Both of the leagues I run not only start 2 TEs, but we also have a flex spot which is WR/TE. We also start 4 WRs, so while the flex is normally a WR, sometimes teams will start a 3rd TE there. We give 1 PPR for TE, .5 for WR and .25 for RB.
10 teams?Also does starting 2 QB's with 12 teams become very dicey with bye's and injuries?
Nope, 12 teams. The full lineup is 1 QB, 2RB and a QB/RB flex. 4 WR, 2 TE and a WR/TE flex. A full 4-3 defense (2 DE, 2 DT, 3 LB, 2 CB, 2 Safety). A kicker, a punter, a team kick return unit, and a head coach (points for NFL win and margin of victory). 26 players total. 55 players on the roster, salary cap dynasty league.2 QBs works well if your 2nd QB is a flex rather than a required QB. When it's a required there aren't enough backup QBs to go around so you may have people with an empty roster spot. But since QBs outscore most positions, a flex spot should almost always be a QB for most any roster you'd see.By the way, I LOVE this format over anything else I've ever played. My other league went to the same format except minus punters and we only start 6 IDP total. Only change I'd make is I might cut back 1 WR slot, possibly with a bump in PPR to .75.I love that guys like Gresham and Moeaki are actual contributors. In a 2 TE league they were TE 16 and TE 18, so average to above average TE2.