=Smackdown=
Footballguy
That's the goal.Between the 3 40/40/20s can't this be a perfect war? Is there really a second base that represents a base that can't be tripped easily other than 1?
Also to see who can 3 star in the shortest period of time.
That's the goal.Between the 3 40/40/20s can't this be a perfect war? Is there really a second base that represents a base that can't be tripped easily other than 1?
Always good for posting great info culdeus.Healers' heal rate on Heroes will revert to normal values (unintentionally set to 70%, we'll revert it to the usual 50%)
Fixed cases where Heroes are not triggering traps
War Matchmaking tweaks (clans that have been in matchmaking for an unusually long time)
Valkyrie balancing: decreased HP for levels 2-4 (respectively: 825>800, 910>850 and 1000>900). Levels 1 and 5 remain unchanged.
War replay discrepancies: fixed cases where the result of the attack (stars/damage) is different in live and replay
Fixed Win Streak value for certain clans that had it at zero incorrectly
Notifications on multidevices work again
What clan are you in?Always good for posting great info culdeus.
So, I just need to keep socking away dark to start max valks.
We were making room for culdeus' 1,000 star blowout event. He brought over some guys from his current clan for one war (maybe 2 since he didn't get 1,000?).So... On vacation. Wake up. Grab phone. Think "I haven't cleared collectors in a while". Open CoC. Clear collectors. Notice grayed out war icon. Realize all my accounts have been booted from fbg. WTF?
Can I at least bring yank back?
Did you install the optional update?Game crashing if I cancel base edit mode on both iOS and Android.
Did not know there was one. Working on Android now which auto updates.Did you install the optional update?
AQ walk/valk Rush, sometimes with Bk helping setup funnelingWhat Valk attacks do you all use at TH9? I've been playing around with a GoVaHo, but I'm looking for something different.
Culd posted some great Valk videos a couple months ago before the update. I couldn't find the post but here are some of the links:
Warrior Farmer - TH10 3 Star Valk-o-Matic attacks
Warrior Farmer - TH10 AQ Walk Valk-o-matic, and TH10 v TH11 Attacks
Warrior Farmer - TH9 and TH10 Valk-o-matic Attacks
Warrior Farmer - More TH10 AQ Walk Valk-o-matic attacks
Warrior Farmer - TH10 vs TH11 - AQ Walk Valk-o-matic Attacks
/Jason
i have the same problem on Android.Game crashing if I cancel base edit mode on both iOS and Android.
I can't listen to that guy. He rambles, repeats himself, and often times seems to be searching for a coherent thought.https://www.youtube.com/user/ClashAttacksWithEd
Modder, but hilarious. And shows what the high level guys are up to.
Then mute it. He's not offering any real content it's just funny commentary. Watch the raids and the bases they hit.I can't listen to that guy. He rambles, repeats himself, and often times seems to be searching for a coherent thought.
Ok, will try again.Then mute it. He's not offering any real content it's just funny commentary. Watch the raids and the bases they hit.
They are running at TH11 with 200 troop spaces of valks and hogs. That's a profound change.
Speaking for the community, we would all be very interested in seeing this approach if possible.Ok, will try again.
Btw, might have any easy formula for th9 valk rushes- watch my last attack from last war - used for 11-13 compartment bases, with point defenses around the perimeter - a very standard base. Need to play with this some more.
1. Start AQ walk - target a couple of point defenses early. This could be planned for AQ walk to go either direction, eliminating funneling troops. Best on bases where xbows are up and towards the center, which will reduce the likelihood of needing to rage your healers.
2. Trip cc troops once AQ has cleared out some defenses and can deal with damage from cc. Obviously not necessary to trip cc troops on some known bases. Drag/loons/wiz/minnys main concern, in theory. Also, I'm not sure if drag/loon CCs can successfully target raged/hastened valks- need to check that out.
3. AQ walk continues - after about 1:15 drop BK plus maybe a valk or two in front of AQ. (In front, as in, further along the perimeter of the base.). BK/valks clear exterior garbage buildings. This is to stall the AQ in place, plus funnel valks.
4. Drop cc with 3 valks and 3 wbs near AQ, get them down around 1:30. Follow with valk Rush, a couple of jumps, 1-2 heals, maybe a rage. Healers should leave AQ and follow valks. AQ should follow valks for cleanup.
5. You need about a minute for valk Rush to clear, assuming there's 18-20 valks on the attack. Final cleanup might need to happen, so we're aiming for 30 seconds grace. Jumps are used mostly to funnel troops through bases- raged up valks can chew through walls quickly, but they might scatter too much in the process. Jumps should be at least L2. If they've still got blue walls I'd think about rages.
https://youtu.be/DmgpRPxCuhYSpeaking for the community, we would all be very interested in seeing this approach if possible.
Will try the same attack against #21 this war, with one difference- will use an archer plus a couple of gobs to funnel AQ from east to north, and will use archer plus maybe a minny to start cutting off AQ walk.Speaking for the community, we would all be very interested in seeing this approach if possible.
Mass witch fo lifeVA was by far the mvp in our war.
It was vs a great clan and both sides struggled a lot with th9 raids. I think people haven't quite gotten the feel for the timing of it all yet. There were two stretches where 6x in a row th9 went 90%+.
There's a lot of confusion about what cc troop to take for what base. You now have three decent choices for ground raids.
Is 66K a max 9?I'd be interested in seeing any replays with mid-range royals (both < L20) taking down a TH9 with a war weight of 66k+.
Not quite. You are 69k cliff so I'd say that's maxIs 66K a max 9?
It's usually pretty close in terms of D buildings.Cliff Clavin said:Is 66K a max 9?
I think the low hero meta may shift back to air. Things like CB laloon and max attack with air. I'm seeing a lot of 15/15 fails using goho because their kill squad simply gets trashed before it gets enough value.wdcrob said:I'd be interested in seeing any replays with mid-range royals (both < L20) taking down a TH9 with a war weight of 66k+.
Stoned = 2 golems? With quake? Yoga uses that every war for 6*. How is it dead?I think the low hero meta may shift back to air. Things like CB laloon and max attack with air. I'm seeing a lot of 15/15 fails using goho because their kill squad simply gets trashed before it gets enough value.
Lower heroes = smaller killsquad. Focus on the queen only then let the max troops take care of the rest.
When you trend up to 20/20 I think you can do things like shatter with an eq entry.
Stoned is IMO dead for now. If going stoned you are far better off taking 4-6 valks over the extra golem. Doesn't matter what hero level. Yes, there are some real heavy approaches you can get with eq, but those are really rare with people's base design mainly being a series of 7-8 squares in some little mondrian-esqe painting.
We really don't have anyone with very low heros. Cliff Jr is 10/8 and will have L5 hogs shortly to go after tougher bases.It's usually pretty close in terms of D buildings.
xbow buff is hurting a lot of people 68 is full max just waiting on walls and heroes.Could you post those 3-stars? I'm 15/15 and am not doing it right. Pretty consistently laying waste to bases I hit under 66k, but as soon as I get into the 66-68k range things go haywire.
Ah k. I don't know all this fancy lingo.CB 1 golem
shatter 2 golem
stoned 3 golem
And yoga is 20/20+ so shatter has value. For the 15/15 and below and perhaps 15 to 20 base dependent a shatter is maybe a low value propositoin.
Will do.Could you post those 3-stars? I'm 15/15 and am not doing it right. Pretty consistently laying waste to bases I hit under 66k, but as soon as I get into the 66-68k range things go haywire.
I'm max and offer 70k.freeannyong said:Not quite. You are 69k cliff so I'd say that's max