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Civilization VI - Oct. 2016 (1 Viewer)

lol.  what is steam?  i haven't played games in years.
Steam is an online game hosting site. You pay them for the game and they maintain them for you. You can get all sorts of games. New ones as well as older ones that are discounted. It's free for the account and you don't do anything but enjoy the games you purchase 

 
I am enjoying playing with both new leaders Simon Bolivar (Gran Colombia) and Lady Six Sky (Maya).

Colombia is a domination power house, while Maya is a fun little science civ.

Colombia can work in just about any start location, while Maya does require a decent start - you effectively need to build as many cities as you can within 6 tiles of the capitol.  So, any Maya start near the coast is a non-starter.  Max cities you can build is 13 within 6 tiles, but you can still do well if you can get 10-11 down, and you have lots of plantation resources.

 
Haven't played Bolivar yet but kicked ### with Lady, including Bolivar (Immortal level).  Loved the new ocean wonder (no spoiler), although it cost me dearly the first time.

 
♥️ Poundmaker

:unsure:  
I had trouble getting started with him.  Expanded too quickly and got stomped by Barbs and Gilga.  Then got stomped by Barbs a 2nd time.  Took it a little less agressive the next time out and then won a domination victory.  I was going for science, but crushing their capitals was just too easy.

 
I had trouble getting started with him.  Expanded too quickly and got stomped by Barbs and Gilga.  Then got stomped by Barbs a 2nd time.  Took it a little less agressive the next time out and then won a domination victory.  I was going for science, but crushing their capitals was just too easy.
His special feature (again :unsure:  ) helps alleviate some of that which people complain about late game having another civ come plop a city right between yours.  It also fits my gameplay style nicely.

 
I am enjoying all of the leaders from New Frontier.  Byzantium was probably the easiest - with a natural religious/domination strategy, but Babylon is the most fun trying to figure out how to rush certain techs with Hammurabi's power.

 
I had trouble getting started with him.  Expanded too quickly and got stomped by Barbs and Gilga.  Then got stomped by Barbs a 2nd time.  Took it a little less agressive the next time out and then won a domination victory.  I was going for science, but crushing their capitals was just too easy.
I finally got around to playing with Poundmaker a few weeks ago - but decided to use all the trade routes to win a diplomacy game.  Its the first time I have gone for diplomacy.

 
So - is everyone done here?

I fired up a Portugal game over the weekend.  Joao, on an Archipelago map is virtually unstoppable even on Deity level.

 
So - is everyone done here?

I fired up a Portugal game over the weekend.  Joao, on an Archipelago map is virtually unstoppable even on Deity level.
 I still play from time to time.  Its hard not having a lot of free time, but with the baseball season pretty much over today, I shouldn't have to work weekends for at least 4 months.  

Will have to try that with Portugal.  I like easy wins. 

 
Still playing, mostly hot seat with my son. Haven't picked up any additional DLC since gathering storm. How much are we missing?

 
I haven't played this franchise in awhile but I think either Civ III or Civ IV was my favorite, the game has just added too much crap to it for me to enjoy any of the more recent releases, although I want to find a new game like this to enjoy again. 

 
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Still playing, mostly hot seat with my son. Haven't picked up any additional DLC since gathering storm. How much are we missing?


New Frontier Pass has the best overall Leaders, imo.  They did a rally good job with thinking though abilities and bonuses.  I have a Mac, so had to buy each DLC separately - so, if you can't buy the entire Pass, then I would definitely pick up: Byzantium & Gaul Pack, Babylon Pack, Maya and Gran Colombia Pack, and Portugal Pack.

Ethiopia is a religion Civ, tied to hilly terrain - decent synergies, I am just not a fan of straight religion.

Vietnam and Kublai Khan (alternative leader profile for China and/or Mongolia) - interesting, but kind of meh, to me.

My Favorite Leaders:

Joao (Portugal) - naval economic Civ.  Must be played on a map with lots of water, since bonuses built on trade routes, but can only trade to non-Portugal cities on a coast or with a harbor.  This is a economic power house.  You can win pretty much any win condition, other than Religion.  There are science bonuses based on the university, and water tiles.  If you played Mansa Musa - this is the naval version, only better.  I don't typically like naval civs. but this was fun.  Last game had over 100,000 in gold at the end of the game - you can buy anything you need.

Hammurabi (Babylon) - this is a science/domination civ.  What makes this fun - every eureka provides you with the entire technology, but the cost is your science per turn is reduced by 50% - so effectively, you are chasing Eurekas all game long, but it does allow you to streamline a few Techs if you know the tree well enough (you don't need to unlock earlier techs - for example, meet a new civ - you unlock Writing, even if you have not unlocked pottery yet.).

Basil II (Byzantium) - rare religious/domination Civ - once you get going, you are on pace to win either victory condition, as they feed off each other.  Basil gets combat bonuses based on Holy Cities owned, including his own.  When you add "Crusade" as one of your religious beliefs that gives you another +10 combat strength when fighting in cities that follow your religion - and to help, every time you kill an enemy unit it spreads your religion to the neighboring cities - so you are constantly at war, and spreading your religion, which makes your units stronger. Rinse. Repeat.  The end game is really just a race between you converting all cities to your religion, or capturing all capitals. Oh, light and heavy calvary can do full damage to city walls, and the unique unit is a knight replacement that gives you an additional +4 to adjacent combat troops, and you get for free with every entertainment district and building.

Lady Six Sky. (Maya) - this is more fun in the set-up than playing the whole game - but her bonuses are tied to cities being within 6 tiles of the capital - so I like the set up of mapping out the optimum placement for each city, but it then becomes a slog cranking out a science win.

I play on Deity level, so that makes the start a bit different than most of the lower levels since you have to put so much effort into just staying alive and not getting run over by an AI.  But, after 100 turns or so, you play pretty much the same in terms of building out cities, deciding what victory condition you want.  With Portugal I am almost never at war (and even in the early stages the AI can't impact much on a Archipelago map), with Basil I am pretty much at war all game.  Hammurabi really depends on the victory condition.  There is always early war when the AI starts to forward settle, but if I am going for a science victory, I'll stay out of war late, unless its to knock an AI back in the space race.

 
Maori on a map with lots of ocean is pretty fun.  Haven't won on Diety with him but just did an Immortal Religious win.  Surprisingly the AI only tried to take me out with war twice and I held them off at sea. Even clapped back on one of their cities after the initial rush. 

 
Steam had all the DLC on sale not that long ago so I finally got the expansions. Added a little bit of enjoyment and lots of new mechanics but still only playing occasionally. Mostly I love playing the early game exploring and building lots of wonders, I can’t recall the last time I played a game thru to completion to be honest.

 
Steam had all the DLC on sale not that long ago so I finally got the expansions. Added a little bit of enjoyment and lots of new mechanics but still only playing occasionally. Mostly I love playing the early game exploring and building lots of wonders, I can’t recall the last time I played a game thru to completion to be honest.
I've been waiting for the post gathering storm DLC to be 50% off (or more) before picking it up. I haven't seen it drop to that level yet. I wonder if it ever will given the subscription approach they've taken.

 
I've been waiting for the post gathering storm DLC to be 50% off (or more) before picking it up. I haven't seen it drop to that level yet. I wonder if it ever will given the subscription approach they've taken.
Yeah this was Gathering Storm, Rise & Fall and a bunch of Civ packs. I think it included all the new Civ’s from the subscription but did not include the subscription itself so I won’t get anything else coming out later. The Civ packs ranged in price from 60% off on older ones to 40% off for newer ones.

 
I really struggled with Vietnam.  The rules on district locations was hard to work around for me.  I play on Immortal level as Diety is too much unless I game the start and choose a good map like Archipelago and Maori.  I typically play Continents and Epic length. 

Currently working with Byzantium and have struggled to get my army up to speed to be effective. 

 
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I really struggled with Vietnam.  The rules on district locations was hard to work around for me.  I play on Immortal level as Diety is too much unless I game the start and choose a good map like Archipelago and Maori.  I typically play Continents and Epic length. 

Currently working with Byzantium and have struggled to get my army up to speed to be effective. 


That is quite the coincidence - I finished up a Byzantium game this weekend, and started a Vietnam game, trying to go for a Culture victory.

For Byzantium, its always pretty straight forward for me:

1.  Unlock Holy Sites (Pantheon is the one that grants +30 healing next to holy site) 
2.  Build a couple of slingers while I wait, maybe start a settler
3.  Build Holy Site
4.  Build Settler - build another slinger/archer at new city
5.  Build Shrine - get religion (Crusade Belief and either the one that gives culture or production for shrines, etc)
6.  Buy Builder 
7.  One more Settler
8.  Build Horsemen

9.  Go to war for the rest of the game.

10.  Maximize culture to get to Divine Right, which unlocks the Tagma.
11.  Save room in as many cities for the Hippodrome 
12.  Build Hippodromes for the free Tagma

Depending on how close the other Civs are, one of them will usually declare an early war on me, in which case, I turtle and use archers to pick off attackers - hopefully after I have a religion, so that it spreads to the nearby civ.  In this last game, I ran into a little snag about mid-game, when the civs I was attacking did not have any units left, and they were not producing many - so I was not spreading my religion as efficiently as I would have liked, negating the Crusade +10 advantage.

 
Epic speed shifts the balance to more build, fewer battles. 
I am the same way and go with Epic and larger map sizes. Allows me to focus on the exploration, building and development, and expansion which are my favorite parts of the game. Normal game time just speeds up the technology way to fast IMO. Also I have never been big on the war aspect of the Civ games except as revenge against cheating AI neighbors when they declare surprise wars or snipe a wonder or land grab me.

 
I don't ever mess with the time - mostly because I don't understand the impacts. What are the pros/cons of Epic (or longer) games?


The biggest pro (for me) of playing Epic/Marathon speed, is you play out a war within a single era. It always felt weird at fast speed that a single war can take (in game time) hundreds and hundreds of years, and see multiple unit upgrades while it is fought. At longer game speeds, you start a war, the war tends to be done while you're still in the same tech era you started in. It feels more realistic.

 
When fighting wars, do you guys seek to end wars first or wait for he AI to sue for peace?

I typically like to punish the AI as much as possible.

Related question: how much are you willing to do to keep a conquered city? Or do you just go for razing it?

 
When fighting wars, do you guys seek to end wars first or wait for he AI to sue for peace?

I typically like to punish the AI as much as possible.

Related question: how much are you willing to do to keep a conquered city? Or do you just go for razing it?
Mostly keep cities if I can get the loyalty. 
 

Two reasons for war - need to expand my civ’s base. In that case, I want the city and any districts to help grow my civ.  And it also is a good place to help heal any troops. 
 

Second, if I know I am going for domination, I’ll want as many of the foreign civ cities to help with loyalty. The bigger the Civ I have, and the closer the cities, the easier to get enough loyalty. And more cities pumping out units. 
 

On occasion I will sack a very poorly placed city, not near any fresh water or mountain, that I might raze. But that is the exception rather than the rule for me. 
 

A lot of times I can’t hold a city initially, but the barbs are easy enough to defeat after you have 1-2 more of the other civ’s cities. And that usually buys enough time to get the capital. It also is important to use the policy cards that grant loyalty for garrisoned troops and for a governor 

 
Ok, I have a similar approach.  Although I did have a game where I couldn't hold any cities on the other continent but I could conquer them with tanks and artillery.  I had to basically raze an entire civilization to get to the capital. 

 
You guys ever go heavy on espionage? I don't see it as very effective.  Very hard to effectively sabotage another civ from getting a win. 

 
You guys ever go heavy on espionage? I don't see it as very effective.  Very hard to effectively sabotage another civ from getting a win. 
Not much.

If I am behind on science, I might try to steal a tech boost, but mostly I am just stealing money.  And, I am lucky/bored if I make more than 1 spy in a game.

 
I'm having a hell of a time trying to win with Kublai Kahn China. The unique advantages of the leader pretty much suck and the AI had better output all around in everything.  That leader is totally outmatched.

Gonna try with the same guy but for Mongolia. 

 
I'm having a hell of a time trying to win with Kublai Kahn China. The unique advantages of the leader pretty much suck and the AI had better output all around in everything.  That leader is totally outmatched.

Gonna try with the same guy but for Mongolia. 


I don't think I ever finished a game with him, but my memory is that his advantages played better with Mongolia, than with China.

 
You guys ever go heavy on espionage? I don't see it as very effective.  Very hard to effectively sabotage another civ from getting a win. 
Spies can be extremely powerful.  If you're going Scientific and the AI has Spaceports cranking, you can sabotage them (as well as Industrial Zones).  (And protect your IZs and SPs from the AI sabotaging)

You can steal great works for cultural.

Great source of gold for any win condition.

Hell, I've even done smear campaigns to flip City States.  

Just make sure you get the promotions first.  Gain sources => Foment unrest (or Steal gold) usually gets the first one.  Depending on the promotions offered, you take it from there.

BTW, if you're not using spies, are you building the Foreign Ministry or Grand Master's Chapel instead?  I almost always build the Intelligence Agency.

 
I won with Kublai Kahn (Mongolia) on domination.  It was pretty easy once I eliminated 2 of the AIs.

For you guys looking for a challenge, do Kublai Kahn (China) on Immortal or Deity and see if you can let me know how you won.

 
OK, my old PC is crashing and locking up even with small maps.  

Any recommendations on a PC?  Civ is the only game I play.  I'd like to have others programs (e.g., Spotify, a browser, Excel) open while I play without the crash and burn.

Thanks

(btw, I'm up to winning on Immortal - not every time, but enough to say I've reached this plateau) 

 
OK, my old PC is crashing and locking up even with small maps.  

Any recommendations on a PC?  Civ is the only game I play.  I'd like to have others programs (e.g., Spotify, a browser, Excel) open while I play without the crash and burn.

Thanks

(btw, I'm up to winning on Immortal - not every time, but enough to say I've reached this plateau) 
I'm playing on a 3-yr-old Lenovo Legion something like this.  The GPU fan runs like a jet airplane but it gets the job done.

According to Steam, I've played this game for 3,900 hours, which is nonsense but sadly, not far wrong.

Rarely play anymore.  I've hit my ceiling on Immortal.  Anything higher is just less fun.

 
Off topic, but is anyone playing Humankind?  I downloaded the demo and it looks pretty cool.  Some similarities, but enough differences to make it engaging.

Still haven't "completed" Civ Vi yet.  I'm winning regularly on Immortal, one more level to go.  Which is embarrassing when you consider I've been playing this game for 9,650 hours :bag:   In my defense, I only recently started trying to win higher.  Before that I was just enjoying the builds.

 
Off topic, but is anyone playing Humankind?  I downloaded the demo and it looks pretty cool.  Some similarities, but enough differences to make it engaging.

Still haven't "completed" Civ Vi yet.  I'm winning regularly on Immortal, one more level to go.  Which is embarrassing when you consider I've been playing this game for 9,650 hours :bag:   In my defense, I only recently started trying to win higher.  Before that I was just enjoying the builds.
I downloaded it, tried to play it once, was totally confused about everything (probably because I'm a long time Civ player), and haven't been back.  I probably just need to suck it up and watch some game play videos so I know what's going on, but it wasn't very intuitive to me at all.

 
I downloaded it, tried to play it once, was totally confused about everything (probably because I'm a long time Civ player), and haven't been back.  I probably just need to suck it up and watch some game play videos so I know what's going on, but it wasn't very intuitive to me at all.
Yeah it is definitely different in gameplay mechanics.  Potato McWhiskey has a good beginner's guide.

 
At long last (that is to say, in more than 10,000 hours of Civilization VI play) I've managed to defeat all 58 of the Firaxis leaders at Immortal level.  I say Firaxis leaders as I have added (so far) Sukritact's Ngawang Lobsang Gyatso and Trisong Detsen of Tibet.  I haven't added any of his others (yet), but probably will as the Tibet mods are pretty cool.  

I managed to win at the Immortal level by domination (12), science (8), culture (10), religion (4) and diplomacy (24).  I finally tumbled to how easy diplomatic victories are and came to appreciate the difficulty of winning with religion.  Arabia, Nubia, Indonesia and (surprisingly, at least to me as their religious benefits are not that great) Scythia were my only religious victories.  You really need unique aspects to the civ to win with religion.

On now to Deity.  Should only take another 10,000 hours or so.  :)

 
Been some teaser icon changes on their site and lots of.. "does this mean VII is coming??" Discussions...   :oldunsure:

 
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Forget VII, check out óld world.  Just released 5/19 and it is fantastic.  Tater has a nice intro that outlines the game, gives a nice comparison against Civ along the way.  The game has actually been out for a year but was exclusive to a platform I don't use.  Now available on Steam.

Key difference (at least to me) is character development.  The leader you pick ages and dies!  You have to manage relationships with your family, founding families (you get to choose 3 out of 4 available).  

The other big difference from Civ is your moves are not unlimited (i.e., you don't necessarily get to move every unit you have).  You are limited by a "resource" called orders which defines how many moves (e.g., moving a scout, putting a governor in a city, creating a specialist to obtain a resource).

Not sure if there is a demo, but I've been more than pleased with the expenditure.

 

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