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Clash of Clans (Official thread) (3 Viewers)

Well, that would be a difference. I made a ton of loot too doing just goblin raids while waiting for the CC cooldown timer to finish. Half the bases below 800 have full collectors. Without any TH loot penalty hampering you, you can pretty much just stream goblins on raids during the CC's cooldown and make as much as you do on the bigger raids with the CC troops. It's like sub200 raiding without needing to be sub200.

 
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Am I the only one that uses Giants while raiding? Bombs...Giants...Barbs...Archers...Goblins -- in that order?
Giants health isn't worth the camp space till level6 imo. End up costing you spots for healers and heal spells.

Wall breakers is something that works only when you have heroes and are barching. The reddit guys tought me that.

 
Am I the only one that uses Giants while raiding? Bombs...Giants...Barbs...Archers...Goblins -- in that order?
At some levels, people will use mostly giants along with 1 or more healers, and then just a few troops to mop up.

With PTTS I only care about the resources most of the time, not trophies. So when I'm using them it is mostly to help keep the goblins alive as they take the resources. Sometimes I might drop 1 to draw fire, let the goblins clean out that area and then run past out of range of the towers, and I don't worry about killing the towers then.

Other times, like if there's a mortar in the middle of the base, I'll use the giants to kill the defenses otherwise the goblins won't live long enough to get it all. That's where the black fur giants in the CCs come in handy, and the only time I deploy them.

 
Am I the only one that uses Giants while raiding? Bombs...Giants...Barbs...Archers...Goblins -- in that order?
Giants health isn't worth the camp space till level6 imo. End up costing you spots for healers and heal spells.

Wall breakers is something that works only when you have heroes and are barching. The reddit guys tought me that.
He's TH4.

Yes, giants and WB are worthwhile at that level. Plenty of huge scores you can't get without blowing open walls and having something better than barbs to tank.

 
Am I the only one that uses Giants while raiding? Bombs...Giants...Barbs...Archers...Goblins -- in that order?
Giants health isn't worth the camp space till level6 imo. End up costing you spots for healers and heal spells.Wall breakers is something that works only when you have heroes and are barching. The reddit guys tought me that.
He's TH4.

Yes, giants and WB are worthwhile at that level. Plenty of huge scores you can't get without blowing open walls and having something better than barbs to tank.
Shuke has level 1wbs and giants and killed 10mil in elixir in three boost sessions.

 
wdcrob, my current army composition (units of a max TH4) is 6 giants, 5-6 WB, 3 wizards, 24 barbs, 24 arch, 33 goblins. I queue up goblins while I raid so when I come back from the raid they've filled in a lot of my losses. So my number of goblins varies, I've used 50 before.

Most attacks I'll use all my goblins and just a few of the other units. It's common to use like 2 giants to draw fire from towers, and then all goblins to wipe out every resource building. Or a WB or two if I have to open a wall for them.

Tougher bases all out plus the CC troops.

 
wdcrob, my current army composition (units of a max TH4) is 6 giants, 5-6 WB, 3 wizards, 24 barbs, 24 arch, 33 goblins. I queue up goblins while I raid so when I come back from the raid they've filled in a lot of my losses. So my number of goblins varies, I've used 50 before.

Most attacks I'll use all my goblins and just a few of the other units. It's common to use like 2 giants to draw fire from towers, and then all goblins to wipe out every resource building. Or a WB or two if I have to open a wall for them.

Tougher bases all out plus the CC troops.
Not sure what I'm doing wrong, but I'm maxed out TH4 and don't have wizards. Also only have 80 points to allocate for army.

Using 3 WBs, 8 giants, 14 barbs, 14 gobs, 6 archers. Set the next batch to run while I'm looking for a target, then try to find one where I can make 50k plus (g+e) and plan to use all my troops.

 
wdcrob, my current army composition (units of a max TH4) is 6 giants, 5-6 WB, 3 wizards, 24 barbs, 24 arch, 33 goblins. I queue up goblins while I raid so when I come back from the raid they've filled in a lot of my losses. So my number of goblins varies, I've used 50 before.

Most attacks I'll use all my goblins and just a few of the other units. It's common to use like 2 giants to draw fire from towers, and then all goblins to wipe out every resource building. Or a WB or two if I have to open a wall for them.

Tougher bases all out plus the CC troops.
Not sure what I'm doing wrong, but I'm maxed out TH4 and don't have wizards. Also only have 80 points to allocate for army.

Using 3 WBs, 8 giants, 14 barbs, 14 gobs, 6 archers. Set the next batch to run while I'm looking for a target, then try to find one where I can make 50k plus (g+e) and plan to use all my troops.
Whoops, I yet again confused TH4 and TH5. Wizards are a TH5 troop, and I think I gave you TH5 army size there too.

I bet you can increase your earning rate with fewer giants, more goblins, and then use your CC troops more than it looks like you have from what I've seen of your requests. A lot of bases you can clean out the resoures solely with goblins, but 14 may not be enough. And you probably won't be facing many bases that actually need 8 giants of your own if you use your CC troops (where 2 black fur giants are probably equal to 6-7 giants on their own).

I might go with 4-5 giants and turn the space freed up into goblins. Maybe another couple of archers too.

 
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.

 
If you're going to use them for just defense, might want to ask for wizards in the request as otherwise people will be trying to give you good attack units. Wizards do splash damage so can wipe out a group of enemy units at once.

 
If you're going to use them for just defense, might want to ask for wizards in the request as otherwise people will be trying to give you good attack units. Wizards do splash damage so can wipe out a group of enemy units at once.
I've been asking for defense, and getting wiz/arch -- seems to be good so far! Not getting attacked at all today though.

 
My brother has started a new account after irrevocably screwing up his original one (got to TH9 with hardly anything upgraded and raiding is now impossible). Those of you in FBG4 ill undoubtedly seen "Myk's brother?" sending CC requests with "Myk to fill."

He's TH5 right now, and loot is ridiculously easy to come by. He has 15 CC spots right now, I just give him three skulls. He makes an army with a few giants and then mostly archers/barbs. It's extremely easy to find a village with a crappy set up where all we need to do is take out a single AA, usually placed near the edge of a village so the giants/archs can destroy it, then drop the balloons while also dropping a random barb here and there to make sure archer towers don't pick up the balloons right away. Often times he pulls down huge wins without even needing to use my balloons anyway. I was playing on is account and took a 200k/200k village the other day. This is with 115 troops.

As Culd said, below TH8 are people who sucks or stopped playing. They do things like leave their collectors full, build walls around army camps, and think that defense should all be on the outside of their village.

Right now he's going 1 cannon until TH7, so we just dump all of his gold into walls, and are upgrading camps/research/storage/barracks. He's one storage away from being able to fit enough gold to upgrade his CC to the next level, at which point we'll start saving that up to 800k. It will take no time at all.

So easy, I wish I knew what I was doing the first time around.

We'll likely follow the culd plan but that's mainly because he wants to participate in war as soon as possible, so level 7 with max camps and level 2 dragons is the goal for now.

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.

 
Greg Russell said:
culdeus said:
i learned a hell of a lot running shuke up to 220+30. I know a lot more about the ins and outs of things, and strangely, missed the fact about loot penalties on collectors.

None of that matters, none of the ability of th6 to hit you big, none of it for penalty on th6 matters. At the end of the day this is a TH8 and up game, that's who is active, that is who is raiding and that is who you will be raiding yourself. TH6 and down is for noobs that quit or don't know any better.

All this bull#### about hitting th6 with th4 is a waste of time and worrying about how a th8 is gonna come smoke an undefended th5 base. Guess what, with CC fur coats and 200 ####ty barch you can 100% many, many TH8s.

Loot rolls in and if you get raided, who cares. I was forced to, but learned how, to work around knowing I'd be 100% every time I logged off. Obviously, on occasion I "cheated" with bluestacks, but those times were really, really rare and optional. I think now knowing what I know I could do it with a phone only.
Really, both of our views are probably moot. Either works well enough I don't think anyone will do wrong going straight to TH7, or by building up traditionally.

I imagine someone playing for the first time will probably be better off working their way more slowly through the units and defense levels so they get a feel for it. Someone who has already played probably won't care.

In a clan that feeds max level troops like we do, its so easy to earn resources it just doesn't really matter in the long run. Even without them it wouldn't be that difficult for someone who has played through it once already.
I don't think there's anything wrong with building up defenses while you are doing lab research, but people should never, ever stay at a TH level to finish defensive upgrades if the lab is sitting idle, IMO. I think I got stuck in that trap at TH7.
 
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wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
lol how long did it take you to get this done?

that sounds awesome, sick, and awesome.

my brother has a TH5 currently in fBG4. when do you declare?

 
Nearing the end of the black wall journey (finally)

Jumped to th10 with purple walls in the spring, loot penalty up here made it longer to raid for the necessary gold.

On to the spikey walls...

 
PatsWillWin said:
Right now he's going 1 cannon until TH7, so we just dump all of his gold into walls, and are upgrading camps/research/storage/barracks.

We'll likely follow the culd plan but that's mainly because he wants to participate in war as soon as possible, so level 7 with max camps and level 2 dragons is the goal for now.
This is the journey my 1cannon acct is on right now in fbgs1 although I'm doing it sub200 for the time being. I'm at th7, upgrading lab so I can begin the troop upgrades needed to make it semi-viable. Next are finishing camps to get to 200 & barracks to dragon. Biggest drag I have is the builders but once lab is done that will free one to concentrate on barracks. Walls will be all gold in no time.Question for the 1 cannon guys, does taking it to purple make a huge difference or is there a point when you shut down wall upgrades?

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
Put all ten in fbg1 imo

 
BTW, I didn't notice the clan message we ran for a few days, but be careful with stuff like that. SC has been handing out 24hour bans for entire clans which use adult language or stuff that can be interpreted as racist.

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
lol how long did it take you to get this done?

that sounds awesome, sick, and awesome.

my brother has a TH5 currently in fBG4. when do you declare?
Took an evening (about 20 minutes each) to set up the gmail account and gem to the TH4 upgrade with about 100 gems remaining. A day later all have walls/mortar, some have the AD, and a couple have the research lab (all buildings).

First war was a no-show (guy with 9 clones who only used his top 2 attacks) but the current war looks like a legit TH4 clan (and more developed than me). It ends Sunday night and the next will start some time Monday afternoon/evening depending on if/when people want to join in.

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
Put all ten in fbg1 imo
Definite possibility when the TH4 war novelty wears off. With wdcrob just starting up it occurs to me that this could be a war training ground where TH4s get realistic warring instead of watching the big boys fight. A mid level TH4 would be the clan's #1.

I don't plan to feed max troops to my CCs unless my opponent does. Hoping they keep it in the realm of TH4.

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday.

Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
Put all ten in fbg1 imo
Definite possibility when the TH4 war novelty wears off. With wdcrob just starting up it occurs to me that this could be a war training ground where TH4s get realistic warring instead of watching the big boys fight. A mid level TH4 would be the clan's #1.

I don't plan to feed max troops to my CCs unless my opponent does. Hoping they keep it in the realm of TH4.
Just being realistic here, what training do you get at a TH4 war? The first legit war troop you get is dragons. Running underleveled GiWiWi at TH5 isn't really all that useful a skill to practice with. Much better for the noobs to see how the big boys try (and often fail) to run leveled attacks vs leveled bases.

 
I'd join your TH4 war, except my TH5 upgrade finishes tomorrow.
I wouldn't mind TH5+s, this is just a vacation destination, really loose guidelines and no permanent members.

(Really I just needed a break from my main account. Horrible timing as I'm missing out on 1 gem barrack boosting, but I was in a late TH8 grinding rut.)

 
I'd join your TH4 war, except my TH5 upgrade finishes tomorrow.
I wouldn't mind TH5+s, this is just a vacation destination, really loose guidelines and no permanent members.

(Really I just needed a break from my main account. Horrible timing as I'm missing out on 1 gem barrack boosting, but I was in a late TH8 grinding rut.)
Sounds good then... just let me know what/when I need to do.

 
I'm starting to pivot a bit on hogs. I think a GolemHogSkullWiz raid can be the key to 3 star TH9s which have been scouted. People have started to turn away from anti-hog bases and towards these hivey things. Most of these china clans are 100% hives. Some don't even need scouting.

What this takes is a kill squad for a queen, that might include a jump spell for the golem.

Once the queen is neutralized and CC is dealt with (often at same time, think the first part of gowiwi) then release hogs in two spots flanking your kill squad.

witches cleanup.

save 2 loons for isolated defense that is uncovered by aa, or after aa goes down.

 
Just being realistic here, what training do you get at a TH4 war? The first legit war troop you get is dragons. Running underleveled GiWiWi at TH5 isn't really all that useful a skill to practice with. Much better for the noobs to see how the big boys try (and often fail) to run leveled attacks vs leveled bases.
Not really sure.. probably none. I think at it's best, this is just a more fun/less intense introduction to war but that's okay because I didn't really set this up to serve any purpose, they're just for fun. If FBG1 wants to borrow them for a war we can arrange that.

 
Cliff Clavin said:
Does anyone use goblins when raiding? I've been sticking to around 60 each of arch/barb/goblins and some wall breakers.
Can't remember the last time I used goblins regularly. Barbarians build faster and give you more control over whether or not you hit 50%.

 
wdcrob said:
Am I the only one that uses Giants while raiding? Bombs...Giants...Barbs...Archers...Goblins -- in that order?
Nope. They cost too much. If you can't barch a base, hit next.

 
I've said it many times, but I'll keep saying it. If you are looking for gold and elixir, the best troop composition is barbarians and archers, and it's not even close. Anything else uses more elixir and takes longer to train.

If your barbarians are L4 or lower, run two barracks making them. The other one or two barracks make archers. Once your barbarians get to L5, just run one barracks of barbarians and the other three with archers.

Basic deployment: Put your barbarians down in a line (never in a bunch), and back them with a line of archers. Do this wherever there are elixir collectors or gold mines or dark elixir drills.

If you are looting dark elixir, you'll likely need to change to balloons and minions unless your heroes are high level. However, you can still get deep into many bases if you have L6 barbarians and archers.

 
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Clayton is correct.

Barbs and Archers for th9 and below is all you need. It's incredible the amount of loot you can pull in 2 hours.

I keep heal or rage spell cooked only for bases with more than 300k of either gold or elixir. Otherwise there's no need to raid with an army of anything more.

 
I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.

 
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Another reason to run barch is its simplicity. With fewer moving parts, it's easier to get good at it at well.

 
Cliff Clavin said:
Does anyone use goblins when raiding? I've been sticking to around 60 each of arch/barb/goblins and some wall breakers.
Can't remember the last time I used goblins regularly. Barbarians build faster and give you more control over whether or not you hit 50%.
I just find that the goblins wipe out the collectors so much faster. All my troops are just level 4 so that may be why. When I run into a higher level base that has loads of collecter loot I find that my barbs and archers get wiped out too quick to hit all of them. The goblins get the job done while the barch **** around taking out other buildings. I don't care about stars for the most part when raiding. I'll crush a lower level base that has 100k combined to keep my stars up if I feel I'm dropping too low.40-50 goblins get the same loot as a 100 barch when just hitting collectors.

 
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I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.

 
I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.

 
I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
What is the minimum resources you are looking for to attack a base when you barch like that?

I still haven't ever done much pure barch, except when I was trophy dropping and just took down collectors along the way rather than hero drop-and-quit.

 
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I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
I don't really get this. Goblins cost the same as barbarians.

 
wdcrob said:
I'm using the CC troops just as defense for now since I haven't had any problem keeping my storage full as it is. I think I like watching the replays of attacks on my base more than anything else so far TBH.
If you want to try a war, I've got a clan of 10 TH4s fighting another clan of 10 TH4s. Would be a great starting point for you. Current war ends Sunday, next will probably start sometime Monday. Or if you just want to see what TH4 war attacks look like, search and join clan 'TheTimes' tomorrow afternoon/evening to view some war attack replays then go back to home clan.
"Morris Day and the mofo'n Time!"
 
Myk, if we leave Myk's bro in for the war, will he get competent attacks in?

I am assuming Atlas is the one we should drop before declaring, of the two?

 
Silver 1 is absolutely insane good right now. I can wipe my ipad across my face and get 200k without nexting right now.

 
Myk, if we leave Myk's bro in for the war, will he get competent attacks in?

I am assuming Atlas is the one we should drop before declaring, of the two?
We caught up in chat, but yeah, boot Atlas if he's there during a war. Sorry it's such a pain in the ###. I think my brother may decide that Atlas it a lost cause, but for now, we're still trying to get him back on track, so I'm constantly dumping him troops. "Myk's brother?" is currently a one cannon new TH5, leveling via the culd strategy.

I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
Well it depends on how you define ROI. Are you talking purely elixir? Are you simply talking about the fact that barch is the cheapest army?

 
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Myk, if we leave Myk's bro in for the war, will he get competent attacks in?

I am assuming Atlas is the one we should drop before declaring, of the two?
We caught up in chat, but yeah, boot Atlas if he's there during a war. Sorry it's such a pain in the ###. I think my brother may decide that Atlas it a lost cause, but for now, we're still trying to get him back on track, so I'm constantly dumping him troops. "Myk's brother?" is currently a one cannon new TH5, leveling via the culd strategy.

I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
Well it depends on how you define ROI. Are you talking purely elixir? Are you simply talking about the fact that barch is the cheapest army?
Pretty sure he is talking about training time with Gobs vs Barbs.

 

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