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Clash of Clans game thread (1 Viewer)

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Heh.

What is the FBG clan?
First one is "fbgs", invite only. Full at the moment.

FBG2:ElecBoog is also us and has openings. And pie and cookies, apparently. Just mention the FFA when you ask to be admitted so they know it's not some random person.

 
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I want to help the clan and this could make the game more interesting, but oh mercy, please someone remember that not all of our lives revolve around this. Please give occasional "here's what you need to do" in layman's language here.

 
OK, time to start the war planning.

Here's an idea. In the game chat, most folks are looking at the village that is ranked the same as them to see how they would fare.

Perhaps a better strategy would be for each of us to step down 5-10 villages for the first round. We know that there are a handful of top bases that we likely won't be able to crack. So if we all step down we should have a lot of manageable matchups and a lot of three star opps.

Then for the second attack we would just clean up what's left and take some shots at their big boys.

Thoughts? Would make it easy as well from a coordination perspective as well.

 
Agreed igbomb.

The best strat is to let our lower level members attack earlier in the day. Then the medium levels attack mid day and do their best to get the stars of anything low missed by the first shift. And then finally the highest level guys repeat this process late in the day.

But while this is the best strat it may not be practical for many people.

 
That sounds like a good plan to me. It might be best to plan for our lowest rank player to use both of his attacks first then 49, 48, etc. If the lower guys can climb the ladder a bit it will allow more attacks/attempts on their higher bases. Of course, that might take a lot of planning and coordination though.

 
That sounds like a good plan to me. It might be best to plan for our lowest rank player to use both of his attacks first then 49, 48, etc. If the lower guys can climb the ladder a bit it will allow more attacks/attempts on their higher bases. Of course, that might take a lot of planning and coordination though.
That would be ideal but not sure how practical. But we would want number 49 to hit their 50 if our 50 didn';t get it done. Then on up the ladder until someone could three star. Then start climbing up their ranks.

 
They seem to have quite a few guys with TH's outside of their bases. Maybe we should have some of our lower guys target them? Seems like a fairly easy 2 stars at least though if we have closer level guys attack them too.

 
I'm confused. Is there somewhere else to re-do your village for war, or do you have to change your actual base?
Whatever your base is when the prep day timer runs out tomorrow will be your war base. So if you're able to be on you can wait and change it 20 minutes before the timer finishes, then once it's locked in, switch back if you want your normal lay out.

Which sucks, but better than leaving it that way all day at least. They really should not have released without a base editor that worked.

 
I could have sworn that when I read something released by the developers about this update that they said we'd be able to have separate war/non-war bases and they would save individually. I'm not seeing this feature. :(

 
I could have sworn that when I read something released by the developers about this update that they said we'd be able to have separate war/non-war bases and they would save individually. I'm not seeing this feature. :(
It just locks at the end of prep day then you can change to your normal base. I guess thats what they meant

 
I could have sworn that when I read something released by the developers about this update that they said we'd be able to have separate war/non-war bases and they would save individually. I'm not seeing this feature. :(
I guess they couldn't pull that off with this update. It was the plan at first.

 
Perhaps of interest only to me, the enemy clan is an open invite group with a min trophy count of 1000. They also have four co-leaders. A couple guys near their top and a couple more near the bottom.

Still waiting to see how their bases change. I haven't really seen much in the way of reworking yet.

 
A few notes:

- Your war base is defense only. You don't re-arm traps, replenish clan castle or anything else once the battle day starts. All traps are active and cc full. But your army comes from regular base, which means your WAR clan castle are your defense troops and your REGULAR clan castle holds your attack troops. Keep that in mind when requesting troops.

- You can only attack a single village once. Even though you get two attacks they have to be against two different players.

- The most stars our clan can get from a single village is three. So if someone has three starred a village, DO NOT attack it!

 
A few notes:

- Your war base is defense only. You don't re-arm traps, replenish clan castle or anything else once the battle day starts. All traps are active and cc full. But your army comes from regular base, which means your WAR clan castle are your defense troops and your REGULAR clan castle holds your attack troops. Keep that in mind when requesting troops.

- You can only attack a single village once. Even though you get two attacks they have to be against two different players.

- The most stars our clan can get from a single village is three. So if someone has three starred a village, DO NOT attack it!
Thanks for this, I was still a bit unsure of how this worked. Do we have an attack plan? I'm currently 7th in our clan, and think I can 3 star my equivalent in the opponent.

 
Many of these guys are tailor made to be wiped by balloons. Even some th8 look like you could get to perimeter aa then a 3 pop and then wiped. It's a different game if you just want to knock people out

 
Is it fair to say that folks that don't participate in the clan war (either through updating their base to defense mode or making their allotted attacks) may need to find another clan?

 
Many of these guys are tailor made to be wiped by balloons. Even some th8 look like you could get to perimeter aa then a 3 pop and then wiped. It's a different game if you just want to knock people out
Is there a big gap between lvl3 and lvl4 balloons? I know that early balloons suck but at some point they become useful. What level is that?

My equivalent opponent in the other clan has his air defenses outside his walls. I'm guessing that will change but if it doesn't, then he would be wide open to balloons. But will teslas and archer towers eat up lvl3 balloons?

 
Many of these guys are tailor made to be wiped by balloons. Even some th8 look like you could get to perimeter aa then a 3 pop and then wiped. It's a different game if you just want to knock people out
Is there a big gap between lvl3 and lvl4 balloons? I know that early balloons suck but at some point they become useful. What level is that?

My equivalent opponent in the other clan has his air defenses outside his walls. I'm guessing that will change but if it doesn't, then he would be wide open to balloons. But will teslas and archer towers eat up lvl3 balloons?
Not really because they are single target. Wiz towers will splash though

 
Is it fair to say that folks that don't participate in the clan war (either through updating their base to defense mode or making their allotted attacks) may need to find another clan?
this is the first time. Some might not want to do this much coordination.

 
Many of these guys are tailor made to be wiped by balloons. Even some th8 look like you could get to perimeter aa then a 3 pop and then wiped. It's a different game if you just want to knock people out
Is there a big gap between lvl3 and lvl4 balloons? I know that early balloons suck but at some point they become useful. What level is that?

My equivalent opponent in the other clan has his air defenses outside his walls. I'm guessing that will change but if it doesn't, then he would be wide open to balloons. But will teslas and archer towers eat up lvl3 balloons?
In my opinion, Level 1-3 are really weak. They get a huge bump at level 4 (and again at levels 5 and 6, from what I understand). Level 4 is where they become useful. You still need to have a good plan for them to work, it isn't a no-brainer strategy like barch. I've botched probably half my attempts. But the ones that work are delicious. Culdeus posted one where he took out a tough TH8 by first 3x lightning on the primary air D. It was impressive.

Moroder

 
STRATEGY

I think we need a simply strategy for attacks that we can share with the rest of the clan. Let's get some thoughts here.

1. Attack the base at the same ranking as you. I am #23 in our clan, I would attack their #23.

2. Drop down five spots for your attack. I attack #28.

3. Drop down ten spots for your attack. I attack #33.

This is only for the first attack. I think we'll have to set attack #2 strategy tomorrow morning.

We want our guys to be able to set up their army specifically for their attack. Also, check your targets base after the planning day ends. I've read that a lot of bases are planning on last minute updates to their base to throw off attackers.

 
I awoke this morning and noticed pretty much all of our war castles are full.

I'm sure we're good, and think it's great we have such generous members, but in the future I'm not sure we need to rush this. As far as I know, you can't undo a donation. I know we have at least one guy with level 3 dragons, but he won't be able to contribute them if the castles are prematurely filled. For some bases, maybe dragons aren't the best option anyway. We have several hours still before prep day is over.

 
STRATEGY

I think we need a simply strategy for attacks that we can share with the rest of the clan. Let's get some thoughts here.

1. Attack the base at the same ranking as you. I am #23 in our clan, I would attack their #23.

2. Drop down five spots for your attack. I attack #28.

3. Drop down ten spots for your attack. I attack #33.

This is only for the first attack. I think we'll have to set attack #2 strategy tomorrow morning.

We want our guys to be able to set up their army specifically for their attack. Also, check your targets base after the planning day ends. I've read that a lot of bases are planning on last minute updates to their base to throw off attackers.
I like #2

I also think (as others stated earlier on this page) that we maximize our opportunity if the lower level guys attack first. Of course we won't be able to coordinate in perfect sequence, but wherever possible we should attempt that general trend.

In fact, I'm not sure if it is bad to let the lowest level guys use both their attacks before others engage. Say our bottom ten can 3-star their bottom ten, but it takes them both attempts -- then that gives the middle/upper tier guys a few more chances to crack the harder nuts.

 
I want to help the clan and this could make the game more interesting, but oh mercy, please someone remember that not all of our lives revolve around this. Please give occasional "here's what you need to do" in layman's language here.
1) Move your TH to the middle of your base. Redesign it a bit if necessary. This is because if you leave your TH outside, it is an easy 1-star+ for the other team.

 
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