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Lottery system for the 1st pick (1 Viewer)

mlichty

Footballguy
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system?

I was thinking that there are random draft tools that you could enter 12 teams and it will email the entire league the random draft order. I was hoping to use that system and make a 12 team league and have the worst team have 5 chances for the top pick and 4 chances for the 2nd worst team 2 chances for the 3rd worst team and 1 chance for the 4th worst team. I tried to do that but the system rejected because I filled in the same name and email for 5 different teams so short of getting 5 bogus emails that system will not work.

FBG - Is there any way that you could supply this type of tool for next year ;)

 
In the 12 team leagues I'm in the top 4 teams make the playoffs.

Teams 5-8 play for the middle draft picks and the bottom 4 teams play for the top 4 picks.

This usually avoids tanking.

 
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system? I was thinking that there are random draft tools that you could enter 12 teams and it will email the entire league the random draft order. I was hoping to use that system and make a 12 team league and have the worst team have 5 chances for the top pick and 4 chances for the 2nd worst team 2 chances for the 3rd worst team and 1 chance for the 4th worst team. I tried to do that but the system rejected because I filled in the same name and email for 5 different teams so short of getting 5 bogus emails that system will not work.FBG - Is there any way that you could supply this type of tool for next year ;)
Third year of my league with some college buddies, and this year instead of random draft order, we used a lottery style system. It seemed to work well.Depending on how many teams you have in the league (10,12, more?) you will want to divide up %s fairly.Say for a 10man league, average % would be 10% to get the #1 pick, so give the WORST record team from last season double that shot-- 20% to get the #1 pick. Maybe give the top 3 finishers from last season a combined 10% chance to get the #1 pick... 2% 3% 5%. etc etc If you have any new owners in the league give them the average, 10% for 10man league, 8.25% for 12etcBasically you want to tweak the percentages so that they add up to 100%, then I used excel and a random number generator. For a 10man league, just use 100 rows, put the team name in each cell.. do /random 100, and whatever # comes up corresponding to the owners name, grats he's #1.. take out all his cells (aka lottery balls) and move the rest of the lottery balls up, then do /random 80 (or 100-balls taken out)that's the best way i could figure out how to simulate a NBA lottery style ball pick em, outside of buying a machine and ping pong ballsok i typed that pretty fast , hope that made sense. basically the way it worked out this year for our league, the worst team from last year got the #4 pick, the 6 & 7th place guys got the #1 and #2 etc etc the league winners got 3 of the last 4 picks.
 
12 teams

6 make the playoffs (6th one in is the highest points against team which isn't already a playoff team)

4 non-playoff/non-toilet bowl teams make consolation bracket

2 worst teams make toilet bowl

playoff week 1:

a) Top 2 playoff teams on bye, 3rd best vs points wildcard and 4th best plays 5th best

b) consolation bracket: 1 vs 4, 2 vs 3

c) toilet bowl: worst 2 teams play, the loser gets flushed

playoff week 2:

a) remaining 4 playoff teams square off

b) consolation bowl game. winner gets 1st pick overall next year

playoff week 3:

a) championship game

So you have teams trying to get out of the 11th/12th spot all the way till the end, hoping to atleast end up in the consolation bracket to get two wins and 1st pick overall the next year. keeps the teams still trying to improve on waivers also. Every team gets 1 extra game, with the worst two teams probably more than happy to finish off one last game to save face in the toilet bowl. Also the final playoff spot being a points wildcard offsets any "bad luck" seasons, where a team is one of the top scoring teams, but doesn't get the wins due to schedule quirks. Each post season week also has a "big" game per se. Toilet bowl first, then consolation, topping off with the championship game.

 
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system?

I was thinking that there are random draft tools that you could enter 12 teams and it will email the entire league the random draft order. I was hoping to use that system and make a 12 team league and have the worst team have 5 chances for the top pick and 4 chances for the 2nd worst team 2 chances for the 3rd worst team and 1 chance for the 4th worst team. I tried to do that but the system rejected because I filled in the same name and email for 5 different teams so short of getting 5 bogus emails that system will not work.

FBG - Is there any way that you could supply this type of tool for next year ;)
Pick some percentages for each of the bottom teams. I'd suggest:

50% for last (12th)

25% for 11th

13% for 10th

7% for 9th

3% for 8th

2% for 7th

Or something like that.

Roll a 1,000 sided die and break down the results accordingly (501-1000, Team 12 gets it, 1-20 goes to Team 7, etc.)

Irony Dice

 
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system?

I was thinking that there are random draft tools that you could enter 12 teams and it will email the entire league the random draft order. I was hoping to use that system and make a 12 team league and have the worst team have 5 chances for the top pick and 4 chances for the 2nd worst team 2 chances for the 3rd worst team and 1 chance for the 4th worst team. I tried to do that but the system rejected because I filled in the same name and email for 5 different teams so short of getting 5 bogus emails that system will not work.

FBG - Is there any way that you could supply this type of tool for next year ;)
Roll dice: http://www.irony.com/mailroll.htmlAssign Team 1 (Worst) numbers 1-5

Assign Team 2 (2nd worst) numbers 6-9

Assign Team 3 (3rd worst) numbers 10, 11

Assign Team 4 (4th worst) number 12

On the webpage, enter 1 die, 12 sides. "No" when asked to add or subtract anything. Uncheck dropping the highest or lowest roll, repeat one time.

Enter the list of email addresses to receive the notificiation.

The server will send an email with a result of the roll to everyone, and will include a security code to verify the legitimacy of the roll.

Edit: Pasq. beat my by 30 seconds. D'oh!

 
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Best one I've seen:

12 team, 6 playoff spots...

7th place - 1st pick

8th place - 2nd pick

9th place - 3rd pick

10th place - 4th pick

11th place - 5th pick

12th place - 6th pick

6th place - 7th pick

5th place - 8th pick

4th place - 9th pick

3rd place - 10th pick

2nd place - 11th place

1st place - 12th pick

 
Thank you - You guys are great.

I have never seen this as a suggestion when people have been talking about how to avoid tanking. Maybe I saw it and thought they were joking about a 1000 sided dice.

Thanks again

 
We use a H2H initial battle followed by High Score system for the 8 teams who do NOT make the playoffs.

13. Toilet Bowl Playoffs: The remaining 8 teams will battle for the Toilet Bowl Crown over NFL Week 15 & 16. Ties will be used per the Tie-Breaker listed above.

Seed #5 battles Seed #12

Seed #6 battles Seed #11

Seed #7 battles Seed #10

Seed #8 battles Seed #9

Higher Seed faces lowest seed in next round of playoffs.

Draft position for Teams who lose in the first round of playoffs will be determined by Point Scored for that week. Higher Score earns a better draft pick.

Example of Toilet Bowl Breakdown:

Team A (Seed #5) defeats Team W (Seed #12) 131 - 112

Team B (Seed #6) defeats Team X (Seed #11) 142 - 126

Team Y (Seed #10) defeats Team C (Seed #7) 101 - 88

Team Z (Seed #8) defeats Team D (Seed #9) 125 - 123

This example would result in Teams A, B, & Z continuing while Teams W, X, C & D out of the playoffs

For the Final Round of the Toilet Bowl, Highest Score from the Winning H2H matchups earn the better Draft Slot.

Example:

Team Y (Seed #10) defeats Team A (Seed #5) 131 - 112

Team B (Seed #6) defeats Team Z (Seed #8) 142 - 126

Team B (Seed #6) earns draft slot #1

Team Y (Seed #10) earns draft slot #2

Team Z (Seed #8) earns draft slot #3

Team A (Seed #5) earns draft slot #4

Team X (Seed #11) earns draft slot #5

Team D (Seed #9) earns draft slot #6

Team W (Seed #12) earns draft slot #7

Team C (Seed #7) earns draft slot #8

This format will encourage competitiveness throughout the season.

 
a toilet type bowl SUCKS

Lets say a 12 team league 6 teams get in the playoffs, thats means the 7th best team could very well win the #1 rookie pick - how fair is that when the worst team with the most losses NEEDS that pick to be competetive ?

Salary based leagues with auctions are the way to go - no rookie drafts, you choose your own destiny by managing your team, your way

 
We do it with a lottery based drawing. Fairly basic.

Last 4 teams get their name 4X each in the hat

Middle 4 teams get their name 2X each

Top 4 teams get their name 1X each

Seems to work out ok.

 
Our league has a policy, NEVER reward losing.Random draft order, every year.
We do that and the low scorer each week has to pay five bucks- and any team that scores under 50 has to pay 10 bucks. Those funds are set aside for drinking money at next year's draft. Nobody tanks in our league.
 
I've mentioned this system before, with the caveat that it's not always very popular. But the upside is that it completely eliminates tanking games 100% of the time, and it doesn't require any complicated system to work out. All you have to do is this:

Base next year's draft on how WELL a team does. The better your record, the better your draft pick the next year. You can send the champ to the back of the line if you want. But you reward winning, not losing.

Just like that there is NO incentive to ever tank a game. Even if you're out of the playoffs, you can help your cause next year by going on a little winning streak to close out the season. Finishing strong might not help you make the playoffs, but it might get you Steven Jackson next year.

Like I said, many owners don't like it. They're used to rewarding losing, and (unwittingly) encouraging owners to not try hard if they're out of the playoffs. Plus "that's not how the NFL does it," as if we're locked into every one of their formats. Owners have no problem chopping week 17 off the schedule, but they don't like rewarding teams for good performances.

But if you'd like to see every team (playoff-bound or not) fighting for every win throughout the entire schedule, and actually trying to succeed even though their team was a disappointment, I encourage you to at least consider it. Or, you can break out your Excel spreadsheets, 1,000-sided dice and weighted lottery programs. I prefer to keep things simple.

 
The best system is a 3 week tournament 14-16 for all non-playoff teams. Winner gets the 1st pick.

Avoids tanking AND it keeps everyone playing until week 16. Then once the season ends, you can get some good trade action. In most leagues, the non-playoff guys are long gone.

 
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system? ...
The thing I don't get is... if your goal is to avoid tanking, a lottery system doesn't really do it. There is still lots of incentive to tank. It just isn't as sure-fire that you get the top pick, but by tanking you can help your chances.If it's a dynasty or keeper league I'd suggest using potential points for non-playoff teams, as people won't cut their good players in those leagues, and it won't matter if they are on the bench or not. If it's a redraft, then I'd suggest going with what others have said and make them play for the top spot.
 
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Our league has a policy, NEVER reward losing.
:goodposting:
Random draft order, every year.
:thumbdown: I say never reward losing, but random stuff is for losers. Eliminate luck as much as possible. We give the 1st pick overall to the team the most affected by injuries the previous season. If you lose S Alex, R Wayne, C Portis, etc. to injuries, you are more likely to draft at the top. If you are injury-free, then good for you, but you will draft last the next year.This actually counter-balances the luck element.
 
There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system?

...
The thing I don't get is... if your goal is to avoid tanking, a lottery system doesn't really do it. There is still lots of incentive to tank. It just isn't as sure-fire that you get the top pick, but by tanking you can help your chances.If it's a dynasty or keeper league I'd suggest using potential points for non-playoff teams, as people won't cut their good players in those leagues, and it won't matter if they are on the bench or not.

If it's a redraft, then I'd suggest going with what others have said and make them play for the top spot.
It is a dynasty league. We do not have a potential points system available with our service.

I do like the random draft order but in a dynasty you really need to get the worst teams the best chance to get good players. I figure that this will give a chance for a decent team to sneak into the top couple of picks but it will not kill the 12th place team by getting them the worst pick.

As suggested I did use the following site - http://www.irony.com/mailroll.html

I decided to give teams the following chance to win. I used a 100 sided dice

7th place 2% -- 1 or 2

8th place 3% -- 3,4,5

9th place 10% -- 6-15

10th place 15% -- 16-30

11th place 30% -- 31-60

12th place 40% -- 61-100

Just for fun I did run the numbers 15 times to see what the results looked like.

I used the following options

Rolls 10 then 5

100 side dice

no - to add or subtract

no checkmarks for Drop highest or lowest

Following is the results from those rolls

1st pick

12th - 6 times 40%

11th - 7 times 47%

10th - 2 times 13%

9th 8th 7th - 0

2nd pick

12th - 5 times 33%

11th - 2 times 13%

10th - 5 times 33%

9th - 2 times 13%

8th - 0

7th - 1 time 7%

3rd pick

12th - 0

11th - 7 times 47%

10th - 4 times 27%

9th - 3 times 20%

8th - 1 time 7%

7th - 0

4th pick

12th - 3 times 20%

11th - 0

10th - 3 times 20%

9th - 6 times 40%

8th - 1 time 7%

7th - 2 times 13%

5th pick

12th - 0

11th - 0

10th - 0

9th - 4 times 27%

8th - 10 times 67%

7th - 1 time 7%

6th pick

12th - 0

11th - 0

10th - 1 time 7%

9th - 0

8th - 3 times 20%

7th - 11 times 73%

I really like these results since the worst team 12th only got the top pick 40% of the 15 rolls but never dropped below the 4th pick. The 11th team actually got the 1st pick 47% of the time. The 7th place team would have been thrilled with the roll when they snuck in with the 2nd pick. I think this will add a little more fun and although it may not completely stop tanking it will make a team that successfully tanks not have a guarantee to get the top pick. They now only have a 40% of getting the top pick with the 11th place finisher having a 30% chance.

Thanks again for the info :thumbup:

 
Our league has a policy, NEVER reward losing.
:goodposting:
Random draft order, every year.
:thumbdown: I say never reward losing, but random stuff is for losers. Eliminate luck as much as possible.

We give the 1st pick overall to the team the most affected by injuries the previous season. If you lose S Alex, R Wayne, C Portis, etc. to injuries, you are more likely to draft at the top. If you are injury-free, then good for you, but you will draft last the next year.

This actually counter-balances the luck element.
That seems funny to me that you say "Eliminate luck as much as possible" but then you say that you reward the top pick to the unlucky team that had the most injuries. I think this must be redraft correct? A super strong team in a dynast that has those injuries will be back to full strength the following year and they really may not need the best pick. A weak team that does not have many injuries may still need that 1st pick to be able to compete.

 
Our league has a policy, NEVER reward losing.
:goodposting:
Random draft order, every year.
:thumbdown: I say never reward losing, but random stuff is for losers. Eliminate luck as much as possible.

We give the 1st pick overall to the team the most affected by injuries the previous season. If you lose S Alex, R Wayne, C Portis, etc. to injuries, you are more likely to draft at the top. If you are injury-free, then good for you, but you will draft last the next year.

This actually counter-balances the luck element.
That seems funny to me that you say "Eliminate luck as much as possible" but then you say that you reward the top pick to the unlucky team that had the most injuries. I think this must be redraft correct? A super strong team in a dynast that has those injuries will be back to full strength the following year and they really may not need the best pick. A weak team that does not have many injuries may still need that 1st pick to be able to compete.
Yes it's redraft. I did not see this was a dynasty thread :bag: We don't like luck in our league so whoever got unlucky gets rewarded to offset the bad luck.

 
I was going to suggest calculating a percentage chance for the teams to acquire that pick and then using Irony Dice to create a random dice roll.

The all-knowing Jeff Pasquino has already done so and I reckon he's on the money.

 
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There is always talk about teams tanking the season to get the 1st pick in next years draft. Does anyone know of any site that offers a basketball lottery type of a system?

...
The thing I don't get is... if your goal is to avoid tanking, a lottery system doesn't really do it. There is still lots of incentive to tank. It just isn't as sure-fire that you get the top pick, but by tanking you can help your chances.If it's a dynasty or keeper league I'd suggest using potential points for non-playoff teams, as people won't cut their good players in those leagues, and it won't matter if they are on the bench or not.

If it's a redraft, then I'd suggest going with what others have said and make them play for the top spot.
It is a dynasty league. We do not have a potential points system available with our service.

I do like the random draft order but in a dynasty you really need to get the worst teams the best chance to get good players. I figure that this will give a chance for a decent team to sneak into the top couple of picks but it will not kill the 12th place team by getting them the worst pick.

As suggested I did use the following site - http://www.irony.com/mailroll.html

I decided to give teams the following chance to win. I used a 100 sided dice

7th place 2% -- 1 or 2

8th place 3% -- 3,4,5

9th place 10% -- 6-15

10th place 15% -- 16-30

11th place 30% -- 31-60

12th place 40% -- 61-100

Just for fun I did run the numbers 15 times to see what the results looked like.

I used the following options

Rolls 10 then 5

100 side dice

no - to add or subtract

no checkmarks for Drop highest or lowest

Following is the results from those rolls

1st pick

12th - 6 times 40%

11th - 7 times 47%

10th - 2 times 13%

9th 8th 7th - 0

2nd pick

12th - 5 times 33%

11th - 2 times 13%

10th - 5 times 33%

9th - 2 times 13%

8th - 0

7th - 1 time 7%

3rd pick

12th - 0

11th - 7 times 47%

10th - 4 times 27%

9th - 3 times 20%

8th - 1 time 7%

7th - 0

4th pick

12th - 3 times 20%

11th - 0

10th - 3 times 20%

9th - 6 times 40%

8th - 1 time 7%

7th - 2 times 13%

5th pick

12th - 0

11th - 0

10th - 0

9th - 4 times 27%

8th - 10 times 67%

7th - 1 time 7%

6th pick

12th - 0

11th - 0

10th - 1 time 7%

9th - 0

8th - 3 times 20%

7th - 11 times 73%

I really like these results since the worst team 12th only got the top pick 40% of the 15 rolls but never dropped below the 4th pick. The 11th team actually got the 1st pick 47% of the time. The 7th place team would have been thrilled with the roll when they snuck in with the 2nd pick. I think this will add a little more fun and although it may not completely stop tanking it will make a team that successfully tanks not have a guarantee to get the top pick. They now only have a 40% of getting the top pick with the 11th place finisher having a 30% chance.

Thanks again for the info :thumbup:
Another suggestion.......If you're concerned about the worst team having a chance (albeit a small one) of dropping out of the top 4 picks, you can take something from the NBA lottery. The top 3 picks are random, then the remainder are inverse of record. Then, the worst team is guaranteed to have a Top 4 pick (if three teams get lucky and get selected in the lottery).

 
We use a lottery system for ONLY non-playoff teams as has been mentioned. 10 Team league, 4 playoff teams, worst record gets 10 balls... then 9 balls.. etc.. all the way to 5 getting 5 balls. So it's not a gigantic advantage for being dead last, but it's still the highest percentage for getting that #1 pick.

However, we also do a "Commissioner's Cup" with the non-playoff teams, where the winning team can assign "Bonus Balls" to a draft pick.

Example being, seeds 5 - 10 are in the Commissioner's Cup and seed 7 wins.

Now Seed 7 can either put 3 Bonus Balls onto any 1st Rnd Draft pick he owns or 5 onto his own teams Draft Pick.

IF, the Commissioner's Cup winner doesn't own any 1st Rnd draft picks, he wins the right to be #1 on any single weeks Waiver Wire for the upcoming season.

Promotes keeping your own draft picks unless you get a good value, which is sometimes a dynasty downfall for some, and also keeping your team as strong as possible all the way to the end.

 
The best system is a 3 week tournament 14-16 for all non-playoff teams. Winner gets the 1st pick.Avoids tanking AND it keeps everyone playing until week 16. Then once the season ends, you can get some good trade action. In most leagues, the non-playoff guys are long gone.
:goodposting: We're implementing this in one of my leagues for the first time this season, and I think it's the best solution.
 

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