What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Clash of Clans (Official thread) (3 Viewers)

Im not sure farming clans give a rip, honestly. Some of the ones we have seen have the prettiest walls and biggest troops. They are fat dumb and happy. I don't think this is a big detriment to their style.

???

 
Im not sure farming clans give a rip, honestly. Some of the ones we have seen have the prettiest walls and biggest troops. They are fat dumb and happy. I don't think this is a big detriment to their style.

???
I agree, not sure this changes anything for those clans

 
While you nerds were finishing up your cheerios Jason 3 starred their 2 with a quadhound.
Milestone reached. Our first 3-star on a real TH10.

It was executed superbly and there were plenty of troops left over even. Someone should archive.

 
All clans start at 0 when the update hits
Too bad!

So I guess this may also mean we never take our foot off the gas, huh? Whether we are way ahead or impossibly behind, if destroyed THs are a criterion for clan XP, we would always be going full throttle.

Not sure how I feel about that, 3 intense wars a week could take a toll.
As much as culdeus will want to change things, I think it's important we dont. With 21 attacks left culdeus mentioned this would be the last war we pot at the end. That's foolish. There's two, yes two, th9 bases that aren't at two stars. We really going to chase xp that bad to add a couple more stars? Hello burnout.

 
All clans start at 0 when the update hits
Too bad!

So I guess this may also mean we never take our foot off the gas, huh? Whether we are way ahead or impossibly behind, if destroyed THs are a criterion for clan XP, we would always be going full throttle.

Not sure how I feel about that, 3 intense wars a week could take a toll.
As much as culdeus will want to change things, I think it's important we dont. With 21 attacks left culdeus mentioned this would be the last war we pot at the end. That's foolish. There's two, yes two, th9 bases that aren't at two stars. We really going to chase xp that bad to add a couple more stars? Hello burnout.
That was before i sifted through all the videos. See my comments as related to them above. I reserve the right to edit that post throughout the day as more info comes online.

 
Last edited by a moderator:
All I'm saying is we shouldnt worry about leveling up as quick as possible. Our last 5 wars that we actually attacked we've put up 110+ stars. Some of these weren't close and we still did that. There was one farm clan in between there where we put up 32 and if you want to change that to one real attack I get that.

Otherwise there's no need to worry about leveling up. We will get they fast enough through constant warring and just by doing what were already doing. Making every war a push for max xp will burn people out just to move up a clan level a couple weeks faster than what we would have naturally.

Just a caution to burning people out for not much of a reason imo.

 
They are borrowing this idea from Samurai Siege, one of their competitors.

I really like the idea of lower levels guys being able to help do more donations. I know mostly all I ever added to CCs was archers or wiz because I didn't want my low level witches or valks to be a weakeness. And to get 50% of the troop cost back eventually....that's huge....guys like Aiden who probably donated several thousand in dark elixir every war now have that cost halved or greater since they won't be the only ones donating. It'll be nice to see them rolling in the loot cause they've certainly earned it after a year of massive donations.

 
All I'm saying is we shouldnt worry about leveling up as quick as possible. Our last 5 wars that we actually attacked we've put up 110+ stars. Some of these weren't close and we still did that. There was one farm clan in between there where we put up 32 and if you want to change that to one real attack I get that.

Otherwise there's no need to worry about leveling up. We will get they fast enough through constant warring and just by doing what were already doing. Making every war a push for max xp will burn people out just to move up a clan level a couple weeks faster than what we would have naturally.

Just a caution to burning people out for not much of a reason imo.
Until we know the formula, yeah. I think we will all get on board with whatever it is to max us out asap though. It's how we roll.

We need to take a vote though on how we handle war timing post update. And whether we wait till the update to trip the next war start? I think we re-rack now but imo we should wait till the update drops to start the next one and then push the button under the new criteria.

 
All I'm saying is we shouldnt worry about leveling up as quick as possible. Our last 5 wars that we actually attacked we've put up 110+ stars. Some of these weren't close and we still did that. There was one farm clan in between there where we put up 32 and if you want to change that to one real attack I get that.

Otherwise there's no need to worry about leveling up. We will get they fast enough through constant warring and just by doing what were already doing. Making every war a push for max xp will burn people out just to move up a clan level a couple weeks faster than what we would have naturally.

Just a caution to burning people out for not much of a reason imo.
Until we know the formula, yeah. I think we will all get on board with whatever it is to max us out asap though. It's how we roll.

We need to take a vote though on how we handle war timing post update. And whether we wait till the update to trip the next war start? I think we re-rack now but imo we should wait till the update drops to start the next one and then push the button under the new criteria.
Re-rack now.

Think update drops tomorrow.

Might as well be off & running

 
All I'm saying is we shouldnt worry about leveling up as quick as possible. Our last 5 wars that we actually attacked we've put up 110+ stars. Some of these weren't close and we still did that. There was one farm clan in between there where we put up 32 and if you want to change that to one real attack I get that.

Otherwise there's no need to worry about leveling up. We will get they fast enough through constant warring and just by doing what were already doing. Making every war a push for max xp will burn people out just to move up a clan level a couple weeks faster than what we would have naturally.

Just a caution to burning people out for not much of a reason imo.
Opt-out imo.

 
All I'm saying is we shouldnt worry about leveling up as quick as possible. Our last 5 wars that we actually attacked we've put up 110+ stars. Some of these weren't close and we still did that. There was one farm clan in between there where we put up 32 and if you want to change that to one real attack I get that.

Otherwise there's no need to worry about leveling up. We will get they fast enough through constant warring and just by doing what were already doing. Making every war a push for max xp will burn people out just to move up a clan level a couple weeks faster than what we would have naturally.

Just a caution to burning people out for not much of a reason imo.
Until we know the formula, yeah. I think we will all get on board with whatever it is to max us out asap though. It's how we roll.

We need to take a vote though on how we handle war timing post update. And whether we wait till the update to trip the next war start? I think we re-rack now but imo we should wait till the update drops to start the next one and then push the button under the new criteria.
I think youre underestimating the impact the farm wars we get and the blowout wars we get that allow us to do three wars a week without burnout. We'll just have to disagree until we see it play out.

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.
Well, guess that's it then. If the calmest, most level-headed FBG Clasher that never jumps to conclusions has declared Quattro dead due to the new changes, then that's that.

 
Never did understand the animosity between FBG clans.

Hope all thrive.

Never looked at one being better than another or one as a training ground for another. Each set up to acomodate the needs of those involved.

As I said before I think this leads to more clans warring which to me is a good thing for the game.

Didn't understand the Asian Farm with Friends angle of the game and I believe this update is a slap in the face to all that.

 
Waters warm in Quattro.

Awesome participation without the grind of constant war but still with 2 great matchups a week. I've made an effort to take care of donations during the down times. During the 4-5 days a week we're prepping or in war though, donations fill up faster than you can say Bub's your uncle, Bab's your aunt.

 
Last edited by a moderator:
Waters warm in Quattro.

Awesome participation without the grind of constant war but still with 2 great matchups a week. I've made an effort to take care of donations during the down times. During the 4-5 days a week we're prepping or in war though, donations fill up faster than you can say Bub's your uncle, Bab's your aunt.
The thing is fbg1 constantly going to war isn't the same as a constant war grind. We get 1 real close war a week on average. We're up by 30 in the war we're in now and it was basically over after our first set of attacks.

I'm in fbg1 because two reasons.

1) I like to war with 50 people

2) I'm betting it takes three matches a week to get that one really good one the comes down to the end.

That's the sweet spot for me. 1 good war a week 50 vs 50.

 
Never did understand the animosity between FBG clans.Hope all thrive.Never looked at one being better than another or one as a training ground for another. Each set up to acomodate the needs of those involved.As I said before I think this leads to more clans warring which to me is a good thing for the game.Didn't understand the Asian Farm with Friends angle of the game and I believe this update is a slap in the face to all that.
I think everything is pretty good now. When Quattro didn't exist and Boog and Honda were basically the same clan, that's when there were issues.

I do think each clan tends to view the game and it's changes through the lens of their own clan and that sometimes causes the other clans to be indignant, but that's just human nature. Heck, there are postings in the Superacell forums of guys from top clans whining because the clan war changes don't really have any effect on them. It's like they forget that they're the vast minority that plays the game.

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.
Well, guess that's it then. If the calmest, most level-headed FBG Clasher that never jumps to conclusions has declared Quattro dead due to the new changes, then that's that.
:lmao:
 
Chatter in Quattro is that we may move to declaring 3 wars per week, but players will only be expected to participate in a minimum of two. That way the clan can keep warring, but if you don't want to get all into business that is serious three times a week, just use the opt-out.

I'm happy to war three times a week now, and I expect most will be the same, but it will be nice to have some flexibility. We're not going to be maxed at 50, so non-war hangers-on are not a problem.

Hopefully having a balanced approach to clan leveling and accommodating for people not wanting to commit to wars 7 days a week will stave off Quattro's inveitable demise.

 
Last edited by a moderator:
What's going on in Honda? When did the tone get so negative that long time members are ditching?

Oh wait, nevermind, I already know the answer.

 
What's going on in Honda? When did the tone get so negative that long time members are ditching?

Oh wait, nevermind, I already know the answer.
What is the answer? If people are ditching because we are using clash caller I don't know what to tell them. Not sure how that became non-fun/serious since we've been using it for months.

 
What's going on in Honda? When did the tone get so negative that long time members are ditching?

Oh wait, nevermind, I already know the answer.
Wait, you know the answer? What is the answer?I'd still love to know why one of our long time Co-Leaders left... Stuff changes a bit when leaders leave, but nothing drastic.

 
Last edited by a moderator:
Whelp, servers are down for maintenance. Says two hours right now. Figures as I was about to have enough elixir to build dragon barracks for my alt.

Not sure there's a lot here we didn't already know.

Clan Experience Levels!
* Level up your clan by earning Clan XP in Clan Wars
* Clan badges are now adorned with banners that showcase a Clan’s level
* Clan levels grant perks, prestige and fancier badges and banners!

Gameplay balancing and upgrades
* Cannon level 13 packs a punch and takes a lot of damage!
* Healers no longer trigger air traps - just keep clear of Air Defense!
* Clan Castle troop deployment is no longer prevented by tapping on obstacles

Clan Wars Opt-in/Opt-out
* Clan leaders can now pick exactly who to take to every war!
* New profile setting shows other Clan members if you want to go to war
* Choose big or small wars, but larger wars can be worth more Clan XP

Power-up your Clan with Clan Perks
* Request troops more often and donate more troops at a time
* Get refunds and automatic upgrades on donated troops
* Increase your Clan War loot bonus and store more in your Clan Castle
* Clan perks unlock automatically and improve as you level up your Clan!

Clan badge editor
* Craft a clan badge with your choice of pattern, background and border
* Level up your Clan to unlock special borders for your clan badge!

Three ways to get Clan XP in Clan Wars:
* Get small amounts of Clan XP for defeating enemy War Bases
* Get larger amounts of Clan XP for accumulating enough stars during war
* Get a huge Clan XP bonus for winning the war!​
 
Three ways to get Clan XP in Clan Wars:

* Get small amounts of Clan XP for defeating enemy War Bases

* Get larger amounts of Clan XP for accumulating enough stars during war

* Get a huge Clan XP bonus for winning the war!​
This is the interesting thing. There's no real indicator as to how this scales. Is it purely more stars = more clan XP? If so, then larger clans will rule. But saying "accumulating enough stars during war" makes me think it may not be.

And obviously winning looks like the biggest factor.

So it might be that you want to be in a big clan that wins a lot, or just any clan that wins a lot, we'll see.

 
Okay this is the sum of what I'm seeing from the SC forums

I can confirm that we are getting 5xp off TH10 and TH9 bases and 4XP off TH8. Regardless of whether it is a one, two or three star win.
Edit- above is not true

In our 25/25 war it looks like this:

- Defeat enemy war bases: 95 xp
- Score 30 stars: +10 xp
- Score 45 stars: +25 xp
- Win war: +50xp
Appears you get 50XP for a win regardless of clan size, the stars needed for bonus is prorated but the reward for achieving is the same no matter the clan size, and the XP for destroying bases is where larger clans (and clans with higher ranking bases) will earn more than smaller.

 
Last edited by a moderator:
Came here to post the same thing. So one of the four ways to earn XP scales with larger clans, the other three are fixed regardless of clan size...but the component based on clan size is by far the biggest scoring category.

So seems like larger clans are going to level up faster.

It's disappointing that winning/losing the war isn't a bigger factor. It's almost irrelevant.

 
Nevermind, I'm not reading that right. That 95 xp for destroying a base looks like it's the TOTAL amount that clan can get. Not sure how it works. But someone posted a screenshot of the war screen and it says their 10 vs 10 war has a maximum of 130 XP to be gained: 50 for the win, 45 for destroying bases, 10 for breaking 12 stars, 25 for breaking 18 stars.

So larger clans will have a higher potential for XP but winning and hitting star checkpoints is the largest factor.

 
The way it works is you get 5 xp per TH9+ you 1+ star, 4 xp per TH8, and so on (only one xp bonus per base).

Edit- incorrect, see below

 
Last edited by a moderator:
Just random thoughts:

- Bigger clans with tougher opponents will have higher scoring opportunities, obviously. This may/may not be offset somewhat by having more difficulty winning.

- While there's no an extra incentive to get that 1 star on TH10's (even in a blowout) there's still room for potting if the war is out of hand and you have hit those star landmarks, which don't seem very difficult to hit.

- From what I know of Honda, were they to war 3x a week (which I know is unlikely) I feel like they would do the best under this system. They're usually above 40 players and seem to rarely lose due to favorable match ups.

- FBGs will suffer some by winning %, Quattro will get dinged for smaller wars.

 
^ Played around with some numbers and agree with the above..

although I think fbgs has the greater earning potential of the fbg clans. Even if Honda goes to 50 members, fbgs earning potential will be about +40 per war, we'd need to win twice as frequently as them to make up that ground and I don't think we do (lost 2 of our last 4).

 
Last edited by a moderator:
^ Played around with some numbers and agree with the above..

although I think fbgs has the greater earning potential of the fbg clans. Even if Honda goes to 50 members, fbgs earning potential will be about +40 per war, we'd need to win twice as frequently as them to make up that ground and I don't think we do (lost 2 of our last 4).
It's minor assuming the th thing isn't true. If th matters then the gap could get enormous.

 

Users who are viewing this thread

Back
Top