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Clash of Clans game thread (1 Viewer)

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I just got wizards, but I never see them mentioned in any strategies. Good only for def? Not good at all?
I wondering the same thing. I have level 2 wizards, but have never trained one.
Like everything else, they get really useful when you get them upgraded. Lvl 2-3 wizards, not so good. I'd rather just use archers. Lvl 5-6 are pretty awesome. They deal incredible damage, but they die relatively quickly if the defense targets them. I use them behind giants. When it works, I can level a base. If things go wrong and my wizzies get exposed...not so good.
 
I just got wizards, but I never see them mentioned in any strategies. Good only for def? Not good at all?
I wondering the same thing. I have level 2 wizards, but have never trained one.
Like everything else, they get really useful when you get them upgraded. Lvl 2-3 wizards, not so good. I'd rather just use archers. Lvl 5-6 are pretty awesome. They deal incredible damage, but they die relatively quickly if the defense targets them. I use them behind giants. When it works, I can level a base. If things go wrong and my wizzies get exposed...not so good.
It's not that they're bad - it's that a giant/wizard army takes a long time to rebuild, vs barb/archer/goblin horde is back up quickly.

 
I just got wizards, but I never see them mentioned in any strategies. Good only for def? Not good at all?
I wondering the same thing. I have level 2 wizards, but have never trained one.
Like everything else, they get really useful when you get them upgraded. Lvl 2-3 wizards, not so good. I'd rather just use archers. Lvl 5-6 are pretty awesome. They deal incredible damage, but they die relatively quickly if the defense targets them. I use them behind giants. When it works, I can level a base. If things go wrong and my wizzies get exposed...not so good.
It's not that they're bad - it's that a giant/wizard army takes a long time to rebuild, vs barb/archer/goblin horde is back up quickly.
Agreed, time and cost. 4 space of archers train in 1m 40s. The same space of a wizard trains in 8 minutes.

They are also what... 6x the elixir cost, depending on level anyway. Not an issue at higher levels maybe where you are elixir rich, but early on the extra cost isn't worth it either.

 
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I just got wizards, but I never see them mentioned in any strategies. Good only for def? Not good at all?
I wondering the same thing. I have level 2 wizards, but have never trained one.
Like everything else, they get really useful when you get them upgraded. Lvl 2-3 wizards, not so good. I'd rather just use archers. Lvl 5-6 are pretty awesome. They deal incredible damage, but they die relatively quickly if the defense targets them. I use them behind giants. When it works, I can level a base. If things go wrong and my wizzies get exposed...not so good.
It's not that they're bad - it's that a giant/wizard army takes a long time to rebuild, vs barb/archer/goblin horde is back up quickly.
Agreed, time and cost. 4 space of archers train in 1m 40s. The same space of a wizard trains in 8 minutes.

They are also what... 6x the elixir cost, depending on level anyway. Not an issue at higher levels maybe where you are elixir rich, but early on the extra cost isn't worth it either.
Agree. I didn't really start using them until I got them upgraded to lvl 6 and found them to be the best bet for my style at TH 10. Yes, I have to wait a long time between raids, but I don't have much choice if I want to be able to beat TH 9s and 10s consistently. I'm going against maxed mortars and xbows on almost every raid. Wizards can take the hits if I have a healer or heal spell on them. Archers cannot. I also am elixer-rich like you said, most of the time.

 
Something I didn't notice before.

When you Visit someone else's base, including those who have attacked you, you can click on a building and hit Info and see the stats for the building. This includes how much the person has in their storage or collector. This works even if the building shows as destroyed, you just have to click on them to see what building it is.

So while Visiting doesn't tell you how many resources they have that you could acquire if you attack, you can figure it out for yourself quickly (storages about 20%, collectors 50%, DE storage 5%, DE drill 75%), or at the least you can check if his collectors have some of the resources or whether it is all in his storage. Helpful when figuring out who you might want to Revenge against.

 
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Something I didn't notice before.

When you Visit someone else's base, including those who have attacked you, you can click on a building and hit Info and see the stats for the building. This includes how much the person has in their storage or collector. This works even if the building shows as destroyed, you just have to click on them to see what building it is.

So while Visiting doesn't tell you how many resources they have that you could acquire if you attack, you can figure it out for yourself quickly (storages about 20%, collectors 50%, DE storage 5%, DE drill 75%), or at the least you can check if his collectors have some of the resources or whether it is all in his storage. Helpful when figuring out who you might want to Revenge against.
You can also see what he has in his clan castle. I used this knowledge once to draw out some giants across the map, which was long enough to hit some storages and run.

 
I am starting to feel the grind already. That is not good one month in. It seems like rinse and repeat and Im not sure what the end goal is. This was the reason I gave up on city of heroes.

That guys ideas for daily and weekly achievements look a lot better now

 
Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?

 
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Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?
The 'ugrade' from AD3 to 4 is minuscule for the time it takes. I'm at TH9 and still have AD3's and have never felt it held me back much from air raids with a decent base setup. While I do have 4 of them at this level, I don't think getting your AD level past 3 is a high priority for a TH6-8.

That said, AD is the next thing I'm working to upgrade, but I have L10 Archer Towers and two L3 Xbows to guard from Air attacks in the meantime (which gives you an idea of the lower upgrade priority I've given it).

If you're curious what trophy range I get attacked from, I'm usually around 1700-2100 when I'm farming, 2200-2600 when trophy pushing.

 
I am starting to feel the grind already. That is not good one month in. It seems like rinse and repeat and Im not sure what the end goal is. This was the reason I gave up on city of heroes.

That guys ideas for daily and weekly achievements look a lot better now
As the updates take longer, I'm less apt to log on for hours a night and just check in to clear my mines or occasionally re-assign my builder. The no clear end goal is also why I don't do cost-benefit analysis on anything. I just upgrade everything and play the way I want. I'm not going to be the first to anything and I'm never going to top the leaderboard

 
Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?
I upgrade everything before moving up a level. And sure I got smoked a few times when it was under construction, but that's where keeping a dragon in your clan castle comes in handy.

 
I just got Wizards over the weekend, but I don't think I'm using them correctly. I've been sending in a couple behind Barbs and Archers. Wizards seem powerful, but mine are getting killed pretty quick.

How do you guys use Wizards?

 
I just got Wizards over the weekend, but I don't think I'm using them correctly. I've been sending in a couple behind Barbs and Archers. Wizards seem powerful, but mine are getting killed pretty quick.

How do you guys use Wizards?
low level wizards are not too strong. I think you have to wait a bit

 
I just got Wizards over the weekend, but I don't think I'm using them correctly. I've been sending in a couple behind Barbs and Archers. Wizards seem powerful, but mine are getting killed pretty quick.

How do you guys use Wizards?
Yeah, I don't use them at all. I may try again once I get them leveled up further, but they are so weak that I wouldn't ever deploy them while mortars are on the map.

 
Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?
I upgrade everything before moving up a level. And sure I got smoked a few times when it was under construction, but that's where keeping a dragon in your clan castle comes in handy.
I'm in the same boat as you: I like to upgrade as much as I can before doing the TH (besides the collectors, but I think I'm going to put a bit of work into them before upgrading this time).

But hearing from Pots sort of confirms my suspicions that it might not need upgraded, and the downside of doing so right now seem rather large.

 
What's a really good TH6 plan? I've had my mini swastika layout since level 3 and I'm ready to switch it up.
Several of us used the plan that I have. I really like it. Rarely get attacked beyond my TH.
Could you share a link to your TH6 plan?
http://clashofclansbuilder.com/plan/52768
I like this. interesting that you have the traps inside the walls. Have to consider that. Not crazy about one storage (elxir) being behind only one wall though. But I guess I its time to bring my CC to the center so somethings gotta give.
That's what I've started using also. But i moved all 4 storages to the center and put my CC inside the outter wall.
Just switched over to this base, waiting to see how some attacks go then tweak as necessary. TH6 is an expensive playground for upgrades
 
I am starting to feel the grind already. That is not good one month in. It seems like rinse and repeat and Im not sure what the end goal is. This was the reason I gave up on city of heroes.

That guys ideas for daily and weekly achievements look a lot better now
As the updates take longer, I'm less apt to log on for hours a night and just check in to clear my mines or occasionally re-assign my builder. The no clear end goal is also why I don't do cost-benefit analysis on anything. I just upgrade everything and play the way I want. I'm not going to be the first to anything and I'm never going to top the leaderboard
:goodposting:

I just play. Went against the upgrade everything before you upgrade TH. It's not like I was going from TH to TH upgrade, but I certainly don't think you need to upgrade everything before moving on. Some things are pretty worthless and getting new defenses, buildings, and extra walls is fun and you can get those up to speed quickly.

 
What's a really good TH6 plan? I've had my mini swastika layout since level 3 and I'm ready to switch it up.
Several of us used the plan that I have. I really like it. Rarely get attacked beyond my TH.
Could you share a link to your TH6 plan?
http://clashofclansbuilder.com/plan/52768
I like this. interesting that you have the traps inside the walls. Have to consider that. Not crazy about one storage (elxir) being behind only one wall though. But I guess I its time to bring my CC to the center so somethings gotta give.
That's what I've started using also. But i moved all 4 storages to the center and put my CC inside the outter wall.
Just switched over to this base, waiting to see how some attacks go then tweak as necessary. TH6 is an expensive playground for upgrades
I'm two days from TH7 and am gonna miss this base. I rarely get routed. Most go for the TH alone but even the ones who come at you hard rarely get more than half of the available loot.

I really like the CC in the middle, especially when you get a dragon in there.

 
Something I didn't notice before.

When you Visit someone else's base, including those who have attacked you, you can click on a building and hit Info and see the stats for the building. This includes how much the person has in their storage or collector. This works even if the building shows as destroyed, you just have to click on them to see what building it is.

So while Visiting doesn't tell you how many resources they have that you could acquire if you attack, you can figure it out for yourself quickly (storages about 20%, collectors 50%, DE storage 5%, DE drill 75%), or at the least you can check if his collectors have some of the resources or whether it is all in his storage. Helpful when figuring out who you might want to Revenge against.
You can also see what he has in his clan castle. I used this knowledge once to draw out some giants across the map, which was long enough to hit some storages and run.
For me, this has been a 'must' when looking at Revenge candidates.

I just find the process tedious -- Click 'Revenge' to see if available (usually less than 25%), then go back and visit (check Clan Castle, resources, etc.) then go back and find again on the Revenge list. Sometimes I just don't feel like bothering with all that.

 
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Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?
The 'ugrade' from AD3 to 4 is minuscule for the time it takes. I'm at TH9 and still have AD3's and have never felt it held me back much from air raids with a decent base setup. While I do have 4 of them at this level, I don't think getting your AD level past 3 is a high priority for a TH6-8.

That said, AD is the next thing I'm working to upgrade, but I have L10 Archer Towers and two L3 Xbows to guard from Air attacks in the meantime (which gives you an idea of the lower upgrade priority I've given it).

If you're curious what trophy range I get attacked from, I'm usually around 1700-2100 when I'm farming, 2200-2600 when trophy pushing.
I feel similarly. I'm at TH7 with one AD at Lvl3 and the second at Lvl2. I debate whether it is worth taking the second one offline for 3 days (not to mention tying up a builder), just to go from 110 to 140 dps with it. I am leaning toward waiting until I get my 3rd AD before upgrading.

 
I never bother with revenge. No idea if or how many times someone has taken revenge on
It's pretty much the only time in the game (outside single-player mode) that you can tailor a strategy for a specific base. The rest of the time, we formulate our attack strategy first, and then select an opponent which we expect to be vulnerable to it. I find Revenge attacks to be the more interesting endeavor, but don't always have the patience for them. Especially when it involves all the scrolling and "Can't Attack! Opponent has an active shield!" messages

 
I never bother with revenge. No idea if or how many times someone has taken revenge on
Just look at your defense log. If they were revenging you then it will say No revenge available. Though it will also say that if you have already revenged them. In any event, only one revenge attack is possible between a pair of users, and after that you would have to get randomly paired up again.

 
Wondering how you guys handled the Air Defense structures when going from TH6 to TH7. I am at TH6 and have one AD at L3. Taking it to L4 is a 5 day upgrade. That leaves me open to the dominant attack at this level: giants + healer. I get another AD when I go to TH7. So I am thinking about leaving the single AD at L3, waiting until I get the second one at TH7, maxing that one, then upgrading the one I have.

Did anyone else do this or handle it differently?
My air defense was still level 1 when I upgraded to TH7, and it didn't seem to hamper me. I've only had my base leveled once, by a higher level as he used the archer queen against me.

The biggest reason for that is I don't leave a ton of resources in my storages unspent. Any gold left goes to walls, and I try to only gain as much elixir as I need to start the next upgrade. If I'm elixir rich I give away a ton of troops and blow through spells to try to keep it low.

 
I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?

 
I never bother with revenge. No idea if or how many times someone has taken revenge on
It's pretty much the only time in the game (outside single-player mode) that you can tailor a strategy for a specific base. The rest of the time, we formulate our attack strategy first, and then select an opponent which we expect to be vulnerable to it. I find Revenge attacks to be the more interesting endeavor, but don't always have the patience for them. Especially when it involves all the scrolling and "Can't Attack! Opponent has an active shield!" messages
I was in this boat as I just really started using revenge heavily over the weekend.

Where I'm at now, I just go down through the list and visit everyone and jot down a note about their base. If not worth attacking I write they have crap. Generally I'm noting their DE since that isn't going to change as quickly as their gold/elixir will. But if their base is too tough I'll note that, or if they have a weak layout and should be easy I'll note that.

That way I have a list of who to try revenging and who not. If I'm trying to drop trophies, I'll also go revenge and drop trophies on the crap bases so the Revenge option disappears entirely to help keep the list manageable. It was tedious the first time I made the list, but considering I'd checked the same people's bases like 5 times before I made it, it's a lot better now I've done it, and only have to add a few people each day as I get attacked.

 
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I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?
First, upgrade intersections. Anywhere that a break gives access to two compartments is a must. WBs are smart enough to target these spots as well (sometimes).

After that, I went inside-out, though I've wondered several times if I should have gone the other way.

 
I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?
Some may disagree, but I would prioritize the walls pretty high, doing them simultaenous with cannons/archer upgrades, and way ahead of mines/collectors/storage (unless you need storage to hold amounts needed for other upgrades).

Reason being... TH6 people only have level 3 wall breakers at best. Yellow walls it takes 2 of them to bust through. Pink walls it takes 3 to bust through. If you have pink walls and compartment your base well, you should scare away most people of your own TH level, and will probably scare away a lot of lower level TH7 even as you still need 2 lvl 4 WBs to get through pink walls and low level TH7 probably won't have them upgraded yet. When I was a new TH7 I stuck to attacking bases with yellow walls or below, and preferred grey walls that 1 WB would blow through.

 
I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?
Some may disagree, but I would prioritize the walls pretty high, doing them simultaenous with cannons/archer upgrades, and way ahead of mines/collectors/storage (unless you need storage to hold amounts needed for other upgrades).

Reason being... TH6 people only have level 3 wall breakers at best. Yellow walls it takes 2 of them to bust through. Pink walls it takes 3 to bust through. If you have pink walls and compartment your base well, you should scare away most people of your own TH level, and will probably scare away a lot of lower level TH7 even as you still need 2 lvl 4 WBs to get through pink walls and low level TH7 probably won't have them upgraded yet. When I was a new TH7 I stuck to attacking bases with yellow walls or below, and preferred grey walls that 1 WB would blow through.
Sorry, my question was poorly worded. I was asking for advice of the location of the pink walls. Should I put them as the the outer walls or inner walls where my storages are?

 
I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?
First, upgrade intersections. Anywhere that a break gives access to two compartments is a must. WBs are smart enough to target these spots as well (sometimes).

After that, I went inside-out, though I've wondered several times if I should have gone the other way.
Great point, that's how I prioritize my upgrades too. Speaking of which you need to remember a WB's explosion radius. You need to not only upgrade the actual intersection, but each wall segment that touches it too:

=======

||

||

If you just upgraded that one single wall where everything touches, a WB that hit it square on would affect the wall on either side left and right, and blow them both open, and would also take out the wall segment on the other side since they hit 2 boxes deep when they explode. But only do that at intersections. I see some people alternate every other wall segment which pretty much wastes their upgrade until it's more than half done. If there are weaker-strong-weak-strong-weak-strong sections, any WB that goes off will still hit a weak and open it, and after that the strong one does no good. So upgrade your intersections first, then finish entire sections of wall on the side you most want to discourage attack from.

I've seen advice to work outside in, but I disagree and work inside out. I want my inner walls around mortars and stores to be strongest in the hopes his WBs will have been expended getting through outer walls, so when he runs out and his troops have to bash their way through I want them to be my best walls. So I do inside wall intersections, then rest of inside walls, then outside wall intersections, then rest of outside walls. Though if I have a key building like a wiz tower on the outside I'll protect his intersections and outer wall earlier.

 
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I'm starting to upgrade my wall to pink (looks dumb imo). I blew through $2mil almost instantly on just a few segments of wall.

Where should I prioritize my wall upgrades? Near cannons/archer/wizard towers or near the mine/collectors and storage?
First, upgrade intersections. Anywhere that a break gives access to two compartments is a must. WBs are smart enough to target these spots as well (sometimes).

After that, I went inside-out, though I've wondered several times if I should have gone the other way.
Using wallbreakers is probably my biggest weak spot in the game. I should search for a tutorial. I don't understand their AI, and they rarely go where I want them to. Not to mention, my poor timing often gets them right under the mortar shell as it lands!

I saw a really odd phenomenon the other day. Someone had one of those windmill decorations abutting their wall. There was nothing else keeping me from dropping a WB right next to the wall. So I did; but the WB did a loop around the pole of the windmill, effectively giving it enough distance to cover so that the nearby Archer tower could pick it off before detonation. I repeated four or five times just to watch this. The windmill essentially had a defensive function that I wouldn't have assumed otherwise.

 
I never bother with revenge. No idea if or how many times someone has taken revenge on
Just look at your defense log. If they were revenging you then it will say No revenge available. Though it will also say that if you have already revenged them. In any event, only one revenge attack is possible between a pair of users, and after that you would have to get randomly paired up again.
They can't revenge you back if you revenge them? Interesting...

 
I've been moving upgrading defenses outside my walls as giant bait. They are not helping anyways so I place them where they are attacked 1st.

 
On walls upgrades, I go for the intersections first then outside in. Reasoning is that I want as many defensive weapons as possible firing for as long as possible. This only happens if my attacker is spending more time getting into my base. Once he is attacking inner walls, he has already destroyed at least some of my cannons, archer towers, etc.

 
Finally got all my TH7 walls upgraded to pink (level 6)

Going entirely purple (level 7) costs 35 million gold.

Yet there is no difference in the number of WB it takes to get through them, unless you are facing level 6 WB (in which case you will probably get stomped regardless). I think this level upgrade is far lower priority than the previous ones. Will do it eventually, of course, but only after all other upgrades are done...

 
Finally got all my TH7 walls upgraded to pink (level 6)

Going entirely purple (level 7) costs 35 million gold.

Yet there is no difference in the number of WB it takes to get through them, unless you are facing level 6 WB (in which case you will probably get stomped regardless). I think this level upgrade is far lower priority than the previous ones. Will do it eventually, of course, but only after all other upgrades are done...
this is why ive made it a priority to get my WB up as high as I can

 
Finally got all my TH7 walls upgraded to pink (level 6)

Going entirely purple (level 7) costs 35 million gold.

Yet there is no difference in the number of WB it takes to get through them, unless you are facing level 6 WB (in which case you will probably get stomped regardless). I think this level upgrade is far lower priority than the previous ones. Will do it eventually, of course, but only after all other upgrades are done...
this is why ive made it a priority to get my WB up as high as I can
TH 6 max WB is lvl 3

TH 7 max WB is lvl 4

TH 8 and 9 max WB is level 5

You won't see a level 6 WB from anything less than a TH10 attacker

I did notice that I can break through the purple walls with 2 WB (mine are lvl 4) which is what prompted me to look into this

 
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Finally got all my TH7 walls upgraded to pink (level 6)

Going entirely purple (level 7) costs 35 million gold.

Yet there is no difference in the number of WB it takes to get through them, unless you are facing level 6 WB (in which case you will probably get stomped regardless). I think this level upgrade is far lower priority than the previous ones. Will do it eventually, of course, but only after all other upgrades are done...
this is why ive made it a priority to get my WB up as high as I can
TH 6 max WB is lvl 3

TH 7 max WB is lvl 4

TH 8 and 9 max WB is level 5

You won't see a level 6 WB from anything less than a TH10 attacker

I did notice that I can break through the purple walls with 2 WB (mine are lvl 4) which is what prompted me to look into this
Chart at bottom of page with how many WB of each level it takes to get through each level of wall:

http://clashofclans.wikia.com/wiki/Wall_Breaker

 
On walls upgrades, I go for the intersections first then outside in. Reasoning is that I want as many defensive weapons as possible firing for as long as possible. This only happens if my attacker is spending more time getting into my base. Once he is attacking inner walls, he has already destroyed at least some of my cannons, archer towers, etc.
I follow your reasoning, but assuming it's a competent player, I think he's going to break through your outer wall with WBs and get at your outer towers regardless of level of your wall. It's just too easy to target the outside wall.

So I prioritize the inner wall, where he may have run out of WBs because they targeted other compartments off to the side instead of moving deeper into the base, and so his troops may have to hack through.

 
I am starting to feel the grind already. That is not good one month in. It seems like rinse and repeat and Im not sure what the end goal is. This was the reason I gave up on city of heroes.

That guys ideas for daily and weekly achievements look a lot better now
As the updates take longer, I'm less apt to log on for hours a night and just check in to clear my mines or occasionally re-assign my builder. The no clear end goal is also why I don't do cost-benefit analysis on anything. I just upgrade everything and play the way I want. I'm not going to be the first to anything and I'm never going to top the leaderboard
:goodposting:

I just play. Went against the upgrade everything before you upgrade TH. It's not like I was going from TH to TH upgrade, but I certainly don't think you need to upgrade everything before moving on. Some things are pretty worthless and getting new defenses, buildings, and extra walls is fun and you can get those up to speed quickly.
Yea, started feeling it too. Kind of why I hate the sub-200 thing, frankly, I don't want to be logged in for that long. I'm happy doing an attack and waiting 25 minutes or so. Probably need to upgrade the collectors more since I am raiding less though.

The climb back from sub 200 was expensive, had to suck up alot of elixer to get trophies back. I can see that elixer is not going to bo overflowing anytime soon though - with all those upgrades at the lab, there's plenty to spend it on...

 
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