We allow 1 nomination per day per team...here are our by-laws see if this helps
Initial Auction: Will use a proxy style (Ebay style) of bidding. The only difference from Ebay is that the clock will reset IF AND ONLY IF the HIGH BIDDER changes.
For Example:
You are targeting getting Adrian Peterson and decide to nominate him for auction. Your second important decision is to decide what your MAXIMUM bid for him would be. You decide to place a maximum bid of $160 for him. At that time, MFL will show that the bid on Peterson is $1 (the minimum). Another team comes and bids $100 for Peterson. Since he did not eclipse your Maximum bid, MFL will then move your bid to $101 (the next minimum increment). You will still hold the rights to Peterson and the clock will continue to tick WITHOUT resetting back to 24 hours. A Third team comes and bids $120...you guessed it, you still have the high bid and your new bid is now .... $121! The clock does not reset and keeps ticking... A new bid comes in at 170...this eclipsed your maximum bid so this new owner is now the NEW HIGH BIDDER at $161...the clock is reset back to 24 hours and the process continues until the HIGH BIDDER does not change for 24 hours. Let's say there are no more bids on Peterson for 24 hours...he is sold at $161 (not 170)
We will continue this process until all owners have filled up their 22 man rosters with a minimum of $1 per player without going over the $400 cap.
The tricky part is bidding with your available cap room. For example, you have spent $350 and have 15 roster spots filled...thus have $50 left over with 5 roster spots to fill...you nominate Garcon with a maximum bid of $30...you cannot bid more than $17 on your next auction...why $17 and not $20? You need to have enough $$ to be able to fill the last 3 roster spots at $1.
For the 1st NINE days of the auction, beginning at MIDNIGHT ET, each owner can and should nominate 1 player per day. If you miss your nomination for the day, you can not make it up the next day.
Beginning on day TEN, you will nominate 2 players per day. You should continue to nominate as long as you have less than 22 Total "Won" Players AND Winning Bids. At some point, you are going to get down to only needing 1 player. If you have a high bid on 1 player, then that will count as your final roster spot until someone outbids you. This should continue until every team is completely filled.
If you nominate more than the allotted players per day, each extra nominations will cost your team 10 Bidding Bucks per violation. It is extremely time consuming to track down who had the extra nominations so please be aware of your nominations. Remember each day at Midnight ET, the nomination count is reset. On Day 17, you can nominate as many players as you like to fill up your 22 man roster.
The minimum bid on a player is $1 and will be in increments of $1. In addition, MFL will NOT let you bid more than what would allow you to have enough to fill your roster at a minimum of $1 per player.
For the initial auction, rookie draft picks will be auctioned off. Rookie picks 1.01 thru 3.12 have been loaded on the site and are eligible for nomination at any time. They were all assigned the position of PK. They can be found on either the QB list or the full available players list.
Teams will be required to "buy" 22 players in the auction.
Starting Lineup(s): 1QB 1-3RB 2-5WR 1-2 TE 3 Flex (Flex RB WR or TE) 1PK 1DT 10 total weekly starters (although you have flex options you will not be able to start greater than 3 total RBs or 2 total TE’s) You could however start as many as 5 WR.
Lineup changes can be made up until game time of the player's game that week.
Scoring System: 1PPR League Including RB's (see scoring for exact details)
Exact scoring system can be found in the "REPORTS"..."RULES"..."LEAGUE SCORING"