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Civilization VI - Oct. 2016 (1 Viewer)

At long last (that is to say, in more than 10,000 hours of Civilization VI play) I've managed to defeat all 58 of the Firaxis leaders at Immortal level.  I say Firaxis leaders as I have added (so far) Sukritact's Ngawang Lobsang Gyatso and Trisong Detsen of Tibet.  I haven't added any of his others (yet), but probably will as the Tibet mods are pretty cool.  

I managed to win at the Immortal level by domination (12), science (8), culture (10), religion (4) and diplomacy (24).  I finally tumbled to how easy diplomatic victories are and came to appreciate the difficulty of winning with religion.  Arabia, Nubia, Indonesia and (surprisingly, at least to me as their religious benefits are not that great) Scythia were my only religious victories.  You really need unique aspects to the civ to win with religion.

On now to Deity.  Should only take another 10,000 hours or so.  :)


I thought I liked Civ, in steam I show ~1000 hours between 5 and 6, but your dedication :jawdrop:

 
Forget VII, check out óld world.  Just released 5/19 and it is fantastic.  Tater has a nice intro that outlines the game, gives a nice comparison against Civ along the way.  The game has actually been out for a year but was exclusive to a platform I don't use.  Now available on Steam.

Key difference (at least to me) is character development.  The leader you pick ages and dies!  You have to manage relationships with your family, founding families (you get to choose 3 out of 4 available).  

The other big difference from Civ is your moves are not unlimited (i.e., you don't necessarily get to move every unit you have).  You are limited by a "resource" called orders which defines how many moves (e.g., moving a scout, putting a governor in a city, creating a specialist to obtain a resource).

Not sure if there is a demo, but I've been more than pleased with the expenditure.
Dam you to hell.. 

I saw this "Old World, by Civilization IV designer Soren Johnson and Mohawk Games"

and now I'm probably going to dive in..

See you in few months ;)  

 
At long last (that is to say, in more than 10,000 hours of Civilization VI play) I've managed to defeat all 58 of the Firaxis leaders at Immortal level.  I say Firaxis leaders as I have added (so far) Sukritact's Ngawang Lobsang Gyatso and Trisong Detsen of Tibet.  I haven't added any of his others (yet), but probably will as the Tibet mods are pretty cool.  

I managed to win at the Immortal level by domination (12), science (8), culture (10), religion (4) and diplomacy (24).  I finally tumbled to how easy diplomatic victories are and came to appreciate the difficulty of winning with religion.  Arabia, Nubia, Indonesia and (surprisingly, at least to me as their religious benefits are not that great) Scythia were my only religious victories.  You really need unique aspects to the civ to win with religion.

On now to Deity.  Should only take another 10,000 hours or so.  :)
Good lord. I don't know what I invested timewise into IV but it wasn't near 10000 and I felt like it overtook me at points.  That's year of waking hours.  Dude. 

 
Good lord. I don't know what I invested timewise into IV but it wasn't near 10000 and I felt like it overtook me at points.  That's year of waking hours.  Dude. 
You know I think its vastly overstating my gameplay.  I almost always leave the computer on with the game active even when I'm away (including overnight when I'm sleeping).  I think that's what the game is tracking.  

 
I picked this up because I was looking for a short, simple, easy-to-digest game after Elden Ring (joking ofc).  Finished my first run and did pretty lousy.  I guess I was sort of going for science but didn't really know what I was doing.  Some other player won with that same ending shortly after I started working on a moon launch.

Any handy resources out there that can walk a person through the gist of how this game works?  I'm planning on starting another run on the easiest difficulty level just to have another shot at the early game.  I'm pretty sure I screwed up by not founding enough cities.  Several players had countries much larger than mine by the time I encountered them.

 
I picked this up because I was looking for a short, simple, easy-to-digest game after Elden Ring (joking ofc).  Finished my first run and did pretty lousy.  I guess I was sort of going for science but didn't really know what I was doing.  Some other player won with that same ending shortly after I started working on a moon launch.

Any handy resources out there that can walk a person through the gist of how this game works?  I'm planning on starting another run on the easiest difficulty level just to have another shot at the early game.  I'm pretty sure I screwed up by not founding enough cities.  Several players had countries much larger than mine by the time I encountered them.
We're you playing online?

There are some really good civ specific guides out there, but I'm not sure on general game play guides for newbs.  Just gotta put in some time on the easiest settings. 

I think domination is easiest to learn and get a win. 

 
I picked this up because I was looking for a short, simple, easy-to-digest game after Elden Ring (joking ofc).  Finished my first run and did pretty lousy.  I guess I was sort of going for science but didn't really know what I was doing.  Some other player won with that same ending shortly after I started working on a moon launch.

Any handy resources out there that can walk a person through the gist of how this game works?  I'm planning on starting another run on the easiest difficulty level just to have another shot at the early game.  I'm pretty sure I screwed up by not founding enough cities.  Several players had countries much larger than mine by the time I encountered them.
Civilization VI Analyst: Overview

:thumbup:  

 
Dam you to hell.. 

I saw this "Old World, by Civilization IV designer Soren Johnson and Mohawk Games"

and now I'm probably going to dive in..

See you in few months ;)  
One big difference I've noticed between Civ and óld world is the ability of the AI to wage war.  Even at the lowest levels they present quite a challenge.  They will coordinate their units and go after your best.  It is quite a refreshing change.  

 
One big difference I've noticed between Civ and óld world is the ability of the AI to wage war.  Even at the lowest levels they present quite a challenge.  They will coordinate their units and go after your best.  It is quite a refreshing change.  
AI so far is much better..  I've started 4 or 5 games at "Just" level as Rome.. My thinking was that at the lower level I could learn and destroy like lower levels of Civ..

So, Thinking civ ways....  I have 2 warriors, two slingers, time to take out this town with one defender... Next thing I know I have 4 or 5 swordsman surrounding me and kicking my bleep.. 

Back to learning just a bit more, and not try attack so early on..

Lots to learn but so far has my interest. :thumbup:  

 
I was a fan of Civ 3, 4, and 5, but haven't started Civ 6 yet.  Quick newb question...

Looking on Steam and other places, it seems like Anthology includes everything Platinum does plus a bit more, yet Platinum is consistently priced higher.  Is my reading accurate?  If I'm starting from scratch, Anthology is the best bet?

 
Why is old world so expensive? I hate paying full price for a download. 
I'm kind of enjoying it.. But more of a break as I was hitting burn out from Civ 6.

There is just too much going on. I was on turn 100 of 200 in one game and other then scouts none of my troops could cross water.

Seems the end game is more of out score the opponents when you reach turn 200, at least on larger maps.

Playing a one continent game now vs. Only 3 others to see if I can go Civ "burn the world down" style.

At least so far not as addictive to me as Civ.. Maybe because I've been playing Civ from the first version. :shrug:  

 
I was a fan of Civ 3, 4, and 5, but haven't started Civ 6 yet.  Quick newb question...

Looking on Steam and other places, it seems like Anthology includes everything Platinum does plus a bit more, yet Platinum is consistently priced higher.  Is my reading accurate?  If I'm starting from scratch, Anthology is the best bet?
Just checked Stream and platinum is cheaper :shrug:

Looks like Anthology has a bunch of scenario packs.. Thinking now, I can't recall playing any of the scenarios in years.

 
I'm kind of enjoying it.. But more of a break as I was hitting burn out from Civ 6.

There is just too much going on. I was on turn 100 of 200 in one game and other then scouts none of my troops could cross water.

Seems the end game is more of out score the opponents when you reach turn 200, at least on larger maps.

Playing a one continent game now vs. Only 3 others to see if I can go Civ "burn the world down" style.

At least so far not as addictive to me as Civ.. Maybe because I've been playing Civ from the first version. :shrug:  
Full disclosure:  I'm way too far into old world :bag:

I'm doing something I started way too late in Civ.  I'm trying to take the game slow and learn it as much as possible before progressing to higher levels.  I agree with you 100% that there is a lot going on.  There are a lot of subtle mechanics to this game.  To that end, I am playing each Leader from the lowest level (i.e., "The Able") on up.  Oh, and going full nerd as well keeping statistics on a google sheet. :bag:   :bag:

I've never had to go 200 turns to win, but I am not playing on larger maps (yet), just whatever the default size is.

Able

  • Fastest victory: Greece/Philip at turn 72, Double 
  • Slowest victory: Carthage/Dido at turn 169, Ambition (I think this was the first game I played)
  • 8 victories: 3 Double, 2 Ambition, 3 Points 
Just

  • Fastest victory: Rome/Romulus at turn 82, Double 
  • Slowest victory: Egypt/Hatshepsut at turn 159, Points
  • 8 victories: 1 Double, 2 Ambition, 5 Points
Good (so far; I've only gotten through two games)

  • Fastest victory: Greece/Philip at turn 89, Double 
  • Slowest victory: Babylonia/Nebuchadnezzar at turn 133, Ambition
  • 2 victories: 1 Double, 1 Ambition 
There are very few youtubers doing game play throughs, and the ones that are on there are laughably bad for the most part.  I've been advancing on my own.

Regarding water crossings, you have to have a ship (e.g., Bireme) in the water between where your troops are and where you want them to go, and have that ship anchored for 1 turn before your units can cross.  As ships advance, distance that can be crossed does as well.  There's also a ship promotion that extends distance as well, although I can't remember it off the top of my head.

As far as domination goes, I haven't come close.  The old world AI is remarkably good at attacking and defending.  In one of my wins I ended the game by taking back a Legendary city from Assyria (who I've found can be a real PITA).

I think this game is just as addicting as Civ, so fair warning if you do jump in.  I've found myself paying more and more attention to the characters and their traits to optimize governors, generals, ambassadors, etc.  I think this can be very helpful.  

One thing I'm trying to do, but haven't had the right Leader/trait yet, is to imprison a member of each Family as a Terrifying Leader.  Apparently that skyrockets Family attitude.  :D

 
Full disclosure:  I'm way too far into old world :bag:

I'm doing something I started way too late in Civ.  I'm trying to take the game slow and learn it as much as possible before progressing to higher levels.  I agree with you 100% that there is a lot going on.  There are a lot of subtle mechanics to this game.  To that end, I am playing each Leader from the lowest level (i.e., "The Able") on up.  Oh, and going full nerd as well keeping statistics on a google sheet. :bag:   :bag:

I've never had to go 200 turns to win, but I am not playing on larger maps (yet), just whatever the default size is.

Able

  • Fastest victory: Greece/Philip at turn 72, Double 
  • Slowest victory: Carthage/Dido at turn 169, Ambition (I think this was the first game I played)
  • 8 victories: 3 Double, 2 Ambition, 3 Points 
Just

  • Fastest victory: Rome/Romulus at turn 82, Double 
  • Slowest victory: Egypt/Hatshepsut at turn 159, Points
  • 8 victories: 1 Double, 2 Ambition, 5 Points
Good (so far; I've only gotten through two games)

  • Fastest victory: Greece/Philip at turn 89, Double 
  • Slowest victory: Babylonia/Nebuchadnezzar at turn 133, Ambition
  • 2 victories: 1 Double, 1 Ambition 
There are very few youtubers doing game play throughs, and the ones that are on there are laughably bad for the most part.  I've been advancing on my own.

Regarding water crossings, you have to have a ship (e.g., Bireme) in the water between where your troops are and where you want them to go, and have that ship anchored for 1 turn before your units can cross.  As ships advance, distance that can be crossed does as well.  There's also a ship promotion that extends distance as well, although I can't remember it off the top of my head.

As far as domination goes, I haven't come close.  The old world AI is remarkably good at attacking and defending.  In one of my wins I ended the game by taking back a Legendary city from Assyria (who I've found can be a real PITA).

I think this game is just as addicting as Civ, so fair warning if you do jump in.  I've found myself paying more and more attention to the characters and their traits to optimize governors, generals, ambassadors, etc.  I think this can be very helpful.  

One thing I'm trying to do, but haven't had the right Leader/trait yet, is to imprison a member of each Family as a Terrifying Leader.  Apparently that skyrockets Family attitude.  :D
and now to come off as a complete NEWB,, What the bleep does "Double" mean?? :bag:

I did use a ship in my game, but thought much like Scouts can get the ability to cross, that sooner or later regular troops would also.. so thanks for that tidbit.

So, based on what you are saying here.. Other then building units to defend and take out tribes and the sometimes annoying neighbor, I should be looking to win the game using other skills.. correct?

One thing that is bugging me a bit is that I am playing "The Just" level and at times have thousands of dollars available and have yet to figure out how to use that to but things...

 
and now to come off as a complete NEWB,, What the bleep does "Double" mean?? :bag:

2 So, based on what you are saying here.. Other then building units to defend and take out tribes and the sometimes annoying neighbor, I should be looking to win the game using other skills.. correct?

One thing that is bugging me a bit is that I am playing "The Just" level and at times have thousands of dollars available and have yet to figure out how to use that to but things...
1 Double means that you have twice the number of victory points than your nearest competitor (and you have to have at least half of the required victory points). 

It shows in the top left-hand corner.  For example it might read

YEAR 38

  • 10/55 Egypt
  • 10/55 Hatti
  • 6/55 Persia
  • 5/55 Assyria
You would need to compile 28 victory points to Hatti's 14 if you were playing as Egypt

Just because I haven't / can't win a Conquest (i.e., Domination) victory doesn't mean you can't.  :)

eta:  Don't neglect your military; you will have to fight.  You can't turtle your way to a win.  Other Leaders will attack.  And if you don't take out barbs and/or tribes and take their city sites, other Leaders will.  If you let them, they'll pile up cities and victory points.  

3 The Alt key is key.  If you have a city menu open, and you see that Slinger is greyed out, if you have the money, hold the Alt key down and it will buy the necessary, missing goods to build the Slinger.  Same holds true for workers.  If you want to build a Garrison and are short on stone but cash rich, hold the Alt key down and it will allow you to build it.  

 
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1 Double means that you have twice the number of victory points than your nearest competitor (and you have to have at least half of the required victory points). 

It shows in the top left-hand corner.  For example it might read

YEAR 38

  • 10/55 Egypt
  • 10/55 Hatti
  • 6/55 Persia
  • 5/55 Assyria
You would need to compile 28 victory points to Hatti's 14 if you were playing as Egypt

Just because I haven't / can't win a Conquest (i.e., Domination) victory doesn't mean you can't.  :)

eta:  Don't neglect your military; you will have to fight.  You can't turtle your way to a win.  Other Leaders will attack.  And if you don't take out barbs and/or tribes and take their city sites, other Leaders will.  If you let them, they'll pile up cities and victory points.  

3 The Alt key is key.  If you have a city menu open, and you see that Slinger is greyed out, if you have the money, hold the Alt key down and it will buy the necessary, missing goods to build the Slinger.  Same holds true for workers.  If you want to build a Garrison and are short on stone but cash rich, hold the Alt key down and it will allow you to build it.  
:thanks:

The Alt key is big.. Last game I had something along the lines of 4,000 coins and thinking.. who cares, can't do anything with it.. :lol:

 
@snogger Should we set up an óld world thread?
Can try.. Not sure how many have dived in... I did get further now with your tips.. But bleeping Greece decided he just didn't like Egypt being top dog.. Next thing I knew he came attacking with about 20 troops and wiped out two of my towns and basically the majority of my troops.. Live and learn.  :topcat:

 
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Can try.. Not sure how many have dived in... I did get further now with your tips.. But bleeping Greece decided he just didn't like Egypt being top dog.. Next thing I knew he came attacking with about 20 troops and wiped out two of my towns and basically the majority of my troops.. Live and learn.  :topcat:
I'll start one even if it is just for us two :D  Don't want to annoy people thinking there's new Civ discussion going on here.

 
Anybody try out the new DLC leaders? Abe Lincoln, Saladin (Arabia) (variant) and Nzinga Mbande (Kongo)
Diving back in to check them out with Nzinga
 
Anybody try out the new DLC leaders? Abe Lincoln, Saladin (Arabia) (variant) and Nzinga Mbande (Kongo)
Diving back in to check them out with Nzinga
Been trying Alexander.. But dang, the cites are tough as they just don't get enough food to grow. Once a city gets to 6 it's like the game thinks it's big enough and switches to all production.
Thinking I might try Lincoln tomorrow. :popcorn:
 
Anybody try out the new DLC leaders? Abe Lincoln, Saladin (Arabia) (variant) and Nzinga Mbande (Kongo)
Diving back in to check them out with Nzinga
Been trying Alexander.. But dang, the cites are tough as they just don't get enough food to grow. Once a city gets to 6 it's like the game thinks it's big enough and switches to all production.
Thinking I might try Lincoln tomorrow. :popcorn:

You could manually manage the citizens in your cities initially.

It is a ton of micromanaging later on, but early-mid game you need to do it.
 
I hadn't play Civ in quite some time and I realized a few things. I basically forgot how to play. The realization that builders only get a limited number of things to do before they disappear was a bummer. Also, Civ could really use an undo button.
 
A
I hadn't play Civ in quite some time and I realized a few things. I basically forgot how to play. The realization that builders only get a limited number of things to do before they disappear was a bummer. Also, Civ could really use an undo button.
:hifive: Agree on the undo.. There are just times you click wrong, or are not thinking and have to do a reload.
 
A
I hadn't play Civ in quite some time and I realized a few things. I basically forgot how to play. The realization that builders only get a limited number of things to do before they disappear was a bummer. Also, Civ could really use an undo button.
:hifive: Agree on the undo.. There are just times you click wrong, or are not thinking and have to do a reload.
Yup, the undo button is great on old world. Btw, I made a post on that thread about the Carthage scenarios. Really tough IMO.
 
I hadn't play Civ in quite some time and I realized a few things. I basically forgot how to play. The realization that builders only get a limited number of things to do before they disappear was a bummer. Also, Civ could really use an undo button.
I made a swim thru a few games out to about 100 turns each to get the feel of it and was pretty lost. Barbs seem much stronger than remembered it. Couldn't figure out how to get units over the water, then realized they all just float. Lol.

Seems like Civ GOTM on civfanatics no longer really exists. I liked playing those maps and comparing results, but there isn't really a demand anymore for that type of content I guess.
 
I kind of wish the developers would take a time out from developing new DLC and fix the damn end-of-turn bug.
Not a fan. :hot:
 
I kind of wish the developers would take a time out from developing new DLC and fix the damn end-of-turn bug.
Not a fan. :hot:.
What bug is that? I have played hundreds of hours and do not remember that bug.

Also as per your previous post regarding builders running out of charges, when I want an empire that is improved via workers easily I tend to play as Qin Shi Huang and reset my map until I am near a desert and throw down a pyramids.

China can use workers build action to make early wonders faster so you can sacrifice a builder to make your pyramids faster. It should be pretty easy to get down a pyramids even on the higher difficulty levels.

Now each of your builders gets 2 extra build actions due to Qin Shi Huang and the pyramids, so that you can improve every tile of your empire.
 
What bug is that? I have played hundreds of hours and do not remember that bug.
Play freezes at the end of a turn. I was watching a Potato McWhisky video and he experiences the same thing from time to time. :shrug:

What have you done to fix/diagnose the issue? Have you updated your video drivers?

What processor do you have? Have you tried to run it in compatiblility mode? As administrator? Bypassing the Fireaxis launcher? etc?


Edit, the first result if you google this is turning off city states, have you tried that?
 
What bug is that? I have played hundreds of hours and do not remember that bug.
Play freezes at the end of a turn. I was watching a Potato McWhisky video and he experiences the same thing from time to time. :shrug:

What have you done to fix/diagnose the issue? Have you updated your video drivers?

What processor do you have? Have you tried to run it in compatiblility mode? As administrator? Bypassing the Fireaxis launcher? etc?


Edit, the first result if you google this is turning off city states, have you tried that?
First, thanks for the suggestions. I haven't tried turning off city states as I consider them an important part of game play. If that's the only fix, I'll live with restarting.
Processor: AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz

BTW, I had it set up to bypass the Firaxis launcher, but haven't been able to replicate that. Maybe that's it???
 
What bug is that? I have played hundreds of hours and do not remember that bug.
Play freezes at the end of a turn. I was watching a Potato McWhisky video and he experiences the same thing from time to time. :shrug:

What have you done to fix/diagnose the issue? Have you updated your video drivers?

What processor do you have? Have you tried to run it in compatiblility mode? As administrator? Bypassing the Fireaxis launcher? etc?


Edit, the first result if you google this is turning off city states, have you tried that?
First, thanks for the suggestions. I haven't tried turning off city states as I consider them an important part of game play. If that's the only fix, I'll live with restarting.
Processor: AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz

BTW, I had it set up to bypass the Firaxis launcher, but haven't been able to replicate that. Maybe that's it???
I did read where the Ryzen's had a problem due to how many thread counts it tries to run.

Try to limit the core count to 2. The game is old enough this should not effect the performance much. This is just a wild guess, but i do diagnose software issues for a living.





Newer versions of Windows let you set a program's Processor Affinity in two ways:
  1. When the program is running, you can adjust its Processor Affinity by opening the Task Manager (right-click the Task Bar and choose Task Manager), going to the Details tab, right-click the process you want to modify, and click Set affinity. From there, you can choose which core the program runs on.
  2. You can use the start command to launch a program with a particular process affinity, like so: start /affinity 2 c:\path\to\game.exe
    • You'll likely want to create a .bat or .ps1 file that you can double click to do this for you. A .bat file would look something like this:
      %WINDIR%\system32\cmd.exe /C start /affinity 2 c:\path\to\game.exe

 
What bug is that? I have played hundreds of hours and do not remember that bug.
Play freezes at the end of a turn. I was watching a Potato McWhisky video and he experiences the same thing from time to time. :shrug:
Interesting.. I play on a 2 year old notebook and don't experience any "freezing".. I do get annoyed at times where it takes longer then normal between turns, but figure that's the others civs/city states fighting battles :shrug:

BTW, finally have a good game going with Alexander. Just making sure there are plenty of growth recons around before settling. He is rampaging civs now.
 
Have you tried to run it in compatiblility mode?
What does this mean?
BTW, I have bypassed the launcher, have updated video drivers, but am still locking up after my turn (I can open tech tress and other things, so it isn't frozen, but it simply isn't progressing to the next turn).
 
Finally!!!

Luftballons
Use a bomber class unit to detonate a nuclear device, as long as its base and 9 Observation Balloons are located on the continent of Nena at the time of detonation.
0.3% of players have this achievement

Half the battle was generating a map with the Nena continent. Actually, 99% of the battle.
 
Finally!!!

Luftballons
Use a bomber class unit to detonate a nuclear device, as long as its base and 9 Observation Balloons are located on the continent of Nena at the time of detonation.
0.3% of players have this achievement

Half the battle was generating a map with the Nena continent. Actually, 99% of the battle.

I am fairly close to the platinum trophy on PS4 with civ6 and this was one of the few i was missing. Another is having a hoplite cleaning nuclear waste.

They are pretty easy, but also such a pain.
 
Still playing Civ 3. Can't get used to the interfaces of the newer games. It's too hard to tell where I'm supposed to click and why; the older Civ games seem laid out much more simply.
 
I can't get my new work laptop to boot off the external SSD where I have a different OS installed and my games. It's a Lenovo P15 with an Nvidia Quadro graphics card and Xeon processor. Beast of a laptop and while not set up for gaming it's pretty dang capable.
 
Still playing Civ 3. Can't get used to the interfaces of the newer games. It's too hard to tell where I'm supposed to click and why; the older Civ games seem laid out much more simply.
I mean civ 4 is peak civ tbh. Most balanced across all VCs.
 
Well I'm convinced I suck at this game. I have tried multiple times to win a science victory, read tips and tricks, and on and on..I have never won. Love the game, but am convinced I just stink at it
 
Well I'm convinced I suck at this game. I have tried multiple times to win a science victory, read tips and tricks, and on and on..I have never won. Love the game, but am convinced I just stink at it

The Koreans are the easiest for science victory, but the problem is you are probably not expanding fast enough early. You need those early settlers.
 
Well I'm convinced I suck at this game. I have tried multiple times to win a science victory, read tips and tricks, and on and on..I have never won. Love the game, but am convinced I just stink at it

The Koreans are the easiest for science victory, but the problem is you are probably not expanding fast enough early. You need those early settlers.
Yup, Korea can rock the science. Gotta put the districts (or wherever they are called) in the right place to maximize point stacking.
 
Well I'm convinced I suck at this game. I have tried multiple times to win a science victory, read tips and tricks, and on and on..I have never won. Love the game, but am convinced I just stink at it
Some good tips from MTskibum & The Z Machine.
Also, I highly recommend
1. Building The Royal Society (3rd Government Plaza building) which allows you to use Builders to rush City Projects
2. Use the Economic policy card Public Works which provides +30% production toward builders and gives those builders +2 charges
3. Produce your builders in your Liang city (all builders get +1 charge)
4. Build a railroad from your Liang city to your Spaceport(s) (plural if you build more than 1 for when it is Lagrange/Terrestrial stations)
5. Make sure you have a 6 charge builder every turn, move the builder to the Spaceport and use it on the city project (e.g., Launch Earth Satellite project)

I can't tell you how many times I've been behind the AI in a space race and blew past them leveraging Royal Society/Public Works/Liang builders.
 
3 new civs out (all China)
On a related note, does anyone play the use-created mods (mostly Sukritact)? Some alternates for countries already represented (e.g., Robespierre); some for countries not in the game (Ingolfur/Iceland).
 

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