Mr. Retukes
Footballguy
To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
If it eliminates the insane over-emphasis and over-drafting of RBs, bring it on.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
I don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
I still don't get why if a TD should be the same across the board the same argument isn't made for yardage. I don't care either way, but the statement in the thread title can be applied to yardage too. I just don't understand why there's a problem w/ 1 unbalanced portion of the scoring system and not all unbalanced partsI don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
No.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
The two arguments aren't mutually inclusive. If you want to have that debate you need tofind someone who is actually arguing that point. Good luck.I still don't get why if a TD should be the same across the board the same argument isn't made for yardage. I don't care either way, but the statement in the thread title can be applied to yardage too. I just don't understand why there's a problem w/ 1 unbalanced portion of the scoring system and not all unbalanced partsI don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
That's the thing, I'm not arguing anything. I'm trying to understand why the 2 stats aren't mutually inclusive. I've asked the question a couple times and still haven't rcvd and answer on why they aren't mutually inclusive.The two arguments aren't mutually inclusive. If you want to have that debate you need tofind someone who is actually arguing that point. Good luck.I still don't get why if a TD should be the same across the board the same argument isn't made for yardage. I don't care either way, but the statement in the thread title can be applied to yardage too. I just don't understand why there's a problem w/ 1 unbalanced portion of the scoring system and not all unbalanced partsI don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
No one is arguing that we should start the same number of QBs as RBs and WRs either. Are you trying to say that equity in one rule should imply equity across the board?That's the thing, I'm not arguing anything. I'm trying to understand why the 2 stats aren't mutually inclusive. I've asked the question a couple times and still haven't rcvd and answer on why they aren't mutually inclusive.The two arguments aren't mutually inclusive. If you want to have that debate you need tofind someone who is actually arguing that point. Good luck.I still don't get why if a TD should be the same across the board the same argument isn't made for yardage. I don't care either way, but the statement in the thread title can be applied to yardage too. I just don't understand why there's a problem w/ 1 unbalanced portion of the scoring system and not all unbalanced partsI don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?My 6 point leagues are both .04/yard as us my 4 point league.To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
I'm asking why if you have a problem with the arbitrary nature of 1 portion of the scoring system you don't have a problem with the arbitrary nature of another portion of the scoring system? I didn't mention lineup requirements.No one is arguing that we should start the same number of QBs as RBs and WRs either. Are you trying to say that equity in one rule should imply equity across the board?
I already answered this.I'm asking why if you have a problem with the arbitrary nature of 1 portion of the scoring system you don't have a problem with the arbitrary nature of another portion of the scoring system? I didn't mention lineup requirements.No one is arguing that we should start the same number of QBs as RBs and WRs either. Are you trying to say that equity in one rule should imply equity across the board?
The argument for going 4 to 6 isn't to address arbitrariness. It's to address the ridiculous over-drafting of RB who are perceived to hold higher value. I dont think it does enough, but the move to 1:10 for QB may take it too far.I'm asking why if you have a problem with the arbitrary nature of 1 portion of the scoring system you don't have a problem with the arbitrary nature of another portion of the scoring system? I didn't mention lineup requirements.No one is arguing that we should start the same number of QBs as RBs and WRs either. Are you trying to say that equity in one rule should imply equity across the board?
Thank youThe argument for going 4 to 6 isn't to address arbitrariness. It's to address the ridiculous over-drafting of RB who are perceived to hold higher value. I dont think it does enough, but the move to 1:10 for QB may take it too far.I'm asking why if you have a problem with the arbitrary nature of 1 portion of the scoring system you don't have a problem with the arbitrary nature of another portion of the scoring system? I didn't mention lineup requirements.No one is arguing that we should start the same number of QBs as RBs and WRs either. Are you trying to say that equity in one rule should imply equity across the board?
Start 2 QB or start 1 QB and 1 RB does help considerably, more than adding 2 pts per PaTD.
how often do you see a receiver catch 40 td?Why do most leagues score only 4 points for a passing TD? It's an arbitrary demotion, and it causes significant artificial devaluation of a QB relative to other positions. In the real game, elite QB's are the most important player on their teams, but in fantasy it is considered foolish to draft a QB early.
In our league we give 6 points for all TDs. That makes a huge difference in the value of the elite QB's. Last year, the top 3 QB's averaged 457 points in our scoring system, which was 105 points better than a #10 QB. By contrast, the top-3 RB's averaged only 74 points better than the #10 guy, even given the monster year that AP had.
The value of an elite QB is amplified in a large league like ours (16 teams). Nobody gets far in our playoffs unless they have a top QB. Our league has gotten wise to the fact. In each of the past 2 years, 8 QB's were taken in the first 2 rounds. Last year, the first 3 picks were 1. Rodgers 2. Foster 3. Brady. I traded up to the #6 overall pick to grab Brees, and rode him to the superbowl.
With 6-point passing TDs, QB's take their rightful place as high value players. And spending a top pick on a QB is safer than an RB, given the frequency of RB injuries.
This year I have the #2 overall pick. Most experts would say to pick D.Martin, even given our QB-friendly scoring. But I'm probably taking Brees.
Are you familiar with the VBD concept?how often do you see a receiver catch 40 td?Why do most leagues score only 4 points for a passing TD? It's an arbitrary demotion, and it causes significant artificial devaluation of a QB relative to other positions. In the real game, elite QB's are the most important player on their teams, but in fantasy it is considered foolish to draft a QB early.
In our league we give 6 points for all TDs. That makes a huge difference in the value of the elite QB's. Last year, the top 3 QB's averaged 457 points in our scoring system, which was 105 points better than a #10 QB. By contrast, the top-3 RB's averaged only 74 points better than the #10 guy, even given the monster year that AP had.
The value of an elite QB is amplified in a large league like ours (16 teams). Nobody gets far in our playoffs unless they have a top QB. Our league has gotten wise to the fact. In each of the past 2 years, 8 QB's were taken in the first 2 rounds. Last year, the first 3 picks were 1. Rodgers 2. Foster 3. Brady. I traded up to the #6 overall pick to grab Brees, and rode him to the superbowl.
With 6-point passing TDs, QB's take their rightful place as high value players. And spending a top pick on a QB is safer than an RB, given the frequency of RB injuries.
This year I have the #2 overall pick. Most experts would say to pick D.Martin, even given our QB-friendly scoring. But I'm probably taking Brees.
In other words, Grampa, what you do is OK, even if doesn't mirror real football. (When does an NFL team average 76 points a game?) But anything anybody else does is not realistic.This thread is laughable, and just shows the true mindset of you younger generation fantasy players. If it's not "hip and new" it's not cool. There are so many things wrong with what people are advocating for I don't know where to start, but I will try. I want someone, anyone to answer the following questions for me. Now I have been watching football probably longer than most of you here have been alive, and have NEVER seen these things, so someone help me out...PLEASE.
1. Since when does the NFL award a RB or WR's team with 1 point for every 10 yards they get??
2. Since when does the NFL deduct points from a team when a player fumbles, or a QB throws an INT??
3. Since when does the NFL award a WR's team with points for every reception he makes??
4. Since when does the NFL award teams 4 or 5 points for FG's over 40 yards?? I thought every FG was worth three??
5. Since when has an NFL team EVER, EVER started two QB's in one game??
6. When is the last time an NFL team scored 80+ points in a game regularly(like in today's FF games)??
For those of you that say QB's get no points awarded to them for throwing a TD pass, his team does. You have a fantasy TEAM don't you?? You can't use that argument and than say a RB/WR SHOULD be awarded points for every 10 yards he accumulates. That argument doesn't wash. You have a problem with 6 Points for QB's getting 6 TD's, but have no problem with WR's/RB's getting 1 point for every 10 yards?? Okay. I agree that there should be more points awarded than just for TD's in a FANTASY game, but let's TRY to keep it a little more realistic, shall we?? For instance back before computers(and even still now), a RB/WR rushing/receiving for 100 yds plus, or a QB throwing for 300+ was considered a "big" game. Award some points for that. Keep the scores realistic. if an NFL team has a great shot of winning their game by scoring 35 points, why shouldn't your fantasy team?? This isn't the NBA folks where 100 point games are the norm. It's the NFL.
You know how you allieviate to some extent a QB getting 6 points for every passing TD but NOT making scores unrealistic?? Play in deeper leagues...14 or 16(preferably) team leagues. In 10-12 team leagues, everyone has stacked teams for the most part. But in bigger leagues, yes, the top two drafters might get Rodgers & Brees, but before they pick again, the RB's will be all picked. That's how you get balanced teams. Sure, he's strong at QB but weak at RB, you are strong at RB, but weaker at QB. See how that works. If you know how to draft, a 14 team or 16 team league shouldn't be a problem. Oh yeah, and then there's this thing called depth...if you have it, and it's good enough, you can overcome your stud QB going down for the season.
This game shouldn't be this complicated folks. It was started in a much simpler(more realistic) format than it is now. Why did it have to be messed with?? I can't get excited when I beat my opponent 124-117 when I know that would NEVER happen in an NFL game. I can however get excited if my team wins 35-25 because my team put up enough points to win the game, and my defensive shut them down just enough. THAT is a team effort.
Carry on...and I will await the answers to my above asked questions. In the meantime, I will go draft in a 10 team league with a loaded team, a thin bench and score on average of 76 points a game, and see if I can find news articles on when the NFL changed their draft format to an auction style.
Ummm, me saying scoring 76 points a game was mocking those of you who play in leagues like that now days. It's NOT realistic. The things i stated above, and the low point totals are FAR more realistic than what the game has become today. I have just never understood why anyone feels they have to take a masterpiece(and this goes for anything, not just FF), and try to make it different, and better when the game was just fine the way it was. It's just really sad that I can't find a league anywhere online with a simple, basic scoring( not the "basic" scoring of these days) format, to play in. The few that do exist yet are relegated to the "local" league that someone started many years ago. I applaud them, but it doesn't help an old school FF guy who once enjoyed playing the game, was incredibly passionate about it, and excelled at it. I'd LOVE to get in a league like that again.In other words, Grampa, what you do is OK, even if doesn't mirror real football. (When does an NFL team average 76 points a game?) But anything anybody else does is not realistic.This thread is laughable, and just shows the true mindset of you younger generation fantasy players. If it's not "hip and new" it's not cool. There are so many things wrong with what people are advocating for I don't know where to start, but I will try. I want someone, anyone to answer the following questions for me. Now I have been watching football probably longer than most of you here have been alive, and have NEVER seen these things, so someone help me out...PLEASE.
1. Since when does the NFL award a RB or WR's team with 1 point for every 10 yards they get??
2. Since when does the NFL deduct points from a team when a player fumbles, or a QB throws an INT??
3. Since when does the NFL award a WR's team with points for every reception he makes??
4. Since when does the NFL award teams 4 or 5 points for FG's over 40 yards?? I thought every FG was worth three??
5. Since when has an NFL team EVER, EVER started two QB's in one game??
6. When is the last time an NFL team scored 80+ points in a game regularly(like in today's FF games)??
For those of you that say QB's get no points awarded to them for throwing a TD pass, his team does. You have a fantasy TEAM don't you?? You can't use that argument and than say a RB/WR SHOULD be awarded points for every 10 yards he accumulates. That argument doesn't wash. You have a problem with 6 Points for QB's getting 6 TD's, but have no problem with WR's/RB's getting 1 point for every 10 yards?? Okay. I agree that there should be more points awarded than just for TD's in a FANTASY game, but let's TRY to keep it a little more realistic, shall we?? For instance back before computers(and even still now), a RB/WR rushing/receiving for 100 yds plus, or a QB throwing for 300+ was considered a "big" game. Award some points for that. Keep the scores realistic. if an NFL team has a great shot of winning their game by scoring 35 points, why shouldn't your fantasy team?? This isn't the NBA folks where 100 point games are the norm. It's the NFL.
You know how you allieviate to some extent a QB getting 6 points for every passing TD but NOT making scores unrealistic?? Play in deeper leagues...14 or 16(preferably) team leagues. In 10-12 team leagues, everyone has stacked teams for the most part. But in bigger leagues, yes, the top two drafters might get Rodgers & Brees, but before they pick again, the RB's will be all picked. That's how you get balanced teams. Sure, he's strong at QB but weak at RB, you are strong at RB, but weaker at QB. See how that works. If you know how to draft, a 14 team or 16 team league shouldn't be a problem. Oh yeah, and then there's this thing called depth...if you have it, and it's good enough, you can overcome your stud QB going down for the season.
This game shouldn't be this complicated folks. It was started in a much simpler(more realistic) format than it is now. Why did it have to be messed with?? I can't get excited when I beat my opponent 124-117 when I know that would NEVER happen in an NFL game. I can however get excited if my team wins 35-25 because my team put up enough points to win the game, and my defensive shut them down just enough. THAT is a team effort.
Carry on...and I will await the answers to my above asked questions. In the meantime, I will go draft in a 10 team league with a loaded team, a thin bench and score on average of 76 points a game, and see if I can find news articles on when the NFL changed their draft format to an auction style.
Maybe you ought to go back to the way football was before the forward pass was invented.Ummm, me saying scoring 76 points a game was mocking those of you who play in leagues like that now days. It's NOT realistic. The things i stated above, and the low point totals are FAR more realistic than what the game has become today. I have just never understood why anyone feels they have to take a masterpiece(and this goes for anything, not just FF), and try to make it different, and better when the game was just fine the way it was. It's just really sad that I can't find a league anywhere online with a simple, basic scoring( not the "basic" scoring of these days) format, to play in. The few that do exist yet are relegated to the "local" league that someone started many years ago. I applaud them, but it doesn't help an old school FF guy who once enjoyed playing the game, was incredibly passionate about it, and excelled at it. I'd LOVE to get in a league like that again.In other words, Grampa, what you do is OK, even if doesn't mirror real football. (When does an NFL team average 76 points a game?) But anything anybody else does is not realistic.This thread is laughable, and just shows the true mindset of you younger generation fantasy players. If it's not "hip and new" it's not cool. There are so many things wrong with what people are advocating for I don't know where to start, but I will try. I want someone, anyone to answer the following questions for me. Now I have been watching football probably longer than most of you here have been alive, and have NEVER seen these things, so someone help me out...PLEASE.
1. Since when does the NFL award a RB or WR's team with 1 point for every 10 yards they get??
2. Since when does the NFL deduct points from a team when a player fumbles, or a QB throws an INT??
3. Since when does the NFL award a WR's team with points for every reception he makes??
4. Since when does the NFL award teams 4 or 5 points for FG's over 40 yards?? I thought every FG was worth three??
5. Since when has an NFL team EVER, EVER started two QB's in one game??
6. When is the last time an NFL team scored 80+ points in a game regularly(like in today's FF games)??
For those of you that say QB's get no points awarded to them for throwing a TD pass, his team does. You have a fantasy TEAM don't you?? You can't use that argument and than say a RB/WR SHOULD be awarded points for every 10 yards he accumulates. That argument doesn't wash. You have a problem with 6 Points for QB's getting 6 TD's, but have no problem with WR's/RB's getting 1 point for every 10 yards?? Okay. I agree that there should be more points awarded than just for TD's in a FANTASY game, but let's TRY to keep it a little more realistic, shall we?? For instance back before computers(and even still now), a RB/WR rushing/receiving for 100 yds plus, or a QB throwing for 300+ was considered a "big" game. Award some points for that. Keep the scores realistic. if an NFL team has a great shot of winning their game by scoring 35 points, why shouldn't your fantasy team?? This isn't the NBA folks where 100 point games are the norm. It's the NFL.
You know how you allieviate to some extent a QB getting 6 points for every passing TD but NOT making scores unrealistic?? Play in deeper leagues...14 or 16(preferably) team leagues. In 10-12 team leagues, everyone has stacked teams for the most part. But in bigger leagues, yes, the top two drafters might get Rodgers & Brees, but before they pick again, the RB's will be all picked. That's how you get balanced teams. Sure, he's strong at QB but weak at RB, you are strong at RB, but weaker at QB. See how that works. If you know how to draft, a 14 team or 16 team league shouldn't be a problem. Oh yeah, and then there's this thing called depth...if you have it, and it's good enough, you can overcome your stud QB going down for the season.
This game shouldn't be this complicated folks. It was started in a much simpler(more realistic) format than it is now. Why did it have to be messed with?? I can't get excited when I beat my opponent 124-117 when I know that would NEVER happen in an NFL game. I can however get excited if my team wins 35-25 because my team put up enough points to win the game, and my defensive shut them down just enough. THAT is a team effort.
Carry on...and I will await the answers to my above asked questions. In the meantime, I will go draft in a 10 team league with a loaded team, a thin bench and score on average of 76 points a game, and see if I can find news articles on when the NFL changed their draft format to an auction style.
This is pretty much why I am in favor of the 6 pts for QB's - to make QB position more valuable, so it's not an automatic RB/RB draft. In the league I setup, I went with 20 yards per point as well, and also .5 pts per completion / -.25 pts per incompletion (although wondering if I should make it straight .5 / -.5 to reward more the efficient passers).My intention in the original posting was to start a discussion about the radical skew towards RB's and the devaluation of QB's, which surprisingly does not seem to get a lot of attention in itself. In the footballguys rankings, the first QB doesn't appear until pick #19, and only 7% of the top 30 picks are QBs. I'm not suggesting that fantasy football is supposed to "mimic reality", but it seems bizarre to me that the most important position in football, the "field general" of the offense, is relegated to such a lowly position in the fantasy game, to the point where nearly every "expert" recites the mantra every year: "only guppies draft their QB's early."
Just seems that something is out of whack, doesn't it? Making all TD's 6 points is one way to help balance things out. Other methods have been suggested in the thread.
The flourishing diversity of scoring systems greatly enriches the strategic aspects of the game, providing opportunities for good players to gain an advantage over generic cheat sheet players. If you tweak your system to make QB's more valuable, it may take a few seasons for your fellow drafters to catch on to the impact of this in relative value. Take a top QB early, and enjoy seeing them scoff at your "guppy" move. Time will tell who the real guppies are.
To an extent, there is a counter argument to that. First of all, QB's are injured much less than other players, so their performance is more predictable; second, nobody comes in to vulture the qb's touchdowns. What that means is that the person who grabs Aaron Rodgers or Drew Brees or Peyton will pretty much be the favorites for the title. If you're picking 12th, and you have to make do with Andy Dalton or Josh Freeman, you might as well pack it in. By increasing the importance of the RB position, and by adding PPR, you are making the playing field more even for those who pick later in the draft.The OP is spot on.
One of these days, hopefully soon as a fresh crop of thinkers come in and evolve the hobby, we'll look back on the RB-RB-RB draft strategy--waiting until rounds 7-10 to select the most important position on the field--and say WTF? That was pretty dumb.
I still think the 4 to 6 jump still doesn't calibrate QB values quite to where they should be. The # of lineup slots really is what magnifies RB scarcity issue and drives value. But, if you start the same number of QBs and RBs, it really fixes things.
Otherwise, you're just playing in a fantasy running back league. It's not fantasy football.
Wouldn't want to overdo it. Tweak the scoring enough so that QB's become more valuable but not so much that the first ten picks are all QBs! In our QB-friendly league, the top 2-3 QB's go quickly, but only around 8 of the first 32 picks (25%) are QBs, which seems about right to me. Interestingly, looking over the 4 years of history in our QB-friendly league, 75% of the teams who made the semi-finals had top-6 QBs. However, we've never had a first round with more than 4 QB's taken, so there has never been a year where any of the 16 teams in the league did not have the opportunity to take a top-6 QB.To an extent, there is a counter argument to that. First of all, QB's are injured much less than other players, so their performance is more predictable; second, nobody comes in to vulture the qb's touchdowns. What that means is that the person who grabs Aaron Rodgers or Drew Brees or Peyton will pretty much be the favorites for the title. If you're picking 12th, and you have to make do with Andy Dalton or Josh Freeman, you might as well pack it in. By increasing the importance of the RB position, and by adding PPR, you are making the playing field more even for those who pick later in the draft.
If you think the 6pts vs 4 pts is what "grossly overvalues" RB in comparison to QB then you fail to understand why people tend to draft RB earlier than other positions.Short Corner said:I don't have a problem with the disparity. I have a problem that the disparity grossly overvalues RBs.Buffaloes said:so why do you have a problem with the disparity in passing TDs, but still have that disparity in yardage? if a TD is a TD isn't a yard a yard?Short Corner said:My 6 point leagues are both .04/yard as us my 4 point league.Mr. Retukes said:To those in favor of 6 points per passing TD: are you also in favor of 1 point per 10 passing yards?
The skew towards RBs and away from Qbs has very little to do with scoring system and a lot more to do with the available number of players that perform at a certain level.rexjak said:My intention in the original posting was to start a discussion about the radical skew towards RB's and the devaluation of QB's, which surprisingly does not seem to get a lot of attention in itself. In the footballguys rankings, the first QB doesn't appear until pick #19, and only 7% of the top 30 picks are QBs. I'm not suggesting that fantasy football is supposed to "mimic reality", but it seems bizarre to me that the most important position in football, the "field general" of the offense, is relegated to such a lowly position in the fantasy game, to the point where nearly every "expert" recites the mantra every year: "only guppies draft their QB's early."
Just seems that something is out of whack, doesn't it? Making all TD's 6 points is one way to help balance things out. Other methods have been suggested in the thread.
The flourishing diversity of scoring systems greatly enriches the strategic aspects of the game, providing opportunities for good players to gain an advantage over generic cheat sheet players. If you tweak your system to make QB's more valuable, it may take a few seasons for your fellow drafters to catch on to the impact of this in relative value. Take a top QB early, and enjoy seeing them scoff at your "guppy" move. Time will tell who the real guppies are.