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Masters of the Box - Extra Stuffed Season 1 Finale! (1 Viewer)

Respectfully disagree.  But that is coming from a guy who has played RPGs just enough to get a taste and wish he had more chance.  I love the interaction of the players deciding moves, and the reaction of the DM when his forces get slaughtered.

Plus, turned based battle sequencing doesn't necessarily lead to smooth, logical action scenes.  This reminds me of the story I once wrote in my youth based on an RPG I had at the time, but that's a story for another time.
:subscribe:

 
There is something very “genre appropriate” about the video bits where the combatants are just standing around facing each other calmly, then one guys runs in and batters an opponent before going back to standing around waiting...after which the other guy throws a rock at him.”

Definitely captures the feel of what a “real-time action thriller” would look like in a turn-based universe.

 
:subscribe:
Due to popular (sic) demand, here is my story;

After having played D&D just a couple of times before that group fell apart, I discovered the Star Wars RPG.  Star Wars was my "jam" at the time, so I got into the game big time. I only had one other friend that played (he ran multiple characters, I GM'd) so you can imagine it wasn't quite as fun as having a big group of people together.  We played only a small hanful of times.

But, my enthusiasm for the game wasn't satiated by just these few sessions.  I had to figure out a way to play the game more (I'm 45, so this is well before the days of being able to find groups on the internet, etc).  I had recently acquired the misinformation that I was a good writer, so I decided I'd write a story based on some characters I came up with.  To be able to take advantage of the "game," I'd let the rolls decide the outcome of the battle.  Thusly, I thought I could let chance take the story where it went, instead of being bogged down with being creative myself (apparently).

I can't recall if I had a game pack that gave me the setting, or if I came up with it on my own.  Regardless, I had the super creative setting of a hidden rebel base on a frozen planet that had just been found out.  Looking back, for many years, I laughed at myself for being so uncreative.  However, I was finally able to fogive myself thanks to Rian Johnson going to that well again himself.  If it was good enough for a Hollywood director, I guess it was good enough for a teen age kid.

Anyway, the story was fairly trite.  Nothing of significant interest or note.  The characters were thin, and the story was thinner.  The heroes delay, then all jumped in to their X wings to defend against the incoming TIE fighters while the rest of the base escaped.  Here's where the real fun came in.  The whole of the battle here was determined by the space ship battle rules, and my own rolls of the dice.  I then meticulously recorded the outcomes, so I could later transpose that excitement into script form.  The battle scene looked something like this:

Generic hero name 1 fires at an incoming TIE fighter.  His shots miss the target!

Generic hero name 2 fires at another TIE fighter.  He hits, but just a glancing blow dealing minimal damage.

Generic hero name 3 fires at yet another TIE fighter.  Direct hit, dealing moderate damage!

The first TIE fighter returns fire, but misses.  The second TIE fighter also returns fire.  Another miss!  The third TIE fighter returns fire at Generic hero name 3.  A hit!  But fortunately minimal damage.

This went on for literally three typed out pages (yes, this was before I had a computer in the house, so I typed this all out on an actual typewriter).  I think the whole story was only about six or seven pages, so nearly half was this boring description of die rolls.

I was so proud of it, mainly because I actually came up with names for all these different characters and stupid plot, I proudly gave it to my dad to read (he was a newspaper reporter earlier in life, and held the ability to write in high regard).  Well, long story short (actually, I don't remember the details, other than they were scarring), based on his comments I never gave him any more stories to read.

Hijack over.

 
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Due to popular (sic) demand, here is my story;

After having played D&D just a couple of times before that group fell apart, I discovered the Star Wars RPG.  Star Wars was my "jam" at the time, so I got into the game big time. I only had one other friend that played (he ran multiple characters, I GM'd) so you can imagine it wasn't quite as fun as having a big group of people together.  We played only a small hanful of times.

But, my enthusiasm for the game wasn't satiated by just these few sessions.  I had to figure out a way to play the game more (I'm 45, so this is well before the days of being able to find groups on the internet, etc).  I had recently acquired the misinformation that I was a good writer, so I decided I'd write a story based on some characters I came up with.  To be able to take advantage of the "game," I'd let the rolls decide the outcome of the battle.  Thusly, I thought I could let chance take the story where it went, instead of being bogged down with being creative myself (apparently).

I can't recall if I had a game pack that gave me the setting, or if I came up with it on my own.  Regardless, I had the super creative setting of a hidden rebel base on a frozen planet that had just been found out.  Looking back, for many years, I laughed at myself for being so uncreative.  However, I was finally able to fogive myself thanks to Rian Johnson going to that well again himself.  If it was good enough for a Hollywood director, I guess it was good enough for a teen age kid.

Anyway, the story was fairly trite.  Nothing of significant interest or note.  The characters were thin, and the story was thinner.  The heroes delay, then all jumped in to their X wings to defend against the incoming TIE fighters while the rest of the base escaped.  Here's where the real fun came in.  The whole of the battle here was determined by the space ship battle rules, and my own rolls of the dice.  I then meticulously recorded the outcomes, so I could later transpose that excitement into script form.  The battle scene looked something like this:

Generic hero name 1 fires at an incoming TIE fighter.  His shots miss the target!

Generic hero name 2 fires at another TIE fighter.  He hits, but just a glancing blow dealing minimal damage.

Generic hero name 3 fires at yet another TIE fighter.  Direct hit, dealing moderate damage!

The first TIE fighter returns fire, but misses.  The second TIE fighter also returns fire.  Another miss!  The third TIE fighter returns fire at Generic hero name 3.  A hit!  But fortunately minimal damage.

This went on for literally three typed out pages (yes, this was before I had a computer in the house, so I typed this all out on an actual typewriter).  I think the whole story was only about six or seven pages, so nearly half was this boring description of die rolls.

I was so proud of it, mainly because I actually came up with names for all these different characters and stupid plot, I proudly gave it to my dad to read (he was a newspaper reporter, and held the ability to write in high regard).  Well, long story short (actually, I don't remember the details, other than they were scarring), based on his comments I never gave him any more stories to read.

Hijack over.
That's awesome.

 
Enjoyed this episode.  The whole time I was thinking to myself that @Vanilla Guerrilla really needs to get a game together.
Guilt trip our FF auctioneer at the draft.  He had a co-worker that DMed a Star Wars based game.  Our buddy argued with him that his ships shouldn't look a certain way or some inane thing, and probably caused the guy to quit and block him.  I told him he should have been cooler and tried to get the guy to DM a game for us.  No way I'd want to do it.

 
I got to watch an episode on the release night - woo hoo!

My wife is also watching with me... she enjoyed Titan's Grave and she's liking MOB as well.

Tonight's episode really featured air time for the players vs. the actors, which surprised me since it was mostly an attacking episode where I would have guessed the actors would have been shown a lot.

I was a bit disappointed when Denzel didn't get to act out the flurry of blows Hags/Jhinn landed on one of the zombie tree dudes.

Props to Heather for realizing the trailing vines were significant... my first thought was to follow them instead of cutting them.

Heather also cracked me up with making sure to run away as far as possible each time after her attacks.

Kelsey was in good form this episode, she was especially cracking me up at the end with her reticence to go find the murder tree and try chopping on it with Karen.

I also laughed when Hags weighed in with his opinion on whether to go look for the murder tree: "No."

Looking forward to next week!  :popcorn:

 
I'm not a D&D guy, but I'm figuring it out as the series goes along.

A few random questions for Hags:

  • What would the DM have done if someone had grabbed the tree root/vine right before the last tree zombie was killed?  Would he have just said the vine moved too fast and pulled out of your hands?  Or would it have pulled the player into a new adventure?
  • I think I read that MOB season 1 will be 6 episodes?  Will everything be wrapped up in episode 6 or to be continued in Season 2?
  • What's up with putting the dice in "jail" when a 20 is rolled?... does it have any sort of practical penalty associated with it?... do you not get the dice back?
  • Speaking of that... do you bring your own dice to the game?
  • Lastly, one from my wife, why does only the DM use a dice "tower"? (not sure of the real term for it).
Thanks!

 
Vanilla Guerrilla said:
Guilt trip our FF auctioneer at the draft.  He had a co-worker that DMed a Star Wars based game.  Our buddy argued with him that his ships shouldn't look a certain way or some inane thing, and probably caused the guy to quit and block him.  I told him he should have been cooler and tried to get the guy to DM a game for us.  No way I'd want to do it.
I can't get past the idea that our FF acutioneer has co-workers.

 
Interesting episode.  Most of the episode was a battle, which I would have thought would have resulted in more live action interaction, but there wasn't much of that.  Was that due the technical issues?  I didn't see the videos/comments explaining what that was, so sorry if that was answered already.

Personal feedback to take or leave.  It only happened a couple of times where one of the players gave a line in their character voice (Oiefe (sp) maybe?).  It could have just been a stretch of the game where there wasn't a lot that could be used, or something else, but I would encourage the players in (hopefully) future seasons to remember to continue to offer dialogue in their characters voice, because the live action cut scenes are important.  There was a long stretch with nothing other than a quck weapons swing or something, and it suddenly felt like I was just watching some people play D&D.

 
45-minute Season 1 finale.

https://youtu.be/ErKYaROg9-U

Limping to the finish, but still extremely proud to have been a part of this. Thanks everyone for any and all views and feedback you've given. I hope I'm able to deliver you good news about Season 2.  :)

 
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I'm not a D&D guy, but I'm figuring it out as the series goes along.

A few random questions for Hags:

  • What would the DM have done if someone had grabbed the tree root/vine right before the last tree zombie was killed?  Would he have just said the vine moved too fast and pulled out of your hands?  Or would it have pulled the player into a new adventure?
  • I think I read that MOB season 1 will be 6 episodes?  Will everything be wrapped up in episode 6 or to be continued in Season 2?
  • What's up with putting the dice in "jail" when a 20 is rolled?... does it have any sort of practical penalty associated with it?... do you not get the dice back?
  • Speaking of that... do you bring your own dice to the game?
  • Lastly, one from my wife, why does only the DM use a dice "tower"? (not sure of the real term for it).
Thanks!
I guess my questions sucked.  :kicksrock:

 
I guess my questions sucked.  :kicksrock:


What would the DM have done if someone had grabbed the tree root/vine right before the last tree zombie was killed?  Would he have just said the vine moved too fast and pulled out of your hands?  Or would it have pulled the player into a new adventure? The DM Has a storyline they follow and a really good DM always has backup plans or convincing ways out of situations that might derail his planned story. Also, they may have a side adventure planned in case the PC's do something like that, it could be general enough that the PC's don't notice they forced a side adventure, but most of the time, its written so that it quickly leads them back to their original storyline. 

I think I read that MOB season 1 will be 6 episodes?  Will everything be wrapped up in episode 6 or to be continued in Season 2? Seems like there is a season 2 in the works based on the last commentary by the DM

What's up with putting the dice in "jail" when a 20 is rolled?... does it have any sort of practical penalty associated with it?... do you not get the dice back? Actually, its when you roll a 1. 20 is normally the best outcome, 1 is the worst. To the point where if you roll a 1 on an attack, sometimes the DM will add consequences where you could break your weapon, or trip or something else. Putting the dice in 'jail' is a consequence and some players feel the dice may be unlucky.

Speaking of that... do you bring your own dice to the game? Normally Yes, as above, some players have multiple sets of dice, and some dice may be 'lucky' or 'clutch' to that player. 

Lastly, one from my wife, why does only the DM use a dice "tower"? (not sure of the real term for it). Normally the DM rolls behind a screen and then tells the players the outcome. Using a dice tower helps to ensure the DM is not cheating or doing some dice trick to force a certain number to be rolled. A dice tower has chambers or surfaces inside the tower that the dice bounce off of (you can hear it in the video) to ensure a truly random roll. 

 
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That was fun, I hope there's a second season with the same players.  The last scene where... uh... the redhead player is talking through the half-elf while playing the princess speaking with the DM's voice is pretty funny.

 

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