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Clash of Clans (Official thread) (2 Viewers)

So as for the only viable first attacks, I'm pretty much in the dark as to what I can offer. No Gowixx allowed (Understandable strategy) ; Hogs, but only with both heroes; or LaLoon.

With only lvl 1 lava hounds, and nonstop upgrading of at least 1 if not both heroes, this basically leaves me with zero possible attacks.

/sml
FarmersOnly?

:drive:

Fire up some pentgolems on some low end th10s imo.
4 Golems

10 Superfurs

13 Wiz

9 Wallbreakers

CC all wiz

2 jump 2 freeze 1 heal

Throw against their lowest 2 th10.
I was going to ask about pentaGolem, but thought the No Gowixx included this. I'm totally in on this, just need practice, but way too expensive outside of war. I've included the Superfurs in recent attacks, and seen value.

Question with the cc- been using Kill Squad, and it's extremely efficient. You suggest all wiz. Does that imply ignoring opponent cc, or just using golem to lure and kill with wiz? (The old "Power Through" method)

 
So as for the only viable first attacks, I'm pretty much in the dark as to what I can offer. No Gowixx allowed (Understandable strategy) ; Hogs, but only with both heroes; or LaLoon.

With only lvl 1 lava hounds, and nonstop upgrading of at least 1 if not both heroes, this basically leaves me with zero possible attacks.

/sml
FarmersOnly?

:drive:

Fire up some pentgolems on some low end th10s imo.
4 Golems

10 Superfurs

13 Wiz

9 Wallbreakers

CC all wiz

2 jump 2 freeze 1 heal

Throw against their lowest 2 th10.
I was going to ask about pentaGolem, but thought the No Gowixx included this. I'm totally in on this, just need practice, but way too expensive outside of war. I've included the Superfurs in recent attacks, and seen value.

Question with the cc- been using Kill Squad, and it's extremely efficient. You suggest all wiz. Does that imply ignoring opponent cc, or just using golem to lure and kill with wiz? (The old "Power Through" method)
gonna depend on the base whether the cc is lurable or not and you can find a decent place to anchor and kill them.

Pent golem is a 2 star solution for TH10. We need those badly right now.

 
So this war I changed up from a standard GoHo to a GiHo.
Golem + Hog to Golem + Witch + Hog?

what you described is exactly the problem i had with my second attack failing miserably where i didn't address the queen. doc gave me some pointers afterwards and it looks in my head exactly like what you did. will have to log on and watch it tonight.
Giant + Hog
dude,

Are you still active? You used to be on a lot. Noticed in each of the last two wars, you only used one attack. We don't see you in chat much anymore, and you haven't attacked yet this season (you aren't in a league).

It's cool to slow down on the game. Just looking for confirmation that going forward you will make a point to get both war attacks in.
Yeah I'm pretty burned out on this right now. I need to park in the Boog for awhile and chill

 
Besides dragons, what combo should th8 learn/develop?
My position on this is fairly firm as well

TH8 have just one viable attack for war and that's dragons. Dragons vs. TH8 for 3 or TH10 for 1. And that's it.

The goal of any TH8 is to get dragons to max asap and get king to 10 asap. Whether you push the button at that point is your own call, but I'd rather people not linger at TH8 any longer than BK10. If you do stick around.

Hogs to 4

Giants and loons to 5

Run your spells up to max for TH8

Are all solid options other than the standard barb/archer/wiz/etc.

But you have plenty of time to do all this at TH9 and can still earn huge loot in Silver/Gold while in transition.
I think hogs are vilable for 3 starring some max TH8s as long as they are L4 hogs.

I'm interested in how a TH8 gets even 1 star on a TH10 with a dragon rush. I feel like that would be valuable for me to do in our current war in Quattro, but I have no clue how to approach it. I'm assuming the goal is to get 50%.

Is that releasing drags in a single line and using 3 rages? Selective drops with heals? Only possible with certain bases?

If any FBGS wants to drop into Quattro to give advice on using this on one of the top 2 bases, I'm all ears.

 
Besides dragons, what combo should th8 learn/develop?
My position on this is fairly firm as well

TH8 have just one viable attack for war and that's dragons. Dragons vs. TH8 for 3 or TH10 for 1. And that's it.

The goal of any TH8 is to get dragons to max asap and get king to 10 asap. Whether you push the button at that point is your own call, but I'd rather people not linger at TH8 any longer than BK10. If you do stick around.

Hogs to 4

Giants and loons to 5

Run your spells up to max for TH8

Are all solid options other than the standard barb/archer/wiz/etc.

But you have plenty of time to do all this at TH9 and can still earn huge loot in Silver/Gold while in transition.
I think hogs are vilable for 3 starring some max TH8s as long as they are L4 hogs.

I'm interested in how a TH8 gets even 1 star on a TH10 with a dragon rush. I feel like that would be valuable for me to do in our current war in Quattro, but I have no clue how to approach it. I'm assuming the goal is to get 50%.

Is that releasing drags in a single line and using 3 rages? Selective drops with heals? Only possible with certain bases?

If any FBGS wants to drop into Quattro to give advice on using this on one of the top 2 bases, I'm all ears.
idea is to get 50% Nearly all of them the idea is to basically do a complete ring around the base and pickoff any buildings that the AA do not cover. If it looks dicey to get 50 pack 2 zaps to destroy the two aq/bk buildings. That's the most typical approach.

Usually for a TH8 it's 11 drags. 6 of them just spread out getting 3 or more buildings each ideally and then you drop a cluster of drags where they might draw fire but can get a ton of buildings dead under a rage spell.

Not all bases will fall for this. It also can sometimes be more effective to build 10 minions and put them on 10 buildings that will not draw anti air fire if you can find them and then take the rest of the drags and just push all in with rages to the core to get the remainder.

 
Thanks to some research and real life experimenting by some Quattro members, we have confirmed that HoBarbagon is not a valid war attack strategy.

 
PatsWillWin said:
Thanks to some research and real life experimenting by some Quattro members, we have confirmed that HoBarbagon is not a valid war attack strategy.
Lol...i discovered barbagon was impractical during the instabarb frenzy last month.

 
I think this last war proves more than ever that Golems backed with any combination of wiz/witch is a 2 star strategy at best. It took them by my count 30 gowoppy attacks to get a single 3 star and it was a luckbox 3 star on a base with weak-ish walls. (Scott)

There are two viable strats right now until they nerf/change something:

-Hogs

-Hounds
Regarding the death of gowi* :

Maybe I got extrememly lucky, but when my target was scooped late in the war, I spammed my gowiwi army at a max TH9. I didn't plan it much beyond watching the replay of a previous attack which revealed the traps, CC, and teslas.

To my surprise I got 3 stars. And though I am now TH10, the army I used was a TH9 gowiwi. 4 spells, TH9 troops. The lone exception was that I had 260 troops instead of 250.

I don't think they were particularly strong attackers, so I wouldn't translate their failures into proof that gowi* is dead.

Now, it absolutely requires that you have both heroes awake. So in this regard, and hoping that most have heroes upgrading often, it may be a rare attack for us. But I don't think it should be removed from our arsenal.

Finally, there will come a time when the pendulum swings back and gowi* is more useful again. When that time comes, it would be nice if we had guys that were good at using it.
This is a good point.

As a rising TH9, it is tough to figure out what to focus on. First hogs were dead, so upgrading them wasn't a priority. Now hogs are back. Then we were getting killed by goxxxx clans, so golems became more important. Now, they're not as recommended. I see that a new TH10 strategy may involve valks, which have generally been avoided and I can't imagine most have upgraded them beyond level 1.

I'm glad that the game and attack strategies evolve, but it sometimes feels like the goalposts keep moving.
This is why maxing your town hall is never wrong.

 
Smaller compartments on 1 & 2 has me thinking penta golem to the core with 2 jump spells.

On 1 - entry from 2:30 . . . 2 jump, 2 rage, 1 freeze

On 2 - entry from 2:00 . . . same spells

If you're going to be a bear be a grizzly?

Talk me out of it

 
Announcing Shuke's retirement from terrorizing the TH8 ranks. Will be exclusively a dragon sniper from here on out
Why did shuke leave after we declared?

Door open. - rejecting all kinds.

Wanted to keep "money" but had to boot so we don't lose shukes 2 attacks.

Money - come back Friday night.

 
Quattro is at 42 stars.

We have three stars available from their #11 and #12, which can both be dragon rushed. #12 is a TH9, but there are only three AA's. Bill almost pulled off three stars with level 2 dragons.

Alan, Beelz, and AJ all have level 3 dragons. From those three, we should be able to get those three stars.

#10 - one star available. Czar did pretty well with a GoWiPe (93%). I think it's a nice layout for a lavaloon but I'm not sure we have anyone confident enough to try it and there are more stars available elsewhere.

#9 - two stars available. Culd recommends some variation of lavaloon, details are in chat. I also think this place is very hoggable. Couple of easy double bomb spots and CC is lurable.

#8 - two stars available.- same as #9, hogs or lavaloon IMO.

#7 - #3 are all two starred already, so let's leave those alone.

#2 - three stars available - probably let Mord do whatever he can here.

So anyway, to recap the math:

- Get 3 stars from #11 and #12 from Alan, Beelz, AJ, possibly Igno if needed.

- Get 3 stars from Myk, BB, and Kevvy'd from #9 and #8 (could get 4).

- Get 2 stars from Mord on #2

That puts us to 50.

They have more stars to get, but not 100% positive they can get past 50.

Now where the hell is everyone?

 
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ATTENTION FBGS 1

TIME FOR THE COC WAR RANKING SURVEY

Kindly Click this link and hit submit at the end. If other clans want to use it, let me know and I can run it again. But for this link, it needs to be FBG 1 only

https://docs.google.com/forms/d/1CVA1tVpx29VmA9IWxXjPZuCcBZXoaYeEM3_e_XiheTk/viewform?usp=send_form

Remember, you can easily see all this info by going to your base editor and removing everything. Just dont click save or make sure your real base is saved to one of the slots
This is what I'm referring too.

 
I was a barcher in the 1200-1400 range but wasn't getting enough DE and about midway through TH9, I need DE like you read about.

Tried Loonian up to the highest trophy range I could get to (2300 or so), but there are so few dead bases at that level and the cost in pink stuff plus time to cook that composition (even when boosted) was not productive

I've found a nice sweet spot

1600-1800 trophies

12 Furs

8 WBs

78 Archers

78 Barbs

4 Rage (I boost my spell factory during raids)

Look for at least 500 DE that you know you can get to with Furs/WB/clear outter obstacles with archers then send in barbs, barb king, queen and rest of archers.

Works like a charm and doesn't cost 400 in DE that Minions do. Can hunt for 500 DE instead of 1000+ to make it worth it.

Big fan. Cheap and the army cooks uber fast.

 
Hey fbgs1 guys, I have been lurking on this forum since SMN introduced me to this colossal time suck a few months ago. I figured it was time to join up on here as well.

Coc name = jordan

 
I was a barcher in the 1200-1400 range but wasn't getting enough DE and about midway through TH9, I need DE like you read about.

Tried Loonian up to the highest trophy range I could get to (2300 or so), but there are so few dead bases at that level and the cost in pink stuff plus time to cook that composition (even when boosted) was not productive

I've found a nice sweet spot

1600-1800 trophies

12 Furs

8 WBs

78 Archers

78 Barbs

4 Rage (I boost my spell factory during raids)

Look for at least 500 DE that you know you can get to with Furs/WB/clear outter obstacles with archers then send in barbs, barb king, queen and rest of archers.

Works like a charm and doesn't cost 400 in DE that Minions do. Can hunt for 500 DE instead of 1000+ to make it worth it.

Big fan. Cheap and the army cooks uber fast.
I'm in the same 1600-1800 using 64-65 barbs and 155-156 archers. With the queen, I have no issues getting to the dark elixir storage unless it's buried in the core.

 
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I was a barcher in the 1200-1400 range but wasn't getting enough DE and about midway through TH9, I need DE like you read about.

Tried Loonian up to the highest trophy range I could get to (2300 or so), but there are so few dead bases at that level and the cost in pink stuff plus time to cook that composition (even when boosted) was not productive

I've found a nice sweet spot

1600-1800 trophies

12 Furs

8 WBs

78 Archers

78 Barbs

4 Rage (I boost my spell factory during raids)

Look for at least 500 DE that you know you can get to with Furs/WB/clear outter obstacles with archers then send in barbs, barb king, queen and rest of archers.

Works like a charm and doesn't cost 400 in DE that Minions do. Can hunt for 500 DE instead of 1000+ to make it worth it.

Big fan. Cheap and the army cooks uber fast.
I'm in the same 1600-1800 using 64-65 barbs and 155-156 archers. With the queen, I have no issues getting to the dark elixir storage unless it's buried in the core.
Maybe I should drop the Furs huh?

Any spells?

 
Several weeks ago Acer and others compiled base information to break the secret decoder ring. Whatever happened with that?
Bump
BumpDecoder ring can be pm if u don't want to post it.
Weeks out. Going to max my 4s then do just one defense per base and see what happens.

Right now I can perfect score anyone (feeding skulls). Here's your *can't lose* spot right here :lol:

 
Quattro is at 42 stars.

We have three stars available from their #11 and #12, which can both be dragon rushed. #12 is a TH9, but there are only three AA's. Bill almost pulled off three stars with level 2 dragons.

Alan, Beelz, and AJ all have level 3 dragons. From those three, we should be able to get those three stars.

#10 - one star available. Czar did pretty well with a GoWiPe (93%). I think it's a nice layout for a lavaloon but I'm not sure we have anyone confident enough to try it and there are more stars available elsewhere.

#9 - two stars available. Culd recommends some variation of lavaloon, details are in chat. I also think this place is very hoggable. Couple of easy double bomb spots and CC is lurable.

#8 - two stars available.- same as #9, hogs or lavaloon IMO.

#7 - #3 are all two starred already, so let's leave those alone.

#2 - three stars available - probably let Mord do whatever he can here.

So anyway, to recap the math:

- Get 3 stars from #11 and #12 from Alan, Beelz, AJ, possibly Igno if needed.

- Get 3 stars from Myk, BB, and Kevvy'd from #9 and #8 (could get 4).

- Get 2 stars from Mord on #2

That puts us to 50.

They have more stars to get, but not 100% positive they can get past 50.

Now where the hell is everyone?
These smaller wars hogs are so valuable for second attacks. You guys scouted really well.

 
Quickly or point me to a webpage, is there a skulls to tower ratio anywhere? For instance, it takes XX skulls to take down a L8 arch tower.

 
I was a barcher in the 1200-1400 range but wasn't getting enough DE and about midway through TH9, I need DE like you read about.

Tried Loonian up to the highest trophy range I could get to (2300 or so), but there are so few dead bases at that level and the cost in pink stuff plus time to cook that composition (even when boosted) was not productive

I've found a nice sweet spot

1600-1800 trophies

12 Furs

8 WBs

78 Archers

78 Barbs

4 Rage (I boost my spell factory during raids)

Look for at least 500 DE that you know you can get to with Furs/WB/clear outter obstacles with archers then send in barbs, barb king, queen and rest of archers.

Works like a charm and doesn't cost 400 in DE that Minions do. Can hunt for 500 DE instead of 1000+ to make it worth it.

Big fan. Cheap and the army cooks uber fast.
I'm in the same 1600-1800 using 64-65 barbs and 155-156 archers. With the queen, I have no issues getting to the dark elixir storage unless it's buried in the core.
Maybe I should drop the Furs huh?

Any spells?
I have four heal spells but rarely use them. When I do, it's often when there are multiple storages in the core, and the queen just sits in the heal spells picking off all the resources.

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?
Nope.

 
So, here's my first pass at this. It's definitely going to be tough to go much further since everything is correlated with each other and, obviously, with TH level.

Infernos will have to be revisited since so few guys have them and they're basically a proxy for TH10s right now.

Having said...here's my best initial guess at what really matters in terms of clan rankings:

Base Rank 51Townhouse Level 0.24 Total Troop Levels (0.19)Total Hero Levels (0.23)Total Wiz Tower Levels (0.44)Total Xbow Levels (2.08)Those five items explain about 95% of the variance in the rankings.One way of looking at the data above is that a level of X-bow is worth about 10 troop levels and a bit less than 5 Wizard Tower levels. Or that upgrading a Wizard Tower level is worth about twice as much as adding a Hero level or upgrading one troop.

The way you'd use this is to generate a number for each base in the clan, like this:

51 +

(TH Level * .24) +

(total of all Troop levels * -.19) +

(total Hero levels * -.23) +

(total Wizard Tower levels * -.44) +

(total X-bow levels * -2.08) +

Then rank the bases from lowest to highest using the scores.

If you do that with the test set you get this (I had to rerank the bases in the data set 1-46 to account for the four missing bases):

Predicted Rank Actual Rank Difference1 1 02 3 -13 4 -14 5 -15 2 36 9 -37 6 18 10 -29 7 210 11 -111 12 -112 14 -213 13 014 15 -115 17 -216 8 817 16 118 18 019 20 -120 30 -1021 22 -122 27 -523 21 224 19 525 23 226 26 027 24 328 29 -129 28 130 25 531 31 032 33 -133 32 134 35 -135 34 136 36 037 37 038 39 -139 40 -140 38 241 41 042 42 043 43 044 44 045 45 046 46 0That's pretty good. The predicted ranking for 38/46 of the bases is within two of their actual ranking. It wouldn't work exactly that well on a different set of bases, but it's definitely good enough that you can see the relative value of the stuff that matters.If someone wanted to look at bases 8 and 30 to see what's atypical about them there might be another clue or two as to how the rankings get done since both were ranked way differently than their predicted ranking. #8 was originally #11 (culdeus) and #30 was originally #27 (mddstarnes).
Found it

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?
I would love if they would let you filter by shielded and unshielded so I could search for opponents i could actually revenge...

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?
I would love if they would let you filter by shielded and unshielded so I could search for opponents i could actually revenge...
Sometimes I wish for this, but then I think about how many people I step on vs. how many times I legitimately get attacked (meaning non-TH snipes) and I decide that the current flawed system is probably better for me.

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?
I never revenge snipes. Always attempt to revenge everyone else.

 
It seems that I might be a bit of a deviant in that I tend to revenge TH snipes. Not only do I revenge them, but it's one of the things I like doing most in this game. I have my TH exposed, I even have a white flag next to it. Someone drops in, gives me a shield, and within 24-48 hours, if they're available and have loot, I turn their village into post-1945 Dresden.

Am I the only one?
I never revenge snipes. Always attempt to revenge everyone else.
This seems to be the norm, at least in Quattro. I revenge without prejudice. Profit is profit. I'm surprised you're like this since you basically play this game like a cyborg.

 

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