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All-Play Format (1 Viewer)

rawdog

Footballguy
This year, my league shifted from game matchups to the All-Play format, where everybody plays everybody.

It's a ten-team league, so every week you can go anywhere from 9-0 to 0-9. At first, it took some getting used to, having to pay attention to every player or every team, but eventually, as the days goes on and things funnel down to Sunday and monday night, and you can move up or down 3 or 4 slots for the week, pretty amazing.

Recommended to anybody who's tired of the same old same old.

 
I don't like the idea of going 0-9 when you have a lot of players on their BYE.
9 losses out of 126 total games are a ton better than losing 1 of 14 with the 2nd best score of the week. I'm 2-6 in one league and am the leading scorer. This would end that crap.Sounds interesting. A much better guage of how good you team is and much better than just total scores.
 
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New for me, anyway.

We actually got the idea from the CBS Breakdown standings, although i guess it's been around before that.

Play it for a year, you won't go back.

 
New for me, anyway.We actually got the idea from the CBS Breakdown standings, although i guess it's been around before that.Play it for a year, you won't go back.
I can't even get my main league to implement double headers to balance the schedule out. One of my leagues plays this format and, I agree, it is much better. Removes much of the variance.
 
We switched to All-Play this year too.

The early returns are very positive. It seems like a good measure of week-to-week consistency.

 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.

They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.

 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:goodposting: I'm willing to suffer a little variance in able to enjoy the other perks of my head-to-head local.
 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:goodposting: I'm willing to suffer a little variance in able to enjoy the other perks of my head-to-head local.
After 13 years my league finally got fed up with 1) a 7-7 division winner making the playoffs over an 8-6 team in another division or 2) a top 3 scoring team not making the playoffs because they had a ridiculous points-against output for the season or 3) both.
 
we compromised and pay part of the money to the All-Play winner while still doing the normal head to head schedule......

 
we compromised and pay part of the money to the All-Play winner while still doing the normal head to head schedule......
Do the same thing.H2H decides conference winners that get paid. Keeps the one on one competitive nature of a FF league.But big money goes to the all play winner.And we don't really do records, we do it roto. Top scoring team gets 10 points for week, 2nd most gets 9, etc. Most roto points at the end of the year wins.
 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:clap: I'm willing to suffer a little variance in able to enjoy the other perks of my head-to-head local.
MFL's Victory Points is a good combo of the two. Still have a H2H schedule, but also get bonus points for any team finishing in the top Nth of scorers for a given week.
 
we compromised and pay part of the money to the All-Play winner while still doing the normal head to head schedule......
Do the same thing.H2H decides conference winners that get paid. Keeps the one on one competitive nature of a FF league.

But big money goes to the all play winner.

And we don't really do records, we do it roto. Top scoring team gets 10 points for week, 2nd most gets 9, etc. Most roto points at the end of the year wins.
Isn't the effect the same?
 
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we compromised and pay part of the money to the All-Play winner while still doing the normal head to head schedule......
Do the same thing.H2H decides conference winners that get paid. Keeps the one on one competitive nature of a FF league.

But big money goes to the all play winner.

And we don't really do records, we do it roto. Top scoring team gets 10 points for week, 2nd most gets 9, etc. Most roto points at the end of the year wins.
Isn't the effect the same?
I'm sure it is.
 
This year, my league shifted from game matchups to the All-Play format, where everybody plays everybody.It's a ten-team league, so every week you can go anywhere from 9-0 to 0-9. At first, it took some getting used to, having to pay attention to every player or every team, but eventually, as the days goes on and things funnel down to Sunday and monday night, and you can move up or down 3 or 4 slots for the week, pretty amazing.Recommended to anybody who's tired of the same old same old.
Two of my three leagues use the all-play format, and I absolutely love it. Fairest way to do it, hands down.
 
This year, my league shifted from game matchups to the All-Play format, where everybody plays everybody.It's a ten-team league, so every week you can go anywhere from 9-0 to 0-9. At first, it took some getting used to, having to pay attention to every player or every team, but eventually, as the days goes on and things funnel down to Sunday and monday night, and you can move up or down 3 or 4 slots for the week, pretty amazing.Recommended to anybody who's tired of the same old same old.
Two of my three leagues use the all-play format, and I absolutely love it. Fairest way to do it, hands down.
I'm thinking of advocating this for my league next year. So do most of you eliminate head-to-head playoffs at the end of the year, and run this format straight through week 16? It occurred to me that another advantage to this format, is that there is no need to have an even number of teams. You could just as easily field a 13 or 11-team league. No need to find a scrub to "make it even" or tell a prospective owner that they have to wait for an opening.
 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:thumbup:
 
This year, my league shifted from game matchups to the All-Play format, where everybody plays everybody.It's a ten-team league, so every week you can go anywhere from 9-0 to 0-9. At first, it took some getting used to, having to pay attention to every player or every team, but eventually, as the days goes on and things funnel down to Sunday and monday night, and you can move up or down 3 or 4 slots for the week, pretty amazing.Recommended to anybody who's tired of the same old same old.
Two of my three leagues use the all-play format, and I absolutely love it. Fairest way to do it, hands down.
I'm thinking of advocating this for my league next year. So do most of you eliminate head-to-head playoffs at the end of the year, and run this format straight through week 16? It occurred to me that another advantage to this format, is that there is no need to have an even number of teams. You could just as easily field a 13 or 11-team league. No need to find a scrub to "make it even" or tell a prospective owner that they have to wait for an opening.
We have six teams make the playoffs, top two get a first-round bye. Round 1 features other four teams in an all-play, with top two scores advancing to Round 2. In Round 2, those two teams go up against the two that got byes in another all-play, with the top two scores advancing to play each other head to head for the title in Round 3.
 
I don't like the idea of going 0-9 when you have a lot of players on their BYE.
So don't draft a lot of players on the same bye week.Or reconcile yourself with the fact that you will probably pick up another win or two the other 6 bye weeks because other teams have players on bye and your starters are all active.
 
I don't like the idea of going 0-9 when you have a lot of players on their BYE.
So don't draft a lot of players on the same bye week.Or reconcile yourself with the fact that you will probably pick up another win or two the other 6 bye weeks because other teams have players on bye and your starters are all active.
:kicksrock: I have wanted to do this format, but no go from the Commish.
 
I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:goodposting: H2H is the way to go with local/friend leagues
 
I don't like the idea of going 0-9 when you have a lot of players on their BYE.
So don't draft a lot of players on the same bye week.Or reconcile yourself with the fact that you will probably pick up another win or two the other 6 bye weeks because other teams have players on bye and your starters are all active.
:thumbdown: I have wanted to do this format, but no go from the Commish.
He's a commish not a dictator.Too many commishes forget that fact.ETA: And too many owners are scared to remind them.
 
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I like the all-play method for the more faceless internet leagues, or the really big money leagues. I'm not a big fan of it for more intimate work/friends leagues. The head to head smack talk, getting together with your opponent for games on Sunday, and real "spoiler role" intrigue are missing from all-play leagues.They are definately more fair, but take too much away from the local league to ever be a popular format except in the faceless and more expensive internet leagues. I do think double headers will (and probably should) grow in popularity though.
:mellow: H2H is the way to go with local/friend leagues
One of my all-play leagues is with local friends. We've been doing this for about five years now, and it's actually raised the smack talk because you play against every team every week, not just once a season. And it does turn a little bit more H2H on Monday nights, as people need X amount of points to pass an owner or two or three.
 
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We swtiched to all play throughout the playoffs as well. Top two teams get a bye. Next 4 are all play with top two advancing. Second week has 4 teams, top two advance. Then a normal super bowl as only two teams are left.

 
After 13 years my league finally got fed up with 1) a 7-7 division winner making the playoffs over an 8-6 team in another division or 2) a top 3 scoring team not making the playoffs because they had a ridiculous points-against output for the season or 3) both.
There are other ways around those issues. Reading between the lines, it looks like you're talking about a 12 team league, 3 divisions, 14 week regular season, 4 team/2wk playoff. When my league was at 12 teams, we had 3 divisions, but allowed 6 teams into the playoffs. We stuck to a 14 wk regular season to keep the schedule even, but played 1 double-header to allow a 3 wk playoff ending in wk 16. 3 division winners get in (top 2 records get a bye, which is something nice to work for). 2 wild cards by record (which is almost certain to prevent a solid team in a tough division from getting left out in favor of a mediocre team in a bad division). The final playoff spot goes to the team with the highest total points of the remaining 7 teams, which addresses the solid team/unlucky schedule issue. That said, I do like the all-play format as well. I definitely think you have more realistic standings, reflecting which teams ARE actually the best. I haven't had any luck getting it to fly though. It's a local league & most of the guys like the HtH aspect too much to change.
 
Since I have at least a couple of advocates of all play in my main league, this has been a very interesting discussion. Thanks all for the perspectives.

 
Since I have at least a couple of advocates of all play in my main league, this has been a very interesting discussion. Thanks all for the perspectives.
I agree. I'm particularly appreciative of the explanation of how playoffs are handled, as this is one of the sticking points in my league.I'll reiterate that I think a good selling point is that you could field leagues with odd-number teams. We have a core group of 8 or 9 guys, but always strive to have a 12-team league. Some years we have more than 12 that want in, other years less. With this format, it isn't necessary to force a particular size.Finally, I want to throw the label 'best ball' out there, since when I did a search for 'best ball', this thread did not show up. And I hear that is what many folks call this format.
 
Since I have at least a couple of advocates of all play in my main league, this has been a very interesting discussion. Thanks all for the perspectives.
I agree. I'm particularly appreciative of the explanation of how playoffs are handled, as this is one of the sticking points in my league.I'll reiterate that I think a good selling point is that you could field leagues with odd-number teams. We have a core group of 8 or 9 guys, but always strive to have a 12-team league. Some years we have more than 12 that want in, other years less. With this format, it isn't necessary to force a particular size.Finally, I want to throw the label 'best ball' out there, since when I did a search for 'best ball', this thread did not show up. And I hear that is what many folks call this format.
Best ball refers instead to your lineup, not scheduling.
 
Since I have at least a couple of advocates of all play in my main league, this has been a very interesting discussion. Thanks all for the perspectives.
I agree. I'm particularly appreciative of the explanation of how playoffs are handled, as this is one of the sticking points in my league.I'll reiterate that I think a good selling point is that you could field leagues with odd-number teams. We have a core group of 8 or 9 guys, but always strive to have a 12-team league. Some years we have more than 12 that want in, other years less. With this format, it isn't necessary to force a particular size.Finally, I want to throw the label 'best ball' out there, since when I did a search for 'best ball', this thread did not show up. And I hear that is what many folks call this format.
Best ball refers instead to your lineup, not scheduling.
:goodposting: Thanks for the clarification. I've heard of 'best ball' in golf, and did not see the parallel to all-play in FF. When I found that one of the survivor leagues used both of these elements, I confounded the terms.Now I get it.
 
This year, my league shifted from game matchups to the All-Play format, where everybody plays everybody.It's a ten-team league, so every week you can go anywhere from 9-0 to 0-9. At first, it took some getting used to, having to pay attention to every player or every team, but eventually, as the days goes on and things funnel down to Sunday and monday night, and you can move up or down 3 or 4 slots for the week, pretty amazing.Recommended to anybody who's tired of the same old same old.
Been in a couple league like that this year, refreshing and enjoyable - despite getting my rear handed to me in the current league I'm in.
 

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