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Best way to run a Dynasty league ? (1 Viewer)

HenryMuto

Footballguy
Which do you feel is the better way to run a dynasty league ?

Having a salary cap with players having a salary and contract or just letting teams keep all their players for a long as they want with no salarys or contracts ?

What is the pro and con of both sides ?

If you play in a dynasty league do you like how your league is run as far as this is concerned ?

If you have salaries your forced to give up your players. Is that a good or bad thing ?

Should the salary be hard to stay under ?

Should players get raises based on performace or should they all go up the same amount each year ?

Also if you were starting up a new dynasty league would you have seperate vet and rookie draft ?

I think that it unfair but some in my new league want a seperate draft on reverse order of the original draft.

Thoughts ?

 
Contracts suck. It turns fantasy sports into fantasy accounting.

The best way to do it IMO is to do an auction keeper because then you can just increase the prices at predetermined rates and let the market figure it out. If you want to stick with a pick 'em draft then I would do something like you can keep X players. You can't keep anybody you drafted before Round Y. Every year that you keep a player, the round that you have considered to have drafted them in goes up Z rounds.

No, there's no reason to have separate drafts. If people want to draft a rookie early, let 'em.

 
i play in a $200 cap league where salaries increase 5% per year. you can sign a player for up to 3 years then resign them once for up to 3 more years.we run a rookie draft based on how you finished but the FA auction is like a startup draft with you being able to spend what you can afford. there's a 20% increase in salary for resigning them (i would recommend this being 50%) and dropping a player still makes you responsible for 50% of the remainder of their contract.

i love the financial aspect of running the team altho as one of the owners that tries to spend every $, i have to do the cap dance every season. on the down side, we end up with some very high priced players and a lot of cheap WW guys. this can both hinder and help trading. if you have a $50 aging player, it can be hard to trade them. on the flip side, a $1 stud can bring more than he might in a non cap league.

WW is strictly based on who bids the most for a player with ties going to the 1st bid.

my favorite part of a cap league is that every owner has an equal chance at every player and its up to each owner to determine the value to place on that player. my least fav part is figuring out proper salaries for rookies. in my league, salaries are tied to a slot, so it pretty much means that you have to draft a rb at 1-2 and you'd better be very sure of the guy if you take a wr at 3. qbs dont usually get drafted until late in the 1st.

i just hate snake drafts for startup dynasty because not having a chance at some of the top players (if you draft late) can handicap you for many seasons.

 
To run a good dynasty league in the classic format (keep 'em as long as you want) you gotta have good, no great, owners. You want the ownership to stay consistent, and bad owners don't like turning around bad teams.

With a salary cap/auction/contract format, you can turn teams around quicker, and owners have to make hard decisions. There is a lot more opportunity for action, transactions, and it tends to be more of a year-round thing, because you don't just have a rookie draft, you have free agency, re-signings, etc. You have free agency in classic dynasty leagues, but the pickings are always a lot more slim than in contract leagues.

I don't think one is better than the other, people have preferences. A lot of people like the down time, don't want to spend their summer worrying about their team. But I would say that a serious FF baller should at least give a league like that a shot.

The biggest upside, to me, in a contract/salary cap/auction league is this: There's no cheatsheets for these leagues. Everyone has been in a redraft with a bonehead that walked in with a crappy magazine, and put together a good team. Anyone can rank Ray Rice over Joseph Addai, but what does an owner do when he costs 50% more? You are all alone in a league like this, dynasty cheatsheets don't help when you are determining a players value in your league. Every player can be overpaid for, and hurt your team.

It's fantasy football without a net, and comes closest to mimicking the tough decisions actual NFL GMs have to make.

 
My dyansty league just keeps players, but I would love a salary cap and contracts.

In a long-running dynasty league, you might only get one crack at the true superstar players, and even that can be limited by your draft order.

 
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I'm in "pure dynasty" leagues and one established salary cap league with rising salaries based on performance and enjoy both equally.

I agree with massraider, cheatsheets and the proliferation of sites like FBGs has made straight 12 team drafts with standard lineups and scoring a lot less fun to start off. They still can be fun and it still comes down to the owner but IMO less so. It's kind of like Paul Winkler's commercial - "if everyone has the same inside information, what good is it?" Unless the individual takes hours to break down his own tape, he's mostly just using other people's opinions hopefully with some of his own, but most information will be from others, shared by all. With auctions and salary caps tailor made to that particular league, at least there's more individual strategy involved.

I've started an auction based league with rising salaries based on performance which kicks off next Saturday, I think auctions are a lot more fun and fair. I wanted to change it up a little so the lineup is deep with 10 teams (2Q,1R,2W,1T,3R/W,3W/T,2K,2D). $500 cap and we also have blind bid waivers and rookie auctions. It will be interesting to see how it all works out and I think a lot more fun than the normal leagues.

Salary caps do allow teams to rebuild and it's harder to have a true dynasty. I'm sure most of us have teams in various leagues that would never be around in the NFL, I've seen some where they have the top QB, top 2-3 RBs, 5 top 12 WRs, a stud TE, stud IDPs throughout... that team might not win the league every year but they're always up there. IMO that starts to be less fun for the rest of the league although that team enjoys the "challenge" of staying on top.

 
Having a salary cap with players having a salary and contract or just letting teams keep all their players for a long as they want with no salarys or contracts ? In both types and like Salary cap and contracts the best.

What is the pro and con of both sides ? Player turnover and more action ( Restriced Free agency,Rookie draft,Reg free agency for salary cap vs rookie draft for reg dynasty leagues.

If you play in a dynasty league do you like how your league is run as far as this is concerned ? I like both and as a pure ( keep players forver unlees you want to cut them ) dynasty league is run i enjoy that.

If you have salaries your forced to give up your players. Is that a good or bad thing ? I think player turnover can be a good thing

Should the salary be hard to stay under ? Hard always ( Unless your league increases players value then have a set date before free agency for everyone to make cuts to get under salary cap and have it hard cap till the next season )

Should players get raises based on performace or should they all go up the same amount each year ? Again in both types of salary cap leagues and like the non raised the best. I think drafting well and steals found in free agency during the auction should be rewarded ( as in keeping the player however long he is signed to at the price won ) not penalized ( by having your star player [ say Slaton in 08 ] break out and player salary double the next year [ and pull a Slaton 09 ].

Also if you were starting up a new dynasty league would you have seperate vet and rookie draft ? I do not like to seperate player pools. Place them all in one group and draft/auction them.

I think that it unfair but some in my new league want a seperate draft on reverse order of the original draft.

Thoughts ?

 
If you were in my league and these were the rules would this be something you would understand or would it be too complicated ?

If the player is in his rookie/original contract with the team and has any

years remaining on his contract you can keep the player at his 2010 salary

or waive the player making him a free agent and not take any salary cap hit.

If the player is in his 2nd or later contract with the team and has any

years remaining on his contract you can keep the player at his 2010 salary

or waive the player making him a free agent and take a 50% salary cap hit

for this year.

If the player has a contract that expired you can let the player become a

free agent, put a restricted free agent tag on the player, franchise tag the

player, transition tag the player or renew his contract for 1-3 years. The

new contract will be based on the following.

If the player finished his rookie/original contract with the team (including

taxi squad contracts) then his performance based on the Performance chart

will determine the value of the 1st year of the new contract then an

additional $4 per year for the remaining years of the contract. ($2 for

kickers/defensive players)

If the player finished his 2nd or later contract then the player will get a

20% raise (minimum of $4) for the 1st year of the contract then an

additional $4 per year for the remaining years of the contract. (Minimum

and raises $2 for kickers/defensive players)

Performance Chart

QB/TE Top 2 Top 4 Top 6 Top 9 Top 12

Raise - 50% - 40% - 30% - 20% - 10%

Minim $20 --- $16 ---- $12 ----- $8 ---- $4

RB/WR Top 3 Top 6 Top 12 Top 18 Top 24

Raise - 50% - 40% - 30% - 20% - 10%

Minim $20 --- $16 ---- $12 ----- $8 ---- $4

K/DF Top 2 Top 4 Top 6 Top 9 Top 12

Raise - 50% - 40% - 30% - 20% - 10%

Minim $10 --- $8 ---- $6 ----- $4 ---- $2

For the player’s 2nd contract you take the final salary of his previous

contract and find the ranking on the performance chart.

The ranking is determined by the highest of 2 rankings figured out from the

previous 3 years (Salary number rounded down)

The 1st is the players ranking last season (Weeks 1-16 total points)

The 2nd is the players average ranking from all 3 of his seasons during his

contract (Weeks 1-16 total points)

You take the highest of the 2 rankings then compare it to the performance

chart.

Example if a player had a contract end at $20 and was 3rd ranked RB his new

contract would start at $30

Example if a player had a contract end at $9 and was 3rd ranked RB his new

contract would start at $20

Example if a player had a contract end at $12 and was the 27th ranked RB his

new contract would start at $12

For all players in there 2nd or later contract if they finish in the top 12

at QB/TE/K/DF or top 24 at RB/WR then the player will need to make the

minimum amount for the next season even if they are still under contract

(The player is a holdout until paid for his performance from the previous

season)

 
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To run a good dynasty league in the classic format (keep 'em as long as you want) you gotta have good, no great, owners. You want the ownership to stay consistent, and bad owners don't like turning around bad teams.

With a salary cap/auction/contract format, you can turn teams around quicker, and owners have to make hard decisions. There is a lot more opportunity for action, transactions, and it tends to be more of a year-round thing, because you don't just have a rookie draft, you have free agency, re-signings, etc. You have free agency in classic dynasty leagues, but the pickings are always a lot more slim than in contract leagues.

I don't think one is better than the other, people have preferences. A lot of people like the down time, don't want to spend their summer worrying about their team. But I would say that a serious FF baller should at least give a league like that a shot.

The biggest upside, to me, in a contract/salary cap/auction league is this: There's no cheatsheets for these leagues. Everyone has been in a redraft with a bonehead that walked in with a crappy magazine, and put together a good team. Anyone can rank Ray Rice over Joseph Addai, but what does an owner do when he costs 50% more? You are all alone in a league like this, dynasty cheatsheets don't help when you are determining a players value in your league. Every player can be overpaid for, and hurt your team.

It's fantasy football without a net, and comes closest to mimicking the tough decisions actual NFL GMs have to make.
Great post, especially the part about the lack of cheatsheets in such leagues. Worth noting though that wanting some downtime isn't a deterrent for doing a contract league. My contract dynasty league doesn't schedule anything until July. Over the next 2 months we'll be doing an auction for tagged players (basically the restricted free agent signing period), then a rookie draft, then finish up with a veteran auction. No reason you need to have something going on throughout the offseason if the league wants some downtime.

 
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my favorite part of a cap league is that every owner has an equal chance at every player and its up to each owner to determine the value to place on that player. my least fav part is figuring out proper salaries for rookies. in my league, salaries are tied to a slot, so it pretty much means that you have to draft a rb at 1-2 and you'd better be very sure of the guy if you take a wr at 3. qbs dont usually get drafted until late in the 1st.

...
If you'd like an alternative... my league also does rookie salaries by where they are slotted. But we tie our rookie salaries to an average of the existing contracts at that position at the end of the previous fantasy regular season. You can define that average however you want. In our case, we use the average salary of the bottom half of starters at the position when ranked by salary. That is, we have 12 teams and start 2 RBs a week = 24 RBs. Sort all RBs by salary and take RBs 13 through 24 and average them. And that is the salary of a 1st round RB pick. WRs we start 5 each week * 12 teams = 60 starters so we take WRs 30 through 60. End result is that any position is possible in the first round. There are also minimum salaries that have to be met. As the league's perception of value for the players changes, the rookie salaries adjust along with them, so some positions may be a little better or worse each year depending on the crop of players coming out. For rounds after the 1st we drop the salary by 1/3 until the players hit the league minimum in round 4 (if not earlier for low-paid positions).You would just need to figure out what sample of vet players to average their salaries to get the salaries to where you think they are appropriate. I played with a lot of possible systems before I came up with that and liked the results.

 
Which do you feel is the better way to run a dynasty league ?Having a salary cap with players having a salary and contract or just letting teams keep all their players for a long as they want with no salarys or contracts ?What is the pro and con of both sides ?If you play in a dynasty league do you like how your league is run as far as this is concerned ?If you have salaries your forced to give up your players. Is that a good or bad thing ?Should the salary be hard to stay under ?Should players get raises based on performace or should they all go up the same amount each year ?Also if you were starting up a new dynasty league would you have seperate vet and rookie draft ?I think that it unfair but some in my new league want a seperate draft on reverse order of the original draft.Thoughts ?
I'd suggest you and your league should get together and decide what you'd like your league to be like in a number of general ways and then come up with a format that gets you there. This is what I did in putting together what turned out to be a contract dynasty league. Being cognizant of what we wanted first and worrying later about what rules would give us that really helped us get the league we wanted to play in.Things I would ask yourselves:* Do you want a lot of activity in the way of transactions?* Do you want a lot of interaction between owners?* Do you want early evaluations of players to be important or do you want lots of players available for pickup after they break out?* Do you want to have constant offseason activity or do you want downtime?* How far do you want to go on the issue of setting up the league so individual skill is necessary vs using cheatsheets and the like? Once you know some of this it leads you towards rules. Some examples:* If you want a lot of transactions then might not want salary cap penalties for waiving players because those detract from transactions, and you might want to use a hard cap so teams have to cut players to make room for new ones so there is continual churn.* If you want a lot of interaction between owners then consider rules like larger rosters (so significant midseason roster changes come through trades), not having cap penalties for trades, and having something to help equal out trades where salaries make them difficult otherwise (like rookie draft picks that can be thrown in to equal things out or allowing some kind of contract restructuring).* If you want early evaluation of players to be important than you may want larger rosters or practice squads so teams can hang onto players longer.* If you want constant offseason activity you do things like can schedule regular waivers, separate the rookie draft and vet auction/draft to add another event, throw in franchise tags to give yet another event, etc.* Individual skill, the more things that deviate from "standard" leagues the more that individual skill is necessary. Going salary cap/contract vs "standard dynasty" is one way. Changing up your scoring system and starting lineup is another. More players is another. Having more options in contracts so owners have to choose is another (i.e. instead of just an X% annual raise in salary, have contract extensions of varying lengths with different costs, make owners decide to give the extension before the end of the contract, or have to tag them if they let the contract run out, etc).
 

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