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Clash of Clans game thread (1 Viewer)

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Ok I have the perfect couch potato Sub 200 Sniper Plan. This is certified.

-Step 1- Start with a mix of 20 Giants 8 WB and rest goblins with all goblins in queue and a trophy level of near 300. Ask for Archers for your clan troops.

-Step 2 - Dump trophies with goblins to below 200.

-Step 3 - Once below 200 check your revenge for DE targets with a 3x lightning strike (For DE peeps).

-Step 4 - Begin your assault on sub 200 bases looking for 100k total res. which you can hit with 5 giants 2 WB and 30 gobs or less.

-Step 5 - Continuously assault targets with your above setup until you run out of giants and/or WB.

-Step 6 - Begin building barbs in your queue while gob running people.

-Step 7 - When totally out of gobs and done start winning trophies up to 280

-Step 8 - Queue up your 20 giant 8 WB Gob army again.

This solves two major issues

Below 200 you do see people wanting to curb stomp a TH7. At 280 those people just aren't there.

If you abandon your 200 run at 150 trophies you can lose most of it.

Second issue is time. You can get in and out of step 1-8 in 20 minutes TOPS. No sitting around and refreshing the screen.

These quick hit 200 runs net a very fast 250k/250k easily. Often times way more than that and the ROI is insane.

 
Ok I have the perfect couch potato Sub 200 Sniper Plan. This is certified.

-Step 1- Start with a mix of 20 Giants 8 WB and rest goblins with all goblins in queue and a trophy level of near 300. Ask for Archers for your clan troops.

-Step 2 - Dump trophies with goblins to below 200.

-Step 3 - Once below 200 check your revenge for DE targets with a 3x lightning strike (For DE peeps).

-Step 4 - Begin your assault on sub 200 bases looking for 100k total res. which you can hit with 5 giants 2 WB and 30 gobs or less.

-Step 5 - Continuously assault targets with your above setup until you run out of giants and/or WB.

-Step 6 - Begin building barbs in your queue while gob running people.

-Step 7 - When totally out of gobs and done start winning trophies up to 280

-Step 8 - Queue up your 20 giant 8 WB Gob army again.

This solves two major issues

Below 200 you do see people wanting to curb stomp a TH7. At 280 those people just aren't there.

If you abandon your 200 run at 150 trophies you can lose most of it.

Second issue is time. You can get in and out of step 1-8 in 20 minutes TOPS. No sitting around and refreshing the screen.

These quick hit 200 runs net a very fast 250k/250k easily. Often times way more than that and the ROI is insane.
Dump trophies with Barb King

Why are you building barbs? Why win trophies back. I would much rather let people drop on me so I can revenge them.

If you are strategic enough, you never have to wait more than 2 minutes for an army to be ready and that might be after 20-25 attacks

 
Ok I have the perfect couch potato Sub 200 Sniper Plan. This is certified.

-Step 1- Start with a mix of 20 Giants 8 WB and rest goblins with all goblins in queue and a trophy level of near 300. Ask for Archers for your clan troops.

-Step 2 - Dump trophies with goblins to below 200.

-Step 3 - Once below 200 check your revenge for DE targets with a 3x lightning strike (For DE peeps).

-Step 4 - Begin your assault on sub 200 bases looking for 100k total res. which you can hit with 5 giants 2 WB and 30 gobs or less.

-Step 5 - Continuously assault targets with your above setup until you run out of giants and/or WB.

-Step 6 - Begin building barbs in your queue while gob running people.

-Step 7 - When totally out of gobs and done start winning trophies up to 280

-Step 8 - Queue up your 20 giant 8 WB Gob army again.

This solves two major issues

Below 200 you do see people wanting to curb stomp a TH7. At 280 those people just aren't there.

If you abandon your 200 run at 150 trophies you can lose most of it.

Second issue is time. You can get in and out of step 1-8 in 20 minutes TOPS. No sitting around and refreshing the screen.

These quick hit 200 runs net a very fast 250k/250k easily. Often times way more than that and the ROI is insane.
Dump trophies with Barb King

Why are you building barbs? Why win trophies back. I would much rather let people drop on me so I can revenge them.

If you are strategic enough, you never have to wait more than 2 minutes for an army to be ready and that might be after 20-25 attacks
I don't have a BK you ####### ;-)

I was losing 100k/100k on hits when logging off. That is annoying and hurts ROI.

I also don't have time to hover over the app all day long. I do have the occasional 20 minutes or so in a call or something where I only have to give 25% attention, or an epic dump. I also take a couple of walks during the day where I try not to run into people, walk, and raid.

 
Ok I have the perfect couch potato Sub 200 Sniper Plan. This is certified.

-Step 1- Start with a mix of 20 Giants 8 WB and rest goblins with all goblins in queue and a trophy level of near 300. Ask for Archers for your clan troops.

-Step 2 - Dump trophies with goblins to below 200.

-Step 3 - Once below 200 check your revenge for DE targets with a 3x lightning strike (For DE peeps).

-Step 4 - Begin your assault on sub 200 bases looking for 100k total res. which you can hit with 5 giants 2 WB and 30 gobs or less.

-Step 5 - Continuously assault targets with your above setup until you run out of giants and/or WB.

-Step 6 - Begin building barbs in your queue while gob running people.

-Step 7 - When totally out of gobs and done start winning trophies up to 280

-Step 8 - Queue up your 20 giant 8 WB Gob army again.

This solves two major issues

Below 200 you do see people wanting to curb stomp a TH7. At 280 those people just aren't there.

If you abandon your 200 run at 150 trophies you can lose most of it.

Second issue is time. You can get in and out of step 1-8 in 20 minutes TOPS. No sitting around and refreshing the screen.

These quick hit 200 runs net a very fast 250k/250k easily. Often times way more than that and the ROI is insane.
Dump trophies with Barb King

Why are you building barbs? Why win trophies back. I would much rather let people drop on me so I can revenge them.

If you are strategic enough, you never have to wait more than 2 minutes for an army to be ready and that might be after 20-25 attacks
I don't have a BK you ####### ;-)

I was losing 100k/100k on hits when logging off. That is annoying and hurts ROI.

I also don't have time to hover over the app all day long. I do have the occasional 20 minutes or so in a call or something where I only have to give 25% attention, or an epic dump. I also take a couple of walks during the day where I try not to run into people, walk, and raid.
This is odd. I almost never get attacked and lose anything more than my TH. They drop a barb king or gob and leave. Ill have to look at your base set up

 
culdy

looks like you are running mantis. I would like to hear from va but I never get attacked sub 200 with my base

 
culdy

looks like you are running mantis. I would like to hear from va but I never get attacked sub 200 with my base
the only time I get attacked is when a th8 or 9 (shark hunters) are hunting for th7's (sharks) that have a lot of DE.

either they are hunting for sharks or they are revenging us the same way we revenge - lightning bolt people,, except they 3 star you because their troops are so high level

this is why I hit next on the shark hunters now and only revenge them when they trophy drop me.

you can tell some are down there just to hunt for sharks, because their army composition is designed to wreck a base.. not the normal goblin sub200 army

 
culdeus you may want to try acer's build.. it seems to draw less attacks than the mantis did
One issue is that I'm doing sub 200 to pay for defense upgrades, not wall upgrades so people see I'm down an archer and a wizard and come at me with no lube.

 
culdeus you may want to try acer's build.. it seems to draw less attacks than the mantis did
One issue is that I'm doing sub 200 to pay for defense upgrades, not wall upgrades so people see I'm down an archer and a wizard and come at me with no lube.
At one point I was working on 4 archers at a time and then 2 archers and a wiz and mortar upgrade. Still no attacks. I just double checked my logs and nothing over losing 1200 gold and most of that was from the exposed th

:shrug:

 
Some d-bag just gave me a triple lightning bolt (nevermind that I've been doing the same thing for the last week).

I can't wait to get him back. I learned early on that you only lightning folks as revenge.

 
Finally finishing every single last wall upgrade available kind of feels like winning the Super Bowl or something.

I should go to Disneyworld!

 
I set up my base with my TH on the outside of my wall since I'm not really concerned about trophies right now. So I think a lot of owners who are interested in trophies see the easy win. Except I'm a #### and I put my two telsas around it, along with a bunch of booby traps. Then I usually revenge kill their bases after, even if there aren't enough resources to make it worthwhile, sort of out of spite.

 
Some d-bag just gave me a triple lightning bolt (nevermind that I've been doing the same thing for the last week).

I can't wait to get him back. I learned early on that you only lightning folks as revenge.
I think some guys runs multiple accounts and revenge people with alternate accounts. Or people are just dumb. I had some truly mind-numbingly dumb attacks against me today.

 
I like finding the ocassional TH7/TH8 town where the player has obviously been doing this awhile, but still has the town set up in a way that makes it obvious that they think that the edge of the map acts as a wall that they don't have to defend.

 
I like finding the ocassional TH7/TH8 town where the player has obviously been doing this awhile, but still has the town set up in a way that makes it obvious that they think that the edge of the map acts as a wall that they don't have to defend.
It's like Christmas. Another move I like is the guys who haven't emptied their collectors and have them way outside of the walls off by themselves. I just netted about 60k in elixir with 9 gobs.

 
I haven't been reading this thread for a few days but I've been paying COC consistently.

I just started playing Boom Beach. Anyone else?

 
I haven't been reading this thread for a few days but I've been paying COC consistently.

I just started playing Boom Beach. Anyone else?
didn't know it was out yet. Went to dl but I need to upgrade to 7.0. Not sure I want to do that. Maybe I'll dl it on my kids ipad
 
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I like finding the ocassional TH7/TH8 town where the player has obviously been doing this awhile, but still has the town set up in a way that makes it obvious that they think that the edge of the map acts as a wall that they don't have to defend.
Those make me laugh. Clearly they can't be bothered to watch a single replay of an attack against themselves.

 
I haven't been reading this thread for a few days but I've been paying COC consistently.

I just started playing Boom Beach. Anyone else?
didn't know it was out yet. Went to dl but I need to upgrade to 7.0. Not sure I want to do that. Maybe I'll dl it on my kids ipad
my initial reaction, mehMaybe it gets better. It feels a little forced to be coc 2

I like that you keep your troops after battles though

 
I haven't been reading this thread for a few days but I've been paying COC consistently.

I just started playing Boom Beach. Anyone else?
didn't know it was out yet. Went to dl but I need to upgrade to 7.0. Not sure I want to do that. Maybe I'll dl it on my kids ipad
my initial reaction, mehMaybe it gets better. It feels a little forced to be coc 2

I like that you keep your troops after battles though
There's no clan component, right? I don't have ios so I can't download it.

 
I haven't been reading this thread for a few days but I've been paying COC consistently.

I just started playing Boom Beach. Anyone else?
didn't know it was out yet. Went to dl but I need to upgrade to 7.0. Not sure I want to do that. Maybe I'll dl it on my kids ipad
my initial reaction, mehMaybe it gets better. It feels a little forced to be coc 2

I like that you keep your troops after battles though
There's no clan component, right? I don't have ios so I can't download it.
I am very early into it but I have not seen any evidence of it yet
 
culdeus you may want to try acer's build.. it seems to draw less attacks than the mantis did
One issue is that I'm doing sub 200 to pay for defense upgrades, not wall upgrades so people see I'm down an archer and a wizard and come at me with no lube.
I do like the base several of us are using, though a high level will still roll us if they want. I also think it needs more compartments on the outside ring, too easy to target with WB as it is.

The biggest protection from attacks is just spending all of your resources (and gold especially) before logging out. Keeping 1 builder free when you plan to be raiding so you can dump gold into your walls cuts down on attacks tremendously. In 2.5 months playing 2 accounts, I'd say I've only faced 5 attacks combined that were an actual threat to my base. I just don't keep the resources to be worth a smart player's time.

In contrast to that being normal for me, I'm trying to have max resources at 9pm tonight when my TH8 upgrade finishes so I can mass produce walls and traps and then start all the new buildings. I built up 2.9m last night and logged out, knowing I'd get attacked but willing to lose some of it as long as it kept me in range of maxing out at 4m gold later today. Sure enough, a TH9 took me down for 220k/200k, but thankfully gave me a shield so I only faced the 1 attack.

 
I shared a replay this morning of my castle troops (archers) getting lured out by a few barbs, then all 20 getting lightninged to death. Maybe this is an obvious strategy, but it's my first time seeing it and could come in handy in future raids.

 
I'll probably move on to TH7 next weekend (and hoarding gold this week to fund it). Can you guys link to the TH& layouts you're using? I'll likely be using a farming setup and going sub200 while at TH7.

Thanks,

 
I shared a replay this morning of my castle troops (archers) getting lured out by a few barbs, then all 20 getting lightninged to death. Maybe this is an obvious strategy, but it's my first time seeing it and could come in handy in future raids.
Lightning is great against castle troops. The alternative is dropping one unit at a time to draw them outside of defenses and then dropping a bunch of archers or barbs on them.
 
I just installed this game a couple days ago (have about half a day of noob protection left) and will join an fbg clan that has room once I can get my castle repaired. I'm at TH3 and working on building/upgrading everything I can before upgrading to TH4. In the next couple hours I will build my lab and a mortar, then start walling in my city before I start getting attacked.

So far I'm enjoying it; reminds me of Travian, but doesn't seem like it will become a full-time job like Travian did the time I played it.

 
I shared a replay this morning of my castle troops (archers) getting lured out by a few barbs, then all 20 getting lightninged to death. Maybe this is an obvious strategy, but it's my first time seeing it and could come in handy in future raids.
Works well on archers, barbs, wizards and goblins. Not much worth it against higher level giants, better to lure them away and surround them with barbs and archers of your own.

 
I'll probably move on to TH7 next weekend (and hoarding gold this week to fund it). Can you guys link to the TH& layouts you're using? I'll likely be using a farming setup and going sub200 while at TH7.

Thanks,
Also interested in good TH7 layouts.

Gonna miss TH6, very fun level.

 
I made some small modifications to that Tempest TH8 base that was posted earlier for the farming setup. Some of it was just shuffling things to reflect only having 2 storages when you first hit TH8, plus not having the 2nd dark barracks. But it assumes you build the 3rd wiz tower, 3rd tesla, 5th archer tower, and 3rd air defense right away.

Moved a pair of teslas deeper into the base but where they are still targeting giants stuck in the AI pathing but will be protecting the storages as well. Also I moved an air defense so they are spread out more evenly. I'll consider swapping it with where I have the DE drill if I find people are targeting the drill too much. The old drill location it only took 1 wall break to get to, and mine isn't better in that regard, but my location has a mortar helping cover it.

http://www.clashofclans-tools.com/Layout-31630

http://www.clashofclans-tools.com/Layouts/Layout-31630-200.jpg

Edit to add: I think I am going to change to Shuriken though once I have a chance to do some base editing.

 
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I'll probably move on to TH7 next weekend (and hoarding gold this week to fund it). Can you guys link to the TH& layouts you're using? I'll likely be using a farming setup and going sub200 while at TH7.

Thanks,
Also interested in good TH7 layouts.

Gonna miss TH6, very fun level.
new th7 build that looks pretty good. might switch from the mantis to this

http://clashofclansb...com/plan/326290

BrTarolg

Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only

  1. Centralised CC - unlurable
  2. All walls are segmented to be defended from wallbreaker attacks
  3. Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
  4. Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
  5. Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
  6. Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
  7. All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
  8. Outer segments which are broken first all contain funneling elements with spring trap placement.
  9. Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
  10. To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.

 
Been playing for a month now. TH5 will finish tomorrow night. Found that website last night these links are to. Learned a lot and re-did my base. Still learning but having fun.

 
I'll probably move on to TH7 next weekend (and hoarding gold this week to fund it). Can you guys link to the TH& layouts you're using? I'll likely be using a farming setup and going sub200 while at TH7.

Thanks,
Also interested in good TH7 layouts.

Gonna miss TH6, very fun level.
new th7 build that looks pretty good. might switch from the mantis to this

http://clashofclansb...com/plan/326290

BrTarolg

Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only

  1. Centralised CC - unlurable
  2. All walls are segmented to be defended from wallbreaker attacks
  3. Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
  4. Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
  5. Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
  6. Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
  7. All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
  8. Outer segments which are broken first all contain funneling elements with spring trap placement.
  9. Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
  10. To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
I like this.

I'll probably move the TH farther away for those who just want trophies (not sure when I'll start caring about trophies)

And move the bombs inside the walls. I don't like resetting them every time a goblin runs by it.

And mix up the collectors

 
I'll probably move on to TH7 next weekend (and hoarding gold this week to fund it). Can you guys link to the TH& layouts you're using? I'll likely be using a farming setup and going sub200 while at TH7.

Thanks,
Also interested in good TH7 layouts.

Gonna miss TH6, very fun level.
new th7 build that looks pretty good. might switch from the mantis to this

http://clashofclansb...com/plan/326290

BrTarolg

Hi guys, i made another ultimate base This one is another attempt to make as perfect as possible a base It follows a lot of pingfao rules as well as similar ideas about WB ai and pathing to make it a strong and hard to beat base. This is a farming base only

  1. Centralised CC - unlurable
  2. All walls are segmented to be defended from wallbreaker attacks
  3. Most important building (AoE) recieve their own seperate compartment. Wizards on the outside to be covered by mortars to provide maximum focused coverage
  4. Due to special segmentation, wallbreakers will have to go through two outer segment before getting to center segments to attack the air defense
  5. Army camps placed to increase pathing distance on these area to make sure that wallbreakers are directed to the outside segment first
  6. Wizard tower recieves same treatment - adjacent segments to force wallbreakers to each side first
  7. All storages covered by multiple AoE, including at least one wizard tower. DE is only exception. Can be moved
  8. Outer segments which are broken first all contain funneling elements with spring trap placement.
  9. Teslas placed in area to appear if enemy goes for center first to re-direct units and cause giants to goto spring trap and take long path first
  10. To counter giant healer attacks, air defences are placed where point defences are heaviest. Point defence are best at burning down individual giants on healers. Forces opponent to go through these first to get to AD.
I like this.

I'll probably move the TH farther away for those who just want trophies (not sure when I'll start caring about trophies)

And move the bombs inside the walls. I don't like resetting them every time a goblin runs by it.

And mix up the collectors
at th7 I suggest going sub200

 
Does anyone know how the attack system works? Is it based on trophies, or is it based on town hall level? I am TH3, and the options given to me are almost exclusively TH4+. It's still not a problem, as there are plenty of idiotic builds to farm, but I guess I assumed I'd be fighting primarily against players my own level.

Hit some guy that appeared to be TH5+ and stole 60k+ gold & elixir and only lost 10 goblins because he placed all his resource storage/collection in the corners of the map.

 
Does anyone know how the attack system works? Is it based on trophies, or is it based on town hall level? I am TH3, and the options given to me are almost exclusively TH4+. It's still not a problem, as there are plenty of idiotic builds to farm, but I guess I assumed I'd be fighting primarily against players my own level.

Hit some guy that appeared to be TH5+ and stole 60k+ gold & elixir and only lost 10 goblins because he placed all his resource storage/collection in the corners of the map.
It seems to be mostly based on trophies. You'll see bases in your range, but as much as maybe 50 trophies higher, and some amount lower (I saw less lower when I paid attention, generally saw higher). The higher you go in trophy count, the higher TH level of bases you tend to see because those people are maintaining those trophy counts. I don't think TH level plays much of a role at all at most levels.

Exception being for trophy counts of 199 and below (what we call sub200), where the system seems to change. It seems to start excluding people of much TH lower level than you. As a TH7, at 200 trophies and up you'd see TH2 and TH3 guys primarily with the rare person of similar level. Soon as you drop to 199 trophies you start to see mostly TH5 and above and all those lower level guys disappear.

I said earlier, I think they had good reasons for doing this sub200 stuff. A TH8 could drop to 0 trophies and even if other people capable of attacking him successfully drop that low, they might have to click 50-75 times to find such a base amongst all the TH1/2/3/4 bases out there. So no one would do it, effectively making farmers nearly immune to attacks. By having the matchmaking system change under 200 to exclude all those low level bases that would obscure the farmer, it makes it worthwhile for people to go there and prey on the farmers, keeping it fair in that respect.

 
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Does anyone know how the attack system works? Is it based on trophies, or is it based on town hall level? I am TH3, and the options given to me are almost exclusively TH4+. It's still not a problem, as there are plenty of idiotic builds to farm, but I guess I assumed I'd be fighting primarily against players my own level.

Hit some guy that appeared to be TH5+ and stole 60k+ gold & elixir and only lost 10 goblins because he placed all his resource storage/collection in the corners of the map.
It seems to be mostly based on trophies. You'll see bases in your range, but as much as maybe 50 trophies higher, and some amount lower (I saw less lower when I paid attention, generally saw higher). The higher you go in trophy count, the higher TH level of bases you tend to see because those people are maintaining those trophy counts. I don't think TH level plays much of a role at all at most levels.

Exception being for trophy counts of 199 and below (what we call sub200), where the system seems to change. It seems to start excluding people of much TH lower level than you. As a TH7, at 200 trophies and up you'd see TH2 and TH3 guys primarily with the rare person of similar level. Soon as you drop to 199 trophies you start to see mostly TH5 and above and all those lower level guys disappear.

I said earlier, I think they had good reasons for doing this sub200 stuff. A TH8 could drop to 0 trophies and even if other people capable of attacking him successfully drop that low, they might have to click 50-75 times to find such a base amongst all the TH1/2/3/4 bases out there. So no one would do it, effectively making farmers nearly immune to attacks. By having the matchmaking system change under 200 to exclude all those low level bases that would obscure the farmer, it makes it worthwhile for people to go there and prey on the farmers, keeping it fair in that respect.
okay, thanks. I was considering staying at TH3 while fully upgraded to attack mainly other TH3-4 until I can hit 1250 and get the gem reward so i can get an extra builder before moving forward. Sounds like my plan wont work very well....lol

 
I got my 1250 trophies this weekend. I no longer care about them. I'll probably go pure sub 200 going forward when my TH7 completes in 5 days

 
I ducked down to 200 to pick up my DE on re-zaps. With a BK and th7 upgraded 200 person army (plus clan stuff) it's just more fun to try to wreck semi-competent bases even if it's more of a grind.

 
spent about an hour getting down to sub 200. Got down to about 114, had to change out my laundry and was attacked 12 times to get me back in the 350 range. FML.

 
How do you choose what building you want your guys to attack? I've died 3 times in a row now after my archers take out one cannon and then my regular troops march in and start hitting the TH while getting destroyed by the other cannons.

 
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