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Clash of Clans game thread (1 Viewer)

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right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
Not only that, I believe higher level mines/collectors invite more raids.

 
Found this online. Attacking people of lower TH level than yourself reduces how much resources you can steal by the following percent:

Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

Town Hall Level Difference Percentage of Loot Available

0 100%

1 90%

2 50%

3 25%

4 or less 5%
I was aware there was a drop-off, but didn't know it was that steep! Now I understand why it seems average target 'resources available' appears to have dropped so much lately for me: I just finished a TH upgrade.

By the way, Moroder = sartre

 
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If you upgrade your lab in the middle of a research endeavor, do both happen concurrently?

I had a 2 day balloon upgrade going (lvl 3) when I started the lab upgrade. When the lab upgrade finishes, will the balloon countdown resume where it left off, or possibly be done?

 
If you upgrade your lab in the middle of a research endeavor, do both happen concurrently?

I had a 2 day balloon upgrade going (lvl 3) when I started the lab upgrade. When the lab upgrade finishes, will the balloon countdown resume where it left off, or possibly be done?
"If you upgrade the Laboratory while it is researching, the research pauses until the upgrade completes."

 
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
There's a chart at the bottom of this page that shows the catch up time assuming you're collecting all of the resources (none lost to raids) during the time it is otherwise spent upgrading:

The level 10 upgrade takes 22 days before you catch up to where you would have been without doing the upgrade. The level 11 actually catches up quicker in 20 days. So if you plan on playing longer than 3 weeks, not a terrible investment. Especially if your builder is otherwise idle.

 
If you upgrade your lab in the middle of a research endeavor, do both happen concurrently?

I had a 2 day balloon upgrade going (lvl 3) when I started the lab upgrade. When the lab upgrade finishes, will the balloon countdown resume where it left off, or possibly be done?
"If you upgrade the Laboratory while it is researching, the research pauses until the upgrade completes."
Thanks. Makes sense, but it's not the answer I was hoping for...

I have 4 builders but the TH7 upgrades are going to take weeks. I can only imagine it gets longer at TH8 and above

 
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Huh. I run out of gold more than I run out of elixir.
 
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
It's been opposite in my experience, I've always found myself with an excess of elixir and needing gold.

However, I've just arrived at TH7 and for the first time, I'm struggling more so with elixir. Probably because my army cost has gone up a lot. But I'm also beginning to think that maybe elixir is tough at the beginning of each TH upgrade, and the value swings back toward gold value later in each phase. Or maybe it's just all about walls (instant gold sink when you want it).

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
There's a chart at the bottom of this page that shows the catch up time assuming you're collecting all of the resources (none lost to raids) during the time it is otherwise spent upgrading:

The level 10 upgrade takes 22 days before you catch up to where you would have been without doing the upgrade. The level 11 actually catches up quicker in 20 days. So if you plan on playing longer than 3 weeks, not a terrible investment. Especially if your builder is otherwise idle.
that chart is dumb....it says it doesn't include the cost of the upgrade....I can't think of any reason to exclude that cost. The numbers I crunched above are more useful IMO

 
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Huh. I run out of gold more than I run out of elixir.
I haven't had less than 2MM gold from the first day of TH6 until I started my TH7 upgrade. I'll probably be back at 2MM after 4-5 raids. Gold is everywhere and easy to steal. Nobody really even bothers to protect it.

 
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
yeah, i understood what you were saying

 
When you get to TH8 and people start to realize they should have upgraded their walls a long time ago, you will find little to no gold in your raids.

 
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.

 
Is anyone else OCD about clearing vegetation as soon as it appears?
i will not clear my xmas tree!!

i actually let it build up for a bit and then cleared out a whole ton of it and got quite a few gems
I just cleared some stuff but I wait. Trying to cultivate a nice Christmas tree farm in the corner.
i put decorations around my christmas tree, i wish i could move it into my base

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
good point

 
I really think it's dumb that for troops donated and received it does it by number of troops instead of by how many total troop spots you donate/receive. A 20 spot dragon is way more expensive than 20 level 2 barbs and yet that isn't reflected in the numbers at all. Not really that big of a deal in the grand scheme of things, but it does make it slightly more difficult to figure out who is carrying their own weight in the clan and who is being a mooch.

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
I maxed my walls super fast on th6 :shrug: I ran out of stuff to upgrade a long time ago and have been dumping gold to the japs since.

 
So for the Clan roster we still need FFA names for:

Dr Oadi
EvilVinnie
EvilVinnie2
gentans
HitEm20
ja
Jason
Jeremy
jtg1975
Nighthawk
papogunn
sholditch
Shoot_Me_Now
skinny

 
I really think it's dumb that for troops donated and received it does it by number of troops instead of by how many total troop spots you donate/receive. A 20 spot dragon is way more expensive than 20 level 2 barbs and yet that isn't reflected in the numbers at all. Not really that big of a deal in the grand scheme of things, but it does make it slightly more difficult to figure out who is carrying their own weight in the clan and who is being a mooch.
yeah, that is a bit annoying.

 
I really think it's dumb that for troops donated and received it does it by number of troops instead of by how many total troop spots you donate/receive. A 20 spot dragon is way more expensive than 20 level 2 barbs and yet that isn't reflected in the numbers at all. Not really that big of a deal in the grand scheme of things, but it does make it slightly more difficult to figure out who is carrying their own weight in the clan and who is being a mooch.
yeah, that is kind of a croc!

no more dragons!!!

(just kidding)

i actually ike sharing them just because i like the idea of people popping them on defense

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
All of that may be true, but I still have a much harder time finding large stockpiles of elixir to raid than large gold stockpiles. Given the insane elixir cost for some of the upgrades I'm doing at TH 6 (700k for barracks, 750k for camps, etc), I'm having a much harder time making ends meet on that front.

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
Given the insane elixir cost for some of the upgrades I'm doing at TH 6 (700k for barracks, 750k for camps, etc), I'm having a much harder time making ends meet on that front.
When you upgrade to TH7 and walls cost you 200k a piece, you'll long for the relevancy of this post :)

 
i still do seem to find more gold than elixir in raids, though pots has a fair point, there's no reason to have much gold laying around

 
culdeus said:
Ignoramus said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Huh. I run out of gold more than I run out of elixir.
I haven't had less than 2MM gold from the first day of TH6 until I started my TH7 upgrade. I'll probably be back at 2MM after 4-5 raids. Gold is everywhere and easy to steal. Nobody really even bothers to protect it.
I play a very different game then you. I cant get enough gold. and no one is letting me take it from them. Elix is much more prevalent

 
BroadwayG said:
When you get to TH8 and people start to realize they should have upgraded their walls a long time ago, you will find little to no gold in your raids.
Drat. Alright, I'm about convinced it's worth canceling my halfway complete TH8 upgrade and staying at 7 longer.

I'll lose half of my 2 million gold in upgrade costs if I cancel it. But I have 11.8 million in gold of upgrades left to do on defensive buildings (cannons done, mortars all but 1 done, archers and wiz towers have at least 1 level left to do each and both teslas have 2). And another 1m on traps if I do them. Plus for walls another ... I'm probably going to puke after seeing this result.... 175 walls -14 upgraded fully = 161 walls left * 200k each = 32.2 million.

I was wanting to get to 8 so I'd have the drill so I could use hogs more often. But I know I hit a lot of TH6 as it is now. If the resources I get from them is already cut by 90% and then is going to drop to 50%... yeah, maybe it's worth taking the 1 million loss from canceling the resources and just raid-farm gold here at TH7 for longer.

 
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i made an xls sheet so i can quickly throw in troop numbers and see how much exlir worth of troops i am using on a raid to know how much i need back in resources

:bag:

 
BroadwayG said:
When you get to TH8 and people start to realize they should have upgraded their walls a long time ago, you will find little to no gold in your raids.
Drat. Alright, I'm about convinced it's worth canceling my halfway complete TH8 upgrade and staying at 7 longer.

I'll lose half of my 2 million gold in upgrade costs if I cancel it. But I have 11.8 million in gold of upgrades left to do on defensive buildings (cannons done, mortars all but 1 done, archers and wiz towers have at least 1 level left to do each and both teslas have 2). And another 1m on traps if I do them. Plus for walls another ... I'm probably going to puke after seeing this result.... 175 walls -14 upgraded fully = 161 walls left * 200k each = 32.2 million.

I was wanting to get to 8 so I'd have the drill so I could use hogs more often. But I know I hit a lot of TH6 as it is now, if the resources I get from them is already cut by 90% and then is going to drop to 50%... yeah, maybe it's worth taking the 1 million loss from canceling the resources and just raid-farm gold here at TH7 for longer.
loosing 1 mil in gold would make me cry

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
All of that may be true, but I still have a much harder time finding large stockpiles of elixir to raid than large gold stockpiles. Given the insane elixir cost for some of the upgrades I'm doing at TH 6 (700k for barracks, 750k for camps, etc), I'm having a much harder time making ends meet on that front.
Thinking about this, I just re-evaluated my default army and its costs. I wasn't paying enough attention after getting the spells, healer, and additional camp as I upgraded to get those; so I wasn't fully aware that I currently am spending probably 50k elixir per raid on average (and potentially 80k on tough bases). To get a net profit on elixir then I would obviously have to average higher than 50k. I don't know that my targets are meeting that by much.

Conversely, I could reduce my costs by getting by with fewer wallbreakers and giants, and avoiding spells. What do folks think of as the minimum for wallbreakers and giants when going heavy barb/archer/gob? 4 of each? I'm at TH7 and all my troops are level 3 currently.

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.

 
Pots said:
culdeus said:
I think you can make a case to improve elixer collectors. Elixer is more rare as it is in much higher demand at TH6 and below. Gold is so easy to get and so seldomly used that it isn't a major concern.
Need the biggest Red X possible for this post.

Gold is NOT seldomly used, and it more valuable at nearly all levels compared to Elixir. This is because of the simple fact that gold has an instant-dump that Elixir doesn't: Walls. They are very important to creating a good base, get very expensive, and have no build time unlike every other upgrade in the game. If you're not using your gold, then you're not upgrading your walls enough. It becomes even more valuable the higher up you get.
All of that may be true, but I still have a much harder time finding large stockpiles of elixir to raid than large gold stockpiles. Given the insane elixir cost for some of the upgrades I'm doing at TH 6 (700k for barracks, 750k for camps, etc), I'm having a much harder time making ends meet on that front.
Thinking about this, I just re-evaluated my default army and its costs. I wasn't paying enough attention after getting the spells, healer, and additional camp as I upgraded to get those; so I wasn't fully aware that I currently am spending probably 50k elixir per raid on average (and potentially 80k on tough bases). To get a net profit on elixir then I would obviously have to average higher than 50k. I don't know that my targets are meeting that by much.

Conversely, I could reduce my costs by getting by with fewer wallbreakers and giants, and avoiding spells. What do folks think of as the minimum for wallbreakers and giants when going heavy barb/archer/gob? 4 of each? I'm at TH7 and all my troops are level 3 currently.
I'd want at least 6 wallbreakers, but it depends on your wallbreaker level and the level of walls you're facing. You don't HAVE to use them all you know, but it's better to have a couple of backups in case your first few don't go as planned than need more and not have any, allowing your troops to sit on the outer level of walls forever getting pummeled.

 
Last edited by a moderator:
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
Yes you're more likely to be attacked with higher collectors, but unless you're not checking on your base every 12 hours, it's going to be a net gain in resources.

 
BroadwayG said:
When you get to TH8 and people start to realize they should have upgraded their walls a long time ago, you will find little to no gold in your raids.
Drat. Alright, I'm about convinced it's worth canceling my halfway complete TH8 upgrade and staying at 7 longer.

I'll lose half of my 2 million gold in upgrade costs if I cancel it. But I have 11.8 million in gold of upgrades left to do on defensive buildings (cannons done, mortars all but 1 done, archers and wiz towers have at least 1 level left to do each and both teslas have 2). And another 1m on traps if I do them. Plus for walls another ... I'm probably going to puke after seeing this result.... 175 walls -14 upgraded fully = 161 walls left * 200k each = 32.2 million.

I was wanting to get to 8 so I'd have the drill so I could use hogs more often. But I know I hit a lot of TH6 as it is now, if the resources I get from them is already cut by 90% and then is going to drop to 50%... yeah, maybe it's worth taking the 1 million loss from canceling the resources and just raid-farm gold here at TH7 for longer.
loosing 1 mil in gold would make me cry
Believe me, I want to.

But knowing I need 44 million in upgrades still... if I make just 2.5m of that from raiding TH6 bases then I'll have made up the $1m. And considering how often I do healer-giant combos where the best prey are rich TH6 bases that only have a single Air Defense that needs taking out, I'll probably make 2.5m gold from them in just a few days.

Argh, I didn't include my own air defense upgrades in my building costs. Make that... 44.8m in upgrades I have yet to do.

 
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