billjohnson
Footballguy
My league is considering moving from a 12 team league....up to a 14 team league. Was wondering if any of you play play 14 or even 16 team leagues...and what is considered the ideal number??
Bill
Bill
I do 16 and love it.It is however IDP.If non IDP, I think 14 is ideal.My league is considering moving from a 12 team league....up to a 14 team league. Was wondering if any of you play play 14 or even 16 team leagues...and what is considered the ideal number??Bill
so in a big league the luck is in drafting players (who I guess you are stuck starting each week)but in a smaller league the luck is limited to picking starters each week.12 to 14 is really ideal.16 teamers... like one poster mentioned, can be rough with qb's, DEF, bye weeks, etc.8-10 teamers become all-star leagues, and are really a nightmare to pick a starting lineup - much more of a luck factor involved, because everyone has a superteam.
Stay away from players who get hurt a lot.That's all I have to say.so in a big league the luck is in drafting players (who I guess you are stuck starting each week)but in a smaller league the luck is limited to picking starters each week.12 to 14 is really ideal.16 teamers... like one poster mentioned, can be rough with qb's, DEF, bye weeks, etc.8-10 teamers become all-star leagues, and are really a nightmare to pick a starting lineup - much more of a luck factor involved, because everyone has a superteam.
I think the reason 12 teams is the most common format is because it has the most balance between starters and depth compared to the other options.As already mentioned any less than 12 teams turns into a stud shuffler where picking your starting lineup becomes more important than anything else. Your best player gets injured you still will probably have another guy who you would start over him in some match ups anyways. And the WW will have decent players available for replacement.14-16 team leagues are more challenging to draft and manage. So I like that about them. However these leagues also spread the starting talent more thinly across the league. For example instead of having 4-6 core players on your team like in a 12 team league you instead will likely only have 3-4 stars on your team. So the 14-16 team leagues become dominated by having that 1-2 stars who are better than everyone else. As the depth of stars on other teams is not enough to make up the difference when each team only has 2-3 of them.Another way to look at is typicaly every season there is a drop off of starting caliber talent somewhere around pick 50. So this means in a 12 team league every team has a fair chance to get 4 of those 50 players. In a 14 team league only half of the teams have a chance at those top 50. So half will have 4 top 50 picks and the other half will have only 3. In a 16 team league the 1st 3 rounds = 48 players.I have played in all of these formats. But because I like competitive parity above all else I prefer 12 team leagues. Especially if you are playing dynasty.. I found I do not like the disparity between the have and the have nots in 14-16 team dynasty leagues. Even when I was one of the haves. I do have teams in 12 team leagues where I consider myself a have. But the dynamics have more parity imo and the have nots can quickly turn things around still with some decent moves. It is next to impossible to get someone to trade a top 50 player in a 14-16 team league because they only have 2-3 of them. Or 4-5 if they are lucky.. then obviously at MUCH greater advantage than everyone else if they do. But again what are you going to give for a top 50 player in these leagues? When you only have 2-3 top 50 players yourself. And if you can swing a deal will that actualy really help you?Anyhow..Then ppl will tailor the scoring systems using PPR and high scoring IDP as a way to fabricate more depth of parity. And those ideas do have merit. I however have pet peeves against doctoring scoring systems when 9 times out of 10 I prefer all players to get rewarded the same points for the same accomplishment regardless of thier poisition.So 12 team leagues for me. Except for Anarchy league which is 16 teams. But it is redraft and total points with doctored scoring system to create parity between positions. It being a total points league makes these things I normaly find bad good. But I would hate it playing head to head.![]()
I think the reason 12 teams is the most common format is because it has the most balance between starters and depth compared to the other options.As already mentioned any less than 12 teams turns into a stud shuffler where picking your starting lineup becomes more important than anything else. Your best player gets injured you still will probably have another guy who you would start over him in some match ups anyways. And the WW will have decent players available for replacement.14-16 team leagues are more challenging to draft and manage. So I like that about them. However these leagues also spread the starting talent more thinly across the league. For example instead of having 4-6 core players on your team like in a 12 team league you instead will likely only have 3-4 stars on your team. So the 14-16 team leagues become dominated by having that 1-2 stars who are better than everyone else. As the depth of stars on other teams is not enough to make up the difference when each team only has 2-3 of them.Another way to look at is typicaly every season there is a drop off of starting caliber talent somewhere around pick 50. So this means in a 12 team league every team has a fair chance to get 4 of those 50 players. In a 14 team league only half of the teams have a chance at those top 50. So half will have 4 top 50 picks and the other half will have only 3. In a 16 team league the 1st 3 rounds = 48 players.I have played in all of these formats. But because I like competitive parity above all else I prefer 12 team leagues. Especially if you are playing dynasty.. I found I do not like the disparity between the have and the have nots in 14-16 team dynasty leagues. Even when I was one of the haves. I do have teams in 12 team leagues where I consider myself a have. But the dynamics have more parity imo and the have nots can quickly turn things around still with some decent moves. It is next to impossible to get someone to trade a top 50 player in a 14-16 team league because they only have 2-3 of them. Or 4-5 if they are lucky.. then obviously at MUCH greater advantage than everyone else if they do. But again what are you going to give for a top 50 player in these leagues? When you only have 2-3 top 50 players yourself. And if you can swing a deal will that actualy really help you?Anyhow..Then ppl will tailor the scoring systems using PPR and high scoring IDP as a way to fabricate more depth of parity. And those ideas do have merit. I however have pet peeves against doctoring scoring systems when 9 times out of 10 I prefer all players to get rewarded the same points for the same accomplishment regardless of thier poisition.So 12 team leagues for me. Except for Anarchy league which is 16 teams. But it is redraft and total points with doctored scoring system to create parity between positions. It being a total points league makes these things I normaly find bad good. But I would hate it playing head to head.![]()
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Here is the correct answer folks. Seriously. And when you find that high quality league, hold on to it like a Seinfeld mechanic. LAfan68In my opinion, the number of teams matters a lot less than the percentage of quality owners. An eight team league with 100 percent active, interested ownership is much, much better than a 12-teamer with 75 percent active owners. I think leagues do themselves a disservice when they try to find a set number of owners instead of getting quality ownership and seeing how many you end up with. If you have 10 awesome owners...you don't have to find two warm bodies. Just play with 10. I'm not sure any size has more luck than another, except to say that bad luck could hurt you more in a larger league because your Plan B options are usually worse. So luck might play a bigger role there, but you have to really pay attention to succeed on your later selections, so maybe it balances out.I've even seen some really interesting six-team formats that bring out good competition. But once you get larger than 16 teams, I'm not sure the 32-team NFL can sustain it-- unless you do separate conferences or something.
I do very much agree...but the deal with my league is that we have 12 very active, interested, and competitive owners. Now, two more guys--who are also very interested, active, and competitive--have been lobbying hard to bump the league up to 14 teams. Don't want to throw off what has been a very balanced and fun league for multiple years. Looks like the majority here think that 12 teams is just right. Maybe should apply the "if it ain't broke, don't fix it" rule in my league's case. Thanks again for all the great posts...I appreciate the insight.BillHere is the correct answer folks. Seriously. And when you find that high quality league, hold on to it like a Seinfeld mechanic. LAfan68In my opinion, the number of teams matters a lot less than the percentage of quality owners. An eight team league with 100 percent active, interested ownership is much, much better than a 12-teamer with 75 percent active owners. I think leagues do themselves a disservice when they try to find a set number of owners instead of getting quality ownership and seeing how many you end up with. If you have 10 awesome owners...you don't have to find two warm bodies. Just play with 10. I'm not sure any size has more luck than another, except to say that bad luck could hurt you more in a larger league because your Plan B options are usually worse. So luck might play a bigger role there, but you have to really pay attention to succeed on your later selections, so maybe it balances out.I've even seen some really interesting six-team formats that bring out good competition. But once you get larger than 16 teams, I'm not sure the 32-team NFL can sustain it-- unless you do separate conferences or something.
This is a good point.For example I would rather play in a league that requires you start 3-4 WR than to have the league give PPR. And I think the starting requirements have more influence on scarcity and therefore player value than a scoring system does.The deeper your rosters the less that is available on WW. So that should be tailored to the leagues owners or the commishioners goals for the league as well. For example in dynasty I prefer DEEP rosters. If your league is more of a work pool redfraft type than shallow rosters might be a better option so those who didn't draft as well are better able to recover.There is no 'ideal' number --- it's just whatever you prefer.One thing, however, that a lot of people overlook, is the connection between roster size and league size.What should be happening is that the roster grows as the league shrinks, which helps eliminate some of the complaints people mentioned above.If you expand your league by a couple teams, put a lot of thought into what the 'ideal' roster configuration is, both in size and composition, rather than the 'ideal' league size.Try your best to moderate the scarcity at each position.
This is a good point.For example I would rather play in a league that requires you start 3-4 WR than to have the league give PPR. And I think the starting requirements have more influence on scarcity and therefore player value than a scoring system does.The deeper your rosters the less that is available on WW. So that should be tailored to the leagues owners or the commishioners goals for the league as well. For example in dynasty I prefer DEEP rosters. If your league is more of a work pool redfraft type than shallow rosters might be a better option so those who didn't draft as well are better able to recover.There is no 'ideal' number --- it's just whatever you prefer.One thing, however, that a lot of people overlook, is the connection between roster size and league size.What should be happening is that the roster grows as the league shrinks, which helps eliminate some of the complaints people mentioned above.If you expand your league by a couple teams, put a lot of thought into what the 'ideal' roster configuration is, both in size and composition, rather than the 'ideal' league size.Try your best to moderate the scarcity at each position.
This should end the thread.In my opinion, the number of teams matters a lot less than the percentage of quality owners. An eight team league with 100 percent active, interested ownership is much, much better than a 12-teamer with 75 percent active owners. I think leagues do themselves a disservice when they try to find a set number of owners instead of getting quality ownership and seeing how many you end up with. If you have 10 awesome owners...you don't have to find two warm bodies. Just play with 10. I'm not sure any size has more luck than another, except to say that bad luck could hurt you more in a larger league because your Plan B options are usually worse. So luck might play a bigger role there, but you have to really pay attention to succeed on your later selections, so maybe it balances out.I've even seen some really interesting six-team formats that bring out good competition. But once you get larger than 16 teams, I'm not sure the 32-team NFL can sustain it-- unless you do separate conferences or something.
This is why I play in two 16 team leagues only. I drafted him (deangelo) in round 5 last year in one of my leagues (missed out on himi n other). I can see that small leagues take research every week determining which of your pro bowlers to plug in your line up. but 16 teamers have to really prep for the draft. I do mock drafts for smaller leagues but so far if we lose an owner there is always another owner (all local) to take his place.Yeah, I was in 10 team league last year and pick up DeAngelo Williams, etc off the waiver wire.....and there were always some really solid guys to be had.Bill
Here is the correct answer folks. Seriously. And when you find that high quality league, hold on to it like a Seinfeld mechanic. LAfan68In my opinion, the number of teams matters a lot less than the percentage of quality owners. An eight team league with 100 percent active, interested ownership is much, much better than a 12-teamer with 75 percent active owners.
I think leagues do themselves a disservice when they try to find a set number of owners instead of getting quality ownership and seeing how many you end up with. If you have 10 awesome owners...you don't have to find two warm bodies. Just play with 10.
I'm not sure any size has more luck than another, except to say that bad luck could hurt you more in a larger league because your Plan B options are usually worse. So luck might play a bigger role there, but you have to really pay attention to succeed on your later selections, so maybe it balances out.
I've even seen some really interesting six-team formats that bring out good competition. But once you get larger than 16 teams, I'm not sure the 32-team NFL can sustain it-- unless you do separate conferences or something.