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How to assign salary for rookie dynasty? (1 Viewer)

gerome

Footballguy
How should I assign salary amounts for the rookies in the rookie draft. We are a 12 team Dynasty league with $200 cap and start 1QB, 2RB, 3WR, 1TE, 1K, 2DL, 3LB, 2DB. We have a total roster of 39 players. Thanks for any help.

 
In my contract dynasty league, we have a rookie salary scale, based on position and the slot they are drafted. The rookie scale is a discount from market value. We then give rookie contract's performance bonuses at the end of each year, based on their end of the year ranking (ie, if a QB on his rookie contract finishes in the top 12, he gets a bonus, higher bonus for finishing higher).

This allows teams to be able to get a discount for rookies, not have to pay them a large sum of money, until they actually start producing.

 
Whatever you use you'll have to take into account how your other salaries work. If they stay constant over a player's career, the rookie salaries should probably be higher than if contracts are limited to a number of years or if salaries escalate each year.

In my league, which has 3 year contracts and options to buy 1-2 extra years with a raise, we have an assigned cost per round. We sort the players at each position by salary (as rosters stood at the start of our Super Bowl), and then 1st round players cost the average of the bottom half of starters at that position, with a minimum of $6 for offensive and $3 for IDP and kickers. So for RB since we start 2 per team for a total of 24 RB starters leaguewide, a 1st round RB is the average of the 13th to 24th highest paid RBs, with a minimum of $6.

2nd round the prices drop to 2/3 of the 1st round price. 3rd round they drop to 1/3. 4th round and beyond everyone is at $1 salary.

 
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In my league, which has 3 year contracts and options to buy 1-2 extra years with a raise, we have an assigned cost per round. We sort the players at each position by salary (as rosters stood at the start of our Super Bowl), and then 1st round players cost the average of the bottom half of starters at that position, with a minimum of $6 for offensive and $3 for IDP and kickers. So for RB since we start 2 per team for a total of 24 RB starters leaguewide, a 1st round RB is the average of the 13th to 24th highest paid RBs, with a minimum of $6.2nd round the prices drop to 2/3 of the 1st round price. 3rd round they drop to 1/3. 4th round and beyond everyone is at $1 salary.
My league uses the same general idea as GregR's. The first selection is a specific amount and each selection after is slightly less. All second round selections are a set price just a bit above minimum. 3rd rounders are all minimum. Our roster limit is 22, 4 year contracts, and we don't do IDP.The first rookie selection takes up ~4.3% of our total cap space. Based on your leagues $200 cap, that's about $8.57. In comparison, it looks like GregR's league uses a higher percentage of the cap.
 
In my league, which has 3 year contracts and options to buy 1-2 extra years with a raise, we have an assigned cost per round. We sort the players at each position by salary (as rosters stood at the start of our Super Bowl), and then 1st round players cost the average of the bottom half of starters at that position, with a minimum of $6 for offensive and $3 for IDP and kickers. So for RB since we start 2 per team for a total of 24 RB starters leaguewide, a 1st round RB is the average of the 13th to 24th highest paid RBs, with a minimum of $6.2nd round the prices drop to 2/3 of the 1st round price. 3rd round they drop to 1/3. 4th round and beyond everyone is at $1 salary.
My league uses the same general idea as GregR's. The first selection is a specific amount and each selection after is slightly less. All second round selections are a set price just a bit above minimum. 3rd rounders are all minimum. Our roster limit is 22, 4 year contracts, and we don't do IDP.The first rookie selection takes up ~4.3% of our total cap space. Based on your leagues $200 cap, that's about $8.57. In comparison, it looks like GregR's league uses a higher percentage of the cap.
I have a very non-standard setup so it's hard to compare. We START 26 players (11 on offense, a full 4-3 defense, plus kick return, coach, kicker, punter) and have 55 player rosters, with $500 cap. Our salaries are also a bit messed up compared to the value of the positions because owners didn't adjust to the starting lineup well in the initial auction and we still have a salary glut at RB where they aren't worth their salaries, though each year that comes down as people cut overpriced players.But in any event, to give the percentages based on where things stand today, a first round RB would be 13% of the cap. A first round QB would only be 2% of the cap and the other positions a little less than that. If the salaries were distributed where I think value exists all 4 offensive skill positions would be around 5-6% of the cap. However we do have a few rare defensive players taken in the first as our IDPs score comparable to the offensive players.
 

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