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Auction Question (1 Viewer)

HALtheCOW

Footballguy
I have played in an Auction League for almost a decade. For the last 8 years, the scoring system has remained the same. My question is simply how much do you think the Top Player (or top Tier of Players) should go for?

16 owners

Start 1QB, 2 RBs, 4 WRs, 1TE, 1K, 1TD.

I do not think that the scoring system is super important, but I am glad to provide as much info as possible. It is a PPR, 6points for all TDs, but (to add some value to the WRs and TEs) WRs and TEs get 1 point for every 5 yards (instead of 1 pt for every 10 yards--which is the case for rushing yards and RB recieving yards). The last twist is 1 point per 20 return yards (which only slightly increases value on Return guys).

It is a $100 auction cap with no keepers.

My question is how much should the top player (or top tier) go for in the auction. Any ideas are appreciated.

 
I have played in an Auction League for almost a decade. For the last 8 years, the scoring system has remained the same. My question is simply how much do you think the Top Player (or top Tier of Players) should go for?

16 owners

Start 1QB, 2 RBs, 4 WRs, 1TE, 1K, 1TD.

I do not think that the scoring system is super important, but I am glad to provide as much info as possible. It is a PPR, 6points for all TDs, but (to add some value to the WRs and TEs) WRs and TEs get 1 point for every 5 yards (instead of 1 pt for every 10 yards--which is the case for rushing yards and RB recieving yards). The last twist is 1 point per 20 return yards (which only slightly increases value on Return guys).

It is a $100 auction cap with no keepers.

My question is how much should the top player (or top tier) go for in the auction. Any ideas are appreciated.
I usually see the top RB's go for approx 20% of cap.Top WR's slightly less maybe 15% + a little.

In a $1000 dollar start-up auction CJ, Rice, MJD and ADP all went for +/- $6 of $200. AJ and Fitz went for $165 and $160 respectively.

http://football5.myfantasyleague.com/2010/...amp;SORT=SALARY

My other dynasty league is 4 years into it and went roughly the same in terms of cap%.

 
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Your best bet is to put your league parameters into Draft Dominator and see what it spits out. In a 16-team league the top players will be worth more than in a 12-team league (the number of points above the baseline is more or less the same, and there's more money to pay for them).

 
I appreciate the ideas. I have used the Dominator for years. But depending on what you use as a baseline, you get between $18 and $30 for the Top Players (which are almost always WRs).

I just thought I would see what other Auction Drafters might think.

In our league, the Top Tier has been about $25. We have seen someone go as high as $30 (but not more than 1 player per year) and last year the highest player was $24. But there are usually 5-10 players right at the top of tier.

 
I appreciate the ideas. I have used the Dominator for years. But depending on what you use as a baseline, you get between $18 and $30 for the Top Players (which are almost always WRs).

I just thought I would see what other Auction Drafters might think.

In our league, the Top Tier has been about $25. We have seen someone go as high as $30 (but not more than 1 player per year) and last year the highest player was $24. But there are usually 5-10 players right at the top of tier.
Some threads on this subject:http://forums.footballguys.com/forum/index...howtopic=415404

http://forums.footballguys.com/forum/index...howtopic=482478

http://forums.footballguys.com/forum/index...howtopic=533917

To me, $25 seems like it's not high enough for the best players in a 16-team league, but it depends on your league setup. Baselines will make a huge difference; Maurile's Auction Method is a good start for auctions, but it may or may not be right for you.

Remember that points in your starting lineup are worth way more than points on your bench. You probably want to spend 80-90% of your budget on starters. Your goal is to capture more than 1/16th of the league's available VBD points in your starting lineup.

 
Scoring systems don't affect the max price but the # starters/roster spots/total players drafted do.

In a typical 12 team / 18 roster league 30% should be about the max.

I've seen it go up to high 30 and even 40% but that makes it pretty hard to complete your 18 man roster.

Now with shorter rosters the max can go up to 32-35% and still complete a competitive team.

 
It depends on the difference between your projections for what you are considering top players vs. the type of player you can get basically for free (e.g., non-starter bench type of player). That difference in points has value, and how much value is directly proportional to how big a difference there is. I certainly wouldn't recommend going with an arbitrary "should be no more than 35%", nor would I use a value that is different based only on position.

CalBear describes the goal very well: "capture more than 1/16th of the league's available VBD points in your starting lineup". It doesn't matter where they come from. Top WR heavy and RB light might get you to that goal, as may top RB heavy and WR light. With start 4 WRs, fielding four solid ones will likely give you a nice edge provided you stay reasonably in the mix at RB.

 
10 team league, 16 player rosters.

Our top players bid on (always RB's) go for $45-$53. Top WR's go for mid twenties (if that) and QB's usually in the high teens. We have been auctioning for 10 years and it always isthe same....

 
My auction league is going into it's 15th year. Typical scoring (no PPR, 4pts pass TD, 6 pts rush/rec TD, etc). Each team can keep a few players for limited periods of time, however.

In our league, the top scorers are usually QBs, but RBs usually command the top prices (with top WRs behind them).

Top RBs have gone for as much as 2/3 of the cap, although they will more often go for between 1/3-1/2 of the cap. **This is partially due to some RBs being bought for cheap before they became studs, and then kept at lower prices, thereby increasing the demand for the available top RBs, thus inflating their price**

Top WRs will usually go for between 1/4-/13 of the cap. **Some WRs are bought for cheaper when they are young players, and this also increases the prices for the available top WRs**

Top QBs will go for about 1/6-1/5 of the cap, unless they are bought and kept for cheaper.

Top TEs will OCCASIONALLY go for up to 1/6 of the cap, but that's rare.

 
I may be a minority here, but I do think scoring does matter. And so does the lineup requirement.

It matters because it affects the scarcity of top performers in the league. I agree with the DD results of it always bringing up WRs as:

#1 - 4x16 = 64 WRs will be on the field at any given week.

#2 - From a yardage point of view a WR and a TE in that league scores twice or more yardage points (16 yards translates to 3 vs 1) which should seperate the WRs and TEs much further than normal PPR.

#3 - 6 point TDs will erase all the advantages of rushing TDs by a QB like Rodgers. It is a factor that would cluster QBs more.

#4 - 2x16 = 32 RBs will take field each week. And there is no differentiating factor from a regular PPR.

I can not factor in return yardage.

So, theoretically on any week your league exhausts ALL of starting RBs & WRs of the NFL and half of QBs, TEs, PKs & Ds. So a guy like AJ or LF is gold. I am not sure if it would work or not, but in such a format I would go for a couple of mid-to-low starting RB like Ricky Williams, Cadillac Williams, Brandon Jacobs, Matt Forte & Chester Taylor who are all below RB25 range in the PPR cheatsheet provided in the main page. Then aim for a simialr type of QB in Chad Henne, Matt Cassel or Mark Sanchez who are all below QB20. With that I would spend $50-$55 on two of Andre Johnson, Larry Fitzgerald, Randy Moss, Roddy White or Reggie Wayne.

 
I may be a minority here, but I do think scoring does matter. And so does the lineup requirement.It matters because it affects the scarcity of top performers in the league. I agree with the DD results of it always bringing up WRs as:#1 - 4x16 = 64 WRs will be on the field at any given week. #2 - From a yardage point of view a WR and a TE in that league scores twice or more yardage points (16 yards translates to 3 vs 1) which should seperate the WRs and TEs much further than normal PPR.#3 - 6 point TDs will erase all the advantages of rushing TDs by a QB like Rodgers. It is a factor that would cluster QBs more.#4 - 2x16 = 32 RBs will take field each week. And there is no differentiating factor from a regular PPR.I can not factor in return yardage.So, theoretically on any week your league exhausts ALL of starting RBs & WRs of the NFL and half of QBs, TEs, PKs & Ds. So a guy like AJ or LF is gold. I am not sure if it would work or not, but in such a format I would go for a couple of mid-to-low starting RB like Ricky Williams, Cadillac Williams, Brandon Jacobs, Matt Forte & Chester Taylor who are all below RB25 range in the PPR cheatsheet provided in the main page. Then aim for a simialr type of QB in Chad Henne, Matt Cassel or Mark Sanchez who are all below QB20. With that I would spend $50-$55 on two of Andre Johnson, Larry Fitzgerald, Randy Moss, Roddy White or Reggie Wayne.
of course scoring & roster requirement matters.every change in scoring affects the rankings somewhat. and any league that starts 2+ QB's or 3+ WR's will see the balance change toward these positions when you get to WR 2, 3 & 4 for your team (or QB2/QB3)it may not have such a dramatic effect on the top tier players cuz the best are still the best, but it will affect what point you start to pick your WR's and QB's.
 
When looking at how much a player will get at the auction, it's all about %'s.

I've been doing an auction for over ten years and year after year the top tier RB's will garner roughly 30-40% of the cap space. The %'s all go down from there.

There is usually one or two WR's that will get 25-30%, but WR's vary a whole lot more.

We usually have one or two QB's that will take up 20-25%.

Hope that helps

 
I may be a minority here, but I do think scoring does matter. And so does the lineup requirement.It matters because it affects the scarcity of top performers in the league. I agree with the DD results of it always bringing up WRs as:#1 - 4x16 = 64 WRs will be on the field at any given week. #2 - From a yardage point of view a WR and a TE in that league scores twice or more yardage points (16 yards translates to 3 vs 1) which should seperate the WRs and TEs much further than normal PPR.#3 - 6 point TDs will erase all the advantages of rushing TDs by a QB like Rodgers. It is a factor that would cluster QBs more.#4 - 2x16 = 32 RBs will take field each week. And there is no differentiating factor from a regular PPR.I can not factor in return yardage.So, theoretically on any week your league exhausts ALL of starting RBs & WRs of the NFL and half of QBs, TEs, PKs & Ds. So a guy like AJ or LF is gold. I am not sure if it would work or not, but in such a format I would go for a couple of mid-to-low starting RB like Ricky Williams, Cadillac Williams, Brandon Jacobs, Matt Forte & Chester Taylor who are all below RB25 range in the PPR cheatsheet provided in the main page. Then aim for a simialr type of QB in Chad Henne, Matt Cassel or Mark Sanchez who are all below QB20. With that I would spend $50-$55 on two of Andre Johnson, Larry Fitzgerald, Randy Moss, Roddy White or Reggie Wayne.
I have tried this same strategy before in the league and the WRs had off years. But last year, One owner got Andre Johnson and Larry Fitzgerald for $24 each. And then got Colston for $18. He won the league. I really appreciate your analysis.
 
I really appreciate all the input. Becuase of how deep the league goes, the $1 players are really really bad. There are limited Add-Drops throughout the season and teams decide on draft day how deep to draft a roster, but you always have a couple of guys (sometimes more) that save $10 to make sure that they get 25 players (the cap) on their team. So one of the problems is that it is hard to really set a baseline for $1 players. And the Free Agent pool is dreadful if you try to go too thin and suffer an injury.

Over the last few years, with more RBBC, it was easier to find RBs for $1 that would get you a 4-8 points a week. So you could load up at WR (and let the other owners blow their wad at Top RBs). But last year, the league evolved and no RB went for more than $19. And their turned out to be more people trying to buy RBBC situations and it drove the price up on the $1 RBs.

Unfortunately, I was not sharp during the draft (my worst auction ever out of about 20 total) and did not capatilize by picking 2 stud RBs.

 
Over the last few years, with more RBBC, it was easier to find RBs for $1 that would get you a 4-8 points a week. So you could load up at WR (and let the other owners blow their wad at Top RBs). But last year, the league evolved and no RB went for more than $19. And their turned out to be more people trying to buy RBBC situations and it drove the price up on the $1 RBs.

Unfortunately, I was not sharp during the draft (my worst auction ever out of about 20 total) and did not capatilize by picking 2 stud RBs.
This bit is the important thing about auctions; you can't think about what a player "should" go for, you can only deal with what they do go for. Most important thing is to set out your own value for each player, and your own budget for each position going into the draft. I do this for the entire lineup; budget $25/$15/$5/$3/$1 for five RBs, $15/$12/$10/$5/$3/$1 for six WRs, etc. For each budget line, have two or three players you're targeting. If you get a player for less than your budget, bump up the budget for the next player at that position. If you go over your budget, reallocate funding from the bottom or from other positions.Example: You've budgeted $25/$15/$5/$3/$1 for your RB1 position. You have Peterson valued at $35, and you win him for $30. Now you tweak your RB budget so it's Peterson($30)/$15/$3/$1/$1. Or, you get MJD for $20, so your budget is MJD($20)/$20/$5/$3/$1.

Don't focus on the numbers, as they'll be different depending on your league and your style. But definitely come up with a plan so you can understand how the reality of the auction dynamically affects your choices.

 

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