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Clash of Clans (Official thread) (2 Viewers)

It appears the maximum cup number you can get from a raid changed recently. I don't recall seeing over 40 before. Clandescence had a +46 example the other day. This morning I got non-revenge sniped for -17, which indicates a max of at least 50.

 
So what is the name of the new popular TH10 base, looks basically like

........ ......... .............. .. .... .... .. . . ...... ..... . . . ........ . . . . . . . . . . ........ . . . ..... ...... . . .. .... .... .. .............. ......... ........it seems to be as common as clover/CF10 and "chief pat" these days.
Base is called "Eye of the Tiger"

More info can be found on it . . Super Cell Forums . . . Base Design 101 . . . . Page 3 . . . thread called "Ash's Town Hall 10 Base File with 275 Walls".
:thumbup:

TY sir!
This base is annoying. Queen can't turn the corner.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
So you think mods are written with scripts to drop giants? I do the same thing. It's dumb to waste troops on a snipe. Test it with something then drop heroes so you save your troops.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
If the th is not surrounded by decorations I do the same thing. Watch the videos on how the bots actually work. The script bots can't react to trapped th. If you want to test for script bots DONT trap your th and see who drops a stream of giants anyways.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
Oh wow...that's crazy. Can't believe people have to cheat at this game.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
If the th is not surrounded by decorations I do the same thing. Watch the videos on how the bots actually work. The script bots can't react to trapped th. If you want to test for script bots DONT trap your th and see who drops a stream of giants anyways.
I'm not talking about bots at all.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
If the th is not surrounded by decorations I do the same thing. Watch the videos on how the bots actually work. The script bots can't react to trapped th. If you want to test for script bots DONT trap your th and see who drops a stream of giants anyways.
I'm not talking about bots at all.
In the 3300 range that's where the majority of the bots live. They are basically undetectable up there. When they hit silver gold people started reporting them and they got the ban.

I don't think you are finding modders. At 3300 people know how to snipe and test a snipe. Hell, for all you know their 10 giants are already back cooked on boost so who gives af. It's smart to test a th for trappipng. Saves lots of time on cooks and hero time.

 
I always drop AQ back as far as possible. If traps pop-up, use ability to restore full health and drop a few giants/skulls.
That's the way to do it. And unless your AQ is really high level, don't get impatient and trigger the ability to speed things up. Sometimes the summoned archers will trigger the teslas that the AQ had left undisturbed.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
maybe its just obvious that you trapped the th. I see those all the time.

 
So I've been a TH trapper for a few weeks now. Initially it was to cause the looter to throw some additional troops at the snipe, which would hopefully discourage them from trying to plunder further (catch them off guard, leave them with fewer troops to send anything substantial and coordinated). I pre-emptively strike that minority of attackers that would use the snipe as a free swing at the rest of my resources.

It turns out, this also exposes the modders. You see enough attacks start by diffusing the traps, or first sending giants/hogs/loons at the teslas (before even testing the area). I'd guess 10-20% of the snipe attempts start this way. Gives a little bit of information toward understanding how many modders there are vs fair players.
Moroder, when I'm TH sniping (especially the higher up I go), I'll send a giant in just to see if any teslas pop. If none pop then I can just take the th down. If they do pop then I throw more giants on until the TH is clear and then send in my heroes. Just seems like the right move. I'm not a modder but I'm sure people in Honda wish I were.
I agree it is a good move to test the area first. But I see some folks (10-20%) send 10 furs/hogs/loons straight out of the gate, right on top of the tesla locations. It's fairly obvious they know they are there.
maybe its just obvious that you trapped the th. I see those all the time.
Me too. Don't you drop a single troop in those instances though? That's what most do.

In the many months my TH was untrapped, I don't ever recall seeing someone send a grouping of giants to either side, before anything else.

 
At 3300 people know how to snipe and test a snipe. ... It's smart to test a th for trappipng.
Exactly. It is smart, and folks there know how to do it.

That's why leading with a bunch of hogs or giants (when a barb is on hand) is quite obviously something else.

 
At 3300 people know how to snipe and test a snipe. ... It's smart to test a th for trappipng.
Exactly. It is smart, and folks there know how to do it.

That's why leading with a bunch of hogs or giants (when a barb is on hand) is quite obviously something else.
If you want to hunt bots set decorations around your th and see if it happens still. Then look at the stats and see if the guy has like no gold grab at all but like 4000 townhalls killed and big heroes and stuff. Then report it. They still might not do anything, but the botters got hit pretty hard when they spammed barch in gold/silver.

What you are describing is smart players playing smart. Sending a few giants is nothing to be alarmed about. If they are just between armies this might not represent anything out of the ordinary at all and isn't something SC would even look at.

 
At 3300 people know how to snipe and test a snipe. ... It's smart to test a th for trappipng.
Exactly. It is smart, and folks there know how to do it.

That's why leading with a bunch of hogs or giants (when a barb is on hand) is quite obviously something else.
If you want to hunt bots set decorations around your th and see if it happens still. Then look at the stats and see if the guy has like no gold grab at all but like 4000 townhalls killed and big heroes and stuff. Then report it. They still might not do anything, but the botters got hit pretty hard when they spammed barch in gold/silver.

What you are describing is smart players playing smart. Sending a few giants is nothing to be alarmed about. If they are just between armies this might not represent anything out of the ordinary at all and isn't something SC would even look at.
:lol:

I'm not hunting bots. It's not worth my time and I'd be completely naïve to think SC would do anything about it anyway. Nor am I "alarmed". Quite the contrary: the entire point of my initial post was in its conclusion

It gives a little bit of information toward understanding how many modders there are vs fair players.
Thankfully this still appears to be low.

I've been playing this game as long as you have, and am quite capable of recognizing abnormalities. It is not "smart players playing smart" to lead with a wave of hogs or giants (or a golem) on an exposed TH. I doubt anyone here (and despite what you believe, we qualify as smart players) approach an exposed TH this way. However, it is smart play for a modder. A modder sees all traps and teslas around your TH and would have no need to test it.

 
So I was playing the trophy drop game this morning and realized for the first time that one level 6 archer will not destroy a th9 or th8 in the 3 minute limit. I play a little game in my head that requires me to make up the expense of the one archer so I have to net at least 400 in elixir or gold for it to be a win in my muddled mind. This little epiphany completely and utterly satisfied my OCD. I net not only the cost of the archer but the additional amount in gold AND don't give the guy a shield whish is always secondary in my hierarchy.

I mention this only because I know others out there suffer from the same issues I do, just some PSA stuff. Carry on

 
At 3300 people know how to snipe and test a snipe. ... It's smart to test a th for trappipng.
Exactly. It is smart, and folks there know how to do it.

That's why leading with a bunch of hogs or giants (when a barb is on hand) is quite obviously something else.
If you want to hunt bots set decorations around your th and see if it happens still. Then look at the stats and see if the guy has like no gold grab at all but like 4000 townhalls killed and big heroes and stuff. Then report it. They still might not do anything, but the botters got hit pretty hard when they spammed barch in gold/silver.

What you are describing is smart players playing smart. Sending a few giants is nothing to be alarmed about. If they are just between armies this might not represent anything out of the ordinary at all and isn't something SC would even look at.
:lol:

I'm not hunting bots. It's not worth my time and I'd be completely naïve to think SC would do anything about it anyway. Nor am I "alarmed". Quite the contrary: the entire point of my initial post was in its conclusion

It gives a little bit of information toward understanding how many modders there are vs fair players.
Thankfully this still appears to be low.

I've been playing this game as long as you have, and am quite capable of recognizing abnormalities. It is not "smart players playing smart" to lead with a wave of hogs or giants (or a golem) on an exposed TH. I doubt anyone here (and despite what you believe, we qualify as smart players) approach an exposed TH this way. However, it is smart play for a modder. A modder sees all traps and teslas around your TH and would have no need to test it.
SC banned a ton of botting accounts. At a mimimum they got 2 week timeouts. They absolutely care about bots because botted accounts sell on peopleme for pennies on the dollar for what a gemmed account would cost to that level. It's why you almost never hear of spammed barch anymore in the lower ranks. It's nearly certainly gonna get you the ban.

Bots can be programmed to set down a stream of giants like you are talking about. It's hard to prove it's a bot unless they do it on a base where it's obviously not trapped. If you think someone is modding, video capture it screen grab it and record it. They care FAR more about people farmbotting than war modding. It actually hurts their bottom line.

 
Just wondering, for a friend: how does the whole base selling work? What based get sold?

Who the hell would pay for one?
google peopleme clash of clans. It's a restricted site for me here. You'll understand why scriptbots are so popular then, and also cry a little.

 
culdeus said:
Just wondering, for a friend: how does the whole base selling work? What based get sold?

Who the hell would pay for one?
google peopleme clash of clans. It's a restricted site for me here. You'll understand why scriptbots are so popular then, and also cry a little.
this brings up nothing for me. Just random links
 
culdeus said:
Just wondering, for a friend: how does the whole base selling work? What based get sold?

Who the hell would pay for one?
google peopleme clash of clans. It's a restricted site for me here. You'll understand why scriptbots are so popular then, and also cry a little.
this brings up nothing for me. Just random links
Interesting. Maybe supercell found a way to get it shut down.

 
Found a completely 100% TH8 totally stuffed on the first next out of the break. Sorry brah. Followed with a dead TH10 with 4500DE right back.

 
Nice break. Got 9 snipes out of it.

The hardest part is quitting at the TH when the storages are full and beckoning.

 
2 snipes and a fully capped early TH9 was enough for me. Hit next for a few minutes after and found a bunch dead TH10s but didn't have anything more than heroes.

 
If you want the snipes, you have to sprint past the whales early, which is tough.

{Attack - Drop AQ - Hit Ability - End battle - return home - Attack} as fast as you can

I use a 'microwave popcorn' approach after these breaks: don't stop nexting for snipes, until the number between them reaches about 8-10. Then go all-in on the next whale that surfaces.

I got 6 snipes in the first 3 minutes. It was clear they were drying up, so then I went all-in to hit a capped dead TH10. If I stopped at the first whale I would have likely missed out on ~5 snipes.

 
Honda peeps, specifically TH8's:

Similar base to their #18 https://www.youtube.com/watch?v=3nOpmEqFcLE&index=48&list=PL8nB9AT_OXIHO8Y7u6JsKxH2b0_Oq1Rzs

Similar base to their #18 https://www.youtube.com/watch?v=E_uc1YfK0lQ&list=PL8nB9AT_OXIHO8Y7u6JsKxH2b0_Oq1Rzs&index=116

Similar base to their #18 https://www.youtube.com/watch?v=P48b-56lhQ4&list=PL8nB9AT_OXIHO8Y7u6JsKxH2b0_Oq1Rzs&index=122


I believe I've found our current TH8 nemesis, Kyoukai. This is the base we've seen in at least the last 4 wars in multiple variations. I've found a couple of videos on how to defeat it that may help us in mastering this thing.

He demonstrates three different 3 star attacks on the base, hogs (incidentally he states he got lucky and you can't consistently hog this base for 3), govaho & finally gowipe https://www.youtube.com/watch?v=L33vBAcuDxM

Another hog 3 star, lot more confidence that this is the path for most of us https://www.youtube.com/watch?v=Ysh1g0Foklo

Again, another hog example https://www.youtube.com/watch?v=8OCpm2YNT8A

 
Some thoughts on the chat...

Love that we're using clashcaller now. Soooo much better than +x

Yoga & PB should be calling 2 bases each right away. They're our best laloon'ers so they should have their pick of the bunch so we aren't wasting TH9 attacks on bases they are going to 3* anyway.

JR should have dibs on TH8s unless there is more than 2. We don't need TH9s using attacks on them unless JR fails.

Low TH9s (Julio and down) don't have the troops yet to 3* a TH9. They should be the ones taking the top TH9s for 2. If they're playing for 2, they should have a fairly high success rate.

After those guys, TH9s that are down a hero or simply cannot/will not try to 3* a TH9, should be banging the top TH9s or TH10s with no infernos for 2. That should leave 5-6 TH9s that can gun for 3* on what is left.

Having a TH10 drop down to a TH9 is a huge waste unless they are hitting for 3*. Even down a hero, the extra camp spots, extra spell, freeze and troop levels are much better suited to be used on a TH10. Low TH9s or maybe even a TH8 get 2 on a max 9 (I'll be trying for a top TH9 with JR next time there are not TH8s to crush). For the guys that consistently strike out, maybe its time for a different approach or to ask for some advice before they attack. Try a drag smash, zaplaloon, walking dead, etc.

Jamie should be tapped for 1 & 2 every war. Max heroes and he does nothing but hit max 10s while pushing trophies. His army comp has been a little questionable as of late but that is what he uses on max 10s when raiding.

 
Some thoughts on the chat...

Love that we're using clashcaller now. Soooo much better than +x

Yoga & PB should be calling 2 bases each right away. They're our best laloon'ers so they should have their pick of the bunch so we aren't wasting TH9 attacks on bases they are going to 3* anyway.
This is something I go back and forth with. I usually wait with the mindset that I don't want to take a base somebody might think is easy. There's usually several bases down there I feel confident in taking out so I sit back and hope somebody will try a 3* attack on them and succeed then I can pick up the leftovers. 3* TH9 isn't something we've been doing lately though so maybe I switch it up next week and just fire out of the gate.

 
Some thoughts on the chat...

Love that we're using clashcaller now. Soooo much better than +x

Yoga & PB should be calling 2 bases each right away. They're our best laloon'ers so they should have their pick of the bunch so we aren't wasting TH9 attacks on bases they are going to 3* anyway.
This is something I go back and forth with. I usually wait with the mindset that I don't want to take a base somebody might think is easy. There's usually several bases down there I feel confident in taking out so I sit back and hope somebody will try a 3* attack on them and succeed then I can pick up the leftovers. 3* TH9 isn't something we've been doing lately though so maybe I switch it up next week and just fire out of the gate.
I'd say fire and not let us piss away attacks on them. Get those in the bag so we have extra attempts at others.

Same reason why I say to let JR hit the TH8s first. Very high success rate and it saves TH9 attacks to snipe, gun for 3* or hit a higher than expected base for 2*.

 
The lack of leaks coming out of clashcon is somewhat amazing. I mean they had to make some promotional materials and things like that. Those people tend to talk.

Either means whatever update they are doing is just being teased for far in the future and hasn't really been developed, or they have some really tight security. They even previewed the content to the major invites and nothing leaked.

 
The lack of leaks coming out of clashcon is somewhat amazing. I mean they had to make some promotional materials and things like that. Those people tend to talk.

Either means whatever update they are doing is just being teased for far in the future and hasn't really been developed, or they have some really tight security. They even previewed the content to the major invites and nothing leaked.
Are you going?

 
The lack of leaks coming out of clashcon is somewhat amazing. I mean they had to make some promotional materials and things like that. Those people tend to talk.

Either means whatever update they are doing is just being teased for far in the future and hasn't really been developed, or they have some really tight security. They even previewed the content to the major invites and nothing leaked.
Are you going?
Lol, no.

 
Some thoughts on the chat...

Love that we're using clashcaller now. Soooo much better than +x

Yoga & PB should be calling 2 bases each right away. They're our best laloon'ers so they should have their pick of the bunch so we aren't wasting TH9 attacks on bases they are going to 3* anyway.

JR should have dibs on TH8s unless there is more than 2. We don't need TH9s using attacks on them unless JR fails.

Low TH9s (Julio and down) don't have the troops yet to 3* a TH9. They should be the ones taking the top TH9s for 2. If they're playing for 2, they should have a fairly high success rate.

After those guys, TH9s that are down a hero or simply cannot/will not try to 3* a TH9, should be banging the top TH9s or TH10s with no infernos for 2. That should leave 5-6 TH9s that can gun for 3* on what is left.

Having a TH10 drop down to a TH9 is a huge waste unless they are hitting for 3*. Even down a hero, the extra camp spots, extra spell, freeze and troop levels are much better suited to be used on a TH10. Low TH9s or maybe even a TH8 get 2 on a max 9 (I'll be trying for a top TH9 with JR next time there are not TH8s to crush). For the guys that consistently strike out, maybe its time for a different approach or to ask for some advice before they attack. Try a drag smash, zaplaloon, walking dead, etc.

Jamie should be tapped for 1 & 2 every war. Max heroes and he does nothing but hit max 10s while pushing trophies. His army comp has been a little questionable as of late but that is what he uses on max 10s when raiding.
I love everything here. I especially like the last 2 paragraphs. Our th10 attacks that strike out regularly need to change something. I don't have a magic formula, but if you get 2* less than half the time, try something different, lower or ask.

Not sure why Jamie is using his straight farming army now. I haven't seen enough yet to have an opinion. He knew he goofed that first attack, so, I'm giving him the benefit of the doubt.

PS: Where did Jordan go? What did I miss?

 

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