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Clash of Clans game thread (2 Viewers)

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I just gained access to the healer, and am still getting a feel for it. I've blown a few attacks due to towers suddenly targeting her if she gets exposed as she is following the giants around.
Same for me. On a whole, healers have been a godsend, but once in awhile, because of the angle as the healer follows giants around the map, a tower can only reach my healer and she dies. I've actually started bringing 2 with me. If I don't have to use the second one, great.

I came into TH7 without healers, and was getting owned. I saved up enough for them, and now it's pretty easy to find a base that's winnable with at least $100k each. I'm probably not making a lot of elixir profit on those attacks, but it's enough to keep me afloat, and I'm focusing on gold right now so I can max out my walls, cannons, mortars, etc.

 
I am starting to feel the grind already. That is not good one month in. It seems like rinse and repeat and Im not sure what the end goal is. This was the reason I gave up on city of heroes.

That guys ideas for daily and weekly achievements look a lot better now
As the updates take longer, I'm less apt to log on for hours a night and just check in to clear my mines or occasionally re-assign my builder. The no clear end goal is also why I don't do cost-benefit analysis on anything. I just upgrade everything and play the way I want. I'm not going to be the first to anything and I'm never going to top the leaderboard
:goodposting:

I just play. Went against the upgrade everything before you upgrade TH. It's not like I was going from TH to TH upgrade, but I certainly don't think you need to upgrade everything before moving on. Some things are pretty worthless and getting new defenses, buildings, and extra walls is fun and you can get those up to speed quickly.
Yea, started feeling it too. Kind of why I hate the sub-200 thing, frankly, I don't want to be logged in for that long. I'm happy doing an attack and waiting 25 minutes or so. Probably need to upgrade the collectors more since I am raiding less though.

The climb back from sub 200 was expensive, had to suck up alot of elixer to get trophies back. I can see that elixer is not going to bo overflowing anytime soon though - with all those upgrades at the lab, there's plenty to spend it on...
I focus pretty early on the collectors and I think I'm in the minority there. I'm willing to sit in shield so I want to maximize what I earn during those times. I figure the sooner I do those, the sooner I'll earn back the upgrade cost.

 
Tried the sub200 thing and the one time I found anyone with more than 40k it was a base with the 200k walls. I got down to about 165 as I cycled through approximately 45 bases before saying F this and giving up. Went to sleep and the next day I was up to around 500 trophies.

 
Tried the sub200 thing and the one time I found anyone with more than 40k it was a base with the 200k walls. I got down to about 165 as I cycled through approximately 45 bases before saying F this and giving up. Went to sleep and the next day I was up to around 500 trophies.
if you hit 10 with 10k gc each, that is 100,000gc. You prob used 500-2000 elix for that. I take that any day. You have to keep going after the 25-30k range. It's only every once in a while you find a major take. I'm going to go back to my study and check. Off the top of my head, I would say no more than 5 with more than 45kgc
 
OK, here is my take on the sub 200. It is nothing too different than Greg's take but the first time I tried it, I was super frustrated with it since i didnt have a good grasp on its purpose.

I am currently at th7 and plugging away at upgrades like everyone else. One of my biggest problems was my army build. I have gotten into a bad habit of relying on 2 heal spells which cost 36,000 elix alone. Add to that a build of around 2 healers, 10-12 giants, 25 archers, 30 gobs and 6-7 wall breakers and I was putting out close to 70k elix just to go into a base. So I would go in, take it down but not really gain elix. Usually would make it back. This made it difficult to upgrade things that need elix. I was also spending any gold on walls so I didnt have any extra at night and pink walls are a huge deterrent so that is my first priority (stupid 75,000 gc per wall).

I made the push to 1250 the other night and decided that I wanted to give sub 200 another shot based on replays that Greg was posting. Before I go into my results, a few things that Greg has said and that you need to understand going into sub 200

1. You can not be looking for a huge score. They are out there as evidenced by Gregs videos but you have to be OK with small amounts also. Unluckily for me, i didnt find one huge score all night. You also see many of the same bases. Looks like none of the big ones were there for me last night

2. You must, and I repeat must be willing to be logged in for at least 2 hours. If you log off for a minute, you will gain 100 trophies and while not all that painful to get back down, it is an annoyance. This is what got me last time. This time I logged a good 2.5-3 hours without logging off.

3. You also should be building gobs constantly. This way, when you are attacking, they are building. The longest I had to wait to attack was 5 minutes while some giants were being cooked. The wait time with my 1250 attack build was close to 35 minutes or 1 hour if I waited for both heal spells with no boost

So here are my results. Its long so Ill put in spoiler for those that want to look. I definitely played some attacks wrong which is evidenced by the attackers vs the take home. Some clan troops popping out hurt as well as miscalulations of cannons and archers.

Gold Coins Elixer Wall Bombers Goblins Giants 38,877 0 1 28 28,719 38 0 5 044,607 12,980 0 30 222,334 5,771 0 9 131,926 15,168 1 10 218,745 4,719 1 9 011,808 94,740 2 43 443,025 35,746 0 31 2108 14,940 1 16 351,055 77,143 0 25 518,106 208 1 35 429,866 26,477 2 27 411,083 40,544 0 9 218,326 12,168 0 21 250,204 11,183 0 12 151,702 52,280 0 10 2981 29,778 0 10 27,110 11,249 0 11 064,664 5,052 1 27 396,607 120,242 2 20 731,979 39,588 0 35 033,802 20,740 3 29 445,721 3,944 0 44 15,048 14,016 0 23 06,041 53,965 0 22 216,750 17,956 0 11 40 29,049 1 11 121,175 21,836 0 10 016,000 0 0 7 034,179 64,398 0 30 239,077 6,199 0 15 15,043 13,487 0 4 01,421 29,094 1 6 018,790 0 1 8 126,545 56,863 1 12 027,355 34,577 2 14 055,554 74,827 0 15 538,658 19,139 0 17 152,489 3,886 0 18 116,824 7,573 1 22 120,171 6,353 0 8 041,103 43,067 2 10 427,670 10,558 0 18 252,571 49,550 0 52 027,510 27,466 0 23 039,234 20,098 0 19 20 24,141 0 10 139,268 39,091 0 35 40 35,045 1 6 126,140 19,696 0 8 1 1,385,971 1,356,628 25 930 87 25x2000=50,000 930x60=55,800 87x1500=130,800 Total Elix Gain= 1,120,028
So in the end, after a 2.5-3 hour window, I gained close to 1.4 million gold and 1.1 million elix (after troop cost factored in). I was able to start my level 4 giant build, build my dark elix cube as well as upgrade my level 3 army camp. I currently have 753,398 elix and enough walls to still work sub 200 again. I did not get frustrated this time and would definitely stay in this range if I can have the same results. I also am pretty sure my wife no longer wants to ever have the sex with me anymore since she gave a look of both disgust and disappointment when she asked if I was actually writing down statistics from the game. She hates the game with a passion since I never put it down.

Like I said, nothing new. Greg has said it all as well. I am just confirming. I have no idea how VA was able to get to 74. My lowest was 120 or something like that.

ETA: Dark elix cube was started as wellbump

Just added it up

8 attacks over 50k gc and 7 over 50k elix

Yet I made 1.3 million in gold and 1.1 elix

It's all about taking down small amounts fast with little cost

 
Farming at TH7 is really easy. I pack about 20 giants, 10-12 wall-breakers, 10-12 goblins, and 2 healers. The 2nd healer is just an emergency in case I miss a anti-air cannon or if the healer happens to get taken down by a tower due to the angle that it follows the giants at.

I roll out maybe 10-12 of the giants, 1 healer, and usually that's enough to take out all of the defenses. About half-way through, I send out the goblins, who are most than fast enough to eat up all the resources.

I don't stop for villiages that have less than $100k of each (unless it's like 50k elixir/300k in gold or something). It may not be the most efficient strategy, but I'm not one to sit around and play this for hours on on end. I build an army, check back when it's full, attack, then order a new army, and put it down.

I bring healing/damage spells, but more as a last resort, rarely use them.

 
Made a very stupid mistake this morning. I went to revenge for DE which is awesome since they cant stomp you. I took all of my troops out of the que and donated some to the clan. I was going to spend the elix on an upgrade. Wasnt sure which one yet. Maybe a spell since I dont have much use for level 4archers or barbs. Maybe healer. Anyway, Put the phone down to teach for a second and boom, got blasted. 180,000 elix gone. I still have enough for an upgrade but have a 12 hour shield. Im in no rush now to get out from the shield. Just my stupidity

 
Made a very stupid mistake this morning. I went to revenge for DE which is awesome since they cant stomp you. I took all of my troops out of the que and donated some to the clan. I was going to spend the elix on an upgrade. Wasnt sure which one yet. Maybe a spell since I dont have much use for level 4archers or barbs. Maybe healer. Anyway, Put the phone down to teach for a second and boom, got blasted. 180,000 elix gone. I still have enough for an upgrade but have a 12 hour shield. Im in no rush now to get out from the shield. Just my stupidity
Cost of doing business. I've taken on that philosophy since I can't stay logged on all the time... I left for work this morning with ~800K gold in my vaults. What will that cost me by the end of the day?

Regardless, as long as I am gaining more from raiding than I am losing, I'm coming out ahead. And I am way ahead at this point.

Still sucks though!

 
I have a date tonight (look at me!!) which will most likely end with relations right about the time my TH finishes upgrading to Level 7 and I will have all of my builders available.

She won't mind right after if I do some building, right??

 
I have a date tonight (look at me!!) which will most likely end with relations right about the time my TH finishes upgrading to Level 7 and I will have all of my builders available.

She won't mind right after if I do some building, right??
I'm laughing here, picturing you grabbing your cell phone and her getting upset thinking you want to take video of it.

 
I have a date tonight (look at me!!) which will most likely end with relations right about the time my TH finishes upgrading to Level 7 and I will have all of my builders available.

She won't mind right after if I do some building, right??
Teslas don't build themselves.

 
I upgrade wall outside in. The last few times I've been breached they simply used ranged units for the innermost area without taking on the inside walls anyway.

 
what's the idea of sub200? I must have missed something. Are you guys under 200 trophies finding decent villages to raid?

 
Dropped from Gold 2 down to sub 200 for the weekend. I spent a couple two hour shifts trying to see what I can get done, but in the end I just don't see the returns for me. Maybe because I have a level 9 town hall I was seeing different options? Was trying to hit smaller bases, but was constantly spending more elixr than what I got in return. Headed back up in trophies now, gonna see if I can find a sweet spot along the way.

 
I have a date tonight (look at me!!) which will most likely end with relations right about the time my TH finishes upgrading to Level 7 and I will have all of my builders available.

She won't mind right after if I do some building, right??
Picturing the Seinfield episode where George is sneaking in huge bits of a pastrami sandwich, except it's Clash of Clans on a smartphone.

 
Dropped from Gold 2 down to sub 200 for the weekend. I spent a couple two hour shifts trying to see what I can get done, but in the end I just don't see the returns for me. Maybe because I have a level 9 town hall I was seeing different options? Was trying to hit smaller bases, but was constantly spending more elixr than what I got in return. Headed back up in trophies now, gonna see if I can find a sweet spot along the way.
I see a few th9&10 at sub200. But i think the big window of gain is th7-8

 
Dropped from Gold 2 down to sub 200 for the weekend. I spent a couple two hour shifts trying to see what I can get done, but in the end I just don't see the returns for me. Maybe because I have a level 9 town hall I was seeing different options? Was trying to hit smaller bases, but was constantly spending more elixr than what I got in return. Headed back up in trophies now, gonna see if I can find a sweet spot along the way.
If you look up a few posts (1507) you can read about my experience. I am finding it so beneficial, that I do not plan to return to higher trophies until th9 or so.

 
Dropped ten bucks on gems to get that fifth builder last night. Had already been to the strip club so I was in a spending mood.

Keeping everyone busy but I can tell I'm going to have to raid more as prices go up to keep them all busy.

15 bucks in now to a game I've played solid for as long as this thread now. Well worth it.

 
Not much de at sub 200 IMO. I got a hell of a long way to barb king.
Revenge anyone that attacks you by using lightning strikes against their DE storage.
I have 3600 DE by doing this. But I have no idea what the DE available at higher trophies is
I'm sure it's much more. Most I've seen available to me at th7 was 4k. Buy those bases are too much to handle. I've just been revenge-lightning and I've got my barb king and my minions upgraded to lvl 2. I usually revenge people who drop barb king or troops that are 5 star upgraded

 
my typical 1000-1250 range is getting me jack #### for DE. 1250-1400 i was getting stuff but I would have to roll with 20 giants just to get anywhere.

th7 is a freaking grind. not sure if I should get dark barracks first and delay the BK or what at this point. internet seems to say BK is a TH8 type item and is optional at the farming part of TH7. :shrug:

 
my typical 1000-1250 range is getting me jack #### for DE. 1250-1400 i was getting stuff but I would have to roll with 20 giants just to get anywhere.

th7 is a freaking grind. not sure if I should get dark barracks first and delay the BK or what at this point. internet seems to say BK is a TH8 type item and is optional at the farming part of TH7. :shrug:
I've heard people get to gold 1 or crystal and just look for drills to snipe
 
I lightninged DE storage and quick hit drills at TH7 to get the BK. I found him overrated.

If you upgrade to TH8 you will get omgowned by the 6 star giants from TH9. Just a fair warning.

 
Dropped from Gold 2 down to sub 200 for the weekend. I spent a couple two hour shifts trying to see what I can get done, but in the end I just don't see the returns for me. Maybe because I have a level 9 town hall I was seeing different options? Was trying to hit smaller bases, but was constantly spending more elixr than what I got in return. Headed back up in trophies now, gonna see if I can find a sweet spot along the way.
I think it's your being TH9, yes. The difference in TH level between you and the defender lessens the resources you can gather. I posted the numbers earlier:

Town Hall and Matchmaking

There is a lot of confusion with regard to how Town Hall levels affect matchmaking. The short answer is, it doesn't. Matchmaking is based solely on Trophies. However, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

Town Hall Level Difference Percentage of Loot Available

0 100%

1 90%

2 50%

3 25%

4 or less 5%

It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.

There is some speculation that the Town Hall may make a difference at sub-200 Trophy range. However, this has not been confirmed.
So if there is, say, a TH6 player with 50k of lootable gold... as a TH7 I can get 45k of it, while you as a TH9 would be 3 levels different and could only get 12.5k from him.

This is why I canceled my TH8 upgrade halfway through so I could stick around sub200 longer as TH7. At your level, the majority of bases are too far below you in level to pay off with cheap attacks.

 
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what's the idea of sub200? I must have missed something. Are you guys under 200 trophies finding decent villages to raid?
When you hit 199 trophies the matchmaking code seems to change and you'll suddenly start seeing the people who are down there farming and not attacking anyone. You find a lot of middling bases that you can hit with a small number of cheap troops (goblins). You don't make huge scores but you rack up a lot of medium scores for few troops, letting you attack more often as you're not down rebuilding as long.

It is great for making elixir since you are gaining as fast or faster as at higher levels but with an army that costs a fraction of what you need at higher trophy counts. Will post more later.

 
You'll find a few posts on previous pages where we detail 2 hour sessions of sub200 play. I was planning on posting some tips, so here they are:

It starts at 199 and down. 200 and above you find crap bases mostly. If you log out even for a few minutes, people will drop trophies on you and kick your trophy count back up very quickly (15-30 trophies per win). So try plan on being online continuously for a sub200 session. If you will be on for 2 hours, boosting one or more barracks will make you much more productive. To drop trophies, just attack and drop a single barb (or barbarian king if you have him) in a corner and quit. There is an achievement for killing builder huts, so while dropping trophies if someone puts one in the corner, kill it first before quitting. If you have Dark Elixir already, don't trophy drop on other people who have it or they can revenge you and lightning your DE storage.

I find the best range is about 120 all the way down to 5 or 10 trophies. Edit to add: But you can easily find good bases to hit starting at 199. Each time you quit under 50% you'll lose trophies so can drop naturally if you want. Or sometimes I will drop trophies on the crap bases but attack any good ones I find on the way down to lower numbers. If you're in a cold slump, move down or up. I probably average less than 5 clicks to find a decent base most times though.

This isn't about 300k/300k bases that you spent 150 clicks to find. This is about a lot of 30k-50k bases that you attack more rapidly since you don't rebuild as long, with a few sweeter ones found along the way too. When attacking, I'd start by aiming for bases with at least 20k resources you want that are easy to get. I don't care about elixir right now so I only go by how much gold they have, but if I wanted elixir I'd count gold+elixir combined. The real measure is the trade off of rebuild time vs resources gained. If it takes me 40 goblins to take down 30k gold, it is less attractive than a base that I can take down 20k gold with 15 goblins, because my gold per minute spent rebuilding is better.

Sometimes I will even take down a very easy 10k base if I can do it with 3-4 goblins, and my army is starting to run low, so in the time I finish the raid I'll have made 15-20 goblins vs the 4 I spent.

Distract defensive buildings, don't kill them if you can help it (more on why later). Look at locations of wizard towers and mortars. Giants are your best way to distract mortars and wiz towers... any defense really. Deploy the giant to go after someone other than the mortar (if he's too close mortar can't hit him and would then fire at goblins). When possible, let a wiz/mortar engage the giant first then rush the goblins in. Barbs and archers don't serve a lot of purpose sub200. Occasionally you will snipe with archers, but barbs are for soaking fire and giants do it better per amount of rebuild time needed. With 200 man army, I go 6 barbs, 10 archers, 12 giants, 12 WBs, 1 healer and the rest goblins. The healer is for the rare time I go after a huge base with amazing resources. Queue up goblins to build while you attack to speed things up.

Another edit to add: I think there are few bases where dropping at least a single giant and a couple fewer goblins won't help you come out ahead in terms of resources per gained per time spent versus just sending in goblins.

Be aware the path goblins will take. If there are two storages you want on opposite sides, you are often best breaching walls and dropping a distracting giant on both sides. Having to go through 2 layers of walls makes a base much less profitable... but there are still plenty it is worth attacking because they have 100k+ resources.

Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions. Even if you don't see a base a second time, if someone else at your trophy level gets them, that is one more base occupying them while you find the next big honey hole, better than if that base got shielded and didn't occupy anyone else. This is why you don't want to kill defensive buildings, it contributes to them getting 40%. Also be wary if your goblins have to destroy a ton of collectors to get to the storage. That said, some bases you can't get the resources without giving them a shield, because they have too much between you and the storages. If they are worth it, let them have the shield and take the resources.

Starting out down there, you are better off deploying too many goblins at first, than not enough. If you deploy, 6 vs say 10... it isn't just about having 4 extra who keep fighting after the first 6 die. Those extra 4 got in a ton of hits before they were the only ones left. If you deploy too few goblins initially, then add more, those goblins will take hits getting to the resources and will be much, much less effective than if you'd overdeployed at the start. So err on the side of too many until you have a good feel for it.

Edit to add: Most of the bases you see will be farmers. Their resources will be in their storages far more often than in their collectors. I'd say that is probably the case 80-90% of the time. So plan on going after the storages the majority of the time.

 
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I stopped farming sub once I got my archers and barbs at TH8, and I upgraded goblins first. I've never tried farming it as a TH9, but I've heard it's useless. You can get the Unbreakable achievement there, and I've heard someo of the TH9's and TH10's farm the farmers down there.

I'm a big backer to farming sub, but I'm glad I switched gears and started farming in the Gold leagues once I got the troops to hold up as I picked up plenty of DE without having to do anything specifically to get it. Considering collector raids are tougher to find these days, I can't say it's exactly how it should be done, but most of the TH8's we have in some of our sister clans play in Silver and Gold, but mostly in Gold.

We did a trophy push recently. That's some stressful stuff, and I never even got to Masters I. We did have some TH9's get to Champ, but I'm dropping trophies now and should be TH10 by the time we do it again. It is a little frustrating when you're having issues with the trophy hunt, and then wondering why you're spending so much time building a strong base. I used 24 balloons, and 50 minions as my attack army. That's what most of our Champs were using this time around. It's a totally different game than farming.

 
I used 24 balloons, and 50 minions as my attack army. That's what most of our Champs were using this time around. It's a totally different game than farming.
The upgrade from level 3 balloons to level 4 is pretty significant, and I understand similar jumps come at level5 and level 6. I think many of us got turned off from them early since level 1-3 ballons are so weak.

I've been really enjoying launching lvl 4 balloon attacks from my TH7. The sub200 farming grind is not for me, and I got bored with the giant-healer strategy after a couple weeks. The balloons are much more fun when executed properly. But due to the expense and long build time, it is really frustrating when you screw it up -- deploying in too tight a bunch near a wizard tower for example, or overlooking an air defense. The worst is when I take out all the defenses, but then realize I don't have sufficient time to harvest the resources (balloons are slow, and it's easy to delay gob deployment too long while watching your balloons bomb the heck out of a base).

I don't send more than 10 or 15 at a time. I employ around 10 giants to draw archer and wizard fire. The biggest difference-maker is using heal spells to protect them, especially if they need to cover a lot of ground to get to an AD. That changed everything for me. The attack can be expensive though (sometimes over 100k elixir) which is another disadvantage.

 
Greg Russell said:
Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.

 
Greg Russell said:
Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.
If you do not give shields, you will see the same bases over and over. Assuming you are only attacking to get the easiest of the loot, then getting to attack the same, easiest bases over and over is a big deal, and leads to the big numbers people report. Even if I didn't see the same base again right away, I would sometimes see it several attack searches later because others knew how to do it correctly as well.

I didn't use balloons early on, but it's a very good cup hunting strategy. Even boosted, balloons are just too slow of a build for me to use for farming. I use BAG, and sometimes a giant army version where I replace many of the barbs with 12 giants. Used with heals and rages, you can get inside a lot of nice bases as a TH9, and you can make it be a nice set-up for use while boosting as it's 30 minutes once I set everything up (7.5 minutes boosted).

With balloons, you can spam at the lower levels (throwing all troops in at once), but once you get up into the higher leagues, you have to learn how to be more selective in their use. 2 maxed balloons will take out a maxed AT, and with a couple of minions behind, it can clean up a large section of real estate with just a few troops in some bases. More balloons with rage can take out a protected AD, and really rack up the percentage points. Once you get high enough with the cup hunting, you're looking to get 50% and one star every time... hopefully.

I really don't understand why people worry with elixir. It's an afterthought if you know how to get gold efficiently, and only an issue if you're trophy pushing.

 
Greg Russell said:
Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.
If you do not give shields, you will see the same bases over and over. Assuming you are only attacking to get the easiest of the loot, then getting to attack the same, easiest bases over and over is a big deal, and leads to the big numbers people report. Even if I didn't see the same base again right away, I would sometimes see it several attack searches later because others knew how to do it correctly as well.

I didn't use balloons early on, but it's a very good cup hunting strategy. Even boosted, balloons are just too slow of a build for me to use for farming. I use BAG, and sometimes a giant army version where I replace many of the barbs with 12 giants. Used with heals and rages, you can get inside a lot of nice bases as a TH9, and you can make it be a nice set-up for use while boosting as it's 30 minutes once I set everything up (7.5 minutes boosted).

With balloons, you can spam at the lower levels (throwing all troops in at once), but once you get up into the higher leagues, you have to learn how to be more selective in their use. 2 maxed balloons will take out a maxed AT, and with a couple of minions behind, it can clean up a large section of real estate with just a few troops in some bases. More balloons with rage can take out a protected AD, and really rack up the percentage points. Once you get high enough with the cup hunting, you're looking to get 50% and one star every time... hopefully.

I really don't understand why people worry with elixir. It's an afterthought if you know how to get gold efficiently, and only an issue if you're trophy pushing.
Because more than just troops cost elixer. You have to yield a much bigger ROI to pay for crap like research and some upgrades.

 
ive seen people just using barb/archer combo and getting into crystal. with some heal spells here and there

80 barbs 170ish archers

 
Tried the sub-200 strategy last night. Used all goblins and racked up 900k/900k in 30 minutes. :)

Thanks for the tips. I thought I had really blown it until I magically got under 200 and then the great bases rolled in.

 
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