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Clash of Clans (Official thread) (6 Viewers)

Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
Still a lot of kids in the boog?

If yes, then it would make sense to do it later in the afternoon when they get home from school.
There's normally three kids, bangkok bob's son and then 2 of Squirrel's soccer kids. And right now there's a fourth who came in to talk to them and has stuck around. Removed Elder status from the kids as that had been happening a few times, them bringing other kids in to chat and them sometimes hanging around longer without them being associated with FBG members. If we have to boot for war numbers the fourth kid will probably be 2nd to go after HitEm, unless he becomes active again. No attacks last war, no donations last I looked.

 
Just found out something nice.

Lets say you are raiding (not war) and the 30 second timer expires and you get into the 3 minute battle timer. If you don't drop a troop, you can still quit the fight without a trophy loss.
I wanted to bring this up again because of another tip I have been meaning to mention.

I used to do this all the time, because it's often tough to glean all the info you want in 30 seconds. Especially when you are in the higher leagues, and have more considerations than simply how much loot is in the collectors (can I get to that TH, are the infernos covering each other, are the AD covering each other, where could the teslas be, etc.). I might actually take a full 90 seconds before chickening out or dropping my troops.

However, there is a downside to this that is not initially obvious. This is especially important when boosting.

The minute you click attack, your barracks start producing your next army. Let's say I have to next 25 times before I find a suitable target. Those nexts average 15 seconds or so. So for this example, let's conclude on average I 'next' for 6 minutes. During those 6 minutes, your barracks are spitting out troops even though you have not dropped your army yet.

You attack that 25th base and the attack lasts 2 minutes. When you return, you already have camps with 8 minutes worth of troops built. For boosted balloonion, that means 16 balloons ready to go for the next attack.

However, let's say on that 24th base you exceed the 30 second timer because you couldn't make up your mind. You decide not to attack, and click 'end attack' to avoid the trophy loss. When you return to your base, the barracks will have the "!!!" above them. You press attack again and encounter the 25th base and make the same attack as above. However, in this example, when your attack is over, you only have 8 balloons in your camps. You essentially forfeited 4 minutes of your gem boost.

TLDR;

When boosting and nexting, you get more bang for your gems if you DO NOT quit back to your base. When you see the 3 second timer, commit to attacking -- or hit 'next' if undecided.
Huh... I didn't think it worked that way. I'll have to test it and see.

I thought the barracks built exactly the same as if you were in your base. It'll build the current unit and release him and continue if there's room, but if there isn't room it stops. And it would count as having room again once you deploy.

So the way I thought it worked, if I queue up all barbs in one barracks only, with a full base... and my attack lasts 3 minutes, I'd expect to have 10 barbs (one built but not released before I attacked, and 9 built in 3 minutes of attacking) when I return... regardless of whether I spent 10 minutes hitting Next or whether I attacked the first base I found.
I didn't think that was how it worked either but right now my brain is occupied by work. I'm definitely going to be looking in to this later on though and testing as well.

I thought the !!! meant you have a troop queued up and ready to go to camp as soon as there is space available, their timer already having elapsed.

 
Huh... I didn't think it worked that way. I'll have to test it and see.
I thought the barracks built exactly the same as if you were in your base. It'll build the current unit and release him and continue if there's room, but if there isn't room it stops. And it would count as having room again once you deploy.

So the way I thought it worked, if I queue up all barbs in one barracks only, with a full base... and my attack lasts 3 minutes, I'd expect to have 10 barbs (one built but not released before I attacked, and 9 built in 3 minutes of attacking) when I return... regardless of whether I spent 10 minutes hitting Next or whether I attacked the first base I found.
This is how I thought it worked as well.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
If we do go afternoon, can it be later than 2pm EST (say 4 or 5?) That or extend the time for a +5 attack because I'll be at work for at least 5 hours from 2pm EST.
Agree, it doesn't make much sense to start during everyone's work hours. Start it a little later and that way there's room for some people to get home after work and get in late war attacks.
I can start a 4pm EST war search, but I will not be able to start a 5pm EST war search.

If the clan decides on a 5pm EST (or later) war search, would you be able to kick it off?

 
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.
Nice, I'm an early th9 also. What trophy level are you using BAM in?
 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
Declare Thursday PM. War Friday pm to Sat pm.

 
Just found out something nice.

Lets say you are raiding (not war) and the 30 second timer expires and you get into the 3 minute battle timer. If you don't drop a troop, you can still quit the fight without a trophy loss.
I wanted to bring this up again because of another tip I have been meaning to mention.

I used to do this all the time, because it's often tough to glean all the info you want in 30 seconds. Especially when you are in the higher leagues, and have more considerations than simply how much loot is in the collectors (can I get to that TH, are the infernos covering each other, are the AD covering each other, where could the teslas be, etc.). I might actually take a full 90 seconds before chickening out or dropping my troops.

However, there is a downside to this that is not initially obvious. This is especially important when boosting.

The minute you click attack, your barracks start producing your next army. Let's say I have to next 25 times before I find a suitable target. Those nexts average 15 seconds or so. So for this example, let's conclude on average I 'next' for 6 minutes. During those 6 minutes, your barracks are spitting out troops even though you have not dropped your army yet.

You attack that 25th base and the attack lasts 2 minutes. When you return, you already have camps with 8 minutes worth of troops built. For boosted balloonion, that means 16 balloons ready to go for the next attack.

However, let's say on that 24th base you exceed the 30 second timer because you couldn't make up your mind. You decide not to attack, and click 'end attack' to avoid the trophy loss. When you return to your base, the barracks will have the "!!!" above them. You press attack again and encounter the 25th base and make the same attack as above. However, in this example, when your attack is over, you only have 8 balloons in your camps. You essentially forfeited 4 minutes of your gem boost.

TLDR;

When boosting and nexting, you get more bang for your gems if you DO NOT quit back to your base. When you see the 3 second timer, commit to attacking -- or hit 'next' if undecided.
:tebow:

Wow, you're right about it building while you're hitting Next.

For my test, I had 4 barracks with finished wizards and no room to come out. In two of the barracks I queued up 6 giants behind each wizard. In another barrarcks I queued up 18 archers. In the last, 18 barbs and 15 gobs. I then went attacking and took my time hitting Next.

I found a base 3 minutes and 40 seconds after I first hit attack. I had about 20 seconds upon finding the base of jotting down time and picking attack direction. My attack lasted 2 minutes. So the moment my attack was done was almost exactly 6 minutes from when I first started looking for a base.

I went back and immediately checked my camps. I had 6 giants in there, 3 from each of the pair of barracks which is 6 minutes of build time. I had 14 archers which is 14*25 = 5 min 50 seconds of build time. I had 18 barbs, no goblins which is 6 minutes of build time.

So it gave me troops as if they were emerging the entire time I hit Next as sartre said. I was expecting only 2 minutes of troops since that's how long passed between my first deployment and getting back to my base.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
If we do go afternoon, can it be later than 2pm EST (say 4 or 5?) That or extend the time for a +5 attack because I'll be at work for at least 5 hours from 2pm EST.
Agree, it doesn't make much sense to start during everyone's work hours. Start it a little later and that way there's room for some people to get home after work and get in late war attacks.
I can start a 4pm EST war search, but I will not be able to start a 5pm EST war search.

If the clan decides on a 5pm EST (or later) war search, would you be able to kick it off?
I should be able to on most days, yes. Pretty much as long as I'm not stuck in a late meeting at work, can at least kick off from my phone.

 
Still trying to wrap my head around this...

if troops are being spit out while you are nexting but still have full army camps, where are they going? Is their production essentially undone if you go back to base rather than releasing an army while nexting?

It's odd that it works that way, but good to know.

 
Still trying to wrap my head around this...

if troops are being spit out while you are nexting but still have full army camps, where are they going? Is their production essentially undone if you go back to base rather than releasing an army while nexting?

It's odd that it works that way, but good to know.
Going into some sort of holding account. If you go back to base without attacking their time will continue to tick off until they are ready and you'll get a "!!!"

I do this all the time - especially since I attack with wizards (8 minutes to make) and Golems (45 minutes to make). Starting their production before I search and attack someoen gives them a jump start. As opposed to starting from scratch when I return victorious.

 
Johnny will be booted from Boog if he's not gone before declare day FYI. He's just hanging around chat for now.

 
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Is their production essentially undone if you go back to base rather than releasing an army while nexting?

It's odd that it works that way, but good to know.
Yes and yes. It doesn't make much sense, but that is the way it works, and you can exploit it to be more efficient.

I've encountered scenarios where I have nexted for 10 minutes, and find an exposed TH. Do I take the loot bonus with a snipe? If not, I can get two back-to-back full army attacks. Makes for a tough choice depending on the situation.

 
=Smackdown= said:
TenTimes said:
Still trying to wrap my head around this...

if troops are being spit out while you are nexting but still have full army camps, where are they going? Is their production essentially undone if you go back to base rather than releasing an army while nexting?

It's odd that it works that way, but good to know.
Going into some sort of holding account. If you go back to base without attacking their time will continue to tick off until they are ready and you'll get a "!!!"

I do this all the time - especially since I attack with wizards (8 minutes to make) and Golems (45 minutes to make). Starting their production before I search and attack someoen gives them a jump start. As opposed to starting from scratch when I return victorious.
Each barracks has a one-unit buffer. What I'm referring to is that there is additional space beyond that one unit, but that space exists only while you are nexting. It is as large as your camp capacity -- if you next long enough, and fully deplete your army in an attack, you can return to your village with another entire army ready to go.

/Moroder

 
EYLive said:
The Indestructible said:
PatsWillWin said:
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.
Nice, I'm an early th9 also. What trophy level are you using BAM in?
I'll fall as low as 1100 and go as high as 1400. I still need the free shields from the guys chasing the 1250 achievement. I'm also nexting a lot more to skip really powerful bases that, even though they may have good loot, would likely destroy me on revenge for my near-max elixir. I'll probably hang around that range for a while until my defenses get a little stronger. I also get skulls in few days and plan to push higher after that. The best thing with BAM is that you can attack a base with less-than-ideal loot because your army rebuilds so quickly with 6 barracks working. I've run about even with DE using this approach.

 
It is unreal how I pick one army composition and then go with it. Any time I try to deviate from my norm, I get smacked

First it was Giant-Healer, then it was all gobs at sub 200, then I went full on barch collector raids (no wbs and no giants), then I went full minions for a few weeks and now I have settled at ballonian with a 24-50 ratio.

I cant even imagine using anything else for a star at this point. If I see infernos, I hit next unless I know I can get one and then the th

Why cant I have a nice array of attacking options so I can be a good attacker. Very frustrating

 
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Crazy. I had no idea others didn't realize that about queuing troops. I would have mentioned it a long time ago if I realized you guys didn't know that.

 
Crazy. I had no idea others didn't realize that about queuing troops. I would have mentioned it a long time ago if I realized you guys didn't know that.
I have always queued troops before attacking, but I always thought that they would start building after I deployed the troops.

So I have always been benefiting from the troop queuing, I was just underestimating the amount by which I was benefiting.

 
It is unreal how I pick one army composition and then go with it. Any time I try to deviate from my norm, I get smacked

First it was Giant-Healer, then it was all gobs at sub 200, then I went full on barch collector raids (no wbs and no giants), then I went full minions for a few weeks and now I have settled at ballonian with a 24-50 ratio.

I cant even imagine using anything else for a star at this point. If I see infernos, I hit next unless I know I can get one and then the th

Why cant I have a nice array of attacking options so I can be a good attacker. Very frustrating
Same for me. I'm trying the BAM army for a while then I'll probably go back to Balloonion and push for crystal.

 
Crazy. I had no idea others didn't realize that about queuing troops. I would have mentioned it a long time ago if I realized you guys didn't know that.
I have always queued troops before attacking, but I always thought that they would start building after I deployed the troops.

So I have always been benefiting from the troop queuing, I was just underestimating the amount by which I was benefiting.
Same, but I had no idea about the "extra camp space" you get while nexting and that idea of forcing yourself to use troops rather than returning home with and essentially losing them.

 
Crazy. I had no idea others didn't realize that about queuing troops. I would have mentioned it a long time ago if I realized you guys didn't know that.
I have always queued troops before attacking, but I always thought that they would start building after I deployed the troops.

So I have always been benefiting from the troop queuing, I was just underestimating the amount by which I was benefiting.
Same, but I had no idea about the "extra camp space" you get while nexting and that idea of forcing yourself to use troops rather than returning home with and essentially losing them.
+1

I always queue up at least 4 wizards in each barracks before going attacking. In part I was choosing my long building troops as I thought only the first would build, so I didn't want 25 seconds spent on an archer then rest of the time lost until I deployed.

Now I know it doesn't matter, I'll probably put more archers at the start so I have more troops available to fill requests with early on.

 
Shuke update:

Shuke has hit TH7 and had enough elixer to start his drag barracks immediately. (4 days for those that have forgotten)

Will upgrade lab and be ready to take dragons to L2 immediately and kickoff TH8 at the same time.

TY to all that donated giants and thank you to supercell for leaving 500 as such a rich farming area for ####ty troops.

 
for boog, honda goes to war between 3pm and 4pm PST on Thursdays and it's not easier finding opponents at that time. we prefer the time slot for the kids coming home from school factor also, but war opponents seem to be hard to find across the board. FBGS also has hard time finding opponents, last war that ended yesterday took over 3 hours iirc.

 
EYLive said:
The Indestructible said:
PatsWillWin said:
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.
Nice, I'm an early th9 also. What trophy level are you using BAM in?
I'll fall as low as 1100 and go as high as 1400. I still need the free shields from the guys chasing the 1250 achievement. I'm also nexting a lot more to skip really powerful bases that, even though they may have good loot, would likely destroy me on revenge for my near-max elixir. I'll probably hang around that range for a while until my defenses get a little stronger. I also get skulls in few days and plan to push higher after that. The best thing with BAM is that you can attack a base with less-than-ideal loot because your army rebuilds so quickly with 6 barracks working. I've run about even with DE using this approach.
I'm a TH9 and have been crushing gold and elixir - and getting decent DE - between 1850 and 1900. Just using barch too.

 
EYLive said:
The Indestructible said:
PatsWillWin said:
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.
Nice, I'm an early th9 also. What trophy level are you using BAM in?
I'll fall as low as 1100 and go as high as 1400. I still need the free shields from the guys chasing the 1250 achievement. I'm also nexting a lot more to skip really powerful bases that, even though they may have good loot, would likely destroy me on revenge for my near-max elixir. I'll probably hang around that range for a while until my defenses get a little stronger. I also get skulls in few days and plan to push higher after that. The best thing with BAM is that you can attack a base with less-than-ideal loot because your army rebuilds so quickly with 6 barracks working. I've run about even with DE using this approach.
I'm a TH9 and have been crushing gold and elixir - and getting decent DE - between 1850 and 1900. Just using barch too.
Any particular time of day better than others? Mornings are dry for me as are weekend days. Mon-Wed evenings seem best.

 
Over the weekend we had a new member join Honda with the correct password. Turned out he admittedly joined the boards just so he can request entry to the clan. In his case he turned out to be a friend of one of us who had quit the game and so far seems like a nice guy so no big deal. FYI though, if you refer someone over or if you are joining the game for the first time give us a heads up here so we don't reject the poor guy or gal. It was an odd conversation with this guy that he could have taken very negatively with the line of questioning I threw out there as well as the usual quip we throw at each other. Help us protect the young from Chase and other randoms who don't appreciate yoga pants.

This of course does not apply to the rest of yous who we already know who are hopping over or just passing through.

 
I wish we could have like a separate "donate" queue so we could create/hold troops to donate without impacting our raiding army builds.

 
Over the weekend we had a new member join Honda with the correct password. Turned out he admittedly joined the boards just so he can request entry to the clan. In his case he turned out to be a friend of one of us who had quit the game and so far seems like a nice guy so no big deal. FYI though, if you refer someone over or if you are joining the game for the first time give us a heads up here so we don't reject the poor guy or gal. It was an odd conversation with this guy that he could have taken very negatively with the line of questioning I threw out there as well as the usual quip we throw at each other. Help us protect the young from Chase and other randoms who don't appreciate yoga pants.

This of course does not apply to the rest of yous who we already know who are hopping over or just passing through.
Well if they buy subscriptions we're doing our part to keep the boards running.

 
Over the weekend we had a new member join Honda with the correct password. Turned out he admittedly joined the boards just so he can request entry to the clan. In his case he turned out to be a friend of one of us who had quit the game and so far seems like a nice guy so no big deal. FYI though, if you refer someone over or if you are joining the game for the first time give us a heads up here so we don't reject the poor guy or gal. It was an odd conversation with this guy that he could have taken very negatively with the line of questioning I threw out there as well as the usual quip we throw at each other. Help us protect the young from Chase and other randoms who don't appreciate yoga pants.

This of course does not apply to the rest of yous who we already know who are hopping over or just passing through.
Well if they buy subscriptions we're doing our part to keep the boards running.
:thumbup: GR/Clay, you're sitting on a goldmine. Time for a new deal, buy a subscription and get 1000 gems.

just realized with all the questions i asked the new guy forgot to ask him if he watches football.

 
I wish we could have like a separate "donate" queue so we could create/hold troops to donate without impacting our raiding army builds.
That would be nice.

Would also be cool to be able to save different attack squads. Couple of regular raids and than a couple of war squads

Why can't I save my normal raid of 1 golem, 12 wizards, 4 WB,s and 100 archers? Instead we have to manually click each troop we want to build. Same thing over and over and over again.

Over 2 years the amount of archers I've clicked must be in the millions.

 
EYLive said:
The Indestructible said:
PatsWillWin said:
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.
Nice, I'm an early th9 also. What trophy level are you using BAM in?
I'll fall as low as 1100 and go as high as 1400. I still need the free shields from the guys chasing the 1250 achievement. I'm also nexting a lot more to skip really powerful bases that, even though they may have good loot, would likely destroy me on revenge for my near-max elixir. I'll probably hang around that range for a while until my defenses get a little stronger. I also get skulls in few days and plan to push higher after that. The best thing with BAM is that you can attack a base with less-than-ideal loot because your army rebuilds so quickly with 6 barracks working. I've run about even with DE using this approach.
I'm a TH9 and have been crushing gold and elixir - and getting decent DE - between 1850 and 1900. Just using barch too.
Any particular time of day better than others? Mornings are dry for me as are weekend days. Mon-Wed evenings seem best.
So far this week (all times Central):

Sunday 10 pm to midnight

Monday 2:20 pm to 3:18 pm

Tuesday 11:00 am to 1:00 pm

 
Over 2 years the amount of archers I've clicked must be in the millions.
Wish I knew how many of each troop I've used.
Yes, I thought of this before. How many dead barbs do I have on my conscience?
I've never thought about that before.

But I have pictured the goblin inhabitants of Sherbert's Tower cursing my name every time I cause their warning sirens to be set off by dropping 5 barbarians to make room for a troop I'm going to donate.

 
Over 2 years the amount of archers I've clicked must be in the millions.
Wish I knew how many of each troop I've used.
Yes, I thought of this before. How many dead barbs do I have on my conscience?
I've never thought about that before.

But I have pictured the goblin inhabitants of Sherbert's Tower cursing my name every time I cause their warning sirens to be set off by dropping 5 barbarians to make room for a troop I'm going to donate.
:lmao:

 
Something I've learned with a lot of apps (not necessarily this one) is that they track the number of clicks and monetize it.

Your idea of a couple "favorite" armies is awesome, or if we could tap a button and reload all the barracks to whatever troop they're currently cooking.

I also wish we could save 2 or 3 different base layouts, I think someone else mentioned that before too. They could sell memory slots for gems and we'd all buy them. Then again I'd use it to alternate which resource I wanted to protect and so would everyone else and raiding would take a hit.

 
Wow... Ohio is not good at Clash of Clans.

Their #8 attacked one of our high 40's with an L4 dragon rush. I think they got 2*....

 
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I would also like to know how much elixir I've spent on wallbreakers that I then managed to place perfectly under an incoming mortar shot during a raid.

 

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