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League Transitioning to Dynasty (1 Viewer)

Jedimaster21

Footballguy
I am currently in a 10 team PPR league, we can keep up to 6 players, and have a taxi squad of 5 players (free keepers as long as they aren't activated and used). We are looking to transition to a dynasty, and are trying to decide the best way to increase our starting lineups. We currently start:

1 QB

2 RB

2 WR

1 TE

1 Flex RB/WR/TE

We want to expand the rosters to 27 and expand starting lineups. However, adding a WR, RB, and extra starting TE, or more flex spots will cause the QB position to be even less valued (we don't want a player like Cedric Benson to hold the same value as Drew Brees). We don't want to add another starting QB spot because there really aren't enough QBs in the league to handle bye weeks appropriately, and if you don't end up having a starting QB you get a 0 for the week. We are thinking about adding a "superflex" spot, that would allow you to start any position (including QB), to give flexibility to owners that don't have a QB on certain weeks due to injury/byes.

Any thoughts on this or leagues that currently have one of these spots?

 
Go with the 2 QB. Trust me, it is worth it. If you simply go the "superflex" route, then most will treat it as a 2-QB anyway, and those who don't will be significantly disadvantaged.

With only 10 teams, there are plenty of QBs available to make it a start-2. That is 3.2 starting QBs per team - more than enough. Sure, some teams will have crap the first year or so at 2nd QB spot, but they will be the teams that prioritize getting a Cam Newton or Sam Bradford (or Andrew Luck!) in the rookie drafts...everyone will get some eventually.

Our league in my sig is a 12-team start 2 QB league, and we have no problems filling the starting positions, so a 10-teamer would be even easier. Just take the plunge!

Go IDP as well, if you REALLY want to make it interesting... :)

 
I would go something like this for starting lineups.

1 QB

2 RB

3 WR

1 TE

1 Flex RB/WR/TE

I would also throw in IDP as well.

I can't comment on the 2 QB leagues for I have never played in one. Would make things interesting though and I would think that wouldn't be a huge problem with a 10 team league.

 
I would suggest you use a flex of some sort for your 2nd QB, though it need not be super flex. As said, teams should start a QB there since almost all QBs will outscore the possible players at other positions. But the fact it is a flex position will negate issues with bye weeks or injuries, allowing a team to start someone else if they run out of QBs.

What I did with both of my leagues is we added one flex that is QB/RB, and a second flex that is WR/TE. So most teams start 2 QB, 2 RB, but you can go 1 Qb and 3 RB on a bye week.

The WR/TE flex helps bring those positions a little closer to QB and RB in value, though they still lag far behind if you stick with 2 WR and 1 TE. It takes 4-5 WR and 2-3 TE with staggered PPR (.5 WR and 1.0 TE versus .25 RB) to have those positions equal the value of what amounts to 2 QBs and 2 RBs.

So you could go with 1 QB, 1 RB, 1 flex QB/RB. For WR or TE, you could go something like 3 WR, 2 TE, 1 flex WR/TE. QB and RB would still be the most valuable, but WR and TE wouldn't become afterthoughts that way, even without PPR.

 
I play in a superflex league and love it. Basic scoring, start 1 QB, 2 RB, 3REC, 1 superflex, K and D. Almost everyone starts 2 QBs, but if you don't have a second that's startable, you can compete with a good RB if your team is otherwise competitive. We have more teams than you do, and so more QB scarcity and pressure, but decent QBs aren't much scarcer than decent RBs or good WRs. There are about 6 elite and 20-25 QBs you can start and about 6 elite and 20-25 decent RBs, and from there you are patchworking for either. It creates a good parity of positions that makes the draft more challenging and trading MUCH easier and more common.

I can't get any of my other three leagues to even try it, but its by far the best roster balanced and thus strategic game I play in - league has been in existence and using this rule since before 1985 when I joined. If people would try it, I think they would agree - but its an odd thing. Most fantasy players are already sure they won't like it and almost universally refuse to try - and I mean like 19 out of 20 won't even consider it. Best luck.

 
i have a dynasty league heres the setup. 10 team PPR 27 man roster,

2QB

2RB

1RB/WR

3WR

1WR/TE

1TE

1K

1D

makes things tough with deep rosters

 
I would go something like this for starting lineups.1 QB2 RB3 WR1 TE1 Flex RB/WR/TEI would also throw in IDP as well. I can't comment on the 2 QB leagues for I have never played in one. Would make things interesting though and I would think that wouldn't be a huge problem with a 10 team league.
This is my league's lineujp and it has served us well. I would not do full PPR in this deep a league, however. We are finding that it skews things away from running backs a little too much.
 
My 10-team 2QB full-PPR league transitioned to dynasty 4 seasons ago. We wanted to be sure our setup would avoid any one position being more important than the others, as most dynasties are with teams hoarding RBs. Here's what we decided on:

Start 10 players:

1-2 QBs

1-2 RBs

2-4 WRs

1-2 TEs

1 K

1 Def

As you notice, we don't allow 3 starting RBs. This has been met with mixed reviews, but the goal of avoiding RB hoarding has definitely been achieved. Teams with a strong 3rd or 4th RB are much more apt to trade them to improve at other positions. Also by having a low minimum at each spot, no team finds itself completely hamstrung at a position.

There are many variations of the QB/RB/WR/TE breakdown. I'd say these are the typical lineups:

2QB/2RB/3WR/1TE <-- most popular

2QB/1RB/4WR/1TE

1QB/2RB/4WR/1TE

2QB/2RB/2WR/2TE

1QB/2RB/3WR/2TE

1QB/1RB/4WR/2TE

2QB/1RB/3WR/2TE

As best I can tell, everyone is pleased with our setup. Scoring is 4pt passing TDs and full PPR for all. Our top 30 scorers seem to be 7-8QBs, 7-8RBs, 10-12 WRs, and 2 TEs each year though this year there are a few more QBs than usual.

 
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What is your qb scoring? if its 4pts for a td, a bump to 6 would add value
14 team league.1 QB1 RB2 WR1 TE2 "superflex"1 K8 IDP as well but for this not valid I guess.You can start up to 3 QBs in our league. We have an uncommon points system as well (lotta points), but it makes for a very cool league. You can make it happen for your team with QBs or RBs (or extra WRs or TEs which is less frequent)..
 
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MUCH prefer superflex over 2 QB.....hate the idea of forced trades (which happens frequently in a 2 QB, 12 team league!)....just unfair.

Superflex results in much higher QB values anyway...QB is the most valuable position, as it should be.

ETA: IN 10 team league...2 QBs not quite so bad.

 
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One of the ideas in my league is to just keep starting lineups the same. That would keep the QB position from being further devalued, but it doesn't allow us to expand the lineups to really separate the men from the boys. With a 27 player roster, if we had a 9-11 player starting lineup it would really reward the ability to build a deep, talented team, and also remove as much luck as possible.

Top 3 options:

1QB, 2RB, 2WR, 1TE, 2-3RB/WR/TE flex, 1QB/RB/WR/TE superflex

1QB, 2RB, 3WR, 1TE, 2RB/WR/TE flex, 1QB/RB/WR/TE superflex

1QB, 3RB, 3WR, 2TE, 1RB/WR/TE flex, 1QB/RB/WR/TE superflex

 
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