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Auction drafting bid increments and team caps (1 Viewer)

PR Sparty

Footballguy
I've always rolled with a $100 cap and $1 incremental bidding but I keep hearing Cecil and Sig preach either a higher cap or smaller increments. I think Cecil said he has $350 or something with a $10 min and Bloom likes either a $0.25 increments for a $100 cap or a $400 cap with $1 bids.

I'd like to try something different and go to $200 with $1 bids or $100 with $.50 bids but my league owners think "it's all the same, stop trying to complicate things".

What's the rub here? I see it as increasing bidding wars and adding a little more flexibility, but what do I tell owners who just think i'm geeking out too much?

 
We've always gone with a $200 cap in our 12 man league which has a roster size of 9 starters and 7 bench. It seems to work pretty well and I don't know that increasing the cap would do anything.

If your league was full of hard core players and you're playing for a lot of $$, I could see doing it. But for most leagues, probably not.

 
I've always rolled with a $100 cap and $1 incremental bidding but I keep hearing Cecil and Sig preach either a higher cap or smaller increments. I think Cecil said he has $350 or something with a $10 min and Bloom likes either a $0.25 increments for a $100 cap or a $400 cap with $1 bids. I'd like to try something different and go to $200 with $1 bids or $100 with $.50 bids but my league owners think "it's all the same, stop trying to complicate things". What's the rub here? I see it as increasing bidding wars and adding a little more flexibility, but what do I tell owners who just think i'm geeking out too much?
It's the relationship of the numbers. The finer granularity that you suggest as alternatives allows more bidding wars around the real price of the player, and it allows coaches to squeeze out an additional player by saving 50 cents here and there. The downside is the extra time it takes if everyone bumps by a minimum bid and the starting point is minimum bid. I believe the most common set up is $200 cap with $1 bids. Many leagues also structure the nominations where initial rounds require a higher minimum with the standard increment, e.g., $20 min with $1 increments/$200 cap for the first round or two of nominations.
 
I don't feel like bothering with cents so the lowest I'll ever go is $1 increments.

$200 seemed pretty standard when we set it up (most magazines based dollar values on $200) so we used that.

12 teams x 18 player rosters = 216 players

12 teams x $200 = $2400

Averages out to about $11 per player for us.

I think a higher cap may lead to some more differentiation between the prices in $1 guys (in a $200 league) and may keep the last couple rounds from basically being a $1 draft but they're $1 guys anyway so its up to you if you want to go that route.

 
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I don't like using minimum bids because some folks like throwing out low ball nominations such as... oh, I don't know, maybe $1 for Kevin Faulk or someone like that, as one of the first nominations of the draft. The hope being that they can get guys cheaper here than in the middle or later rounds before a price line has been established for a position. I don't know if that works or not, but more power to them.

 
It is a math thing. We have been using a $200 cap in a 16 team league (deep rosters) for 10 years. It has worked just fine. However, the auction does go very long and this year, we are leaning towards trying a $100 cap. We think it will shorten the auction a bit and also create some very difficult bidding decisions and add some different strategies. Hopefully no one will blow their budget too soon with the new cap.

 
We use a blind bid systems with bids starting at $1 with increments of $.01. Obviously you do have the option to bid $0 if you don't want to make a bid. Cap is $100.

blind bid example:

- player is nominated

- everyone writes down their bid

- go around the room announcing bids

Cool thing about this method is it can cause some serious over/under bids and it's hilarious when a team gets outbid buy a penny (unless its you getting outbid :goodposting: )

 
My local league does 14 players for $220 and the Maryland FBG leeg did 18 for $250 last year and both those auctions seemed to have lots of room for active bidding without dragging things out unneccessarily. Both stepped right along. I auctioneered another league which did 8 players for $100 and that seemed a little constricting to me.

 
I've always rolled with a $100 cap and $1 incremental bidding but I keep hearing Cecil and Sig preach either a higher cap or smaller increments. I think Cecil said he has $350 or something with a $10 min and Bloom likes either a $0.25 increments for a $100 cap or a $400 cap with $1 bids. I'd like to try something different and go to $200 with $1 bids or $100 with $.50 bids but my league owners think "it's all the same, stop trying to complicate things". What's the rub here? I see it as increasing bidding wars and adding a little more flexibility, but what do I tell owners who just think i'm geeking out too much?
Bloom expanded on this a bit more by saying 200 increments is a good place to start. No matter the dollar amount increments should be the focus.
 
We have a $100 cap with a $2 minimum. Makes it kind of fun. Small rosters so there is a ton of FA action each week. Little different, but we have a lot of fun in that league.

 
We have always kept it to $150 cap with $1 min bid and $1 increments. You must put a total of 13 players on your roster and you must be able to field a starting line-up upon leaving the draft. There are no other parameters on your roster, meaning you can have 6 RB's if you choose, as long as you can field a starting line-up.

 

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