I pointed that out a few posts back. It’s a ridiculous nonsensical made-up very bad terrible way to measure performance that has more weight placed on completion % than necessary.
I realize there is no way to have a "game and time management" category for QB's, but a couple of years ago I remember one game when all the Giants needed to do was run a play at the goal line, stay in bounds, and kick a FG to pretty much win a game. They would have taken the lead with a FG. He could have taken a knee, let the clock run down to about 8 seconds, and kicked a FG. But instead, Eli rolled out trying to pass. He could have just fallen down and taken a sack at the 10 yard line. He tried to throw the ball into the end zone and the pass went incomplete. They kicked the FG but left too much time on the clock. I believe it was against GB, who completed two quick sideline passes after the kickoff and kicked a FG to win as time expired.
Jump ahead a few weeks. With no timeouts, the Giants needed a TD to win late in the game. This time, Eli danced around in the pocket inside the 10 yard line and took the sack instead of just throwing the ball away to get one or two more plays. They couldn't get everyone back to the line to run another play and time expired and they lost.
A third game down by one or two points, in the final minute of the second half, and already in the red zone, I remember Eli forcing a pass into double coverage in the end zone for an INT. That was the third bonehead play I remember him making in the same season. All three of those games the Giants should have won.
Those are the types of run of the mill, regular season things that I remember Eli doing. It won't taint his HOF chances, but those are the bonehead things that don't show up in his career numbers. And as already conveyed, none of any of this matters. He's getting into the HOF.