air. (It's not)

29 - feels like a th9 air base for 3.

35 - looks like hogs or air th9 for 3.

That should put us where we can see if we need clanxp or stars down the stretch. the other guys are going for stars, not xp.

 
warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage

edit, look at smls raid all the teslas are outside and on the north edges. so if you come in with pekkas from the south they will never see a tesla.

 
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warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage
Just wondering why is FBG1 the only Clan that discusses strategy attacks for EVERY war in this thread? Why not in Clan Chat or if you don't have the time regular email or GMail?

 
warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage
Just wondering why is FBG1 the only Clan that discusses strategy attacks for EVERY war in this thread? Why not in Clan Chat or if you don't have the time regular email or GMail?
:lmao:

 
You have to wonder is SC is going to make adjustments sometime soon to counter this kind of gaming the system.
Really :goodposting:

Right now war matchmaking appears to be almost 100% about defensive strength. Is it really hard to imagine that sooner or later, SC realizes the unintended consequences of that, and resets matchmaking to somewhere around 50/50 offense/defense?

You can't undo upgrades. Balanced development (as always) seems the most prudent course of action. I completely agree that when you have to pick one OR the other though (due to builder limitations), one should always prioritize the offensive upgrade. But it is folly to forfeit defensive upgrades deliberately for some perceived advantage in war matchmaking.

 
warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage
Just wondering why is FBG1 the only Clan that discusses strategy attacks for EVERY war in this thread? Why not in Clan Chat or if you don't have the time regular email or GMail?
:lmao:
Culd can do no right in here. Good grief. Chat is very busy. Its hard to outline a plan in 30 characters and autocorrect.

Whats the big deal? We gonna split ffa threads now?

 
You have to wonder is SC is going to make adjustments sometime soon to counter this kind of gaming the system.
Really :goodposting:

Right now war matchmaking appears to be almost 100% about defensive strength. Is it really hard to imagine that sooner or later, SC realizes the unintended consequences of that, and resets matchmaking to somewhere around 50/50 offense/defense?

You can't undo upgrades. Balanced development (as always) seems the most prudent course of action. I completely agree that when you have to pick one OR the other though (due to builder limitations), one should always prioritize the offensive upgrade. But it is folly to forfeit defensive upgrades deliberately for some perceived advantage in war matchmaking.
With the exposed TH strategy. Even shuke doesn't get 100% very often. People see an exposed TH and just hit it and quit. This is a flaw in the game too, and really a bigger one for sportsmanship, but we all do it.

 
warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage
Just wondering why is FBG1 the only Clan that discusses strategy attacks for EVERY war in this thread? Why not in Clan Chat or if you don't have the time regular email or GMail?
PIA to do so in clan chat.

Don't like it? Don't read it - move on.

 
Doc, what's the lab order you see right now for TH10

Obviously Hound 3 first. No question.

Then what?

Freezex5

If you get in a situation where you are short pink and have the sweet sweet you do minion6?

 
warst. for 15

to get 2 i just think you suck the cc and kill it over at 3 with a 212.

these hivey bases are always weak from the corners. let the golems out to hit that corner cannon and start sending in wbs when the wiz tower is dead. save a jump for that corner to get you in the core. if you take 3 golems and spread them far enough apart it should fall fairly easily as long as the cc is dead and you can get enough walls broken to get in the V sections.

heal the golems and save one rage for the wiz when they get close to the core.

something like

3 golems

20 wiz

10 wbs

maybe a few valks even since everythiign is so tight.

1 jump 2 heal 1 rage
Just wondering why is FBG1 the only Clan that discusses strategy attacks for EVERY war in this thread? Why not in Clan Chat or if you don't have the time regular email or GMail?
Seriously? Feel free to go away. This thread has been about strategy discussions from day one. Don't like it, don't read it.

 
Doc, what's the lab order you see right now for TH10

Obviously Hound 3 first. No question.

Then what?

Freezex5

If you get in a situation where you are short pink and have the sweet sweet you do minion6?
I went

freeze 2

freeze 3

hound 3

freeze 4

freeze 5 (in progress)

I think they make sense as the initial 5 lab upgrades, particularly if you are an air attacker and prioritizing war utility over regular raiding ROI.

ETA: to me, the question is, what next after those? wiz? golem? minion? superfur?

Another edit: The reason I put freeze 2 and 3 ahead of hound, was because they are short upgrades, while hound takes 14 days. I figured during the 2 weeks I was upgrading hounds, would be better to practice with freeze 3 rather than freeze 1.

 
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