Sputnikv8
Footballguy
His mother was a hamster and his father smelt ...of...elderberries.His base sucks too
His mother was a hamster and his father smelt ...of...elderberries.His base sucks too
I need to stop dickin around and pick one strategy. Practice, practice, practice.It always looks so easyThis guy comes up with another variation on the attack. A lot of moving parts to this. I usually would tell people to not make it quite so complex.
http://cocland.com/strategies/lightninglaloon-strategy
So, what is the verdict here? Jamie is saying he thought this was a farm war. Potting in the first 10 minutes by our top dude is still offensive.Nope. friend ofIs this is a FBGer?
I sent him an invite so he can get his 2nd in but could go either way when the war is over.So, what is the verdict here? Jamie is saying he thought this was a farm war. Potting in the first 10 minutes by our top dude is still offensive.Nope. friend ofIs this is a FBGer?
a) let Jamie Jennnnnnkins back in for 2nd attack, then boot (fyi, this will cause Craig to go insane on us)
b) let Jamie Jennnnnnkins have his second chance
c) let Jamie Jennnnnnkins have some time off
He can't re-request right now since he was kicked. Craig is asking.
A!So, what is the verdict here? Jamie is saying he thought this was a farm war. Potting in the first 10 minutes by our top dude is still offensive.Nope. friend ofIs this is a FBGer?
a) let Jamie Jennnnnnkins back in for 2nd attack, then boot (fyi, this will cause Craig to go insane on us)
b) let Jamie Jennnnnnkins have his second chance
c) let Jamie Jennnnnnkins have some time off
He can't re-request right now since he was kicked. Craig is asking.
No problem at all using 36loon and 20 mins. my only goal right now is DE thoughLoonian vs LaLoonian raiding. Which is better?
Cheaper on DE for loonians obviously but not nearly as strong. I roll with 2/24/20 and have no problem with the vast majority of max 9s but it costs over 1K in DE. Does 40 loons + minions wreck most 9s?
Ya, if he thinks he can just wait until 2 minutes left and come in and try to play hero to win our love, he can go suck on a tesla. If he is a no show, insta/perma ban.Cliff Clavin said:A!Sputnikv8 said:So, what is the verdict here? Jamie is saying he thought this was a farm war. Potting in the first 10 minutes by our top dude is still offensive.Nope. friend ofIs this is a FBGer?
a) let Jamie Jennnnnnkins back in for 2nd attack, then boot (fyi, this will cause Craig to go insane on us)
b) let Jamie Jennnnnnkins have his second chance
c) let Jamie Jennnnnnkins have some time off
He can't re-request right now since he was kicked. Craig is asking.
No apology or anything now that he is back in. We could use a little culling of the TH10 herd
Now, do it now! RIGHT NOW!!! Don't wait, hit the button man!!!!!At what point do I opt back in for wars? TH6? 7?
Come back to FBGS and you'll be rolling in loot from all the farm wars. 3 of the last 4.At what point do I opt back in for wars? TH6? 7?
Tried rolling dragons in. They seem to get nailed by seekers before ever even getting a shot off.I'm up 100k DE in 48 hours with the Whitewalker attack
10 healers
10 wb
20 minions
2 dragons
High AQ
4 zaps / 1 rage / 1 EQ
Rage dragons onto DE storage, or healers if you mess up.
Zaps for enemy CC, or AA or inferno if it makes a big difference. Most of the time you use 0 or 1 spell. Quick turnaround on builds.
Thanks to culdeus for suggesting wallbreaker inclusion. It turns some clover variants into easy automatic 1-stars with easy access to DE.
If you encountered someone who has 4+ seekers at the DE storage, yeah that is a bad beat. But that certainly is not the norm.Tried rolling dragons in. They seem to get nailed by seekers before ever even getting a shot off.I'm up 100k DE in 48 hours with the Whitewalker attack
10 healers
10 wb
20 minions
2 dragons
High AQ
4 zaps / 1 rage / 1 EQ
Rage dragons onto DE storage, or healers if you mess up.
Zaps for enemy CC, or AA or inferno if it makes a big difference. Most of the time you use 0 or 1 spell. Quick turnaround on builds.
Thanks to culdeus for suggesting wallbreaker inclusion. It turns some clover variants into easy automatic 1-stars with easy access to DE.
Usually if you imagine a 4 sided base with lootcaped de storage in core, I have queen sweep off all buildings between her and the destorage and let her turn the corner. I will zap any anti air she couldn't reach between the side and the de store. I test set down a minion to see where it goes, if it goes to the core, let out 2 drags and maybe some loons if I have them.If you encountered someone who has 4+ seekers at the DE storage, yeah that is a bad beat. But that certainly is not the norm.Tried rolling dragons in. They seem to get nailed by seekers before ever even getting a shot off.I'm up 100k DE in 48 hours with the Whitewalker attack
10 healers
10 wb
20 minions
2 dragons
High AQ
4 zaps / 1 rage / 1 EQ
Rage dragons onto DE storage, or healers if you mess up.
Zaps for enemy CC, or AA or inferno if it makes a big difference. Most of the time you use 0 or 1 spell. Quick turnaround on builds.
Thanks to culdeus for suggesting wallbreaker inclusion. It turns some clover variants into easy automatic 1-stars with easy access to DE.
Assuming they target the DE directly (which they should, since you've waited until your AQ has taken out whatever is in the way) then even 2 seeking mines shouldn't stop them. A pair of raged max dragons needs only two breaths to level a DE storage. A dragon hit by a max seeking mine is still left with 600hp.
I deploy the dragons in maybe 1 in 6 cases. Only when they have a direct path, the DE storage has an amount worth raiding, and the AQ herself can't reach it. The majority of times, I'm using just the AQ+healers with a sprinkling of minions/wb to facilitate direction.
For a short while I replaced the dragons with giants and goblins. That worked too, but I'm more comfortable with air so I reverted to dragons/minions. Now that the comp includes a large wallbreaker squad, might be worth revisiting giants/gobs.
Oh and I forgot to mention, for CC I usually take all skulls. They are versatile with this comp. As with the dragons though, I'll keep them leashed in most cases.
AQ walkmax zap completed!
time for some 12 dragon war attacks
will definitely try thisAQ walkmax zap completed!
time for some 12 dragon war attacks
1 Hound
8 drags
4 zaps
1 rage
1 haste
Can 3 star most weak TH10 out there with minimal skil.
For a max queen 3 should do it or need to try a different comp.will definitely try thisAQ walkmax zap completed!
time for some 12 dragon war attacks
1 Hound
8 drags
4 zaps
1 rage
1 haste
Can 3 star most weak TH10 out there with minimal skil.
how many healers 4?
That is pretty much my AQ walk build out, though I shift between furs/wiz/hogs in the CC. Hogs are pretty solid to roll out there when walking if AQ gets under heavy fire.This guy out there has a different flavor of AQ loot bonus farming. Same concept.
https://www.reddit.com/r/ClashOfClans/comments/3s7iq2/strategy_aq_healer_farmingpushing_3_raids_for/
Not a bad approach for TH9. I like the concept of packing rage to free up more troop space. I don't think his approach would go far against TH10 though. The attack is completely different when you have to stay out of inferno reach.This guy out there has a different flavor of AQ loot bonus farming. Same concept.
https://www.reddit.com/r/ClashOfClans/comments/3s7iq2/strategy_aq_healer_farmingpushing_3_raids_for/
Like I said previously though, a max dragon hit by a max seeking mine still has 600 hp left. If raged and going directly to DE storage, infernos and xbows simply can't deal 600hp before they get two breaths off.Usually if you imagine a 4 sided base with lootcaped de storage in core, I have queen sweep off all buildings between her and the destorage and let her turn the corner. I will zap any anti air she couldn't reach between the side and the de store. I test set down a minion to see where it goes, if it goes to the core, let out 2 drags and maybe some loons if I have them.If you encountered someone who has 4+ seekers at the DE storage, yeah that is a bad beat. But that certainly is not the norm.Tried rolling dragons in. They seem to get nailed by seekers before ever even getting a shot off.I'm up 100k DE in 48 hours with the Whitewalker attack
10 healers
10 wb
20 minions
2 dragons
High AQ
4 zaps / 1 rage / 1 EQ
Rage dragons onto DE storage, or healers if you mess up.
Zaps for enemy CC, or AA or inferno if it makes a big difference. Most of the time you use 0 or 1 spell. Quick turnaround on builds.
Thanks to culdeus for suggesting wallbreaker inclusion. It turns some clover variants into easy automatic 1-stars with easy access to DE.
Assuming they target the DE directly (which they should, since you've waited until your AQ has taken out whatever is in the way) then even 2 seeking mines shouldn't stop them. A pair of raged max dragons needs only two breaths to level a DE storage. A dragon hit by a max seeking mine is still left with 600hp.
I deploy the dragons in maybe 1 in 6 cases. Only when they have a direct path, the DE storage has an amount worth raiding, and the AQ herself can't reach it. The majority of times, I'm using just the AQ+healers with a sprinkling of minions/wb to facilitate direction.
For a short while I replaced the dragons with giants and goblins. That worked too, but I'm more comfortable with air so I reverted to dragons/minions. Now that the comp includes a large wallbreaker squad, might be worth revisiting giants/gobs.
Oh and I forgot to mention, for CC I usually take all skulls. They are versatile with this comp. As with the dragons though, I'll keep them leashed in most cases.
So they likely enter a situation where even under rage they are sustaining inferno and xbow fire. Even one or two seekers is enough to stop them cold.
If core diving a 4 healer and loonian buildout with 4 back cooked healers seems a little more effective.
I usually won't let the queen go anywhere near the core unless I'm out of back cooked healers. And even then I usually won't.
As soon as my max EQ is done to pair with my max zaps, it's going to be like TH8 all over again.max zap completed!
time for some 12 dragon war attacks
You only need max EQ for the really odd cases where you want to take down an aird/inferno/clancastle/aq and they are all maxed.As soon as my max EQ is done to pair with my max zaps, it's going to be like TH8 all over again.max zap completed!
time for some 12 dragon war attacks
Word on the street is that it's getting a little easier lately. Cup offers of in the single digits were common. Now the spread is a little wider so you can make some headway.Has anyone here tried pushing to Titan?
My impression is that attacks-per-shield-break would be the most important factor. Generally that should be 1:1, though with some of these AQ/healer comps you can get 2:1. Beyond that you would need either 3rd-party assistance (mods or bluestacks) or the ability to stay online for hours at a time. Without either of those things, I wonder if there is much point in trying.
I've done an about-face on this. To use 7 of 11 spell slots to eliminate one inferno seemed impractical, but I've done it both in and out of war now, and it has been very effective.A quad-quaked max inferno should have 1220 hp remaining. So it would still need 3 zaps to finish it.I'm hoping someone figures out if you quad quake near an inferno how many zaps it takes to finish it off. That has potential to make no th10 safe.
Of course you could now take out an inferno with 3 zaps* and 1 EQ, but that doesn't seem cost-effective.
ETA : assuming L4 quake for the math in this post
Doesn't matter at this point. They're getting 2* with their eyes closed and we can barely get 1*.Sputnikv8 said:Cold start for us. 16 attacks, 6 0's. I highly recommend going lower on first attacks or we will get into trouble.
Yeah, Freezes are for the moment obsolete, at least for farming. They cook slowly and only provide 7s of protection versus 3 minutes. I've been packing your combo of 4zap/1rage/1eq or 4z/haste/eq/poison depending on certain factors.I've done an about-face on this. To use 7 of 11 spell slots to eliminate one inferno seemed impractical, but I've done it both in and out of war now, and it has been very effective.A quad-quaked max inferno should have 1220 hp remaining. So it would still need 3 zaps to finish it.I'm hoping someone figures out if you quad quake near an inferno how many zaps it takes to finish it off. That has potential to make no th10 safe.
Of course you could now take out an inferno with 3 zaps* and 1 EQ, but that doesn't seem cost-effective.
ETA : assuming L4 quake for the math in this post
Of course it's even better if you can simultaneously hit the AQ or other defenses, but absent that, it can still be worthwhile.
Can you post one of those replays? I still have yet to tackle that base. Haven't encountered it in war, and in raiding I usually next past it, since it's not a good candidate for my raiding comp. Sooner or later though... and I am without BK for another month.Yeah, Freezes are for the moment obsolete, at least for farming. They cook slowly and only provide 7s of protection versus 3 minutes. I've been packing your combo of 4zap/1rage/1eq or 4z/haste/eq/poison depending on certain factors.I've done an about-face on this. To use 7 of 11 spell slots to eliminate one inferno seemed impractical, but I've done it both in and out of war now, and it has been very effective.A quad-quaked max inferno should have 1220 hp remaining. So it would still need 3 zaps to finish it.I'm hoping someone figures out if you quad quake near an inferno how many zaps it takes to finish it off. That has potential to make no th10 safe.
Of course you could now take out an inferno with 3 zaps* and 1 EQ, but that doesn't seem cost-effective.
ETA : assuming L4 quake for the math in this post
Of course it's even better if you can simultaneously hit the AQ or other defenses, but absent that, it can still be worthwhile.
Got another 3 star no king 3 star in war on a th10 with 4 zaps and an eq. That same stupid 4 corner base.
I'll try to get a replay up. I just use the way eclipse does it. Sweep one side with an aq walk let a couple drags out to funnel then 6 more right at the core and rage them in. I've gotten 3 3 stars the same way.Can you post one of those replays? I still have yet to tackle that base. Haven't encountered it in war, and in raiding I usually next past it, since it's not a good candidate for my raiding comp. Sooner or later though... and I am without BK for another month.Yeah, Freezes are for the moment obsolete, at least for farming. They cook slowly and only provide 7s of protection versus 3 minutes. I've been packing your combo of 4zap/1rage/1eq or 4z/haste/eq/poison depending on certain factors.I've done an about-face on this. To use 7 of 11 spell slots to eliminate one inferno seemed impractical, but I've done it both in and out of war now, and it has been very effective.A quad-quaked max inferno should have 1220 hp remaining. So it would still need 3 zaps to finish it.I'm hoping someone figures out if you quad quake near an inferno how many zaps it takes to finish it off. That has potential to make no th10 safe.
Of course you could now take out an inferno with 3 zaps* and 1 EQ, but that doesn't seem cost-effective.
ETA : assuming L4 quake for the math in this post
Of course it's even better if you can simultaneously hit the AQ or other defenses, but absent that, it can still be worthwhile.
Got another 3 star no king 3 star in war on a th10 with 4 zaps and an eq. That same stupid 4 corner base.
And you are right, the shorter build time of lightning is an advantage I neglected to mention. Even if you take out an inferno with 3z/1eq, it takes just 1 hour to rebuild those spells.
I took yoga out if you want to drop in.Y'all are full? Was gonna stop in and chat
You can both drop in, we made anothe slot.I took yoga out if you want to drop in.Y'all are full? Was gonna stop in and chat
Thanks for posting. I've been grinding yoga's golems so I could give this a shot. Got them to level 3 so gave this my first shot. Subbed out the heal for a couple haste and it's a pretty poor base but don't think I would have had success with my traditional raid.Used three times in the war so far....1 three and 2 two stars. 2 stars were both close to being 3 stars. One ran out of time due to slow deployment. The other had an unfortunate hound/pups killed when hit by air mines.TH9s....here's a video that I found that I wanted to pass on.
https://www.youtube.com/watch?v=uQu1xMO4Png
I want to 3 star TH9s!!!
Any idea what this is? Mini-wars like they had at clashcon?* Multiplayer matchmaking
So we should expect the update to drop sometime in the second week of December.we are going to kick off a 2-week sneak peek schedule starting on the week of November 23rd
Ah, that makes sense.I don't think any of that is war content. They consider multiplayer matchmaking to mean nexting.
Did you guys fill up with alts, or randoms?You can both drop in, we made anothe slot.I took yoga out if you want to drop in.Y'all are full? Was gonna stop in and chat