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Clash of Clans (Official thread) (2 Viewers)

Sounds like GoWi** will be king. Long live GoWi**
I've resigned myself that this must be part of any successful 3 * war raid at this point. All air can't do it, hogs need help and nothing else seems to be effective.And heroes...always heroes.
Yeah, I'm not talking about shattered or CB. I'm saying pure GoWi** for two stars because they're nerfing the #### out of everything else.
If Laloon is nerfed (as if it wasn't difficult enough to execute already) and TH9-10s all configure for anti-hog, we have no choice but to GoWi**Really takes the skill out of warring.
The skill is executing 3 star raids with low heroes. Once SC saw people being able to do that and they weren't spending any gems they started altering stuff, first the hog nerf with DBG 1.5x and anchored heroes, then the skeleton traps, then the anchored heroes with a tiny aggro radius.

They have added nothing to the game to help offense except hounds in the past 18 months or so and obviously they regret that. It's clear what their motivation is, $$$$$.
Uh, of course a businesses motivation is money.
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.

 
Sounds like GoWi** will be king. Long live GoWi**
I've resigned myself that this must be part of any successful 3 * war raid at this point. All air can't do it, hogs need help and nothing else seems to be effective.And heroes...always heroes.
Yeah, I'm not talking about shattered or CB. I'm saying pure GoWi** for two stars because they're nerfing the #### out of everything else.
If Laloon is nerfed (as if it wasn't difficult enough to execute already) and TH9-10s all configure for anti-hog, we have no choice but to GoWi**Really takes the skill out of warring.
The skill is executing 3 star raids with low heroes. Once SC saw people being able to do that and they weren't spending any gems they started altering stuff, first the hog nerf with DBG 1.5x and anchored heroes, then the skeleton traps, then the anchored heroes with a tiny aggro radius.

They have added nothing to the game to help offense except hounds in the past 18 months or so and obviously they regret that. It's clear what their motivation is, $$$$$.
Uh, of course a businesses motivation is money.
That's fine and they are perfectly within their right to sort of ghost-charge for the right to play the game at a level. Doesn't mean they will keep people interested and it won't backfire and they start to see less revenue. I've dropped about 70 bucks across two accounts. That seems really reasonable for the playtime. To shave 3-4 days off a hero is about a quasi $4 a pop. I'm probably done spending money on this so I've got maybe 3-4 more hero levels to gem half of and I tap out. I'm not going to want to upgrade heroes if I can't use them so i'll just stay stagnant probably at 20/30. That's good enough I guess.

 
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Sounds like infernos are taking a nerf on both DPS and HP and HP may be going down on xbows also. First good news out of this update. Galadon's video says there will be some hp rebalancing of high end defense towers and specifically id inferno as getting a change.

 
That's fine and they are perfectly within their right to sort of ghost-charge for the right to play the game at a level. Doesn't mean they will keep people interested and it won't backfire and they start to see less revenue. I've dropped about 70 bucks across two accounts. That seems really reasonable for the playtime. To shave 3-4 days off a hero is about a quasi $4 a pop. I'm probably done spending money on this so I've got maybe 3-4 more hero levels to gem half of and I tap out. I'm not going to want to upgrade heroes if I can't use them so i'll just stay stagnant probably at 20/30. That's good enough I guess.
If they start having a drop in interest they'll make some changes to bring it back up. They have to balance things out. I'm fine throwing down $5/$10 when I get impatient. By no means are they forcing you to :shrug:

 
If Laloon is nerfed (as if it wasn't difficult enough to execute already) and TH9-10s all configure for anti-hog, we have no choice but to GoWi**

Really takes the skill out of warring.
This, they are quickly making it a 2-star attack war environment with one type of attack.
It's clear what their motivation is, $$$$$.
$1.1 mill a dayHits like Clash of Clans, Hay Day, and Boom Beach helped the company generate revenue of $1.7 billion (1.55 billion) last year. Thats up from what was effectively $570 million (515 million) in 2013 (although the Euro was worth more in 2013, so that 515 million was worth closer to $850 million at the time). In terms of earnings, the company pocketed $565 million. Thats up big from $267 million in 2013.

http://venturebeat.com/2015/03/24/clash-of-clans-developer-supercells-revenues-tripled-in-2014/

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
This is why I was on the other side of the argument when the first fartbox came along with the hero changes. I thought lavalooning needed a nerf. I think a second fartbox, if well placed, is going to make lavalooning godawful worthless.

If that happens, EY is right that everyone will just make their bases anti-hog.

We'll have to see what the rest of the changes are to be sure, but right now it seems like it's going to be much more of a two-star environment. Which will put all these crappy GoWipe clans on par with those of us that have focused on learning three-star attacks.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.

 
Sounds like infernos are taking a nerf on both DPS and HP and HP may be going down on xbows also. First good news out of this update. Galadon's video says there will be some hp rebalancing of high end defense towers and specifically id inferno as getting a change.
Infernos are by far the most overpowered thing in the game IMO.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.
You can be rolling max hogs/heals in 22 days. Golems have the same requirement for either attack.

It wasn't just the low guys doing. From top to bottom, everyone was rolling out a LaLoon. I stopped watching replays because every attack was the same.

Nerfing LaLoons is going to force people to get creative with their attacks. Had a nice one on me today; GoWiWi with backside loons. Far more interesting IMO.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.
I wouldn't say disagree so much as different environment. For us, since we are mostly th8, hogs are all that are needed. Quickest way to become effective for us is therefore hogs. Now if we were all th9+, then I'd probably agree.

As is, looks like those, ahem me, that ignored air are about to reap the rewards.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.
You can be rolling max hogs/heals in 22 days. Golems have the same requirement for either attack.

It wasn't just the low guys doing. From top to bottom, everyone was rolling out a LaLoon. I stopped watching replays because every attack was the same.

Nerfing LaLoons is going to force people to get creative with their attacks. Had a nice one on me today; GoWiWi with backside loons. Far more interesting IMO.
I just don't see people executing a hog raid without 2 golems very easily. And if you can hog with 1 golem then you damn well can laloon the same base and not risk gbs or springs.

 
Goho doesn't take more time to develop than lavaloon? Research hogs and lvl 3 golems is good enough with a max golem in cc.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
This is why I was on the other side of the argument when the first fartbox came along with the hero changes. I thought lavalooning needed a nerf. I think a second fartbox, if well placed, is going to make lavalooning godawful worthless.

If that happens, EY is right that everyone will just make their bases anti-hog.

We'll have to see what the rest of the changes are to be sure, but right now it seems like it's going to be much more of a two-star environment. Which will put all these crappy GoWipe clans on par with those of us that have focused on learning three-star attacks.
We'll just have to learn a new way to 3* a base :shrug:

GoWiXX with some hogs or sending in a bigger AQ kill squad and only 1 hound with skulls.

 
So what's my plan for lava looning #11? I ####### suck at this.
Dude, I drafted you. No need to worry about this war stuff. You're on my team now.

I want Culdeus for my next pick. Clayton and Culdeus on the same team would have some epic chats I think. Although nobody else in the clan will really know what they are talking about so that kind of sucks. "I'm going to GOHOGPE base 12" ...."No way, I'd WIWIWIGO it"

 
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Goho doesn't take more time to develop than lavaloon? Research hogs and lvl 3 golems is good enough with a max golem in cc.
To be effective I think you need a lot more moving parts.

If you take a golem now you are going to need to pack a zap or else witches.

Not every base needs this but you will need some combination of

witches

heals

golems

hogs

jump

Hitting a ####ty base maybe you don't need all that maxed for TH9, but there is a wall there will be hit at some point.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.
You can be rolling max hogs/heals in 22 days. Golems have the same requirement for either attack.

It wasn't just the low guys doing. From top to bottom, everyone was rolling out a LaLoon. I stopped watching replays because every attack was the same.

Nerfing LaLoons is going to force people to get creative with their attacks. Had a nice one on me today; GoWiWi with backside loons. Far more interesting IMO.
I just don't see people executing a hog raid without 2 golems very easily. And if you can hog with 1 golem then you damn well can laloon the same base and not risk gbs or springs.
Completely depends on the base.

 
Goho doesn't take more time to develop than lavaloon? Research hogs and lvl 3 golems is good enough with a max golem in cc.
To be effective I think you need a lot more moving parts.

If you take a golem now you are going to need to pack a zap or else witches.

Not every base needs this but you will need some combination of

witches

heals

golems

hogs

jump

Hitting a ####ty base maybe you don't need all that maxed for TH9, but there is a wall there will be hit at some point.
U don't need those all maxed to attack a base on your level and that is my point. I'm not a max th9, so I won't be attacking a max th9.

 
From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 thay the was 3 starred by another th9. Success rate is very low now.

If the base is garbage you have 5 different ways to destroy it.

 
Of course, and I actually don't mind spending a little money on the game. But there needs to be some balance or people are going to abandon the game in droves.
And if they see that start to happen, they'll make changes to counteract.

I don't get the anger over not being able to 3* a base or them making changes to make 'surefire' attacks less effective. If everyone could pull 3* with a LaLoon, what fun is that? In the FBGS wars I was in, 90% of the attempts were LaLoon. To me, that'll kill the enjoyment quicker.
That's more a function of where people are at with their golems and heroes. LaLoon is quicker to come up to speed on than hogs. Most of our TH9 have pretty low heroes and some haven't even done a golem upgrade, ever. Far more quick to be up to speed in wars going the LaLoon route, then circle back to hogs second. I know honda disagrees with this but the research time, the builder time, and impact is much quicker going pure air for war out of the gate as TH9. You can be running a legit maxed out CB LaLoon about 27 days from hitting TH9 without ever touching golems at TH8.

To be truly effective hogging you need to be running GoHo with 2 or 3 golems. That's a much longer path to get there and I'd say most bases now are so profoundly anti-hog that it's a path with lots of tears.
You can be rolling max hogs/heals in 22 days. Golems have the same requirement for either attack.

It wasn't just the low guys doing. From top to bottom, everyone was rolling out a LaLoon. I stopped watching replays because every attack was the same.

Nerfing LaLoons is going to force people to get creative with their attacks. Had a nice one on me today; GoWiWi with backside loons. Far more interesting IMO.
I just don't see people executing a hog raid without 2 golems very easily. And if you can hog with 1 golem then you damn well can laloon the same base and not risk gbs or springs.
Completely depends on the base.
Well get ready for anti-hog bases with lots of dgb spots and AA pushed out to the edge again. The best thing for hogs has been the sweeper and hounds. It pulled the stuff that doesn't hurt hogs to the center of the base while pushing things that hurt them alot (like mortars and cannons) to the edge where they can get picked off first.

I think a lot of people like myself are coming to the realization that you simply can't 3 star my base with air. Ever. That's really bad for hoggers. I push a few walls around and put the 2nd sweeper in and all of a sudden I can set out dgb spots all over.

 
I just don't see people executing a hog raid without 2 golems very easily. And if you can hog with 1 golem then you damn well can laloon the same base and not risk gbs or springs.
I must be an odd duck cuz my hog attacks always feature a single max CC golem for the AQ kill. In fact, it's the only way I know how to do it since I need the remaining camp space for 28-30 hogs, wb's and ~14 wiz.

On the other hand, I can't laloon for #### even with down xbows. I'm committed to practicing but if these update rumor are true, I probably won't bother trying.

 
Well get ready for anti-hog bases with lots of dgb spots and AA pushed out to the edge again. The best thing for hogs has been the sweeper and hounds. It pulled the stuff that doesn't hurt hogs to the center of the base while pushing things that hurt them alot (like mortars and cannons) to the edge where they can get picked off first.

I think a lot of people like myself are coming to the realization that you simply can't 3 star my base with air. Ever. That's really bad for hoggers. I push a few walls around and put the 2nd sweeper in and all of a sudden I can set out dgb spots all over.
Then it takes a scout run to find where the bombs are. Or a combo attack if they push the AA to the edge.

 
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I just don't see people executing a hog raid without 2 golems very easily. And if you can hog with 1 golem then you damn well can laloon the same base and not risk gbs or springs.
I must be an odd duck cuz my hog attacks always feature a single max CC golem for the AQ kill. In fact, it's the only way I know how to do it since I need the remaining camp space for 28-30 hogs, wb's and ~14 wiz.

On the other hand, I can't laloon for #### even with down xbows. I'm committed to practicing but if these update rumor are true, I probably won't bother trying.
I don't disagree with culd here but i'm with ey, i went laloon as soon as i got to th9 and waited on max hogs but i can't get laloon right. i'm pretty sure if i kept records of it i'm like 1 in 7 3* using laloon and more like 1 in 3 with hogs against decent th9s. I vary between 1 or 2 golems depending on where the AQ is situated and often don't really need the golem to get to her, just my heroes, but use the golem(s) to keep my ground troops alive for back end cleanup. even with max hogs it's hard to keep them alive after getting to all the defense. i think i just don't truly understand the mechanics of a laloon like i do hogs.

 
Well get ready for anti-hog bases with lots of dgb spots and AA pushed out to the edge again. The best thing for hogs has been the sweeper and hounds. It pulled the stuff that doesn't hurt hogs to the center of the base while pushing things that hurt them alot (like mortars and cannons) to the edge where they can get picked off first.

I think a lot of people like myself are coming to the realization that you simply can't 3 star my base with air. Ever. That's really bad for hoggers. I push a few walls around and put the 2nd sweeper in and all of a sudden I can set out dgb spots all over.
Then it takes a scout run to find where the bombs are. Or a combo attack if they push the AA to the edge.
I think what you are missing is the asymetrical designs were fairly pro hog.

They set out to make raged loons less effective and had the benefit to hogs of allowing heals to be more effective as well as putting them under less point defense fire.

As people started to use them the onset of the "surgical hog" got in vogue.

With two sweepers i can certainly see how base design will pull back to attempt to path hogs no matter if you know where the bombs are you can't really get the base dead.

But, it took 3 months to see any decent bases at our level. Hell at least once a week we get a handful of people that never even bothered to place their sweeper.

 
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my phone battery has died someone take the conn. still 3 hours to go and the math is overwhelmingly in our favor. just get the easy low stars and they have no hope.

 
Bucky86 said:
I ####### HATE LALOONING
I walked Bucky through this shattered golaloon attack in chat and even though he didn't get the result he wanted there was a lot of good out of it. If you had raged your AQ you would've taken out the 2nd AD and a x-bow. It was really impressive for a first ever attempt at golaloon to get the AQ, cc troops and nearly 2 ADs via ground troops. Lots of TH9's, myself included, struggle with the ground portion of the attack and you nearly nailed it on 1st try.

The hound, loon and rage deployment was good, just slow. I think this is the tough part with learning lavalooning....speed deployment without spamming troops. In lavalooning, you have to be in a rush to drop all the troops and spells to get max benefits out of the hounds. I two finger my hound deployment (drop two hounds at once) and two finger deploy loons in sets of 2 (so 4 at a time) to speed up deployment. Speed, speed, speed in the air deployment. You have to rush through it to be successful.

Golaloon is one of the toughest attacks in the game since it involves both precision ground and air attacking. Even the smallest of errors can turn a 3 star attack into a 0-1 star. Raging your AQ and speeding up the air deployment was the only thing stopping you from getting 3 star. Hope you're open to trying it again. You're close to getting it and just need practice repetition attacks.

Thanks to Quattro for taking on my TH8 account. Learning a lot on hogging and having fun with the clan.

 
Air attacks are not necessarily dead. If someone has air sweepers in the center, I wonder if freeze spells become a legit counter to them. Maybe drop a freeze on air sweeper, use a rage to escort all your air #### in ASAP. Obviously this is only for attacking TH10's. Just spitballin'.

 
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I'm guessing the jump from drag4 to drag5 is going to be big.... Like loon5 to skull big. Otherwise the upgrade is a waste.

 
I'm guessing the jump from drag4 to drag5 is going to be big.... Like loon5 to skull big. Otherwise the upgrade is a waste.
It's not it's the same linear progression the rest of the drag upgrades have. Galadon showed the stats in his video on it.

 
freeannyong said:
From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 that was 3 starred by another th9. Success rate is very low now.
I'm pretty sure Supercell has never wanted a THX to be able to consistently 3-star a maxed base of the same level.

As Cliff Clavin brought up, the vast majority of high-level attacks use hounds, which screams a lack of balance when compared to ground attacks. The nerfing was inevitable.

 
And clan wars at the highest level are claimed by the clan with the best organization. For example, high-level TH9s can be sent to 2-star mid-level TH10s. This frees up the high-level TH10s drop down to 3-star high-level TH9s.

Clans don't/won't win just because they are better. They win because they max their potential stars.

 
freeannyong said:
From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 that was 3 starred by another th9. Success rate is very low now.
I'm pretty sure Supercell has never wanted a THX to be able to consistently 3-star a maxed base of the same level.

As Cliff Clavin brought up, the vast majority of high-level attacks use hounds, which screams a lack of balance when compared to ground attacks. The nerfing was inevitable.
Consistently is one thing but with all the recent changes it is near impossible unless you have very high heros. It sounds like even with the the high hero's is still very rare based on latest one hive war. And now they are ADDING another defense. How does that make sense?

 
I think you see fbgs use laloon because, and most every pro youtuber agrees, laloon is the most friendly 3 star strat to use until you get monster heroes. I mean our leader SMN has pretty mid level heroes by most standards and just demolishes people with laloon and occasionally thows a hog in for the hell of it.

Once you get monster heroes (55+ total = monster) then hogs become more viable for max th9. This is why you see a lot of hog raids done by the pros.

As been said we try to maximize our stars. Hogs just don't do that without giant heroes that can go in and take out a section of a base where you need stuff to die in a fire.

Weak TH9 can die to a lot of stuff. Because, as it's been said TH9 defenses are mostly ###, and th9 base design is hard and frequently done very poorly. If you guys are pulling down 3s on maxed bases with deep queens I'd love to see some replays.

 
I'm surprised they went Titan and Legends league instead of adding the weekly/daily challenges that one guy in the forum came up with. Something like that would keep a guy like Culdy interested.

My play has slacked off a lot since I hit Champs. I don't feel the same desire to hit Titan. I still have most of my gems from the champs achievement bc there is nothing really for me to spend it on.

 

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