What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Boom Beach ***Official Thread*** (1 Viewer)

Hell yeah!! Did ya'll see that? I destroyed a flame thrower and three green things on Fluke!!!!

 
Last edited by a moderator:
Lvl 10 HQ upgrade! Unlocked barrage. NOW I'm rolling!! Death from above baby!! Here comes the pain train... WHOO WHOO!!

 
Can someone explain how the intel works? From what I gather, each member of the TF gains intel when they raid. Does each Op require a certain amount of intel to engage in?

 
yeah warrior rushes take some precision and planning. Need enough GBE to smoke to the base and if you can drop 3 shocks you should be golden until you get to higher level bases.

 
always max out vault. IMO the most important upgrade.
Meant to ask about this in chat so my vault is lvl14 and says it protects 75% of my stuff. Does that mean that when attacked I can only lose 25% of everything I have or does that just apply to the vault?
FYI if you click on your various resources at the top of the screen, it will tell you how much of your current resource is protected by the vault.

 
yeah warrior rushes take some precision and planning. Need enough GBE to smoke to the base and if you can drop 3 shocks you should be golden until you get to higher level bases.
three failed attacks on a level 42 resource base. I keep screwing up something on my smoke rush in, where I am just short of that third shock. one missed placed smoke can be the difference between taking the base or not. Starting out with 65 GBE, which seems like it should be enough.

 
Last edited by a moderator:
yeah warrior rushes take some precision and planning. Need enough GBE to smoke to the base and if you can drop 3 shocks you should be golden until you get to higher level bases.
three failed attacks on a level 42 resource base. I keep screwing up something on my smoke rush in, where I am just short of that third shock. one missed placed smoke can be the difference between taking the base or not. Starting out with 65 GBE, which seems like it should be enough.
i used to worry about shocking mortars, but not as much anymore. Now my priority is:1. Shock launcher

2. Shock blaster

3. Flamethrower

4. Machine gun

5. Rocket launcher

I was also screwing up by throwing my shocks too close and freezing my own troops.

 
3 shock bombs = 36 GBE. 6 smokes = 27 GBE. So if you can get to the base in 6 smokes you have enough for the shocks at 65 GBE. Make sure you aren't shocking your own troops...

Look at the base HQ health. Compare that to: warrior DPS * # of warriors * shock bomb duration. That is the max amount of damage you will do before the shock bomb wears off, if you lose no warriors on the way. If that # is higher than the Base HQ, you should win as long as you are not losing warriors to non-shocked defenses...

So take a look at defenses outside the shock, are they taking out warriors as well? Those replays were soooo close to getting the base

If you're taking damage on the way, throw a heal down once they get to the HQ if you have enough extra GBE

 
Last edited by a moderator:
Is it worth it to attack the war factory? I've seen it a few times but it just looks like a waste of troops to try and attack.

 
Is it worth it to attack the war factory? I've seen it a few times but it just looks like a waste of troops to try and attack.
if you've got the prototype lab and can get to the first few thresholds to get prototype components, yes. Once I get to 20 buildings destroyed, I retreat.You need SERIOUS firepower to try to take down the whole base

 
I should mess around with it more. I've hit it a few times just to 10. I'm only maxed on warriors and tanks so not sure they are ideal for the war factory

 
I should mess around with it more. I've hit it a few times just to 10. I'm only maxed on warriors and tanks so not sure they are ideal for the war factory
tanks are useless against Gearhart. Warriors can be useful on a first attack to take out a rocket launcher and open up a section for subsequent attacks
 
Is it worth it to attack the war factory? I've seen it a few times but it just looks like a waste of troops to try and attack.
if you've got the prototype lab and can get to the first few thresholds to get prototype components, yes. Once I get to 20 buildings destroyed, I retreat.You need SERIOUS firepower to try to take down the whole base
I don't have the lab yet. Good info. Thanks.

 
So her base doesn;t reset each time she appears, or is it something that you can attack multiple times during her stay?

 
So her base doesn;t reset each time she appears, or is it something that you can attack multiple times during her stay?
you can attack 3 times in a 24 hour period, damage persists. 6 days later it's reset when she's back.
 
OK saw the 90 lvl and laughed. Maybe I'll give it a go.

Do defenses and those gray boes count towards total buildings or just the gray ones?

TIA

 
OK saw the 90 lvl and laughed. Maybe I'll give it a go.

Do defenses and those gray boes count towards total buildings or just the gray ones?

TIA
everything counts. Don't bother with artillery/barrage. Save your GBE for shock bombs
 
ARGH!! That’s the second battle this morning I messed up and threw the flare NEAR the target as opposed to hitting the target directly. Thereby lumping my heavies and zookas RIGHT NEXT to a level 8 machine gun. Mowed them all down as they leisurely strolled over to it like they were going on a nice Sunday afternoon walk.

Really need to zoom in when playing on my phone. REALLY need to zoom in. Amazing how one missed flare can mean the difference between taking a base with modest casualties and getting your entire force wiped out in epic fashion.

 
ARGH!! That’s the second battle this morning I messed up and threw the flare NEAR the target as opposed to hitting the target directly. Thereby lumping my heavies and zookas RIGHT NEXT to a level 8 machine gun. Mowed them all down as they leisurely strolled over to it like they were going on a nice Sunday afternoon walk.

Really need to zoom in when playing on my phone. REALLY need to zoom in. Amazing how one missed flare can mean the difference between taking a base with modest casualties and getting your entire force wiped out in epic fashion.
So my move now and I assume for most is whenever I throw a flare (for the most part) I drop a heal there as well. Typically it's in the midst of a bunch of defenses so they are going to get beat up, this allows them to heal up as they deal out punishment. Works well if you have the GBE to do it. Good habit to get into regardless.

 
Question, do statue benefits stack? I have a regular magma statue for +5% troop damage. Now I have a guardian for +9% damage. If I have both of those deployed, will I get a +14% troop damage bonus?

 
Question, do statue benefits stack? I have a regular magma statue for +5% troop damage. Now I have a guardian for +9% damage. If I have both of those deployed, will I get a +14% troop damage bonus?
Yes, you can view the damage being done by your troops inside your Armory. Click on the i for the troop type and the number in pink/purple will show the extra damage being done due to statues.

 
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.

 
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.
I'm a level 41, and beat him last week without any prototype weapons.

I think the level of troops he deploys is based on your victory points though, so YMMV...I was in the mid 190's at the time.

The only rewards you get are prototype weapon parts. You may not want to build prototype weapons right now, but the parts seem hard to come by, and you may want proto weapons in the future...might as well start collecting them now.

Having the ability to save different base layouts is a big help for hammerman. Think about what a base would look like if you knew he didn't use GBE...

 
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.
I'm a level 41, and beat him last week without any prototype weapons.

I think the level of troops he deploys is based on your victory points though, so YMMV...I was in the mid 190's at the time.

The only rewards you get are prototype weapon parts. You may not want to build prototype weapons right now, but the parts seem hard to come by, and you may want proto weapons in the future...might as well start collecting them now.

Having the ability to save different base layouts is a big help for hammerman. Think about what a base would look like if you knew he didn't use GBE...
Agreed. Build it and start stacking prototype modules for when you do want to build the weapons.

 
Question, do statue benefits stack? I have a regular magma statue for +5% troop damage. Now I have a guardian for +9% damage. If I have both of those deployed, will I get a +14% troop damage bonus?
Yes, you can view the damage being done by your troops inside your Armory. Click on the i for the troop type and the number in pink/purple will show the extra damage being done due to statues.
Oh, I see now. Never noticed that before! Much obliged!

 
jason12vb said:
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.
huh?
 
jason12vb said:
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.
huh?
Perhaps I'm misunderstanding the misunderstanding but...

You get Intel when you either successfully defend your base OR you kill X number of deployed troops. Right now I feel like my defense is in a good spot where I'm strong enough to almost always get intel when attacked, but not so strong that people avoid attacking me. Since I almost always avoid attacking people who have deployed weapons from the defense lab, I in turn don't want to build them and discourage people from attacking me.

In a 5 person task force Intel is pretty important. Even if we all get 35 intel a week, that means we can't even start the op every day of the week that costs 30 intel.

 
Grey Pilgrim said:
jason12vb said:
Grey Pilgrim said:
Question, do statue benefits stack? I have a regular magma statue for +5% troop damage. Now I have a guardian for +9% damage. If I have both of those deployed, will I get a +14% troop damage bonus?
Yes, you can view the damage being done by your troops inside your Armory. Click on the i for the troop type and the number in pink/purple will show the extra damage being done due to statues.
Oh, I see now. Never noticed that before! Much obliged!
You're welcome...

It's very important to know exactly how much damage your artillery does and what the max damage is that barrage can do. This game seems to be configured so that turret health and gun boat damage are a game in themselves. A cannon may have 5000 health and knowing your artillery will only do 2450 per hit can save you a lot of GBE because you have to decide if it's work it to take out that one cannon with 3 shots and spend all that energy on the 3rd shot to finish off a cannon with just 100 HP left. That then makes you question whether or not it's worth it to hit it twice even though you're not going to take it down anyway.

 
<paraphrase> can't wait for barrage!!!! </paraphrase>
My opinion on barrage....it's not the "game changer" you think it's going to be. I was very disappointed in the amount of damage it does in relation to the GBE it costs. One by one the people in my task force have followed suit and figured out that a single well timed shock bomb is a much better idea than barraging a launcher twice and still having to artillery it.

Also if you haven't been told...it will do the most damage on the spot you touch, so unless you are trying to clear out a bunch of mines, it's almost always best to launch it right in the middle of the main target you want to take down. Launch between two touching targets and the damage may be 1/2 what it might be on the main target. So if I want to take down two touching or close targets and am going to barrage twice, I will either launch both directly on one, or launch one directly on each...that way you assure yourself the higher damage with each barrage and get collateral damage on the other.

 
coyote5 said:
moleculo said:
jason12vb said:
Question about the rewards you get from "Hammerman attacks"....

I'm level 42, can build the weapons lab, and have beaten hammerman level 45. I haven't built the weapons lab yet because I have no desire to build those weapons (don't want to stop people from attacking me as my TF needs the intel). However, are the rewards you get from defending against him significant? I assume they are scaled based on level...so anyone out there around level 42 that successfully defend against him...what rewards did you reap? Do you need the weapons from the lab to hold him off?

Wondering if I should build the lab so he'll attack me, yet not build the weapons.
I'm a level 41, and beat him last week without any prototype weapons.

I think the level of troops he deploys is based on your victory points though, so YMMV...I was in the mid 190's at the time.

The only rewards you get are prototype weapon parts. You may not want to build prototype weapons right now, but the parts seem hard to come by, and you may want proto weapons in the future...might as well start collecting them now.

Having the ability to save different base layouts is a big help for hammerman. Think about what a base would look like if you knew he didn't use GBE...
Agreed. Build it and start stacking prototype modules for when you do want to build the weapons.
Thanks guys...had figured you'd get normal rewards like Gearheart too.

More questions....

Anyone know if the parts I'm taking off Gearheart right now will be in my inventory when I build the lab?

Also, can you remove one of those fancy weapons lab things before it's clock is up? Perhaps I'd only use it when going for a big upgrade, and deconstruct it when done.

 
Thanks J. Yeah, I hadn't gotten into it enough to actually sit there and do math for it. But I have realized the barrage is very case-specific with regards to the damage to GBE spent ratio. If there's a clumped group of defensive towers, yeah, I'll launch the barrage. Otherwise I just stick with the arty shells.

 
Haven't run into Gearheart yet though.
Will be awhile yet...need to beat Hammerman level 45 which is unlocked at Radar level 15.

To give you an idea of how long...I've been playing this game since mid February, spent $5 the first day to catch up to a friend that started a week before me, and I didn't get to that radar level until about a month ago....so roughly 4 months. Scale that based on spending more money than me and if you're focusing more on offense and opening up map, or defense. My friend who started the week before me and is very much defensive minded has just gotten his radar to level 15...so his defensive mindedness has put him a month behind me.

 
Shoot, I've only been going at this about a month maybe. Haven't spent any money nor do I intend to. Marvel War of Heroes gets any disposable income I have, which is rare as it is.

No worries, I'll keep plugging away.

 
Shoot, I've only been going at this about a month maybe. Haven't spent any money nor do I intend to. Marvel War of Heroes gets any disposable income I have, which is rare as it is.

No worries, I'll keep plugging away.
I don't think one needs to spend money...just need to be patient and plan. Odds are you'll also be a better player in the process since you'll have to learn to use what you've got in attacks and not just throw money at getting stronger.

Got a friend in my TF that I think has probably spent $200 now. He's probably done 30 upgrades that his resource storages won't allow. (IE, has done 2.1m heavy upgrade when his storages only hold like 1.5m). Even though his troops are 2-3 levels higher than anyone else in our task force, he's our worst attacker and is less effective at level 43 than our person who's level 35. Instead of learning how to get better with what he's got he just spends more money and makes his troops stronger....or buys the next HQ upgrade to get another boat.

 

Users who are viewing this thread

Back
Top