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Footballguy
Well... In bogarts clan.orlyWe have one confirmed female clan member.
Well... In bogarts clan.orlyWe have one confirmed female clan member.
Extremely expensive too3 days to upgrade an army camp from 5 to 6??? All that for 5 more spaces??? That's bananas.
<=====An uberOh, and yes... I know I'm uber![]()
would have tracked the gold cost of attacking based on the number of times he hit next.
Oh, and my preliminary numbers bare out culdeus' theory that gold is more plentiful than elixir, which is nuts to me.I am on another plane here. All of you would be good to try and keep up.<=====An uberOh, and yes... I know I'm uber![]()
would have tracked the gold cost of attacking based on the number of times he hit next.
Oh, and my preliminary numbers bare out culdeus' theory that gold is more plentiful than elixir, which is nuts to me.
But you also do NOT lose the camp during the upgrade like just about every other type of upgrade in the game.Extremely expensive too3 days to upgrade an army camp from 5 to 6??? All that for 5 more spaces??? That's bananas.
Sorry, I am overseas for work and all out of sorts. Skinny (clash of clans) = skinny (FBGs).Sorry I don't get a chance to post very often.So for the Clan roster we still need FFA names for:
Dr Oadi
EvilVinnie
EvilVinnie2
gentans
HitEm20
ja
Jason
Jeremy
jtg1975
Nighthawk
papogunn
sholditch
Shoot_Me_Now
skinny
Jason = MrVegas21
Greg, this is really cool. How do you think it compares to floating in your normal range?Greg Russell said:So I took the sub200 trophy plunge again over lunch for what amounted to about a 1 hour, 50 minute session. I boosted 2 barracks, which costs 20 cents or less in gems. I started right around 195 trophies, dropped as low as maybe 80, and climbed back to about 115 intentionally at one point, before ending at 106. I did occasionally drop trophies when I'd find a crap base and just drop my barb king in a corner then quit, but not always.
I wanted to see how my return was, so I jotted down gold and elixir gained, and how many of each unit I used. Cut and pasted into Excel and figured I'd share for those interested.
COOKIESthere's not really a way to send cookies, though
so they are kind of just for me, sorry
I don't have any exact numbers for my normal range (1200+ trophies).Greg, this is really cool. How do you think it compares to floating in your normal range?So I took the sub200 trophy plunge again over lunch for what amounted to about a 1 hour, 50 minute session. I boosted 2 barracks, which costs 20 cents or less in gems. I started right around 195 trophies, dropped as low as maybe 80, and climbed back to about 115 intentionally at one point, before ending at 106. I did occasionally drop trophies when I'd find a crap base and just drop my barb king in a corner then quit, but not always.
I wanted to see how my return was, so I jotted down gold and elixir gained, and how many of each unit I used. Cut and pasted into Excel and figured I'd share for those interested.
We're clan fbgs, and the second clan is FBG2:ElecBoog.Oh. I just didn't think the names on the roll call post matched the Clan I was in. Maybe I'm wrong.
Yeah, so this is the main one, right?We're clan fbgs, and the second clan is FBG2:ElecBoog.Oh. I just didn't think the names on the roll call post matched the Clan I was in. Maybe I'm wrong.
No clue who the ffguys clan is. Though I see LHUCKS is in it.
Welcome aboard, cookies and punch on the table in the front room.Request sent for the 2nd clan.
might go with this. I don't think I'd compartmentalize the CC though, no one's trying to get at it - gotta think those walls could be used somewhere else.new th7 build that looks pretty good. might switch from the mantis to this
http://clashofclansbuilder.com/plan/326290
BrTarolg
Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only
- Centralised CC - unlurable
- All walls are segmented to be defended from wallbreaker attacks
- Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
- Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
- Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
- Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
- All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
- Outer segments which are broken first all contain funneling elements with spring trap placement.
- Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
- To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
I'm starting TH7 tonight.By this time tomorrow, at TH Level 6, I'll have all of my defenses maxed out, 80 percent of my walls maxed out and my armys along with camps maxed out. Will start the 6 day build on TH Level 7 and use those 6 days to upgrade collectors/mine, the rest of my walls and barracks.
Several of us used the plan that I have. I really like it. Rarely get attacked beyond my TH.What's a really good TH6 plan? I've had my mini swastika layout since level 3 and I'm ready to switch it up.
It's not that people are trying to get your CC, it's that it might just be your best defensive structure, especially if you have something like a dragon in there.might go with this. I don't think I'd compartmentalize the CC though, no one's trying to get at it - gotta think those walls could be used somewhere else.new th7 build that looks pretty good. might switch from the mantis to this
http://clashofclansbuilder.com/plan/326290
BrTarolg
Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only
- Centralised CC - unlurable
- All walls are segmented to be defended from wallbreaker attacks
- Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
- Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
- Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
- Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
- All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
- Outer segments which are broken first all contain funneling elements with spring trap placement.
- Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
- To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
that's a pretty reasonable pointIt's not that people are trying to get your CC, it's that it might just be your best defensive structure, especially if you have something like a dragon in there.might go with this. I don't think I'd compartmentalize the CC though, no one's trying to get at it - gotta think those walls could be used somewhere else.new th7 build that looks pretty good. might switch from the mantis to this
http://clashofclansbuilder.com/plan/326290
BrTarolg
Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only
- Centralised CC - unlurable
- All walls are segmented to be defended from wallbreaker attacks
- Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
- Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
- Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
- Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
- All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
- Outer segments which are broken first all contain funneling elements with spring trap placement.
- Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
- To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
If you put it on the edge, folks will drop some low-level troop near it and draw out your defenders, then unleash some barbs, archers or a lightning spell to kill them. If you keep it in the middle, your defenders won't come out until their troops engage with your walls.
Actually, now that I re-read babydemon's post I don't think he necessarily had an issue with centralizing the CC, more with surrounding it with walls.that's a pretty reasonable pointIt's not that people are trying to get your CC, it's that it might just be your best defensive structure, especially if you have something like a dragon in there.might go with this. I don't think I'd compartmentalize the CC though, no one's trying to get at it - gotta think those walls could be used somewhere else.new th7 build that looks pretty good. might switch from the mantis to this
http://clashofclansbuilder.com/plan/326290
BrTarolg
Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only
- Centralised CC - unlurable
- All walls are segmented to be defended from wallbreaker attacks
- Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
- Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
- Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
- Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
- All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
- Outer segments which are broken first all contain funneling elements with spring trap placement.
- Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
- To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
If you put it on the edge, folks will drop some low-level troop near it and draw out your defenders, then unleash some barbs, archers or a lightning spell to kill them. If you keep it in the middle, your defenders won't come out until their troops engage with your walls.
What TH level are you?i just threw my CC at the edge and said #### it
7What TH level are you?i just threw my CC at the edge and said #### it
TH6 was the point where I moved the CC to the middle. Been very effective.
so whole clans will battle other clans. How will that workjust read they're working on adding clan battles in a future update.. fbgs2 going down!
not sure really.. I guess you can accept battle invites and then both clans can attack each other. maybe there will be a ladder ranking system setupso whole clans will battle other clans. How will that workjust read they're working on adding clan battles in a future update.. fbgs2 going down!
I'm happy with TH 6 and in no hurry to move up. It's a fun level. I definitely put a priority on larger camps and larger clan castle because I want larger raiding armies (because that's also more fun). I don't really care about trophies (TH is off by itself) but I get them from raids usually anyway.
I NEVER have extra gold (walls) but i almost always have extra elixir.
I cant wait til th8I wish I could unbuild TH8
No, I wanted 3 air defenses well before I was ready to upgrade. The 6 star giants from TH9 completely wreck me.I cant wait til th8I wish I could unbuild TH8
were you fully upgraded before going there?
oh, no, I've got mine in the center too. Just referring to minor wall placement.Actually, now that I re-read babydemon's post I don't think he necessarily had an issue with centralizing the CC, more with surrounding it with walls.that's a pretty reasonable pointIt's not that people are trying to get your CC, it's that it might just be your best defensive structure, especially if you have something like a dragon in there.might go with this. I don't think I'd compartmentalize the CC though, no one's trying to get at it - gotta think those walls could be used somewhere else.new th7 build that looks pretty good. might switch from the mantis to this
http://clashofclansbuilder.com/plan/326290
BrTarolg
Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only
- Centralised CC - unlurable
- All walls are segmented to be defended from wallbreaker attacks
- Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
- Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
- Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
- Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
- All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
- Outer segments which are broken first all contain funneling elements with spring trap placement.
- Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
- To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
If you put it on the edge, folks will drop some low-level troop near it and draw out your defenders, then unleash some barbs, archers or a lightning spell to kill them. If you keep it in the middle, your defenders won't come out until their troops engage with your walls.
Could you share a link to your TH6 plan?Several of us used the plan that I have. I really like it. Rarely get attacked beyond my TH.What's a really good TH6 plan? I've had my mini swastika layout since level 3 and I'm ready to switch it up.
I tried to use my upgrade to TH9 as a cautionary tale, I am just now starting to get my feet back under me.BroadwayG said:No, I wanted 3 air defenses well before I was ready to upgrade. The 6 star giants from TH9 completely wreck me.VA703 said:I cant wait til th8BroadwayG said:I wish I could unbuild TH8
were you fully upgraded before going there?