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Clash of Clans (Official thread) (3 Viewers)

I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
What is the minimum resources you are looking for to attack a base when you barch like that?

I still haven't ever done much pure barch, except when I was trophy dropping and just took down collectors along the way rather than hero drop-and-quit.
If I'm gemming a 2-hour block, I'll generally look for 100k or more each of gold and elixir. If it's one of those times where loot is bad, I'll take 50k of each if it's easy to get to. When I'm just making a single raid, I'll look for at least 200k of each.

 
I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
I don't really get this. Goblins cost the same as barbarians.
True, but most were adding giants and wall breakers with the goblins, which are a lot more expensive.

 
I don't do a lot of barracks gemming because I generally don't want to spend a two hour session with the game. For periodic raiding throughout the day, the slightly longer build time for goblins isn't really an issue. I usually only raid when both my heroes are awake anyway so their rest period is the bottleneck.

Given those conditions, goblins (and some wallbreakers) are quite effective at making sure you get the good stuff you're after. Especially when going after that centralized DE storage.
Yeah barching probably gives the best ROI in a two hour window or whatever, but I rarely play the game that way. I play once or twice an hour, so I cook a big army that can take a full village down if need be.

I always carry a good amount of barch though so if I do come across a village with full collectors, I take them down using barch/heroes anyway.
Barch has the best ROI if you're gemming for an 8-hour block or if you run one attack per week.
I don't really get this. Goblins cost the same as barbarians.
True, but most were adding giants and wall breakers with the goblins, which are a lot more expensive.
I'm throwing pekkas in because I don't give a #### and it's fun to see one pop up on donations from time to time.

It's raining pink right now.

 
Are you in Silver with your TH9? Even with the penalty it's that good? I'm on the Gold/Crystal border and DE is okay, but gold/elixir is not great.

 
Also for anyone in FBG4, I'm sitting around doing some homework with the iPad open and have been making it rain skulls all night. Come get 'em while they're hot.

 
Are you in Silver with your TH9? Even with the penalty it's that good? I'm on the Gold/Crystal border and DE is okay, but gold/elixir is not great.
i'm bouncing between 1250 and 1400. VA is riding the low end and I'm hitting the high end stuff. Legos are raining from the sky.

 
Just had a sweet 2 hour run. Was able to buy 2 Legos, 2 skulls and upgrading a de barracks to level 3

Have 800,000 elix left

And I did it with mostly minions

But the negative is no de. I hit a few that had 1000 but those were rare

 
A lot of our bases have been getting 3 starred by hogs rather easily. Considering how closely we have been losing some of these wars, everyone needs to look into improving their war bases anyway possible. We need to make them at least earn the stars. It may be a good practice to look over bases that get 3 starred after wars and see if there are ways to improve besides the obvious of improving the level of the defenses. I'll try to get a few screen shots of bases from the supercell forums posted here to give us some ideas. If anyone has an awesome war base that never gets 3 starred, it would also be great for them to share a screenshot for others to possibly try out.

We also need to start trying for more 3 star attacks early on. Seems like a lot of us are just going for an easy two star going in. It puts us in a difficult position at the end of wars when we need to pull miracles out of our asses.

 
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A lot of our bases have been getting 3 starred by hogs rather easily. Considering how closely we have been losing some of these wars, everyone needs to look into improving their war bases anyway possible. We need to make them at least earn the stars. It may be a good practice to look over bases that get 3 starred after wars and see if there are ways to improve besides the obvious of improving the level of the defenses. I'll try to get a few screen shots of bases from the supercell forums posted here to give us some ideas. If anyone has an awesome war base that never gets 3 starred, it would also be great for them to share a screenshot for others to possibly try out.

We also need to start trying for more 3 star attacks early on. Seems like a lot of us are just going for an easy two star going in. It puts us in a difficult position at the end of wars when we need to pull miracles out of our asses.
I have some thoughts on this after spending some time abroad, as well as back again and seeing the contrast.

It boils down to this:

  • On first attacks people do need to stay in their range for par, or do nothing. And do it quickly. Vortex accomplishes this by effectively doing a +5 but people get to hand pick bases that fit their style. Getting 3 at first, while great is really only required, and essential at the TH8 level. There are few, if any, TH9 bases that can be 3 starred without either scouting or sandboxing. That's the truth.
  • Once the first round is done they start picking apart the low TH9 based on the scouting information from the first attack. Key to this is identifying location of teslas and traps for either a hog, a gowipe, or loon assault. Hog attacks are usually never viable on first attack unless the base is so congested that it leaves no room for bigs. They have 4-5 guys that can just crush th9 with only a little intel. I think our concern was scouting the high TH9, but really we need to get scouting on the low TH9. That's where the wins come.
  • Witches are considered a 2 star solution and are used for high TH9/TH10 and for cleanup on low TH9 hograids.
  • When 3 starring low TH9 with gowoppy they roll in with 3 golem and at least 2 pekka, often 3 of them and make sure to suck the cc and jump them in and out of the core. Pekkas deployed so they don't get tesla hits after scouting.
  • Oh, and Heroes are all Q+K=20+ for the most part and at TH10 40+
  • To win you need a 3 star solution on half the bases you get and the rest need 2. That's the "par" to focus on. Anything under that and a good clan will beat you.
 
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What does the loot look like in your th4 war
70k/70k for a high end TH4, 30k/30k for low. 75k fills a level 1 CC.

First real war was a loss with a lot of failing and not much looting which would have been helpful. Outclassed, couldn't beat level 4 defenses with level 1 troops.

 
I keep screwing up in war. Ever since I came to FBG4 and was the first or second "ranked" TH9, I feel pressure to shoot for three stars on the other clan's top TH9. Bad idea. Twice now I've put up one star because I bring something non-GoWiXX to maybe give me a shot at a third star. I need to settle down and just bang out the two stars on those types of targets (or aim lower and let a TH10 aim at getting three stars). It's the baseball equivalent of trying too hard.

 
I keep screwing up in war. Ever since I came to FBG4 and was the first or second "ranked" TH9, I feel pressure to shoot for three stars on the other clan's top TH9. Bad idea. Twice now I've put up one star because I bring something non-GoWiXX to maybe give me a shot at a third star. I need to settle down and just bang out the two stars on those types of targets (or aim lower and let a TH10 aim at getting three stars). It's the baseball equivalent of trying too hard.
I have embraced getting three stars on one of their top two TH8 with my first attack. Then I can either hit the other top TH8 if needed, or try a holoxxxxxx for three stars on a TH9 that looks vulnerable.

 
If I'm supposed to attack the #25 in FBG4 I'm open to advice. I see nothing given how weak my attacks are.
Imagine this got worked out in chat since it's all played out already, but just to clear up any confusion.... +5 is the other direction. Our 20 would attack their 25. You as our 30 would attack their 35 if they had one. But since they don't our bottom guys just attack their bottom guys, and hopefully before our other attacks so if you do manage to 3-star (and sometimes we will), the people above can save their attacks for bases our bottom don't have a shot against.

 
I keep screwing up in war. Ever since I came to FBG4 and was the first or second "ranked" TH9, I feel pressure to shoot for three stars on the other clan's top TH9. Bad idea. Twice now I've put up one star because I bring something non-GoWiXX to maybe give me a shot at a third star. I need to settle down and just bang out the two stars on those types of targets (or aim lower and let a TH10 aim at getting three stars). It's the baseball equivalent of trying too hard.
Yeah, with your first attack just focus on getting a solid 2-star if it's a top TH9. Sometimes I'd be conservative on the first attack, use spells where I'd make sure they would keep my attack from going bad, even if it meant I might not get a 3 if I'd tried to save them for the perfect moment.

Your second attack then we can look and see what's left and you can either clean up a 2nd star where needed, or look at the lower TH9s for a possible 3-star.

 
Silver 1 is absolutely insane good right now. I can wipe my ipad across my face and get 200k without nexting right now.
I'm not going to go quite that far but since I've been at th9 I haven't seen a better hunting ground for elixir. I actually had 2 collector raids for 150/150 last night. First time in a long time all I had to do was hit collectors for max loot. Someone said it, it's like sub200 raiding th9 style. Barch is crushing it right now.

 
I keep screwing up in war. Ever since I came to FBG4 and was the first or second "ranked" TH9, I feel pressure to shoot for three stars on the other clan's top TH9. Bad idea. Twice now I've put up one star because I bring something non-GoWiXX to maybe give me a shot at a third star. I need to settle down and just bang out the two stars on those types of targets (or aim lower and let a TH10 aim at getting three stars). It's the baseball equivalent of trying too hard.
Yeah, with your first attack just focus on getting a solid 2-star if it's a top TH9. Sometimes I'd be conservative on the first attack, use spells where I'd make sure they would keep my attack from going bad, even if it meant I might not get a 3 if I'd tried to save them for the perfect moment.

Your second attack then we can look and see what's left and you can either clean up a 2nd star where needed, or look at the lower TH9s for a possible 3-star.
This is what Im

 
Attack by

1 TBD

2 TBD

3 TBD

4

5 VA ***COMPLETE***

6 MD

7

8

9 IGBOMB to TRY FIRST then JRK on backup if fail

10 DOC

11

12

13

14

15

ABOVE THIS LINE LOOKING FOR 2

BELOW THIS LINE :porked: [SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: for 3 stars or it's a fail.[/SIZE]

16 TBD for 2

17

18 Dude

19 TBD

20 SMN

21 tam

22 Dude

23 Bob

24 Jason ***Complete***

25 smn

26 Shammy

27

28

29 MDD

30

31 igbomb on 2nd

32 uhm

33 th8 crew

This leaves

2x igbomb

me

joe

uhm

with attacks to spare for cleanup. Maybe missed one other cleanup crew.

 
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For SML and others trying the killsquad

16

Golem off the 3 oclock corner heading for queen.

two witches 4 wiz behind it right away.

Jump spell off north side of archer tower.

When cc gets close freeze it and let your kill squad take over.

Review big bomb locations for hog deployment. Ideally you send them at 3 and 6 oclock and either pre-trip or heal at the big bomb locations.

Ideally your kill squad turns into cleanup squad and you follow your hogs around the map healing and cheering them onto victory.

keep an eye on the hogs that trip the skeletons. they will need an extra heal just like a bomb would get them.

 
For SML and others trying the killsquad

16

Golem off the 3 oclock corner heading for queen.

two witches 4 wiz behind it right away.

Jump spell off north side of archer tower.

When cc gets close freeze it and let your kill squad take over.

Review big bomb locations for hog deployment. Ideally you send them at 3 and 6 oclock and either pre-trip or heal at the big bomb locations.

Ideally your kill squad turns into cleanup squad and you follow your hogs around the map healing and cheering them onto victory.

keep an eye on the hogs that trip the skeletons. they will need an extra heal just like a bomb would get them.
Get the jump spell down early or the golems will circle like my loons did.

And why not lure the CC? Can be done with 3 hogs.

 
For SML and others trying the killsquad

16

Golem off the 3 oclock corner heading for queen.

two witches 4 wiz behind it right away.

Jump spell off north side of archer tower.

When cc gets close freeze it and let your kill squad take over.

Review big bomb locations for hog deployment. Ideally you send them at 3 and 6 oclock and either pre-trip or heal at the big bomb locations.

Ideally your kill squad turns into cleanup squad and you follow your hogs around the map healing and cheering them onto victory.

keep an eye on the hogs that trip the skeletons. they will need an extra heal just like a bomb would get them.
Get the jump spell down early or the golems will circle like my loons did.

And why not lure the CC? Can be done with 3 hogs.
luring is always an option, but these are finesse attacks that can run out of time. So the clock becomes a risk factor at that point.

 
was able to lure the CC on 5, makes the attack much easier. pulled them with archers to the outskirts, dropped golems to tank then wiz aq to clean them up

march towards the TH

 
There is a new script out there using bluestacks, this one allows you to leave a computer setup at home running b/s while having your phone on you. You can make an attack using your phone and then bluestacks will try to log you back on in set intervals.

example

bluestacks running with a timeout of 600 seconds (this is the new exploit, as previously it could not auto login)

you are somewhere with phone, army is ready, break sheild and watch your clock

attack, win, wait for your bluestacks to log back in

bluestacks takes control again and keeps you logged in remotely.

Not sure how I feel about this. I already feel sort of dirty using b/s on shuke. Never felt it was needed on main account.

 
General positioning statement on pulling vs not pulling CC for ground attack.

Pulling CC is required when going for 3 stars. Period. Find a way to deal with the CC and zaps don't deal with brown coat wiz. Have a clear and defined plan how they will be dead before you get your main force out in the open.

Pulling CC is optional, but useful when going for 2. If you are not going to go for 2 then you should launch your core force on the opposite side of the town hall so your main force will funnel better to the core. In this way the CC actually helps you get two, but probably ruins your shot at 3. Never deploy main army where cc is between you and the th.

poke holes

 
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Attack by

1 TBD

2 TBD

6 MD

10 Igbomb to try first

16 DOC for 2

ABOVE THIS LINE LOOKING FOR 2

BELOW THIS LINE :porked: [SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: [/SIZE][SIZE=14.4444446563721px] :porked: for 3 stars or it's a fail.[/SIZE]

18 Dude

19 TBD

20 TBD

21 tam

22 Bob walking dead

23 zub with hogs dude on backup

25 smn

26 jrk

29 TBD

32 uhm

33 th8 crew

This leaves

me

joe

with attacks to spare for cleanup. Maybe missed one other cleanup crew.
 
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I

Moved both my accounts to Boog. Any way to watch the last few attacks in FBG4 war?
If they kick before FBG4 finishes, you won't be in the Boog war. I don't think we finish there until 7 or 8 tonight ( CST ). If you miss the Boog war, head back to 4. We should be starting one tonight.
Oh really? Had no idea that a) I wouldn't be able to get in boog war or b) that Quatro was warring again tonight.

 
26

220 slots

1 Golem 30

3 pekka 75

10 Hogs 50

2 Witch 24

12 Wiz 48

1 arch for cc suck purposes

-------

Check my math here

CC Hogs

3 heal 1 jump 1 rage

  • Suck CC by killing one of the two north archer towers with hogs this will be useful later, watch replays for any traps and bull#### up there. Haven't looked
  • Bring cc to north with your archer. Drop a single wiz then a witch at the second the archer dies then 4 wiz and heroes in that order. Ideally your heroes take no damage here.
  • drop golem at north corner let go your 2nd witch and a couple of wiz, leaving a few in the tank.
  • Spam hogs at the archer towers to north. Set a heal just north of the cc so it catches them as they deal with teslas and ideally the xbows. they will die to big bombs most likely
  • While hogs are working let pekkas go at north so they can start working once teslas are down. Jump them into or close enough to core.
  • Once you got your crew in the core let your cc hogs go on south side and a few wiz down there.
  • Save one or two wiz to ensure cleanup goes smooth.
Gatorade showers to follow.

 
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I

Moved both my accounts to Boog. Any way to watch the last few attacks in FBG4 war?
If they kick before FBG4 finishes, you won't be in the Boog war. I don't think we finish there until 7 or 8 tonight ( CST ). If you miss the Boog war, head back to 4. We should be starting one tonight.
Oh really? Had no idea that a) I wouldn't be able to get in boog war or b) that Quatro was warring again tonight.
We could have waited for you.
 
I

Moved both my accounts to Boog. Any way to watch the last few attacks in FBG4 war?
If they kick before FBG4 finishes, you won't be in the Boog war. I don't think we finish there until 7 or 8 tonight ( CST ). If you miss the Boog war, head back to 4. We should be starting one tonight.
Oh really? Had no idea that a) I wouldn't be able to get in boog war or b) that Quatro was warring again tonight.
We could have waited for you.
Don't wait on me. If you need the accounts to have a war I'll move so long as Quatro still has enough.

 

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