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Clash of Clans game thread (2 Viewers)

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Army Acronyms (these might be inaccurate, I'm just going off of context from various sources):

Barch = Barbarian + Archer

BAG = Barbarian + Archer + Goblin?

BAM = Barbarian + Archer + Minion?

GoWiWi = Golem + Witch + Wizard

Balloonian = Goblin Balloon + Minion

Structure Acronyms:

AT = Archer Tower

AD = Air Defense

TH = Town Hall

I'm not entirely certain about BAG and BAM.

 
Greg Russell said:
Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.
If you do not give shields, you will see the same bases over and over.
Doesn't that strike you as odd though? If you are seeing the same base more than once (and I too have observed that) it suggests that there are few available bases in that range. But with so many thousands of farmers down there, those lootable bases should eventually dry out, wouldn't you think? But they don't. I think there is something else going on down there and the normal rules may not apply.

 
I have a question about the sub 200 strategy. I've never tried it but it sounds interesting. Once you get your trophy count below 200 do you have to keep it there durning your attack session or can you start climbing and because you were down to that level at the start you will continue to see good bases? Or is everyone that tries this strategy always try to stay below 40% damage every attack?

 
My sub 200 run today was pretty good. running on 3 non gemmed barracks with nothing but giants and gobs and the occasional wb. Pulled in maybe 500/700 in a little over an hour.

It does take a lot more attention so for casual check in every hour and hitting next 20x at 1000 trophies might be better on time vs. gain perspective still.

A dedicated 2 hr session with 4 gemmed barracks and you could easily do 2mil/2mil I think.

 
Greg Russell said:
Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.
If you do not give shields, you will see the same bases over and over.
Doesn't that strike you as odd though? If you are seeing the same base more than once (and I too have observed that) it suggests that there are few available bases in that range. But with so many thousands of farmers down there, those lootable bases should eventually dry out, wouldn't you think? But they don't. I think there is something else going on down there and the normal rules may not apply.
I don't think there's as many people doing it as you think. A lot of people don't like the idea or don't have the ability to keep online long enough to make it work, and many people who know about it think it has dried up. There was a time when it actually did dry up, just after it was popular, and when people were in there often flattening bases and taking them out of the queue.

In case anyone ever tries to convince you certain languages give better loot, try changing languages in sub and you will still see the same bases you were in the previous language.

The high Champ cup ranges have the same issue, which is why they spend a lot of time looking at clouds. You will spend more time looking at clouds in sub too, compared to what you see anywhere but the upper cup ranges.

 
I tried sub 200 today. I saw maybe 300-400 villages and not a single one had over 25k gold or elixer. I must have had terrible luck or something.

 
I do think you could rack up a ton of DE though by lightning revenging on the other sub200 farmers when they try to bump you back out of the range.

You could just use revenge as a way to farm the sub200 farmers.

 
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Is the sub 200 farming good for TH6?
Yes, it's great for TH7 and down. As the difference in TH level between you and your target increases, you can get less of his resources. TH6 on TH6 sees 100%, TH7 on the same guy sees 90% and TH8 sees 50% and TH9 sees 25% if I remember correctly. Edit to add: Since most of the bases you're hitting are TH6 and below, once you hit TH8 the drop in resources available would get harsh, and TH9 the bases you hit at TH7 and below are probably worthless to you.

My sub 200 run today was pretty good. running on 3 non gemmed barracks with nothing but giants and gobs and the occasional wb. Pulled in maybe 500/700 in a little over an hour.

It does take a lot more attention so for casual check in every hour and hitting next 20x at 1000 trophies might be better on time vs. gain perspective still.

A dedicated 2 hr session with 4 gemmed barracks and you could easily do 2mil/2mil I think.
I pull about 2.5m gold in a 2 hour session with 3 gemmed barracks and my 4th barracks offline for upgrade. My pull has gone up a fair amount as I've gotten better at tactics so I'm using less troops and attacking much faster. Also I think I'm doing better getting down quickly to about 120... up until then I take any bases worth hitting on the way, but anyone not worth attacking I trophy drop on to get down to 120 quicker

Avoid giving people shields (first one is at 40%) as you will see bases multiple times, especially below 100 trophies. I have attacked the same base as many as 4 times on rare occasions.
I completely understand how you come to this conclusion. But I think there has got to be some weird mechanic going in that range, and wonder if giving someone a shield really matters. There have to be thousands of folks farming down there, and I doubt most are careful about ending before 40% damage. It's as if they have certain seed bases down there that are un-shield-able.
If you do not give shields, you will see the same bases over and over.
Doesn't that strike you as odd though? If you are seeing the same base more than once (and I too have observed that) it suggests that there are few available bases in that range. But with so many thousands of farmers down there, those lootable bases should eventually dry out, wouldn't you think? But they don't. I think there is something else going on down there and the normal rules may not apply.
Another thing I can confirm is that the bases that you're hitting do gain the trophies for you losing to them. I'm frequently playing on both my apple and android accounts simultaneously, but when I'm sub200 I tend to only boost one and focus on it and only switch to the other if I have a big rebuild (big meaning like 6 minutes).

Because of this I'll have one account down around 60 trophies and the other up around 120 maybe. There have been times I'll hit a base twice at 60 and then it doesn't show up again. But a bit later I've sometimes found the same base with my 120 trophy account. I've even seen this occur with crap bases that aren't worth attacking that I (and others) would just drop trophies on to go lower.

So it's not like it's just some static base that never changes and sits there at that trophy level. I've hit a base that had maxed storage so it was nice round numbers, and then got it right away on the next attack and the amount available dropped by the amount expected.

I have a question about the sub 200 strategy. I've never tried it but it sounds interesting. Once you get your trophy count below 200 do you have to keep it there durning your attack session or can you start climbing and because you were down to that level at the start you will continue to see good bases? Or is everyone that tries this strategy always try to stay below 40% damage every attack?
You have to stay below 200. The moment you hit 200 or higher you're back to seeing total newbies. Get back to 199 and you'll start seeing meaningful bases again.

Which is another reason you don't want to give anyone a shield... if you're quitting before 40% then you are losing every fight and dropping a trophy and slipping a little lower. I think the best earning zone starts below 120 normally and goes as low as 0 trophies. I have earned well above 120, but I think I do much better below it.

There will be fights sub200 though that you have to win if you're going to make it to the resources. So dropping lower as you go is a good thing, means you can absorb that 30 trophy win to take down someone who had 200k gold in the middle of a TH6 base.

 
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I tried sub200 for about 4 hours yesterday and had no luck. I never got below about 145 as that represents about 25-40 attacks below 200 and I did it once for about 2 hours, got bumped back up and dropped back down. I'd say I saw in the neighborhood of about 300-400 villages and the absolute best one I ever saw was around 25k gold and 25k elixer. The vast majority were absolute garbage.

And both times I logged off after doing it I got absolutely smashed multiple times by guys much bigger than me.

It clearly works for some people, but it seems like a major grind that involves either a ton of time and patience or some serious luck.

I actually had a bunch more luck in the 400-500 range than I did sub200.

 
I like this core of this game, I really do, but the more I learn about how players are succeeding, the more I feel like it's one exploit after another. First it's the sub-200 thing which I had no idea about until this thread. I was already TH9 hanging in crystal and farming in gold and worked my way up with no gems bought. Clearly it's an unintended part of the game to lower your trophies that low and farm on inactive bases, but it's also apparently profitable. Not the biggest of deals, but takes away from the intended way to play the game I think. Ultimately I don't have a huge problem with it, but then I decided to trophy climb and see how far I can go.

I finally hit Masters league and that's when the real ugly elephant in the room first showed signs. 98% of the bases I looked for are TH10 with 2 inferno towers, making them MUCH more difficult even if their other defenses were underdeveloped. Inferno towers (especially set on multi) are simply overpowered. However, I challenged myself to accept that getting 90-100% on bases even with max troops and spells is a thing of the past when you get this high up. It's about trying to get 50% now and ignoring how many resources your opponent has, you're trying to collect a few trophies at a time, that's the name of the game now.

Then I noticed people who I tried to revenge are online a lot of the time now. Ok, maybe they're more active the better you get, but this guy has his storages full, is in Masters II, and is only TH9. My Hogs can wreck his base no problem, I'll just out-wait him. Checking in whenever I could, he'd still be online 4, 5, 6 hours after he attacked me. I'm thinking WTF? and look at his base. His army has been done this entire time but no attacks. Then I looks at his collectors. They're getting ****ing full. How does someone who is online for 6 hours not collect his resources? This isn't an isolated incident, about half of my possible 'revenges' are always online, and nearly all of the ones that aren't maxed out defenses are.

So I do a little research. Aparentally what MOST people do in Masers League and above is one of 2 things:

1) Downloads an Andriod emulator to play the game on the computer, or jailbreak the game on their phone, then use an autoclicker to keep them online nearly indefinitely. (The game logs you out after like 10 hours, but you can log back in immediately meaning they only have to check their base twice a day and NEVER get attacked).

2) They have a 2nd account dubbed a 'mini' that they keep in the same trophy range as their other account, and use it to attack their own base to give it a shield (basically transferring resources from one account to the other). In higher leagues, this also gives you bonus resources for the win that is very lucrative (even free gems).

Nearly all the 'top guilds' do this and it's reflective of some of the top 10 never changing in trophy count but never winning more than a few attacks per season. The top players cheat, and you can't reach the top without cheating. Hell you can't even reach close to the top easily without it. I thought buying gems and using it to get instant-success was bad, but this is much worse. I feel like a clean baseball player realizing for the first time that most of the All-Stars are using Roids and HGH to get to the top, and that I probably won't without doing the same.

 
Pots said:
I like this core of this game, I really do, but the more I learn about how players are succeeding, the more I feel like it's one exploit after another. First it's the sub-200 thing which I had no idea about until this thread. I was already TH9 hanging in crystal and farming in gold and worked my way up with no gems bought. Clearly it's an unintended part of the game to lower your trophies that low and farm on inactive bases, but it's also apparently profitable. Not the biggest of deals, but takes away from the intended way to play the game I think. Ultimately I don't have a huge problem with it, but then I decided to trophy climb and see how far I can go.

I finally hit Masters league and that's when the real ugly elephant in the room first showed signs. 98% of the bases I looked for are TH10 with 2 inferno towers, making them MUCH more difficult even if their other defenses were underdeveloped. Inferno towers (especially set on multi) are simply overpowered. However, I challenged myself to accept that getting 90-100% on bases even with max troops and spells is a thing of the past when you get this high up. It's about trying to get 50% now and ignoring how many resources your opponent has, you're trying to collect a few trophies at a time, that's the name of the game now.

Then I noticed people who I tried to revenge are online a lot of the time now. Ok, maybe they're more active the better you get, but this guy has his storages full, is in Masters II, and is only TH9. My Hogs can wreck his base no problem, I'll just out-wait him. Checking in whenever I could, he'd still be online 4, 5, 6 hours after he attacked me. I'm thinking WTF? and look at his base. His army has been done this entire time but no attacks. Then I looks at his collectors. They're getting ****ing full. How does someone who is online for 6 hours not collect his resources? This isn't an isolated incident, about half of my possible 'revenges' are always online, and nearly all of the ones that aren't maxed out defenses are.

So I do a little research. Aparentally what MOST people do in Masers League and above is one of 2 things:

1) Downloads an Andriod emulator to play the game on the computer, or jailbreak the game on their phone, then use an autoclicker to keep them online nearly indefinitely. (The game logs you out after like 10 hours, but you can log back in immediately meaning they only have to check their base twice a day and NEVER get attacked).

2) They have a 2nd account dubbed a 'mini' that they keep in the same trophy range as their other account, and use it to attack their own base to give it a shield (basically transferring resources from one account to the other). In higher leagues, this also gives you bonus resources for the win that is very lucrative (even free gems).

Nearly all the 'top guilds' do this and it's reflective of some of the top 10 never changing in trophy count but never winning more than a few attacks per season. The top players cheat, and you can't reach the top without cheating. Hell you can't even reach close to the top easily without it. I thought buying gems and using it to get instant-success was bad, but this is much worse. I feel like a clean baseball player realizing for the first time that most of the All-Stars are using Roids and HGH to get to the top, and that I probably won't without doing the same.
Can you unpack #2 a little more?

Regardless, that's the load of poo about games like this. You either have to look at them as entertainment, or just delete it.

 
At sub 200 I did see the same bases a lot so at masters it's not that unrealistic to think the same thing is in play.

But what's the point of just auto clicking your way thru it? Long term it does seem this game might dry out somewhere in the th8/9 transition if that's the case.

Right now I'm just fine at 800-1000. Send 30 barbs 30 arch and pickup big gains with minimal effort in 3 fast attacks. I can't spend the stuff fast enough. Sub 200 is better if you can stay on forever. 800-1000 is more for the every couple hour checkin

 
But what's the point of just auto clicking your way thru it?
At the higher levels, the game becomes more about trophies than whatever loot your opponent has. This is because you get so much loot just for a 'win'. At Masters II, I get 90k Gold, 90k Elixir, and 500 dark just for a win (on top of anything I get from a base). However, NO ONE leaves their base outside anymore, and you won't be getting 100% wins anymore while needing to use armies of your best troops + spells. So you'll be spending a ton of time/resources to get one raid together, then spend 10-20 minutes hitting Next (and costing a lot of gold) to find an opponent you can crack. After that, you'll get 1 star (2 if you're lucky and find an easy one) for 5-15 trophies. Meanwhile you can lose 5-35 (maybe more if someone below you gets you for a revenge) while you sleep because you're hanging out with the Big Boys. As such, eliminating the 'losing trophies due to attacks' portion from climbing the ranks becomes a VERY valuable 'cheat' as you can find yourself knocked out of Masters quickly by a few losses.


Can you unpack #2 a little more?
It is against the game's TOS to have multiple accounts. However, if you can get one near your trophy range, and are high enough in rankings (Masters+), there are fewer open bases to attack and the chances of finding a particular base (your other base) are improved greatly. Simply log off Base A and make it semi-easy to get the TH, search on Base B until you find Base A, kill the TH easily to get a free shield and awesome loot that doesn't even come from Base A but from the bonus.

You could also take 40% of Base A's stuff outside to kill for free, using Base B to push up Base A's trophies AND giving it a free shield. But then you'd have to raid a bit on Base B afterwards to catch up in trophies. At the very top, this method is used a lot more because it's a way to keep your trophies the same while never giving anyone else a chance to raid your main base, and you could simply auto-click with your 'Mini' base (Base B) to keep it from being attacked.

 
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A few more sub200 thoughts and observations.

Most of the bases are active farmers. If someone quit playing they will end up over 200 trophies pretty much the first day away from the game, so you won't see them there.

I think the sub200 thing was coded intentionally with good reason. Without it, people would just go down low and farm and never get attacked because there are so many newbies down there that you'd seldom find worthwhile bases (just like happens from 200 to 500 or so). So what I think they did is they made it so from 199 on down, it doesn't tend to pair you up with newbies as much if you are higher level. I bet there are just as many farmers at 300 as at 100, but you have a harder time finding them at 300 because you still get paired with new players so much. The smart farmers probably drop to the 200s but never below, with it coded like this. So what we're seeing sub200 are the dumb farmers, essentially, heh.

I am firmly convinced the best thing to do is dive to 120 or below as quickly as you can if you're going to do it. I would not trophy drop on someone who can lightning-revenge you for DE back (if you have DE and so do they). But other than that, I think I would attack or trophy drop every other base I got until I dropped that far. I finished a 2 hour session, 3 barracks boosted, for 3.1m gold. I probably made about 1m elixir though I was actively trying to not gain elixir, quitting raids soon as I had all the gold. The best run I had was probably 50 trophies and below.

If you think about it, that makes a lot of sense. Let's say either a farmer's shield ends, or he drops trophies to get down low and then logs off. Let's say he has 250k gold at that point in his storage, none in collectors, and gets attacked multiple times:

Loses 20% (50k) so now he's at 200k.

Loses 20% (40k) so now he's at 160k.

Loses 20% (32k) and he's at 128k.

Loses 20% (25k) and now he's at just over 100k.

Depending on TH level of he and the attacker, he is gaining 10, 20, even 30 trophies per attack. If he started out at 20 trophies, and you're sitting at 180, then at best he's going to have probably been hit 4 times already before he is in your match making range, and instead of 50k lootable he's now got 25k.

Of course it's also possible that he only trophy dropped to 180 or that is where his shield was obtained, so that is the first place he shows up with 50k. Though from what I'm observing, the (dumb) hard core farmers are probably dropping down far as I see a lot more 70-100k gold bases with weak defenses at 30 trophies than I do at 150. So down low is where they are logging out more often.

 
I'm trying to get the barb king so I drop down to sub-200 then log off pretty much straight away. I'll then get half a dozen trophy droppers hit me over the next hour or two, 3/4 of which are TH7 or higher. Then I find one of those attackers with a decent amount of elixir and no shield and revenge double-lightning him. 1-200 dark elixir just like that with no fear of retribution.

 
I'm trying to get the barb king so I drop down to sub-200 then log off pretty much straight away. I'll then get half a dozen trophy droppers hit me over the next hour or two, 3/4 of which are TH7 or higher. Then I find one of those attackers with a decent amount of elixir and no shield and revenge double-lightning him. 1-200 dark elixir just like that with no fear of retribution.
The best for me is when I get 300+ de and get enough regular elix to pay for my 3 lightning spells

 
I was sub 200 last night for a while (1.5-2 hours). I was even at zero trophies for a while. I was not finding the same success as Greg BUT, I dont attack any base with a wall higher than level 4 and I will not attack a base where I have to spend more than 2 wbs and 2 giants. I dont boost my barracks so Im really just in and out with one giant and a bunch of gobs. Having said that, I still made well over 1 million so I threw it on a wizard tower upgrade

The aspect I like the most out of sub is the reload time on the army. There is none. So I can just keep at it for 2 hours and not wait 30 minutes for my 70k elix army to be ready

 
Biggest reason to do sub200 for TH7 is to revenge lightining strike DE. I just started my spell thing upgrade so i'll be back there to bait attacks later. Still not sold that for the time it's worth it vs. just logging on when you get a notification every 30-45 or so.

 
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Biggest reason to do sub200 for TH7 is to revenge lightining strike DE. I just started my spell thing upgrade so i'll be back there to bait attacks later. Still not sold that for the time it's worth it vs. just logging on when you get a notification every 30-45 or so.
Im at 6,976 de without a drill. Was more but someone took 221 in a strike last night. Waiting to hammer his ### back

 
ive collected enough DE from bolting to afford barb king and do a minion upgrade. so thats 20k right there, i currently have 9k so im about to upgrade the barb king. from raiding i may have earned 1-2k of that

i usually revenge people that drop barb king, archer queen or a unit thats atleast level 4 & up

 
It seems to me that the sub200 strategy is best used when you have a big upgrade you need to fund. For me, I'll need boatloads to buff my walls so it'll be worth it to stay online doing sub200 raids and then immediately spending the coin.

Otherwise having all those resources just makes you a target if you have nothing to spend it on, right?

I only have 3 builders so if I do sub200, it probably won't be a long term strategy.

 
It seems to me that the sub200 strategy is best used when you have a big upgrade you need to fund. For me, I'll need boatloads to buff my walls so it'll be worth it to stay online doing sub200 raids and then immediately spending the coin.

Otherwise having all those resources just makes you a target if you have nothing to spend it on, right?

I only have 3 builders so if I do sub200, it probably won't be a long term strategy.
i usually raid when a builder will be free in 2 or so hours then ill boost a barraks and hit sub200. always have leftover coin after the upgrade so ill buff up as many walls as possible

 
something is up with the app on my android phone today. It's crashing out my entire phone on a reload. I don't know if they did an update recently or what.

 
culdeus said:
something is up with the app on my android phone today. It's crashing out my entire phone on a reload. I don't know if they did an update recently or what.
have not had the same issue
 
culdeus said:
something is up with the app on my android phone today. It's crashing out my entire phone on a reload. I don't know if they did an update recently or what.
have not had the same issue
It's still happening to me. I uninstalled and reinstalled. Same problem. It will load once fine, as soon as the app is backgrounded it will never come back without a full reboot of the phone.

 
Upgrading my last camp now which will give me 150 spots. I know it won't be worth it elixir-wise but my first attack will be 30 giants just to see what it looks like. :popcorn:

 
Anyone know the time the upgrade is taking place. Will help me decide whether I want to come out of shield to revenge this guy who hit me hard

Eta. I see it is not sure it's happening today

 
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GroveDiesel said:
EYLive said:
Upgrading my last camp now which will give me 150 spots. I know it won't be worth it elixir-wise but my first attack will be 30 giants just to see what it looks like. :popcorn:
Me too. Except with barbarians.
In the last week I got hit by a guy that sent 175 goblins and 2 dragons and a guy that sent 178 goblins, 2 giants and 6 wall breakers. Pretty insane to see all those goblins.
Was just going to say, you haven't lived until you unleash 100+ goblins at least once
 
I'm doing my last upgrade on my 4th army camp to get me to 200 troops... Going to break out a 100 wall breaker raid just to see it.

 
Maintenance break = game update

Hearing you'll be able to customize troop requests with the update
Hearing anything else? That seems rather inconsequential to me and might make the process longer since I never ask for anything in particular.
Seems like the update had a whole lot of nothing in it. Don't see any changes in the game.
i think the maintenance was only on certain devices. I think more of a patchwork being performed

 
What's the going strategy to get the initial 10K dark elixir for the Barbarian King at TH7?
This is a good time to drop sub-200, get attacked by a bunch of bigger guys raiding sub-200 who are trophy dropping, then revenge lightning strike their DE.
this is the strat to do if you can spend 2 hours raiding withouit logging off

im about to upgrade my barb king to lvl 2 just by revenging fools

 
What's the going strategy to get the initial 10K dark elixir for the Barbarian King at TH7?
gems

I did spend 50 BUT, you get 450 gems for hitting 1250 trophies. I used that to help buy the king. Or you could just lightning steal it. Im at 8700 de by doing that

 
Random quick thoughts:

  • At TH7 right now, and I'm maxing out my mines and collectors right now before anything else, just because. #### the spreadsheets. I want something maxed out. And I plan on playing at some level for the long haul.
  • Having five builders is pretty cool.
  • I sucked at doing the sub-200 thing. It's like I spent so much time losing trophies to get down there, I think I forgot how to attack. And it takes nothing to get distracted for just a second and get raided 3-4 times and be back up in the mid-300s.
  • Had an absolute blast Saturday night by spending 40 gems on boosting my barracks for 2 hours and just raiding like crazy. Was running giants, barbs, archers and goblins, a barrack for each and could barely keep up with the production. I would raid, come back and almost be full again. Absolute blast for under 50 cents of real money.
 
I lit up some guy with 3 2 lightnings, but only got ~150 DE back. Didn't really seem worth it, or is that just the way DE goes?

Edit: only 2 lightnings

 
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I did sub-200 for a week. I really liked it when I had time. But for me personally, it just doesn't fit in my schedule. You really need an hour or two to devote to it for it to make sense, so I'll abandon for now.

 
What's the going strategy to get the initial 10K dark elixir for the Barbarian King at TH7?
This is a good time to drop sub-200, get attacked by a bunch of bigger guys raiding sub-200 who are trophy dropping, then revenge lightning strike their DE.
This is what I am doing. I'm a bit over 4K right now with less than 100 of that coming from pure raids.

I'm a little concerned with what happens as I get that DE closer to 10K. Already, a higher level player can take 200+ from me. Going to be irritating if it's 2 steps forward 1 step back due to attacks stealing my resources the whole way up.

 
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