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Clash of Clans game thread (2 Viewers)

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Critique this TH5 gameplan

Upgrade walls when practical goal to have all yellow by TH6 finished.

Max Stores

Build out all offense to the max first camps/barracks/spells/upgrades

Build out all defense to the max in this order Archers/cannon/Mort/Wiz

Start TH6 upgrade

Max all exlix miners

Max all gold miners

 
Critique this TH5 gameplan

Upgrade walls when practical goal to have all yellow by TH6 finished.

Max Stores

Build out all offense to the max first camps/barracks/spells/upgrades

Build out all defense to the max in this order Archers/cannon/Mort/Wiz

Start TH6 upgrade

Max all exlix miners

Max all gold miners
If you plan to have all upgrades done near the time that your TH6 is done, you'll need to delay your TH start until well into the mine/collector upgrades. At TH5, you have 10 mines/collectors and it takes 3 days to upgrade from level 9 to 10. That's 30 days of upgrade time.

My TH6 is under construction right now because I lost patience with updating all of them. Fortunately, there are no mine upgrades at TH6. Can't upgrade to 11 until you reach TH7.

 
There were a few of us with the same TH5 setup chatting last night about placing the wizard tower in the middle vs. the mortar. I ended up putting the wizard tower in the middle because that let's both my tower and mortar cover all of my storages. If you put your mortar in the center, you get better coverage defending your perimeter buildings and defenses, but your wizard no longer covers two of the storages.

Also, the wizard does more damage per second than even my upgraded mortar, so keeping it around by protecting it with the most walls seems to make sense to me.

 
Critique this TH5 gameplan

Upgrade walls when practical goal to have all yellow by TH6 finished.

Max Stores

Build out all offense to the max first camps/barracks/spells/upgrades

Build out all defense to the max in this order Archers/cannon/Mort/Wiz

Start TH6 upgrade

Max all exlix miners

Max all gold miners
Also, maxing stores is near the bottom of the list. Few of your upgrades require maxing out the stores. If I recall, you'll need to upgrade on store to be able to get enough to upgrade the TH and the only thing you need to fully upgrade the stores for is the lightning upgrade.

 
Actually, now that I think about it, I may put the wizard in the middle during the day when I'm emptying collectors regularly and building up resources to upgrade stuff and then switch it out for the mortar at night when I've spent most of my resources and need more coverage for my collectors.

 
Critique this TH5 gameplan

Upgrade walls when practical goal to have all yellow by TH6 finished.

Max Stores

Build out all offense to the max first camps/barracks/spells/upgrades

Build out all defense to the max in this order Archers/cannon/Mort/Wiz

Start TH6 upgrade

Max all exlix miners

Max all gold miners
Also, maxing stores is near the bottom of the list. Few of your upgrades require maxing out the stores. If I recall, you'll need to upgrade on store to be able to get enough to upgrade the TH and the only thing you need to fully upgrade the stores for is the lightning upgrade.
This was my main reaction too. Only need to upgrade your stores when it's necessary for some other upgrade. Or I suppose if you find you're filling it up waiting for builders to finish.

Upgrading barracks isn't a big deal either. Units after wall breaker aren't needed until later in the game. I'm upper end of TH6 and upgrading to TH7 currently, and seldom build anything above wall breakers.

I would definitely keep the upgrading of camps high on the list. And since the cost of upgrading defensive buildings is pretty cheap compared to upgrading 75 walls to max, I would probably be doing them simultaneously as they probably give more bang for the buck than waiting until all walls are maxed.

 
This thing is smoking my battery life. I need to kill the process if I go off site for any extended period of time.

 
Read a great new take on raiding for periods when you have lots of time on your hands.

At the stage where I'm at, I don't raid unless I can get 100-200k gold. But to get that much gold, usually requires angels, giants, spells and all my troops.

Instead, you can just build an army of nothing but goblins or archers (depending on your preference) and look for raids that are maybe 25-40% of what you typically look for and are all in collectors on the outside.

In my example, I can often get 50-60k gold by using 30-40 goblins or archers. Yeah, I lose trophies, but who really cares.

Then as soon as my fight is done, train more goblins/archers, and immediately go back to fight again, as you haven't previously used all of them.

You can practically continue attacking over and over again, and can get more gold per hour. Also, you're losing much less elixir.

I'll try this next time I have an hour to kill.

 
Read a great new take on raiding for periods when you have lots of time on your hands.

At the stage where I'm at, I don't raid unless I can get 100-200k gold. But to get that much gold, usually requires angels, giants, spells and all my troops.

Instead, you can just build an army of nothing but goblins or archers (depending on your preference) and look for raids that are maybe 25-40% of what you typically look for and are all in collectors on the outside.

In my example, I can often get 50-60k gold by using 30-40 goblins or archers. Yeah, I lose trophies, but who really cares.

Then as soon as my fight is done, train more goblins/archers, and immediately go back to fight again, as you haven't previously used all of them.

You can practically continue attacking over and over again, and can get more gold per hour. Also, you're losing much less elixir.

I'll try this next time I have an hour to kill.
This is what I do in the evenings, I set up my barracks to train 40 barbarians, 40 archers and 40 goblins. I'm out 7200 elixir and about 10 mins. Anything that has 25k/25k or more, I'll swarm and take down. Villages with stupid storage placement, I'll grab what I can and get out with a few goblins. I don't worry about trophies one way or the other. If I win them, fine, if I lose them fine. 10-15 battles during a ballgame or movie.

 
Did you guys notice that wizards are called warriors on the level 6 barrack upgrade screen?
It is just saying the next type of warrior that you unlock is shown below. Not saying he's called a "Warrior". The same message is there at every upgrade level.

 
Read a great new take on raiding for periods when you have lots of time on your hands.

At the stage where I'm at, I don't raid unless I can get 100-200k gold. But to get that much gold, usually requires angels, giants, spells and all my troops.

Instead, you can just build an army of nothing but goblins or archers (depending on your preference) and look for raids that are maybe 25-40% of what you typically look for and are all in collectors on the outside.

In my example, I can often get 50-60k gold by using 30-40 goblins or archers. Yeah, I lose trophies, but who really cares.

Then as soon as my fight is done, train more goblins/archers, and immediately go back to fight again, as you haven't previously used all of them.

You can practically continue attacking over and over again, and can get more gold per hour. Also, you're losing much less elixir.

I'll try this next time I have an hour to kill.
It works, but if you do it too long the low trophy count can reach a point of diminishing returns. You get matched up with lower level people with fewer resources.

So some balance where you raze some bases to keep your count up can be beneficial in the long run.

 
Man I think you have to use a tester barb to see if the clan has anything in it. I got caught out twice with a barb rush where they all sucked over to the clan troops then got distracted by all the non-res stuff on a res raid. FML

 
culdeus said:
Man I think you have to use a tester barb to see if the clan has anything in it. I got caught out twice with a barb rush where they all sucked over to the clan troops then got distracted by all the non-res stuff on a res raid. FML
Lightning spell works well if you get caught up against a castle full. Can sometimes wipe them all out.

 
culdeus said:
Clifford said:
Why would anyone want to dump trophies?
Get matched up with weaker opponents.
High lvl people farm sub 200 trophies bc its so easy. Theyl loot a camp for 15k with only a few units and repeat

0 down time and nothing but profit

 
I feel like there's always one or two defensive building being upgraded, now that I hit TH5... Glad I have the mortar and wiz tower upgrades completed at least...

 
I think I have issues. Woke up at 5:30 to use the bathroom,and my first thought was to check my village to see if I was raided.

I was but they only got my th and I was shielded. Then I mowed down some landscape bf going back to bed

 
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I think I have issues. Woke up at 5:30 to use the bathroom,and my first thought was to check my village to see if I was raided.

I was but they only got my th and I was shielded. Then I mowed down some landscape bf going back to bed
Yep, I have actually thought. "my upgrade will be completed around 4am. Wonder if I should set the alarm to get the builder on the next thing."

 
Spell tower is awesome FYI. I have 3 of the damage spells and can usually take out two weapons with that (usually a mortar and whatever weapon is next to it) along with damaging the surrounding walls pretty majorly. I simply don't raid without them anymore.

 
I think I have issues. Woke up at 5:30 to use the bathroom,and my first thought was to check my village to see if I was raided.

I was but they only got my th and I was shielded. Then I mowed down some landscape bf going back to bed
Yep, I have actually thought. "my upgrade will be completed around 4am. Wonder if I should set the alarm to get the builder on the next thing."
Agreed. I had an upgrade finishing in 45 minutes as I was going to bed (12:45am), and seriously contemplated staying up to get my builder started on something new before sleeping.

 
If there aren't many good targets then I think I picked a good day to upgrade my barracks. Won't need the troop production.

But then again I'll be a tasty morsel for attackers as my shield is down an I'm also upgrading to level 5 archer tower.

 
If we go 2 clans I'd suggest a mix of levels, maybe get a bunch of people to move to the new right away so it's an even mix? It's nice to get higher level units donated to you, at any level.

 
So, something I think I'm not doing as well as I should in my attacks.

I'll often breach as close to the mortar as I can get and send a lot of my troops through the breach. Especially if it's near the TH so I can try to assure a trophy win.

But there's too many times that because I left some cannons/archers on the other side of their base, they then mow down my barbs/archers as they clean out all the other buildings in the interior of the base.

Think I need to still do the breach to get the mortar, but then also quickly take out those corner defenses with archers or more wall breaches so they don't get free shots at my troops late in the fight when they are focused on other buildings.

 
Sorry if this has been asked before...

I have 2 x Level 4 camps = 80 soliders. When I go to attack, I only have ~60 available to attack. Why is that?

 
Sorry if this has been asked before...

I have 2 x Level 4 camps = 80 soliders. When I go to attack, I only have ~60 available to attack. Why is that?
Some units take up more than one spot in the camp.

For example, 1 giant takes up 5 spaces.

 
So, something I think I'm not doing as well as I should in my attacks.

I'll often breach as close to the mortar as I can get and send a lot of my troops through the breach. Especially if it's near the TH so I can try to assure a trophy win.

But there's too many times that because I left some cannons/archers on the other side of their base, they then mow down my barbs/archers as they clean out all the other buildings in the interior of the base.

Think I need to still do the breach to get the mortar, but then also quickly take out those corner defenses with archers or more wall breaches so they don't get free shots at my troops late in the fight when they are focused on other buildings.
That also happens to me quite a bit. I like the idea of dropping some late archers as the middle of the base is being gutted. I'm guessing the towers/cannons will continue to target the units inside the base since they dropped earlier. Not 100% sure about that, though.

 
So, something I think I'm not doing as well as I should in my attacks.

I'll often breach as close to the mortar as I can get and send a lot of my troops through the breach. Especially if it's near the TH so I can try to assure a trophy win.

But there's too many times that because I left some cannons/archers on the other side of their base, they then mow down my barbs/archers as they clean out all the other buildings in the interior of the base.

Think I need to still do the breach to get the mortar, but then also quickly take out those corner defenses with archers or more wall breaches so they don't get free shots at my troops late in the fight when they are focused on other buildings.
That also happens to me quite a bit. I like the idea of dropping some late archers as the middle of the base is being gutted. I'm guessing the towers/cannons will continue to target the units inside the base since they dropped earlier. Not 100% sure about that, though.
To help with targeting those corners, I'm also more often starting my attack by dropping single archers to clear the outlying buildings. So I can drop barbs later and have them aimed straight at the cannons instead of getting side tracked.

It also helps trophy count. Less likely to end up with 48% and there was some untouched outlying building I could have destroyed without getting shot back.

 
So, something I think I'm not doing as well as I should in my attacks.

I'll often breach as close to the mortar as I can get and send a lot of my troops through the breach. Especially if it's near the TH so I can try to assure a trophy win.

But there's too many times that because I left some cannons/archers on the other side of their base, they then mow down my barbs/archers as they clean out all the other buildings in the interior of the base.

Think I need to still do the breach to get the mortar, but then also quickly take out those corner defenses with archers or more wall breaches so they don't get free shots at my troops late in the fight when they are focused on other buildings.
That also happens to me quite a bit. I like the idea of dropping some late archers as the middle of the base is being gutted. I'm guessing the towers/cannons will continue to target the units inside the base since they dropped earlier. Not 100% sure about that, though.
To help with targeting those corners, I'm also more often starting my attack by dropping single archers to clear the outlying buildings. So I can drop barbs later and have them aimed straight at the cannons instead of getting side tracked.

It also helps trophy count. Less likely to end up with 48% and there was some untouched outlying building I could have destroyed without getting shot back.
Any time I can get barbs to target a defensive building on their drop, it makes me smile on the inside.

 
If we're gonna split the clan, we could do it by time zone. I'm in the west, and sometimes when I request troops around bedtime not may clanmates are around to send units, and vice versa.

 
So, something I think I'm not doing as well as I should in my attacks.

I'll often breach as close to the mortar as I can get and send a lot of my troops through the breach. Especially if it's near the TH so I can try to assure a trophy win.

But there's too many times that because I left some cannons/archers on the other side of their base, they then mow down my barbs/archers as they clean out all the other buildings in the interior of the base.

Think I need to still do the breach to get the mortar, but then also quickly take out those corner defenses with archers or more wall breaches so they don't get free shots at my troops late in the fight when they are focused on other buildings.
That also happens to me quite a bit. I like the idea of dropping some late archers as the middle of the base is being gutted. I'm guessing the towers/cannons will continue to target the units inside the base since they dropped earlier. Not 100% sure about that, though.
I was wrong about this.

I tried dropping some archers this way last night, but the defensive unit will start attacking them once the archers hit it. I guess the defensive structures prioritize units attacking it over units being dropped earlier.

 
Only way to check inactive is to just kick everyone and give them a week to come back
Good point. Hard to tell by standings. I'm dropping like a fly, because I'm dropping trophies and doing goblin raids like a scared little #####.

 
My donation ratio to request is about 50%. I dont dontate when asked from specific level or such, simply as I don't have those yet. Is that wrong? I am researching and upgrading the troops

 
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