renesauz
IBL Representative
OK, for everyone already frustrated, please realize we are pioneering a brand new type of draft. Fro had a terrific idea, but we can already see pretty significant problems with it's implementation. I've been thinking on this for 3 days, and think I have found the solution.
The basic concept Fro had was to have a normal serpentine draft where it was possible to steal players (with limits) and thereby make every player in the draft technically available to every owner regardless of actual draft position.
The big problem with the rules as we've been trying to do this is that they present an enormous advantage to folks drafting out of certain positions (the ends). Another problem is that the draft rules are already more complicated then anything any of us have ever tried.
First let me lay down my proposed rules, then I will analyse the new strengths and weaknesses of the various draft positions, as well as how to use these rules to your own advantage.
The biggest thing is scrapping the idea that EVERY player is available for stealing at some point. There is no fair way to implement that (and I've turned this over in my mind a hundred different ways).
If you read the rules carefully though, you'll find that over half of the players drafted will still be "stealable".
RULES:
1. You may never steal a player ORIGANALLY picked before your last pick.
2. You may steal ONLY an owners last pick.
3. 8 hour clock applies to fresh picks and steals. NO CLOCK applies to re-picks taken from the player pool. NOTE: a replacement pick must be made before your next pick.
4. For re-picks, you may not steal anyone drafted before your origanel pick.
5. For origanel draft position purposes, a player taken from the player pool on a repick is to be considered as the SAME DRAFT SLOT AS THE the person currently on the clock.
6. Five steal limit for the draft.
That's it....very simple rules, easy to remember, easy to test whether or not a pick is "stealable".
Now...the implications:
Rule #2 prevents you from ever reaching more then a full round back to steal a pick. If you do the math, that means that everyone has an AVERAGE of 7.5 picks they can steal per pick. Those at the ends will have 15 potential players to steal on their first pick, but NONE on their second. draft slots 2 and 15 would have 14 players to potentially steal on one pass, but only 1 on the next, MOST of the time. (Read further.)
Rules 1 and 2 combined mean that you never will have more then one opportunity to steal any individual player.
Rule 4 prevents you from ever revisiting players drafted before your origanel pick on re-picks (you never get more then ONE chance to steal any individual player)
BLOCKING: How to prevent your pick from being stolen depends on draft position. Guys at the turn automaticly block their first pick (or steal) from being stolen simply by making their second pick in the same post. HOWEVER, they have no way to protect their second pick since it's a fresh pick and every other drafter will have the opportunity to steal them. The only "block" for the second pick would be to pick somebody well ahead of ADP, someone unlikely to be stolen in the next 15 picks.
Guys in the middle (8, 9 draft slots) will always have vulnerable picks, but this is balanced somewhat by the fact that they also always have at least 7 potential players to steal. These guys may be best served by hoarding their steals and trying to pick one round ahead of ADP in the early rounds, then getting back at the end guys later. With patience, the middle pick slots can dominate the early middle rounds (4-8)
For everyone not at the end or the middle, they can incorporate both strategies.
If you steal a player, that is your origanel pick. Folks after you may steal that player from you as long as they haven't already neglected the opportunity to steal that specific player.
Ex: At slot 1.6, you make an origanel pick. Draft slot 1.10 then steals that player. Instead of doing another steal yourself, you choose to repick from the player pool while 2.2 is OTC. Your repick has an origanel pick value of 2.2. Players from 2.2 through 2.10 then would have the chance to steal your re-pick.
You COULD have chosen to wait until just before your scheduled 2.10 pick to pick from the player pool, and thereby ensure your pick can't be stolen again. Or you could repick it as soon as possible, hoping it gets stolen to help burn up everybody elses steals....hoarding yours for paybacks later.
In closing: This does take away from Fro's origanel concept of making every player available, but it also greatly evens things out for fairness. It may still be inadequate and may require more tweaking. The implications are complex, but the rules are simple enough that any attempted steal can be easily tested for validity. If you think out the likely scenarios (I thought out dozens), it should provide for far more balanced results.
It also would be required that any time you steal a pick, you must inform both the next draft slot AND the guy you stole from.
If we move to these rules, I would suggest we restart the draft from the first pick.
WE could change rule #2 to 16 picks (a full round) back, but that would make tracking far more difficult. The advantage to that is that it will open up more steal opportunities.
EDITED TO UPDATE BASED ON SUGGESTIONS AFTER THE INTIAL POSTING AND TO ADD THE "STEAL TEST"
STEAL TEST:
A PLAYER MAY BE STOLEN IF AND ONLY IF IT PASSES THIS TEST:
1. Is it that owner's last pick taken? If yes....
2. Have I had a pick (including making a steal) since this player was FIRST DRAFTED FROM THE PLAYER POOL....if no, then....
3. Did I have the opportunity to steal this player before...if no....then
You can steal him.
The basic concept Fro had was to have a normal serpentine draft where it was possible to steal players (with limits) and thereby make every player in the draft technically available to every owner regardless of actual draft position.
The big problem with the rules as we've been trying to do this is that they present an enormous advantage to folks drafting out of certain positions (the ends). Another problem is that the draft rules are already more complicated then anything any of us have ever tried.
First let me lay down my proposed rules, then I will analyse the new strengths and weaknesses of the various draft positions, as well as how to use these rules to your own advantage.
The biggest thing is scrapping the idea that EVERY player is available for stealing at some point. There is no fair way to implement that (and I've turned this over in my mind a hundred different ways).
If you read the rules carefully though, you'll find that over half of the players drafted will still be "stealable".
RULES:
1. You may never steal a player ORIGANALLY picked before your last pick.
2. You may steal ONLY an owners last pick.
3. 8 hour clock applies to fresh picks and steals. NO CLOCK applies to re-picks taken from the player pool. NOTE: a replacement pick must be made before your next pick.
4. For re-picks, you may not steal anyone drafted before your origanel pick.
5. For origanel draft position purposes, a player taken from the player pool on a repick is to be considered as the SAME DRAFT SLOT AS THE the person currently on the clock.
6. Five steal limit for the draft.
That's it....very simple rules, easy to remember, easy to test whether or not a pick is "stealable".
Now...the implications:
Rule #2 prevents you from ever reaching more then a full round back to steal a pick. If you do the math, that means that everyone has an AVERAGE of 7.5 picks they can steal per pick. Those at the ends will have 15 potential players to steal on their first pick, but NONE on their second. draft slots 2 and 15 would have 14 players to potentially steal on one pass, but only 1 on the next, MOST of the time. (Read further.)
Rules 1 and 2 combined mean that you never will have more then one opportunity to steal any individual player.
Rule 4 prevents you from ever revisiting players drafted before your origanel pick on re-picks (you never get more then ONE chance to steal any individual player)
BLOCKING: How to prevent your pick from being stolen depends on draft position. Guys at the turn automaticly block their first pick (or steal) from being stolen simply by making their second pick in the same post. HOWEVER, they have no way to protect their second pick since it's a fresh pick and every other drafter will have the opportunity to steal them. The only "block" for the second pick would be to pick somebody well ahead of ADP, someone unlikely to be stolen in the next 15 picks.
Guys in the middle (8, 9 draft slots) will always have vulnerable picks, but this is balanced somewhat by the fact that they also always have at least 7 potential players to steal. These guys may be best served by hoarding their steals and trying to pick one round ahead of ADP in the early rounds, then getting back at the end guys later. With patience, the middle pick slots can dominate the early middle rounds (4-8)
For everyone not at the end or the middle, they can incorporate both strategies.
If you steal a player, that is your origanel pick. Folks after you may steal that player from you as long as they haven't already neglected the opportunity to steal that specific player.
Ex: At slot 1.6, you make an origanel pick. Draft slot 1.10 then steals that player. Instead of doing another steal yourself, you choose to repick from the player pool while 2.2 is OTC. Your repick has an origanel pick value of 2.2. Players from 2.2 through 2.10 then would have the chance to steal your re-pick.
You COULD have chosen to wait until just before your scheduled 2.10 pick to pick from the player pool, and thereby ensure your pick can't be stolen again. Or you could repick it as soon as possible, hoping it gets stolen to help burn up everybody elses steals....hoarding yours for paybacks later.
In closing: This does take away from Fro's origanel concept of making every player available, but it also greatly evens things out for fairness. It may still be inadequate and may require more tweaking. The implications are complex, but the rules are simple enough that any attempted steal can be easily tested for validity. If you think out the likely scenarios (I thought out dozens), it should provide for far more balanced results.
It also would be required that any time you steal a pick, you must inform both the next draft slot AND the guy you stole from.
If we move to these rules, I would suggest we restart the draft from the first pick.
WE could change rule #2 to 16 picks (a full round) back, but that would make tracking far more difficult. The advantage to that is that it will open up more steal opportunities.
EDITED TO UPDATE BASED ON SUGGESTIONS AFTER THE INTIAL POSTING AND TO ADD THE "STEAL TEST"
STEAL TEST:
A PLAYER MAY BE STOLEN IF AND ONLY IF IT PASSES THIS TEST:
1. Is it that owner's last pick taken? If yes....
2. Have I had a pick (including making a steal) since this player was FIRST DRAFTED FROM THE PLAYER POOL....if no, then....
3. Did I have the opportunity to steal this player before...if no....then
You can steal him.
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