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Best Way to Start a Dynasty League? (1 Viewer)

GoodLloydHaveMercy

Footballguy
I don't know if this is the right forum or not but my main fantasy league from work would like me to start up and commish a dynasty league. I've never commished a dynasty league before so I was looking for some suggestions about the best way to get started.

Most of the guys in our current redraft league don't want to change much from our standard format but they don't want to start the league with the same rosters that we ended with last year either.

Only 1 of them is comfortable with an auction so for now we will be drafting old school. (snake)

So for the first year I'm thinking a big stinkin draft and then havin a rookie draft every year after that. Any suggestions on how to decide who picks when? Should it be finish last pick first? or bottom 4 finishers get put in a hat? or everyone in a hat?

how many rounds typically in a rookie draft?

Things I know...

10 Teams Non PPR... standard scoring for the most part

Not a Money League

Starters

QB

RB

RB

WR

WR

WR

TE

K

Def

My main questions are how many total roster spots should we have and what free fantasy football sites can handle dynasty leagues?

Should we limit the number of players at each position?

Please let me know.

Thanks

 
Last edited by a moderator:
Just craigslist a bunch of dudes in San Diego. Use a pseudonym. Minimize what you post to your Facebook.

 
I just started a Dynasty league. We did an auction to kick it off, then will go to a rookie-free agent non-serpentine draft starting in Aug 2010.

It was a first time auction for all 10 owners, and everyone loved it. Highly recommend pushing for that, so everyone has equal shot at all players...it's dynasty after all, and you don't want to be the guy who never got a chance to own MJD, CJ2k, etc.

We are a 10-team PPR, pretty standard scoring, same roster spots as you lay out. We have 21 active roster spots, 3 taxi spots. We use contract-years to limit teams and force some player turnover.

I can send you the league rules if you PM me your email address.

 
Go with IDP for sure. They add alot more fun.

Use the the Zealots dynasty leagues and rule book as a starting reference. They are 53 man rosters with IDP. 53 man rosters sound a little ridiculous at first but they are well needed when you are starting 1 QB, 2RB, 3WR, 1TE, 1K, 3LB, 2DL, 3DB.

If you want a site to host, use myfantasyleague.com. MFL even has some presets for items like waivers and deadline to already to match how Zealots does it.

 
I don't know if this is the right forum or not but my main fantasy league from work would like me to start up and commish a dynasty league. I've never commished a dynasty league before so I was looking for some suggestions about the best way to get started.

Most of the guys in our current redraft league don't want to change much from our standard format but they don't want to start the league with the same rosters that we ended with last year either.

Only 1 of them is comfortable with an auction so for now we will be drafting old school. (snake)

So for the first year I'm thinking a big stinkin draft and then havin a rookie draft every year after that. Any suggestions on how to decide who picks when? Should it be finish last pick first? or bottom 4 finishers get put in a hat? or everyone in a hat?

how many rounds typically in a rookie draft?

Things I know...

10 Teams Non PPR... standard scoring for the most part

Not a Money League

Starters

QB

RB

RB

WR

WR

WR

TE

K

Def

My main questions are how many total roster spots should we have and what free fantasy football sites can handle dynasty leagues?

Should we limit the number of players at each position?

Please let me know.

Thanks
Welcome to the Dynasty format - you'll be glad that you made the move. Roster sizes should be about 3x of your starters (but not necessarily including the K and D). I see you go 1-2-3-1-1-1 with your starters, so that would be 21 spots for Q/R/W/T and maybe 3 more spots to cover your K and D.

Here's a league I'm in and several members here are in it - and 4 leagues have been built around this format. "jeter23" is the commish for them, so that's a good resource. Another commish is "rvnzfan", he runs several Dynasty leagues too. I'd suggest you look over the rulebooks for one of them and see what they do.

As for a rookie draft, 2-4 rounds should be good. Two might be a tad light, four might seem a bit deep, but that doesn't matter terribly much - but you do need to decide how offseason rosters are handled - are you going to expand the rosters by a few spots for rookie picks and then allow for cuts in Aug/Sept? Are you going to require teams to have K and D all year long?

Anyway, lots to think about - and feel free to ask away. It's a fun format.

Here's one of those leagues for you: HyperActive Setup

 
The first thing you should know is there is no right or wrong to a dynasty league.

Some like larger rosters. Some like smaller.

If you guys don't do IDP now I wouldn't, seems it's a "pride" league.

You could have a Taxi Squad if you want. We use it for rookies so that owners don't have to hold them on their active roster seems most rookies don't do much their rookie year.

I would encourage you to use a pay site such as myfantasyleague. The cost would be minimal for each owner plus you could have each owner chip in a small amount more and the winner gets free entry the next year.

Draft-If your talking about this year's draft, just start over and have a random draft order. If you are talking about the rookie drafts in the future worst-to-first works but all rookies drafts, after the first year, should be straight line not snake.

We use a 4 round rookie draft. 3 would be OK but with 10 teams I wouldn't go less.

Some leagues expand the offseason roster and some make teams make cuts. I prefer expanding.

The leagues I'm in have 22 in-season rosters and 30 and 32 in the offseason, plus two Taxi squad in-season.

Positional limits can be used. There are two schools of thought: The first is that positional limits are needed as an attempt against hoarding and nontrade-active owners. The second is that positional limits keep owners from trading by having to meet positional requirements.

Feel free to experiment a little and have fun.

 
thanks guys... some really good resources here...

If I were to convince them to do an auction, what's a good amount of money to start with?

It would be a full draft this year (probably 24 spots) and probably a 4 round rookie draft every year after this one.

 
pure auction league, no rookie drafts, and off-season cap is 1/2 of what in-season is

there is no better leagues IMO

 
ravage said:
The first thing you should know is there is no right or wrong to a dynasty league.Some like larger rosters. Some like smaller.If you guys don't do IDP now I wouldn't, seems it's a "pride" league.You could have a Taxi Squad if you want. We use it for rookies so that owners don't have to hold them on their active roster seems most rookies don't do much their rookie year.I would encourage you to use a pay site such as myfantasyleague. The cost would be minimal for each owner plus you could have each owner chip in a small amount more and the winner gets free entry the next year.Draft-If your talking about this year's draft, just start over and have a random draft order. If you are talking about the rookie drafts in the future worst-to-first works but all rookies drafts, after the first year, should be straight line not snake.We use a 4 round rookie draft. 3 would be OK but with 10 teams I wouldn't go less.Some leagues expand the offseason roster and some make teams make cuts. I prefer expanding.The leagues I'm in have 22 in-season rosters and 30 and 32 in the offseason, plus two Taxi squad in-season.Positional limits can be used. There are two schools of thought: The first is that positional limits are needed as an attempt against hoarding and nontrade-active owners. The second is that positional limits keep owners from trading by having to meet positional requirements.Feel free to experiment a little and have fun.
:lmao: all around. There are many variables and ways to make your league unique and so many options to choose from. I agree with so much of what you have said. As far as an auction, I have never done one, but it seems like many leagues use $400. I don't guess it really materrs how much you use as everyone gets an equal amount. It is more about the percentages used on studs, D, K, QBs etc.
 
I would definitely use an auction. I just started a couple this year, and I like all my teams a lot more than drafted ones. Everybody is takign the guys they want and building their team THEIR way, and there are way less "well he's good value at this spot" picks when you kind of get stuck with a guy.

Most of mine are $400 for 25 spots, which is $16 a spot, or 4% of cap per spot. $100 would work just as well, and be easier to budget IMO.

Anyway, the point is that you can all have a chance at everyone. Much more fun, especially if you're going to have those players for years to come.

 
I would definitely use an auction. I just started a couple this year, and I like all my teams a lot more than drafted ones. Everybody is takign the guys they want and building their team THEIR way, and there are way less "well he's good value at this spot" picks when you kind of get stuck with a guy.Most of mine are $400 for 25 spots, which is $16 a spot, or 4% of cap per spot. $100 would work just as well, and be easier to budget IMO.Anyway, the point is that you can all have a chance at everyone. Much more fun, especially if you're going to have those players for years to come.
i love the auction format too. but the most important thing i've learned is that i've gotta do a better job and prediction market value. cause i was way off so far...
 
While the auction format is very good you do have one thing to consider. This is a nonpayout league. Auction takes more preparation. If the owners are willing to do it then you are fine but if only a few spend the time to do real research and the rest don't it won't be worth doing the auction style.

 

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