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Clash of Clans (Official thread) (3 Viewers)

I haven't attacked yet, was too busy at work today and whatnot. I will attack in the morning (my time in Australia).

If anyone wants my +5 (#19) please go ahead, it looks like a pretty boring attack and I wouldn't mind swinging for the fences a bit since this one is in hand. If no one has taken it by the time I'm around, I'll take care of it.

 
Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.

 
Updated total to get 50%. - Assume 5 builder huts.

TH listed with 5 huts (with 4 huts or less)

TH8 55/2 - 28 (27)

TH9 63/2 - 32 (31)

TH10 81/2 -41 (40)

So the mortar made getting to 50 harder a little bit.

 
I would insist that anyone starting out take their TH to 7 as soon as humanly possible. Farm at the 500 trophy level and as soon as you have the level 1 troops and level 2 drags researched jump to TH8.

There is no reason to do any defenses, any walls, anything like that. This has been so easy getting shuke up and running it isn't funny.

I think all the waiting around for builders to free up at TH7 was a huge waste. The long pole is research at TH8. Let your builders work 24x7 at that level on defenses while your lab runs. They will both max out at roughly the same time, none of this sitting around with 5 builders free for month bull####.

IF you do halt for anything halt to max labs at th7 through level 1 troops (barb/arch/gobs).

tldr

1 week push to th5

1 week push to th6

10 days push to th7

2 weeks to th8

4 months to th9

profit

 
I would insist that anyone starting out take their TH to 7 as soon as humanly possible. Farm at the 500 trophy level and as soon as you have the level 1 troops and level 2 drags researched jump to TH8.

There is no reason to do any defenses, any walls, anything like that. This has been so easy getting shuke up and running it isn't funny.

I think all the waiting around for builders to free up at TH7 was a huge waste. The long pole is research at TH8. Let your builders work 24x7 at that level on defenses while your lab runs. They will both max out at roughly the same time, none of this sitting around with 5 builders free for month bull####.

IF you do halt for anything halt to max labs at th7 through level 1 troops (barb/arch/gobs).

tldr

1 week push to th5

1 week push to th6

10 days push to th7

2 weeks to th8

4 months to th9

profit
Is the purchase of gems involved here?

 
WDIS PPR

3 wr 1 flex 1 te

jordy yes

demarius yes

mike evans yes

josh Gordon

jimmy graham

gronk yes

I am planning on playing it safe and going with graham anticipating a MNF high scoring game, but I know what Gordon is capable of..

 
I would insist that anyone starting out take their TH to 7 as soon as humanly possible. Farm at the 500 trophy level and as soon as you have the level 1 troops and level 2 drags researched jump to TH8.

There is no reason to do any defenses, any walls, anything like that. This has been so easy getting shuke up and running it isn't funny.

I think all the waiting around for builders to free up at TH7 was a huge waste. The long pole is research at TH8. Let your builders work 24x7 at that level on defenses while your lab runs. They will both max out at roughly the same time, none of this sitting around with 5 builders free for month bull####.

IF you do halt for anything halt to max labs at th7 through level 1 troops (barb/arch/gobs).

tldr

1 week push to th5

1 week push to th6

10 days push to th7

2 weeks to th8

4 months to th9

profit
Is the purchase of gems involved here?
I bought 2 builders just to speed up the push to th5. Though that's certainly optional and would simply double the time to accomplish the same objective of getting to TH8 asap.

 
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Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.
Shock and awe.

Shock. And. Awe.

 
WDIS PPR

3 wr 1 flex 1 te

jordy yes

demarius yes

mike evans yes

josh Gordon

jimmy graham

gronk yes

I am planning on playing it safe and going with graham anticipating a MNF high scoring game, but I know what Gordon is capable of..
I've patiently stashed Gordon all year. No way I'm not starting him this week and the rest of the season.

 
Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.
Shock and awe.

Shock. And. Awe.
I don't feel like I understand heal deployment on these things, among other things. Or really the right spell combo to take for any given base

 
Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.
Shock and awe.

Shock. And. Awe.
Mine are more like, "Shock and awe #### where are the wizards going???????"

 
Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.
Shock and awe.Shock. And. Awe.
I don't feel like I understand heal deployment on these things, among other things. Or really the right spell combo to take for any given base
One heal rest rage is what I've seen work best. That 1 heal seems pretty important though.

 
19 is the biggest bang for your buck pot they have. Some with dragons should be an easy 1 star up high, but imo not worth it since elixer is so rare. Should be able to net 350k elixer for 19.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.
Leave Shuke so we get the benefits for matchmaking.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.
Leave Shuke so we get the benefits for matchmaking.
Well i should have been more specific. I'd just mess around with the shuke account. If you guys can feed shuke fur coats and loons and crap i'm fine leaving him in there. I just don't want to grind DE next week or have to worry about ####### up another gowiwi while enjoying some turkey lol.

 
Man I suck at gowiwi. It's a whole new ballgame not having defensive targeting units leading a raid. Way too much stuff to keep track of for a old school loonian guy like me. With loonian I'm at the point where I can predict with 90% accuracy the path the loons will take and how many will live to the core as well as when the minions will show up at the DE/TH.

These gowiwi just move so ####### fast I can barely keep up.
Shock and awe.Shock. And. Awe.
I don't feel like I understand heal deployment on these things, among other things. Or really the right spell combo to take for any given base
One heal rest rage is what I've seen work best. That 1 heal seems pretty important though.
I've tried every combo of rage, jump, freeze, heal and lightning. The Jump spell and Freeze is the hardest for me, they either win it for me or lose it all.

I like the Jump spell because I don't need as many wall breakers but too often the golems jump while the wizards decide to go get killed by random ####.

I like the freeze spell but it seems ineffective unless I bring two which obviously takes up a lot room for spells.

Lightning is really only useful when combo'ed with a freeze spell to take out the cc; usually not worth it with ton of witch skeletons running crazy.

Heal spell are iffy because infernos removes healing effects. Also, if the xbows are on anything but a golem the heals spell isn't going to help (e.g. a wizard).

I think I may go 4 rage and 1 heal for a while.

 
Did some math on AQ and BK to see what makes sense as a target level. For this I'm just assuming DE is free. Gathering even 140000 de doesn't seem that bad to me anymore. DE is far more enjoyable to farm than elixer as well and takes far less time to actually accomplish.

What I was looking at is where the breakeven was versus perhaps what Aiden throws down for a basic raid on a th9 today, if there even was a possible breakeven.

Now, this will be a tough comparison. Look at TH10 vs TH9 gowiwi

TH10 gets L5 golem, but that's only an additional 300HP. A BK can easily pickup those extra HP every 5 levels up. So with health a L20 BK can cancel this out. The extra DPS also overwhelms wallbreakers dps.

TH10 gets 20 extra camp slots and L6 Wizards. For arguments sake lets say they fill those 20 spots with wizards and double that again with more wizards in the tank. That bump to brown coats only gives our TH10 an additional 120-140 DPS. Seriously. every 10 ranks the queen picks that up and then some.

Witches are a draw

The main difference left imo is access to freeze spells and the simple fact that you can spread out the extra 20 spaces of wizards to get more wide destruction.

TLDR

Basically, A TH9 with max GOWIWI troops and heroes at rank 20 or higher can throw down a comparable attack to what our TH10s with mostly 10/10 heroes are putting on the ground now.

poke holes
Is this supposed to be an argument against upgrading to TH10? Every now and then I have to remind myself why I haven't pressed the button on that yet. 25 additional troop spaces and a freeze spell could go a long way.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.
Seems kind of weird to expect a clan that only wars once a week to take a week off.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.
Seems kind of weird to expect a clan that only wars once a week to take a week off.
Well they happen to war right in the middle of a major US holiday. Just saying.

 
Did some math on AQ and BK to see what makes sense as a target level. For this I'm just assuming DE is free. Gathering even 140000 de doesn't seem that bad to me anymore. DE is far more enjoyable to farm than elixer as well and takes far less time to actually accomplish.

What I was looking at is where the breakeven was versus perhaps what Aiden throws down for a basic raid on a th9 today, if there even was a possible breakeven.

Now, this will be a tough comparison. Look at TH10 vs TH9 gowiwi

TH10 gets L5 golem, but that's only an additional 300HP. A BK can easily pickup those extra HP every 5 levels up. So with health a L20 BK can cancel this out. The extra DPS also overwhelms wallbreakers dps.

TH10 gets 20 extra camp slots and L6 Wizards. For arguments sake lets say they fill those 20 spots with wizards and double that again with more wizards in the tank. That bump to brown coats only gives our TH10 an additional 120-140 DPS. Seriously. every 10 ranks the queen picks that up and then some.

Witches are a draw

The main difference left imo is access to freeze spells and the simple fact that you can spread out the extra 20 spaces of wizards to get more wide destruction.

TLDR

Basically, A TH9 with max GOWIWI troops and heroes at rank 20 or higher can throw down a comparable attack to what our TH10s with mostly 10/10 heroes are putting on the ground now.

poke holes
Is this supposed to be an argument against upgrading to TH10? Every now and then I have to remind myself why I haven't pressed the button on that yet. 25 additional troop spaces and a freeze spell could go a long way.
Somewhat. Keep in mind that maxed TH9 heroes summon 26 units. TH10 only adds another 14 to that at a cost of over 3.5Million DE.

 
Did some math on AQ and BK to see what makes sense as a target level. For this I'm just assuming DE is free. Gathering even 140000 de doesn't seem that bad to me anymore. DE is far more enjoyable to farm than elixer as well and takes far less time to actually accomplish.

What I was looking at is where the breakeven was versus perhaps what Aiden throws down for a basic raid on a th9 today, if there even was a possible breakeven.

Now, this will be a tough comparison. Look at TH10 vs TH9 gowiwi

TH10 gets L5 golem, but that's only an additional 300HP. A BK can easily pickup those extra HP every 5 levels up. So with health a L20 BK can cancel this out. The extra DPS also overwhelms wallbreakers dps.

TH10 gets 20 extra camp slots and L6 Wizards. For arguments sake lets say they fill those 20 spots with wizards and double that again with more wizards in the tank. That bump to brown coats only gives our TH10 an additional 120-140 DPS. Seriously. every 10 ranks the queen picks that up and then some.

Witches are a draw

The main difference left imo is access to freeze spells and the simple fact that you can spread out the extra 20 spaces of wizards to get more wide destruction.

TLDR

Basically, A TH9 with max GOWIWI troops and heroes at rank 20 or higher can throw down a comparable attack to what our TH10s with mostly 10/10 heroes are putting on the ground now.

poke holes
Is this supposed to be an argument against upgrading to TH10? Every now and then I have to remind myself why I haven't pressed the button on that yet. 25 additional troop spaces and a freeze spell could go a long way.
Somewhat. Keep in mind that maxed TH9 heroes summon 26 units. TH10 only adds another 14 to that at a cost of over 3.5Million DE.
But why present it as either/or? One could upgrade to TH10 and continue developing heroes.

 
We need to decide what clans are going to do what next week. Would the boog be open to taking a week off for holiday as a refuge for those that might want to take a break?

I think I'm gonna move my main and shuke over to the boog and take a week off. Will kick off witch and a bunch of tesla upgrades and set all my collectors out for free.
Seems kind of weird to expect a clan that only wars once a week to take a week off.
Well they happen to war right in the middle of a major US holiday. Just saying.
Well, declare war. Seems like FBG1 would actually be the one with attack day on Thanksgiving.

 
Did some math on AQ and BK to see what makes sense as a target level. For this I'm just assuming DE is free. Gathering even 140000 de doesn't seem that bad to me anymore. DE is far more enjoyable to farm than elixer as well and takes far less time to actually accomplish.

What I was looking at is where the breakeven was versus perhaps what Aiden throws down for a basic raid on a th9 today, if there even was a possible breakeven.

Now, this will be a tough comparison. Look at TH10 vs TH9 gowiwi

TH10 gets L5 golem, but that's only an additional 300HP. A BK can easily pickup those extra HP every 5 levels up. So with health a L20 BK can cancel this out. The extra DPS also overwhelms wallbreakers dps.

TH10 gets 20 extra camp slots and L6 Wizards. For arguments sake lets say they fill those 20 spots with wizards and double that again with more wizards in the tank. That bump to brown coats only gives our TH10 an additional 120-140 DPS. Seriously. every 10 ranks the queen picks that up and then some.

Witches are a draw

The main difference left imo is access to freeze spells and the simple fact that you can spread out the extra 20 spaces of wizards to get more wide destruction.

TLDR

Basically, A TH9 with max GOWIWI troops and heroes at rank 20 or higher can throw down a comparable attack to what our TH10s with mostly 10/10 heroes are putting on the ground now.

poke holes
Is this supposed to be an argument against upgrading to TH10? Every now and then I have to remind myself why I haven't pressed the button on that yet. 25 additional troop spaces and a freeze spell could go a long way.
Somewhat. Keep in mind that maxed TH9 heroes summon 26 units. TH10 only adds another 14 to that at a cost of over 3.5Million DE.
But why present it as either/or? One could upgrade to TH10 and continue developing heroes.
Of course. I'm mostly interested in getting extra pop as a th9 and also seeing what the cost/benefit is for th10.

 
I prefer heals with my gowiwi.

I can attest that a heal will keep wizards alive against TH9 level xbows, though of course multiple towers hitting all at once can still kill them. My normal raid is giant/wiz with 4 heals against TH9s mostly, so I run into it a lot.

I think the important thing on heals is that you want to use a couple early. Not necessarily all, as a key late heal can make the difference.

The more troops you have on the map doing damage per second, the faster you take defenses down. The faster they die, the less damage they do to your troops. The less damage they do to your troops, the more that survive to do damage per second and take defenses down.

It is one of those things that can snowball. Saving 3 wiz early instead of later might mean 9 extra troops survive than would with the later heal. Generally I try to get 1 heal going in the first place I am really going to run into a lot of fire. In a normal giant-wiz raid or in gowi* that is generally the first place I breach the wall within range of most of his base. All of my troops are going to funnel there and so will the defensive fire. If I can heal my units of splash I may end up with twice as many units surviving that initial breach as if I don't use the heal. They will take down the nearby towers much faster and move in and that makes a huge difference over the course of the fight.

 
I think one issue I have is I'm always looking for the long con. I'm like, well, if I can just get this to break just perfectly maybe I can break out and get the 3 star. So I've been holding back troops with the idea if I can get the core cleaned up I can nip the edges with a force to get 3.

It's not working.

 
Is there a point in going for trophies early? Seems like you just make it tough to get resources later by advancing in the leagues.
Just find a range that's profitable for you. Our results have varied somewhat when it comes to what range is best for each of us at a given TH/firepower level.

 
Is there a point in going for trophies early? Seems like you just make it tough to get resources later by advancing in the leagues.
Absolutely none that I can see.

I found that you'll naturally settle in a trophy range based on the strength of your troops and your ability to win some trophies while raiding vs. the lost trophies from getting raided, especially if you're mostly collector raiding or barching.

 
Use 4 Rage for Gowiwi - along with one heal at the end to get to either 50% or 100%

I have no issue keeping our war schedule as is for Thanksgiving week. Being home I should have more time on my hands - and attacking 2X within a 24 hr period is not that tiem consuming

 
Use 4 Rage for Gowiwi - along with one heal at the end to get to either 50% or 100%

I have no issue keeping our war schedule as is for Thanksgiving week. Being home I should have more time on my hands - and attacking 2X within a 24 hr period is not that tiem consuming
I'm going to be doing everything I can to avoid family as it is so a long bathroom break to execute an attack or two is no problem at all.

 
I think one issue I have is I'm always looking for the long con. I'm like, well, if I can just get this to break just perfectly maybe I can break out and get the 3 star. So I've been holding back troops with the idea if I can get the core cleaned up I can nip the edges with a force to get 3.

It's not working.
Yeah, no, unless it's a particularly week TH9, aim for ensuring that you get two IMO.

 
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I think one issue I have is I'm always looking for the long con. I'm like, well, if I can just get this to break just perfectly maybe I can break out and get the 3 star. So I've been holding back troops with the idea if I can get the core cleaned up I can nip the edges with a force to get 3.

It's not working.
Yeah, no, unless it's a particularly week TH9, aim for ensuring that you get two IMO.
What I need is all you guys to jump to th10 so I can rank down to 30 and start raping people with my level 30 heroes.

I should fall out of the top 10 shortly. Tam and CJ are both right on my heels. A bit of a gap to skinny.

 
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beelz left and gary is awol (no attacks last war either) so we will likely have two slots for the next war. between shuke and igno2 we might drop back to 45 in a pinch. (boot jrk imo)

 
Quick Huddle: I totally forgot that DE storage and BK was available at TH7 #noob

I can easily get the 10k de at 500 level in a day if I had to. Hell, I probably flushed 3500 just today not realizing I could have stocked it.

Question is whether BK is worth it for drag rushes which is what Shuke will be doing, 3 zap drag rushes and maybe a rager every now and then on the other clans bottom 10.

 
Question is whether BK is worth it for drag rushes which is what Shuke will be doing, 3 zap drag rushes and maybe a rager every now and then on the other clans bottom 10.
BK is useful for pathing. Usually taking out a collector or an army camp on the border of a town will keep your dragons going where you want them to.

 
Every troop you can get is worth it.

I saved a 3 star on a dragon rush when an AA killed my last dragon after it got all the other defenses. My BK was looping the outside of the base with his barbarian friends and then went in and finished off the AA at the buzzer.

 
So I took a shot at a TH10 with what I thought would be a funny all Pekka attack. It turns out that it's not very funny if it sucks. I botched a jump spell, but I want to confirm the mechanics of it to know how I screwed up.

With respect to the targeting process for units that target the closest building (Pekka, barb, etc.) does the jump spell effectively remove the impact that a wall has on that "decision?"

What I mean is, if a Pekk has two options:

Building A - close, but behind a wall

Building B - further away, no wall

In a normal situation, the Pekka will go to Building B (assuming it's not too far away, I don't know the exact distance).

If a jump spell is dropped on the wall in front of Building A, does that mean the Pekka will always go to building A?

I feel like I'm asking this in a really ######ed way but hopefully that makes sense. I dropped a jump spell and the Pekkas just went on their normal orbit of the layout, and I don't know if I just screwed up dropping the spell or if the spell doesn't work like I think it might.

 
So I took a shot at a TH10 with what I thought would be a funny all Pekka attack. It turns out that it's not very funny if it sucks. I botched a jump spell, but I want to confirm the mechanics of it to know how I screwed up.

With respect to the targeting process for units that target the closest building (Pekka, barb, etc.) does the jump spell effectively remove the impact that a wall has on that "decision?"

What I mean is, if a Pekk has two options:

Building A - close, but behind a wall

Building B - further away, no wall

In a normal situation, the Pekka will go to Building B (assuming it's not too far away, I don't know the exact distance).

If a jump spell is dropped on the wall in front of Building A, does that mean the Pekka will always go to building A?

I feel like I'm asking this in a really ######ed way but hopefully that makes sense. I dropped a jump spell and the Pekkas just went on their normal orbit of the layout, and I don't know if I just screwed up dropping the spell or if the spell doesn't work like I think it might.
There is never an "always" when it comes to pathing. There is a random element to it.

The jump spell will make it as if the wall isn't there, and in the moment cast it'll cause all the troops to rechoose their destination.

But they might still choose a building that is further off. I've dropped individual goblins one at a time on the exact same spot, and watched them choose different gold mines to go to, though one was 2 squares further than the other.

In the last 2 days I had a raid where my last archer left alive outside a base... she walked past an army camp and a barracks to go attack a builder's hut that was way on the far side of the barracks. I've had a hog attack where a hog ran past the nearby cannon that was shooting at him to attack the archer tower on the backside of the cannon.

Normally it's not so blatant as that, choosing a building behind another in the same direction. But there definitely seems some random chance involved.

 
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Thanks Greg, I can now chalk that attack up to the cruel, unfair, random world we live in and not my stupid, stupid attack strategy.

 
2 more barracks to 10 and I will be hitting TH9.
Why don't u hit TH9 now and then upgrade them? doesn't it take 8-10 days?
I started pekka 3 yesterday and it's 12 days. Once it gets inside of 10 I will hit the button so I can upgrade the lab as soon as I'm there.

ETA - Also want to get all of my walls to skulls too. Still have 90 or so to go.

 
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