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Clash of Clans (Official thread) (1 Viewer)

Couple of things

- hogs as a first attack are very risky. A very small number of bases fit into being able to be 3 stared by hogs on first go... Th9 vs th9. A missed hog attack is 1 or 0 star.

- quad/penta loon... yes...working great

- some bases just require we get 2 and move on. It is pointless to try and 3 star every th9 (unless sandboxing, which we aren't). . We need to identify the 3 star bases... And then go for 2 on the other bases with first attacks.

- GOWIXX is great comp to ensure 2 stars. Some bases require we hit with this the first attack.
Mindset needs to be going in that first attacks from our +X are 3 star attacks or they are failures. 2 star solutions are saved for second round.

Better to try for 3 and get 0 than shoot for 2 with no shot at 3.

Gowixxx is garbage since the 4 mortar update. If you need evidence watch the last clan just flail away with it over and over. We are better than that now, we have better skills and our heroes are going up. You win wars with 3 stars, not 2 with a safe gowoppy.
I mean you say their gowoppy was garbage but they got 111... Not that garbage. I agree it's not a 3 star strat, but like I said sometimes 2 is fine.We could have won (I think) if we didn't have so many failed attacks that we had to clean up and get 2 on. By that point we HAD to play it safe and get 2. I was going to try and 3 star a Giza base, but we couldn't risk it.

Yes it's tamtam, Quad/Penta is great, I've had some good attacks with it. But not every base is good for it. The base I attempted last war was not a good one for it.
I disagree on that last war base not being good for it. His base was designed to funnel loons around the edges but all was needed to get to the center was two choke points. Then hounds and 5 or 6 loons would have destroyed the middle where his AA was.I tried warning of this but both attempts at that base ignored creating a funnel and his AA just destroyed the hounds as loons circled and then finished off loons.

Have to create an optimal path for your loons or it's a fail 9 out of 10 times.
Having to execute a flawless attack that requires doing 4 or 5 things perfectly is exactly what I am talking about. I discussed attack strategy on this base, and I know another person did as well. Both failed.

If instead I go for two on first attack, then others can try for 3 instead of being forced into a MUST 2.
This is a failed strategy and long term will lead to lost wars.

Shoot for 3 first

Shoot for 2 second.

There's not a ton of room for compromise. You can win wars with 2 stars if you are in a clan without a ton of TH10. Not with a dozen or more of them.

 
stupid probably rookie question, but I am watching some battles on youtube and there are liinks that keep popping up as cheats that fill your stores. Gems, gold, exliar. Are these bogus or real?

thanks

 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.

 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
You might find boog more your speed fbg2. Honda would be great but i think they are full?

 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
Come back to FBG4. If you don't want in wars, that is fine. Just let it be known and we'll kick you when the war search starts and then you can rejoin as soon as we have an opponent.

 
fbg1 has two openings now. all are welcome.
1
send me an invite money

fbg1 is not showing up but fbg164 is. what am i doing wrong
fbgs sorry. i always #### that up.
nothing
how many trophies do you have, i'm lowering it to 200. please hurry, when we do this it compeltely wipes out our chat.
2047 trophies

searching for fbgs1 nothing

 
fbg1 has two openings now. all are welcome.
1
send me an invite moneyfbg1 is not showing up but fbg164 is. what am i doing wrong
fbgs sorry. i always #### that up.
nothing
how many trophies do you have, i'm lowering it to 200. please hurry, when we do this it compeltely wipes out our chat.
2047 trophiessearching for fbgs1 nothing
FBGS. No 1.

 
Can I get a invite to fbg1?
me as well or any other fbg clani was in honda but got kicked out but now I see I need to follow this thread as well. thanks

c of c name = money
We've had some folks use the password who nobody knew and no name on the first page. We try to vet them to talk before we kick, but if their is no dialogue we have to kick. I'm not sure about your situation though.

 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
You can still hang out in FBG4 and get donations. Some players are just kicked right before war is declared, and then reinvited to come back. That's what I do with my alternate account that is also not really ready for war. I just keep him in the clan so I can dump skulls to him and dominate.

If you find yourself booted, probably just means we were declaring war. We can send you an invite to come back.

 
Alright 20 minutes of hound attacks from our last two wars. I have no idea how to capture the screen video so used my phone to record the IPAD. Sorry for any shakiness. Hope this sheds some light on a good hound attack versus a not so good one. Successful attacks first followed by failed ones.




Video order and some quick hits.
  1. Doc this was a TH10 against a TH9 and pretty much over powered him due to the loon pathing. The rest are TH9 on TH9 videos
  2. Culdeus A ringus type base that many would say is anti air because of the four central AA. Notice the loon placement and how it creates a funnel to the middle. Once in the middle, the loons just path in there and the outside buildings are out of the picture. Lost several troops to the AQ and had no heroes himself but was able to get to the middle and that was all that was needed.
  3. SMN Golem/heroes were able to take out the AQ and CC troops. Dropped two loons over there as well to help create a clean path for my loons later on to track directly to the middle. Hogs at 6 oclock, dropped one first to check for bomb/trap and then the rest. At this point I had a clear shot to the middle and it was game over.
  4. SMN Golem/heroes to help with the AQ and CC. This also helped distract the archer towers and I could get my loons down before my hounds without a problem. I got unlucky here with every air bomb directly in the middle of the base then lucky later on when my two pups took out the skeles. If I had to do this attack over, I would just simply release one hound on the initial phase and save two for the backside. It would have been much cleaner that way but didnt know all air traps would be there.
  5. SMN Had a scout here which revealed the tesla locations. Golem/heroes on the AQ. With those drawing fire from the defense was able to get in four hogs to take out that AA there. At this point theres three AA left. The pathing is the same on all of them and you dont need a spam of loons to take them out. I dropped more on my first set just so they would make it to the Xbow. 13 loons total rendered his AA obsolete leaving me with plenty left to clean up the base.
  6. Culdeus Four separate attacks here to get each AA but each one was the same. Simple base, simple plan, easy three star.
  7. HHH Giza base here and he benefited from the down xbows and it being underdeveloped but this plan would have probably worked on the others as well with quicker execution. After taking out the archer tower at 6 he has an easy path to the AA and room for error of a misclick. Lost some troops here because of the slow release of second group of hounds/loons but it all worked out. He had plenty of loons left for backside defense and the heroes were placed to distract some defense and also take them out.
  8. HHH Ignoring the issue he had with the CC and AQ just look at the loon placement. Two huge clumps without much of a plan. Looking at the side away from the AQ, those loons couldnt make it to the back AA because of pathing issues. He could have set 3 loons max instead of those clumps to get to those AA positions and had plenty of loons for the back. Again, ignoring the CC, AQ issues he had.
  9. Skinny Lost a hound for no reason and then just one large clump of loons. Assuming he was trying for two here but still need a plan instead of a drop and pray.
  10. UHM Around and around we go with the loons. Have to create a funnel. Next video is the same base, more comments there.
  11. Tamtam Good video here to watch and learn. Pause it with 1 minute to go in the attack and you see he has created one side of a funnel to track to the middle. If he can create another cutoff point at 2 oclock he is golden. A hound and two loons at that mortar would have been the ideal starting spot here ( I probably would have dropped two at the mortar and two at the wiz to ensure it was taken out as well to not have to deal with later). The loons take out the mortar then proceed to that wiz tower. With that gone he can now drop another hound at the outside AA and 2 loons at each defense from 3 to 5 oclock. These guys will now all track to the second AA in the middle and hell have hounds and loons galore in there to wreck the place up with plenty of loons left for backside help. Instead, no funnel is created and the attack has no shot.
  12. SMN This is my stupid 99% attack. The outside teslas threw me off and wasnt sure what to do. Wasted some time getting my heroes down and then got caught troop watching. Again, a path was created here to get to the middle and even with all the wasted loons at the beginning to the teslas I almost had it and would have if I wasnt a deer in headlights.
ETA: List copied over funny.

 
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BTW the ringus one i did I straight took a youtubes video and did for all intents the exact same raid down to the troop composition and spell placement. The other one was a super wide space AA which was an automatic 3 star. I thought that base was a joke and assumed he'd change it. It's never that easy.

 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
Come back to FBG4. If you don't want in wars, that is fine. Just let it be known and we'll kick you when the war search starts and then you can rejoin as soon as we have an opponent.
I just need to learn what to do when war starts. I'm really clueless here on that aspect of the game
 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
You can still hang out in FBG4 and get donations. Some players are just kicked right before war is declared, and then reinvited to come back. That's what I do with my alternate account that is also not really ready for war. I just keep him in the clan so I can dump skulls to him and dominate.

If you find yourself booted, probably just means we were declaring war. We can send you an invite to come back.
Ok. As I posted in response to Cliff.......I just need to be coached more here.
 
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
Come back to FBG4. If you don't want in wars, that is fine. Just let it be known and we'll kick you when the war search starts and then you can rejoin as soon as we have an opponent.
I just need to learn what to do when war starts. I'm really clueless here on that aspect of the game
Saturday night then again Monday night. We know to kick you now before war so don't even worry about leaving; just know that is why you're being kicked and you're welcome back right after we find an opponent.Getting back in to watch the war will help you out in the future.

Try joining now. War is starting later tonight.

 
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I'm extremely close to having nothing but heroes, walls, and bombs left to upgrade.

Did we have determine if it was a war-friendly strategy to upgrade to TH10 and only upgrade offense?

 
If you have a Mac, you can connect your iPad/phone to it and record your screen with QuickTime. It was a new feature they added with Yosemite. Pretty easy, just click on movie recording. Then in the drop down menu choose the ipad.

 
I'm extremely close to having nothing but heroes, walls, and bombs left to upgrade.

Did we have determine if it was a war-friendly strategy to upgrade to TH10 and only upgrade offense?
My war ranking didn't move until I put up infernos. Just did all offense first. Worked well for me. One caveat - make sure you can farm in high crystal/masters before making the jump. Th8's will no longer be a steady source of income.

 
I'm extremely close to having nothing but heroes, walls, and bombs left to upgrade.

Did we have determine if it was a war-friendly strategy to upgrade to TH10 and only upgrade offense?
Inferno towers are too awesome to delay putting in.
It will be tough but I don't want to increase my war weighting until my heroes are higher - currently at just 10/11.

I'm going to just grind heroes and walls until I get bored out of my mind.

 
QUATTRO:

Yes, we are a serious biz war clan. I tossed a few guys that used zero attacks or just completely went off the reservation.

Although we are serious war clan, we probably have the most "coaching" in any of the FBG clans and talking pre-war attacks. So if I do kick you pre-war and you want to join after we declare and watch/learn, please feel free to after we declare Saturday and Monday Night.

That said, the only guys who seem to ask for advice are our best attackers anyway. We still have about 6 or 7 guys who just seem to be completely marching to the beat of their own tune. Not using clash caller, not fixing bases to be good war bases, completely ignore any direction, completely ignore donation requests.

The clan is top heavy with some awesome awesome guys I have a great time with. I'm going to do my best to keep this serious biz war clan that wars twice a week with the idea that it's also a great place for training but you HAVE TO ASK. and when you ask, you should TRY and execute in the manner in which Plasma, awj, myself, Myk, BlackBox, kevvy, iggy, cliff, etc etc coached you. These guys are awesome to learn from.

I'd rather go to war with 10 guys than 20 if half the group just doesn't seem to really care to follow protocol or improve.

We had a TH9 tonight state he was going to attack the opponents lowest base or just wait until everyone else attacks and then clean up whatevers left over. Not going to cut it in Quattro anymore IMO.

I think the other leaders generally agree with me. Please use the coaching. We're happy to have brand new Clashers as long as they are on the plan. But there's 5 or 6 who are getting a bit frustrating to carry when we lose wars or have tough matchups.

/serious biz rant over

ETA: whatever level you are. Keep archers cooked and DONATE them please. Even during off war times.

 
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SproutDaddy said:
Cliff Clavin said:
SproutDaddy said:
I was kicked out of FBG4 yesterday for not participating in war. I'm sorry guys, but I wasn't available until early evening. On top of that, I'm still learning the ropes. I've been playing for less than 2 weeks, and while I've made some pretty fast upgrades I'm still not ready for wars I think. I'm still trying to upgrade defenses and unlock offensive characters. I want to get to the point where I can participate in wars, but I'm not sure when that will be.

ARe there any clans with active members like FBG4 that don't make war often? I received many donations, and I was always willing to donate whatever I could.
Come back to FBG4. If you don't want in wars, that is fine. Just let it be known and we'll kick you when the war search starts and then you can rejoin as soon as we have an opponent.
I just need to learn what to do when war starts. I'm really clueless here on that aspect of the game
Join back up.

We'll coach you through it. Just make sure you're around during our war times. We declare Saturday and Monday night. :)

 
Fine by me. I would like to carry people who are interested in trying and learning, but game plans must be followed.

I've been really busy lately and only really hopping on once an hour to fire off a loonian and plan/execute war attacks, but I have looked at some of our layouts, and there's at least one TH9 who has a war base built to include all of his collectors inside his (yellow) walls. Stuff like that shows a complete lack of understanding of basic aspects of the game...which is FINE, but it becomes not fine if someone who knows the game points it out to you and you don't do anything about it.

I want new and low level players to be welcome to at least hang out (if not war if the numbers don't make sense), but everyone has to be open to coaching.This includes myself as I'm going to make more of an effort to post my attack plans here beforehand rather than try something that works in my head, and then complain afterwards when I fail.

 
Fine by me. I would like to carry people who are interested in trying and learning, but game plans must be followed.

I've been really busy lately and only really hopping on once an hour to fire off a loonian and plan/execute war attacks, but I have looked at some of our layouts, and there's at least one TH9 who has a war base built to include all of his collectors inside his (yellow) walls. Stuff like that shows a complete lack of understanding of basic aspects of the game...which is FINE, but it becomes not fine if someone who knows the game points it out to you and you don't do anything about it.

I want new and low level players to be welcome to at least hang out (if not war if the numbers don't make sense), but everyone has to be open to coaching.This includes myself as I'm going to make more of an effort to post my attack plans here beforehand rather than try something that works in my head, and then complain afterwards when I fail.
Love having you aboard Myk

No complaints. And the bolded is spot on.

I love having the new blood in Quattro. We can develop these new guys into stone cold killers :D

 
Going over attack plans in general is good practice. Or simply asking other people how they would attack a base to get a different viewpoint. You may not agree with it (and that's completely fine), but the more information you have the better off you will be.

 
Going over attack plans in general is good practice. Or simply asking other people how they would attack a base to get a different viewpoint. You may not agree with it (and that's completely fine), but the more information you have the better off you will be.
We do a real good job of this in Quattro now. Like I said in my last post though.

It seems to just be the top 7 or 8 guys that bounce the ideas off each other.

 
GroveDiesel said:
Us guys at Quattro need to up our game on both Lavaloon attacks and HoLo attacks.

Anyone have good YouTube links or otherwise for strategy on them?
Grove

Try the OneHive youtube channel.

Lots of good stuff exactly what you're looking for too.

 
GroveDiesel said:
Us guys at Quattro need to up our game on both Lavaloon attacks and HoLo attacks.

Anyone have good YouTube links or otherwise for strategy on them?
GroveTry the OneHive youtube channel.

Lots of good stuff exactly what you're looking for too.
:lmao:

Speaking of not reading our chat, I posted that exact suggestion like an hour or so ago...

 
GroveDiesel said:
Us guys at Quattro need to up our game on both Lavaloon attacks and HoLo attacks.

Anyone have good YouTube links or otherwise for strategy on them?
GroveTry the OneHive youtube channel.

Lots of good stuff exactly what you're looking for too.
:lmao:

Speaking of not reading our chat, I posted that exact suggestion like an hour or so ago...
was out at the bar :bag:

 
I'm extremely close to having nothing but heroes, walls, and bombs left to upgrade.

Did we have determine if it was a war-friendly strategy to upgrade to TH10 and only upgrade offense?
Inferno towers are too awesome to delay putting in.
It will be tough but I don't want to increase my war weighting until my heroes are higher - currently at just 10/11.

I'm going to just grind heroes and walls until I get bored out of my mind.
There are huge non war benefits and it makes your base much harder to score stars against in war. I would suggest not overthinking it.

 
Can people stop asking for invites?
To clarify this, new people joining is great. Old friends returning to visit is great.

My only issue with the invite requests is that WE CAN'T INVITE PEOPLE!

Only if you have been in the last couple of wars with us or posted in the very recent past in our chat log can we actually invite someone. Otherwise, you need to ask us to open the place up and then join yourself.

 
culdeus said:
freeannyong said:
Having to execute a flawless attack that requires doing 4 or 5 things perfectly is exactly what I am talking about. I discussed attack strategy on this base, and I know another person did as well. Both failed.If instead I go for two on first attack, then others can try for 3 instead of being forced into a MUST 2.
This is a failed strategy and long term will lead to lost wars.

Shoot for 3 first

Shoot for 2 second.

There's not a ton of room for compromise. You can win wars with 2 stars if you are in a clan without a ton of TH10. Not with a dozen or more of them.
A lot of interesting discussion yesterday after our tie.

I see both sides of this issue. I think 3-starring TH9 without a scout is a gamble. Maybe it is a good gamble. Depends on our opponent.

Late in the last war, folks were emphasizing that we needed 3-stars on more TH9. It cost us the win.

We already had a considerable edge in 3-starred bases. Cul and SMN correctly predicted we needed 112 to win (the africans did end with 111; the projection was spot on). At that point, with a couple hours to go, had we just 2-starred the remaining TH9 and picked up 7 stars against their TH10, we would have had it in the bag. Neither of those conditions would have been hard to meet.

One example is their #16. We had 4 attacks from our top 15 on this guy. All were going for 3-stars. And when a 3-star strategy fails, you get 0 or 1. Which is what happened four times yesterday. Had one of those attacks planned to get just 2, then we would've had an extra star and three more TH10 attacks to spend on their TH10.

So it depends on the strength of the opponent and where we stand in the war. When the math is in our favor, we should play a prevent defense and take the safe 2's.

 
culdeus said:
I think this last war proves more than ever that Golems backed with any combination of wiz/witch is a 2 star strategy at best. It took them by my count 30 gowoppy attacks to get a single 3 star and it was a luckbox 3 star on a base with weak-ish walls. (Scott)

There are two viable strats right now until they nerf/change something:

-Hogs

-Hounds
Regarding the death of gowi* :

Maybe I got extrememly lucky, but when my target was scooped late in the war, I spammed my gowiwi army at a max TH9. I didn't plan it much beyond watching the replay of a previous attack which revealed the traps, CC, and teslas.

To my surprise I got 3 stars. And though I am now TH10, the army I used was a TH9 gowiwi. 4 spells, TH9 troops. The lone exception was that I had 260 troops instead of 250.

I don't think they were particularly strong attackers, so I wouldn't translate their failures into proof that gowi* is dead.

Now, it absolutely requires that you have both heroes awake. So in this regard, and hoping that most have heroes upgrading often, it may be a rare attack for us. But I don't think it should be removed from our arsenal.

Finally, there will come a time when the pendulum swings back and gowi* is more useful again. When that time comes, it would be nice if we had guys that were good at using it.

 
culdeus said:
I think this last war proves more than ever that Golems backed with any combination of wiz/witch is a 2 star strategy at best. It took them by my count 30 gowoppy attacks to get a single 3 star and it was a luckbox 3 star on a base with weak-ish walls. (Scott)

There are two viable strats right now until they nerf/change something:

-Hogs

-Hounds
Regarding the death of gowi* :

Maybe I got extrememly lucky, but when my target was scooped late in the war, I spammed my gowiwi army at a max TH9. I didn't plan it much beyond watching the replay of a previous attack which revealed the traps, CC, and teslas.

To my surprise I got 3 stars. And though I am now TH10, the army I used was a TH9 gowiwi. 4 spells, TH9 troops. The lone exception was that I had 260 troops instead of 250.

I don't think they were particularly strong attackers, so I wouldn't translate their failures into proof that gowi* is dead.

Now, it absolutely requires that you have both heroes awake. So in this regard, and hoping that most have heroes upgrading often, it may be a rare attack for us. But I don't think it should be removed from our arsenal.

Finally, there will come a time when the pendulum swings back and gowi* is more useful again. When that time comes, it would be nice if we had guys that were good at using it.
This is a good point.

As a rising TH9, it is tough to figure out what to focus on. First hogs were dead, so upgrading them wasn't a priority. Now hogs are back. Then we were getting killed by goxxxx clans, so golems became more important. Now, they're not as recommended. I see that a new TH10 strategy may involve valks, which have generally been avoided and I can't imagine most have upgraded them beyond level 1.

I'm glad that the game and attack strategies evolve, but it sometimes feels like the goalposts keep moving.

 
So this war I changed up from a standard GoHo to a GiHo.
Golem + Hog to Golem + Witch + Hog?

what you described is exactly the problem i had with my second attack failing miserably where i didn't address the queen. doc gave me some pointers afterwards and it looks in my head exactly like what you did. will have to log on and watch it tonight.
Giant + Hog
dude,

Are you still active? You used to be on a lot. Noticed in each of the last two wars, you only used one attack. We don't see you in chat much anymore, and you haven't attacked yet this season (you aren't in a league).

It's cool to slow down on the game. Just looking for confirmation that going forward you will make a point to get both war attacks in.

 
culdeus said:
I think this last war proves more than ever that Golems backed with any combination of wiz/witch is a 2 star strategy at best. It took them by my count 30 gowoppy attacks to get a single 3 star and it was a luckbox 3 star on a base with weak-ish walls. (Scott)

There are two viable strats right now until they nerf/change something:

-Hogs

-Hounds
Regarding the death of gowi* :

Maybe I got extrememly lucky, but when my target was scooped late in the war, I spammed my gowiwi army at a max TH9. I didn't plan it much beyond watching the replay of a previous attack which revealed the traps, CC, and teslas.

To my surprise I got 3 stars. And though I am now TH10, the army I used was a TH9 gowiwi. 4 spells, TH9 troops. The lone exception was that I had 260 troops instead of 250.

I don't think they were particularly strong attackers, so I wouldn't translate their failures into proof that gowi* is dead.

Now, it absolutely requires that you have both heroes awake. So in this regard, and hoping that most have heroes upgrading often, it may be a rare attack for us. But I don't think it should be removed from our arsenal.

Finally, there will come a time when the pendulum swings back and gowi* is more useful again. When that time comes, it would be nice if we had guys that were good at using it.
This is a good point. As a rising TH9, it is tough to figure out what to focus on. First hogs were dead, so upgrading them wasn't a priority. Now hogs are back. Then we were getting killed by goxxxx clans, so golems became more important. Now, they're not as recommended. I see that a new TH10 strategy may involve valks, which have generally been avoided and I can't imagine most have upgraded them beyond level 1.

I'm glad that the game and attack strategies evolve, but it sometimes feels like the goalposts keep moving.
Totally agree and I have no doubt in my mind Lava Hounds will be nerfed next/soon.

 

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