culdeus
Footballguy
reading about new war comps using the healers on teh forumz.Where did u hear about it then?
reading about new war comps using the healers on teh forumz.Where did u hear about it then?
It's crazy that they don't have it already.You know what SuperCell needs?
Something where you can save your most common troops builds and just press the button once to start that build.
i.e. I split 12 Giants, 8 WBs, 72 Archers and 72 Barbs all in my 4 different barracks to train efficiently re: time.
Would be nice if you could save a "Lavaloon Build Out" "Barch Build Out" or whatever you want to name them.
Been asking for this for almost 2 years already.You know what SuperCell needs?
Something where you can save your most common troops builds and just press the button once to start that build.
i.e. I split 12 Giants, 8 WBs, 72 Archers and 72 Barbs all in my 4 different barracks to train efficiently re: time.
Would be nice if you could save a "Lavaloon Build Out" "Barch Build Out" or whatever you want to name them.
Look at the big brain on Bender. If we could do this plus easily copy/make base building more efficient :confetti: this game might become the most downloaded game....You know what SuperCell needs?
Something where you can save your most common troops builds and just press the button once to start that build.
i.e. I split 12 Giants, 8 WBs, 72 Archers and 72 Barbs all in my 4 different barracks to train efficiently re: time.
Would be nice if you could save a "Lavaloon Build Out" "Barch Build Out" or whatever you want to name them.
My army is nearly built for this. I'll let you know how it goes, but I have no idea how to post a replay.I switch around a little depending on the base (how I'm going to lure CC etc, this is maybe the most important part, their CC troops want nothing more than to sodomize your hogs). But the gist of it isI'm a do this.
Its gohowiz time. So how many of each and what is deployment strategy? Because I've basically only had success with air raids.
2 golems
8 wizards
16 hogs
4 WBs
12 barch to help with lure
(8 spots left over for misc: couple wiz, extra barch, extra WBs, extra hogs and drop a couple barch, depends on the base)
2 heals (save at least one for anticipated double bomb spots) 1 rage (whenever, I like when hogs hit core or a big clump of towers)
CC- I've had good results with all wiz, better results with 2 witches 1 barb, to dispose enemy CC. Kill their CC with yours and ideally yours afterwards will turn and follow golems in to core. So-
Pull their CC troops (with 3 hogs) to near where you plan to place your golems.
Drop CC kill squad on their CC troops and quickly after, deploy golems on their way towards core (again trying to time it so that your CC kill squad has finished their job and are turning towards core about 10 spaces behind golems)
Drop wizards then WBs immedietly after deploying golems (watch for splash hitting golems)
And finally, deploy hogs. I'm still raw with this but deploying in 2 sets, on the same path golems took, about the time they breach first wall and really start tanking has been working, so in essense about 10 seconds after I've deployed golems. Maybe one big mass of hogs is better, not real sure yet (someone let me know).
When I do this attack, once I have their CC troops pulled to a corner, I'll probably drop the entire army in a matter of 15 seconds and save a wiz or few arch for cleanup if you can. It's like a rapid fire race against the clock.
A golem getting hung up on the first wall will kill this attack, as will spending too much time disposing of the CC. I've attacked 3 near max TH8s now with this comp, twice failed on time at 99%, once failed when golems got hung up on first wall, all 3 had the potential for 3* with better execution. It's the only comp I personally have felt the potential to 3* max TH8s with. Worst case is you 2* unless the deployment gets messed up but even still, 2* sleepwalking is likely.
Jump over to Honda real quick and check my 2 war attacks to see me do exactly what I've described above (I'll learn to post videos some day, but this is not that day).
GL and post replay!![]()
97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.My army is nearly built for this. I'll let you know how it goes, but I have no idea how to post a replay.I switch around a little depending on the base (how I'm going to lure CC etc, this is maybe the most important part, their CC troops want nothing more than to sodomize your hogs). But the gist of it isI'm a do this.
Its gohowiz time. So how many of each and what is deployment strategy? Because I've basically only had success with air raids.
2 golems
8 wizards
16 hogs
4 WBs
12 barch to help with lure
(8 spots left over for misc: couple wiz, extra barch, extra WBs, extra hogs and drop a couple barch, depends on the base)
2 heals (save at least one for anticipated double bomb spots) 1 rage (whenever, I like when hogs hit core or a big clump of towers)
CC- I've had good results with all wiz, better results with 2 witches 1 barb, to dispose enemy CC. Kill their CC with yours and ideally yours afterwards will turn and follow golems in to core. So-
Pull their CC troops (with 3 hogs) to near where you plan to place your golems.
Drop CC kill squad on their CC troops and quickly after, deploy golems on their way towards core (again trying to time it so that your CC kill squad has finished their job and are turning towards core about 10 spaces behind golems)
Drop wizards then WBs immedietly after deploying golems (watch for splash hitting golems)
And finally, deploy hogs. I'm still raw with this but deploying in 2 sets, on the same path golems took, about the time they breach first wall and really start tanking has been working, so in essense about 10 seconds after I've deployed golems. Maybe one big mass of hogs is better, not real sure yet (someone let me know).
When I do this attack, once I have their CC troops pulled to a corner, I'll probably drop the entire army in a matter of 15 seconds and save a wiz or few arch for cleanup if you can. It's like a rapid fire race against the clock.
A golem getting hung up on the first wall will kill this attack, as will spending too much time disposing of the CC. I've attacked 3 near max TH8s now with this comp, twice failed on time at 99%, once failed when golems got hung up on first wall, all 3 had the potential for 3* with better execution. It's the only comp I personally have felt the potential to 3* max TH8s with. Worst case is you 2* unless the deployment gets messed up but even still, 2* sleepwalking is likely.
Jump over to Honda real quick and check my 2 war attacks to see me do exactly what I've described above (I'll learn to post videos some day, but this is not that day).
GL and post replay!![]()
Yep, too familiar, both of those things.97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.
ETA: I deployed the hogs all together. Someone suggested an additional heal instead of rage, but I used the rage on the core and the hogs, a golem and some wizards all ended up using it, so I think the spells were OK. Just wish a hog or something quicker would have survived. Several wiz were alive at end just blasting away at walls. Stupid wizards.
Very nice. This is safe for work if anyone was worries. I was, so I closed my office door to watch it. Agree on the first dance song.Open In New Browser Window, Turn On Sound (and stay til the end)Would it be better shtick if I played/recorded my crappy version of this and uploaded it to youtube?Open In New Browser Window, and Turn On Sound
:trumpets:
Bogart and I have the honor of announcing a restructuring of
The Boog
and
Quattro
This twenty-sixth day of February, two thousand and fifteen.
We're going to have to go with Don't Stop Believing as our first dance song instead. I haven't played Canon in D since I was about 7 years old.
Tried it again and forgot wallbreakers.Yep, too familiar, both of those things.97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.
ETA: I deployed the hogs all together. Someone suggested an additional heal instead of rage, but I used the rage on the core and the hogs, a golem and some wizards all ended up using it, so I think the spells were OK. Just wish a hog or something quicker would have survived. Several wiz were alive at end just blasting away at walls. Stupid wizards.
Nice. I am going to try a mass hog deploy next time then.
golems pounding on walls, you don't say.Tried it again and forgot wallbreakers.Yep, too familiar, both of those things.97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.
ETA: I deployed the hogs all together. Someone suggested an additional heal instead of rage, but I used the rage on the core and the hogs, a golem and some wizards all ended up using it, so I think the spells were OK. Just wish a hog or something quicker would have survived. Several wiz were alive at end just blasting away at walls. Stupid wizards.
Nice. I am going to try a mass hog deploy next time then.
So freaking stupid. Still got 2, but 3 was never a possibility as my golems just sat there pounding on walls the whole time.
Tried it again and forgot wallbreakers.Yep, too familiar, both of those things.97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.
ETA: I deployed the hogs all together. Someone suggested an additional heal instead of rage, but I used the rage on the core and the hogs, a golem and some wizards all ended up using it, so I think the spells were OK. Just wish a hog or something quicker would have survived. Several wiz were alive at end just blasting away at walls. Stupid wizards.
Nice. I am going to try a mass hog deploy next time then.
So freaking stupid. Still got 2, but 3 was never a possibility as my golems just sat there pounding on walls the whole time.
We might be long lost brothers or something. I forgot half my WBs on my most recent go, that's where I learned that a golem hung up on the wall will kill a chance at 3*. But it's nice that a fail most likely means a 2* anyway.
A wise man once told me that taking only one golem and more hogs would be more effective.Tried it again and forgot wallbreakers.Yep, too familiar, both of those things.97% Ten Times....it went as planned. I got caught watching my kill squad and failed to release the golems. That 5 seconds cost me. My BK was hacking on a barracks and had one more barracks next to it when time expired. I should have held back a wiz or something.
ETA: I deployed the hogs all together. Someone suggested an additional heal instead of rage, but I used the rage on the core and the hogs, a golem and some wizards all ended up using it, so I think the spells were OK. Just wish a hog or something quicker would have survived. Several wiz were alive at end just blasting away at walls. Stupid wizards.
Nice. I am going to try a mass hog deploy next time then.
So freaking stupid. Still got 2, but 3 was never a possibility as my golems just sat there pounding on walls the whole time.We might be long lost brothers or something. I forgot half my WBs on my most recent go, that's where I learned that a golem hung up on the wall will kill a chance at 3*. But it's nice that a fail most likely means a 2* anyway.
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last two wars we got a match damn near immediatelyIs fbg1 still restarting the war search after a set amount of time?
Sniping TH10 is huge +++++EV now. These guys don't stand a chance. Find another one and run the same gameplan more or less.I want to try a new attack type. What army should I try? Send me a target.
I wouldn't go crazy and mix things up just to try some random new attack. Just reload what worked on that th10.How about a 8 drag with 4 rages. W/ some Golems and Wizards. Filled CC with something crazy? Thoughts?Sniping TH10 is huge +++++EV now. These guys don't stand a chance. Find another one and run the same gameplan more or less.I want to try a new attack type. What army should I try? Send me a target.
notedI wouldn't go crazy and mix things up just to try some random new attack. Just reload what worked on that th10.How about a 8 drag with 4 rages. W/ some Golems and Wizards. Filled CC with something crazy? Thoughts?Sniping TH10 is huge +++++EV now. These guys don't stand a chance. Find another one and run the same gameplan more or less.I want to try a new attack type. What army should I try? Send me a target.
If my vote counts I vote to keep schedule as is. The break is already hardly a break, and falls at a time that I would assume would be a busy night/day for everyone.There's a small consensus building to run nonstop war with no policy on opt in/out until we hit level 5. In this situation where there is not a multiple of 5 we won't wait. So get your trophies up above the N+4 level to lock in a shot.
After we get level 5 (And all the hot #####es that come with it) we revert to the regular schedule.
There are currently 5 openings btw. Fax your application to igbomb.
Sorry, I give skulls out like candy. I'll do minions from now on when you ask.Quattro guys, love that you hand out skulls like they're barbs but I honestly don't think they're helpful when barching a TH8 or higher. Maybe I'm doing it wrong but when barching, I rarely ever get to take out an AD so the skulls get smoked pretty quick.
Don't want to waste your cooking time.
When air raiding, #### yeah they're awesome.
No need to apologize; I love it when I'm air raiding for DE. I just feel like I'm wasting them barching and the 30+ minutes it takes you to cook.Sorry, I give skulls out like candy. I'll do minions from now on when you ask.Quattro guys, love that you hand out skulls like they're barbs but I honestly don't think they're helpful when barching a TH8 or higher. Maybe I'm doing it wrong but when barching, I rarely ever get to take out an AD so the skulls get smoked pretty quick.
Don't want to waste your cooking time.
When air raiding, #### yeah they're awesome.
Wall breakers trapped inside a golem's body??? So weird.I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
That is what we do here.Shout out to the FBGS members. Donations are off the chain. The numbers across the board are outstanding.
From 11-20, the have 1 guy with L2 drags. 11-16 (or so) are TH8.This Quattro opponent has some of the most rushed, crappy bases, I've ever seen, and their offensive progress is actually worse. They out-TH10 us 5 to 1 and they do not stand a chance in hell. The funny thing is their clan message is all about how they're a hardcore war clan.
I think it'd be funny to go shock and awe on these bozos...show them how serious the business can get.
"Golem's favorite target is a wall" -GodsonI am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
The real question is how have they won 39 wars?From 11-20, the have 1 guy with L2 drags. 11-16 (or so) are TH8.This Quattro opponent has some of the most rushed, crappy bases, I've ever seen, and their offensive progress is actually worse. They out-TH10 us 5 to 1 and they do not stand a chance in hell. The funny thing is their clan message is all about how they're a hardcore war clan.
I think it'd be funny to go shock and awe on these bozos...show them how serious the business can get.
I'm thinking they may have had some guys bail for other clans.The real question is how have they won 39 wars?From 11-20, the have 1 guy with L2 drags. 11-16 (or so) are TH8.This Quattro opponent has some of the most rushed, crappy bases, I've ever seen, and their offensive progress is actually worse. They out-TH10 us 5 to 1 and they do not stand a chance in hell. The funny thing is their clan message is all about how they're a hardcore war clan.
I think it'd be funny to go shock and awe on these bozos...show them how serious the business can get.
Weird. I wonder what happens if you send that to SC and ask for an explaination.I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
That wizard on top of that tower killed his brother.The Duff Man said:I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
Really have no explanation for this? Glitch?The Duff Man said:I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
It almost looks like at 0:45, when you rage on top of the jump spell, it increased the range of the jump spell.The Duff Man said:I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
Loved the narration.The Duff Man said:I am still pretty hot about this BS two hrs later.
Am i missing something here?
http://youtu.be/8fvsBhb25FQ
my ban is over i can post whatever there.There is a definite problem with the ai after the update
Check out their attack on Joe and watch their wall bombers double back. Fudd picked up on it
I went to the forums but have never posted there. Not even sure where it would go. Not sure if someone wants to fire up a thread there
I can definitely see the one with the cannon. He could get in, not out.Here's what I think happened.
that golem went for the cannon before it was dead. cannon died while on the way in. Now, the golem didn't have a straight path to get to the next defense unit because the jump did not cover the intersection between it and the AA.
I've seen jump spells work only in the direction where the targeting unit will go as the crow flies when the place it wants to go is not accessible by that spell.
drama last night late. restart the clock.fbg1 - Drama free for ALMOST 24 hours