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I wish we could have Jason's attack back, that'd be sweet down further. We are still very iffy. Just need to break out the emergency ladder. I hope Instinctive is able to return for his second.
I wish we could have Jason's attack back, that'd be sweet down further. We are still very iffy. Just need to break out the emergency ladder. I hope Instinctive is able to return for his second.
I wish we could have Jason's attack back, that'd be sweet down further. We are still very iffy. Just need to break out the emergency ladder. I hope Instinctive is able to return for his second.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I wonder if the expensive EQ shatter I'm running would work on the right bases without aq. There's enuf ground forces to take some pressure off. If the wiz can get under heal, they do good ranged damage to get those AD.
I dunno. Works great with aq, but may work without in the right setting.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I wonder if the expensive EQ shatter I'm running would work on the right bases without aq. There's enuf ground forces to take some pressure off. If the wiz can get under heal, they do good ranged damage to get those AD.
I dunno. Works great with aq, but may work without in the right setting.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I wonder if the expensive EQ shatter I'm running would work on the right bases without aq. There's enuf ground forces to take some pressure off. If the wiz can get under heal, they do good ranged damage to get those AD.
I dunno. Works great with aq, but may work without in the right setting.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I wonder if the expensive EQ shatter I'm running would work on the right bases without aq. There's enuf ground forces to take some pressure off. If the wiz can get under heal, they do good ranged damage to get those AD.
I dunno. Works great with aq, but may work without in the right setting.
I have to figure out how to be effective without a queen. I'm at a loss. With her I'm honestly trying to triple TH9 in under 90 seconds. I can't remember one I got without her in a long, long time.
I wonder if the expensive EQ shatter I'm running would work on the right bases without aq. There's enuf ground forces to take some pressure off. If the wiz can get under heal, they do good ranged damage to get those AD.I dunno. Works great with aq, but may work without in the right setting.
As strong as single targets are at level 1 not sure why. People are using these 5-7 golem strats to neutralize multis now. Nobody seems to manage singles used well.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
Ok, I swear on my mothers breast that I did this completely blind. I basically bounced people in with only two stipulations
AZ and Smack had to be on different teams
Moredoor was on AZ team to help balance the heroes to get started
The rest of it was done using the powerbang method of war matchmaking.
Two teams of 19 with the leaders that makes it 20. Clayton, Yank, and others have alts to bring in last minute subs if an emergency happens. We can even make a buttworms account if we have to.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
Just curious what false notions are left about matchmaking? Do you think these arranged matchups happen based on luck? 100% of everything about matchmaking is out in the open, if you have questions there are several videos and guides to send you to. In addition, clash.tools has a war matchmake feature embedded in it to show whether you would match with other people based on the resolved issue of how clans can get a matchup.
What isn't resolved science is whether it's worth building out certain defenses to make yourself a difficult 2 star, vs. an easy 2 star with a stronger offense. This is a meta question that is still a little unresolved, but seemingly the wall thing has pushed this equation stronger towards the "make yourself a difficult 2 star" lately.
Ok, I swear on my mothers breast that I did this completely blind. I basically bounced people in with only two stipulations
AZ and Smack had to be on different teams
Moredoor was on AZ team to help balance the heroes to get started
The rest of it was done using the powerbang method of war matchmaking.
Two teams of 19 with the leaders that makes it 20. Clayton, Yank, and others have alts to bring in last minute subs if an emergency happens. We can even make a buttworms account if we have to.
Ok, I swear on my mothers breast that I did this completely blind. I basically bounced people in with only two stipulations
AZ and Smack had to be on different teams
Moredoor was on AZ team to help balance the heroes to get started
The rest of it was done using the powerbang method of war matchmaking.
Two teams of 19 with the leaders that makes it 20. Clayton, Yank, and others have alts to bring in last minute subs if an emergency happens. We can even make a buttworms account if we have to.
Ok, I swear on my mothers breast that I did this completely blind. I basically bounced people in with only two stipulations
AZ and Smack had to be on different teams
Moredoor was on AZ team to help balance the heroes to get started
The rest of it was done using the powerbang method of war matchmaking.
Two teams of 19 with the leaders that makes it 20. Clayton, Yank, and others have alts to bring in last minute subs if an emergency happens. We can even make a buttworms account if we have to.
I can't believe so many continue to handicap themselves based on false notions about war matchmaking. All that's needed is to keep offense prioritized over defense.
Just curious what false notions are left about matchmaking? Do you think these arranged matchups happen based on luck? 100% of everything about matchmaking is out in the open, if you have questions there are several videos and guides to send you to. In addition, clash.tools has a war matchmake feature embedded in it to show whether you would match with other people based on the resolved issue of how clans can get a matchup.
Honestly I don't have hours today to go in circles again on this topic. I've come to the realization that your mind will not be changed on certain aspects of this game (unless it comes from reddit or someone who twitches.)
This is typical. Not sure what you expect to happen. FBGS has had less infernos, inferno levels, and xbow levels than our opponents for months now. Only shuke and yoga are th9 without xbow at all, but shuke barely does any wars anymore anyways.
The first search will be on the count of TH levels. They will try to get those +/-2 then spread it out from there.
I think we are down another 10 infernos this war and probably down another 8 xbows also in fbgs.
And I think we can safely put this war weight junk to bed now. We're getting matched up almost solely based on TH level. Us having two TH9 with no xbows isn't making the slightest difference in helping us get matched up vs fewer TH9 or weaker ones.
This war, for example, their lowest TH9 has L2 xbows and maxed everything but archers and a couple wiz. Our 3 lowest TH9, two with no xbows, don't have that type of D yet. And it has been like this the last few wars.
You can quit quoting that post. It was before the matchmake update, or at least close enough to it that matchmaking had not been solved yet.
I think cliff has come around on this, everyone has that follows the people that do this hardcore. All you have to do is look at the latest matchups to know how absurd it is to think they factor TH at all. They quit doing that in the update, prior to the update it seemed like they did try to look at TH first.
War matchmaking is solved. 100% Period. If you have a specific question on it ask. It's all out in the open.
TH is not a factor whatsoever. The game does not try, nor does it even look at TH when deciding a matchup. It gives you a war weight and tries to keep the matchups within roughly 10% of eachother all the way down the map. After 20 minutes it expands the search by some amount, most say 5% at a time each direction, most likely.
There is nothing about xbow/inferno that were overblown. They have weight, alot of weight. The question is would you rather bring that weight to the war and find someone else with the same weight across from you, or would you rather have your entire clan face easier matchups by not doing so. Xbow/Infernos are the fastest way to bring tougher opponents, walls now seem to matter a hell of a lot more than they use to (which was basically 0) so that's become a sort of defacto tie between a Max TH9 with great walls and a rushed TH10 with #### walls. Just look at Zub and Clayton for example. They are less than one archer tower level from eachother. Then go compare their walls.
It the current system stupid, yes. Really dumb. They should factor TH more, they should count walls less, and they should balance out the weight of xbows and count heroes more. But they won't, because they are lazy.
Take for example our matchup with putayt versus the clan that got 30 stars on us. putat crushed us.
Putyat base 10 22750
FBG base 10 21750
badclan base 10 19750
putat base 40 16250
fbg 40 14250
bad clan 12750
So basically to putat we were giving up about 4 xbow levels and 2 inferno levels a base and it was inverted versus "badclan" Both are within the norms.
The question is do you want to make yourself be 19750 with a TH9 offense or a TH10 offense? That's the question.
For what it's worth, I've always been of the thought that you should max offense and defense ASAP and not put yourself at the whims of the ever changing matchmaking system. I only mention walls in case anyone is still sitting at TH9 or 9.5 grinding heroes and walls thinking it's not affecting your war weight, because it is now. For example, doc and I have the same war weight, even though my defenses are a fair bit ahead of his, but he's killing me in walls and heroes. (Not that doc was gaming the system but just using him as a datapoint).
Here's my official stance on this as of 8/13/15 (subject to change without notice)
Walls
-Stop at lego, substantial evidence exists that heavier walls carry a stronger weight than is representative of their value, especially at th9 where war attacks are usually hog/loon.
-AT TH10 where vanilla ground is very popular a small amount of strong walls well placed makes a big difference. Use discretion.
Xbow
-Two choices. Build and keep at level 1 or take to level 3 asap.
-In a dream world Xbows built only after heroes reach 15/15, but this is not practical for everyone
-L4 xbow should be the last upgrade you do in the game after every single other thing is done.
Inferno
-This one is more complex. Because you have single/multi. Single infernos got a major boost in the last update. I think a dual single L1 inferno is an option for many people and it will give people fits if implemented correctly. There isn't just a massive difference in operation between L1 single and L3 single, on a practical basis they are a matter of seconds apart on the major troops.
-Otherwise go straight to L3 if you lay them
-In an ideal world 60 total heroes before laying them (60 being max TH9, but as TH10 you can go 20/40, which is my plan)
Wiz/Mortars
-Wiz mortars are weak upgrades at TH10. They did not get a damage boost when max barch came out, among other issues.
-Delay them until all cannons and archers are done.
-Wiz at TH9 is one of the biggest upgrades you can do and should be done relatively early
-Mortars are probably one of the last things you should drop at th9, but this is a suggestion mostly
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