PlasmaDogPlasma
Footballguy
I'm gonna try to get my stars in Quattro
Added.I think this link should be added to the first page of posts. It is compilation of videos on how to beat popular bases. 3starclanwars.com is very helpful and more exhaustive, but I think this is a little easier to search by just scrolling down through pictures of the various bases.
https://docs.google.com/document/d/1GuQpIQmQD-dUpGIQ4hU4KknQxxG-wRhblTvmX-K0OUw/pub
Should we be worried? You're analysis of their chances was way off on this one....culdeus said:How long did you let matchmaking go?Black Box said:We're not going to completely punt it IMHO, but if you are tight on resources, feel free to use the wait and see approach.GroveDiesel said:In Quattro, I think our only chance is if they are awful attackers. So maybe let them get in a good chunk of attacks first and assess then? Thoughts?
Even if it gets out of hand, I still plan on going for practice at the very least.
I was managing FBGS matchmake last night and I swear at 10:01 we got a match. I was gonna kill it in the 9th minute but got distracted. It's not the worst matchup ever, but they still could take the wood to us.
I just hit the th10 button. There's no way I can raid enough to keep my builders busy on 7-8 million upgrades so I'm just going to have to take it slow and be ok with idle builders. I do think DE will accumulate quicker.I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).
I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.
But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?
The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...
I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).
I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.
But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?
The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...
I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
You get to the point where you don't fear infernos. You just have to place the rage at the right time so they get on top of them quickly. But often you won't get a star, but will get the DE. Lots of canned bases are setup to give up the DE but not a star. They work.That freeze spell is so tempting. I have a very hard time attacking infernos with skulls. So much to the point that I usually just next them and look for TH9s
Im no where near ready and if not for the freeze, would have no pull to TH10
Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.How hard is dark elixer to get?
I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.
Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
I'm having fun and don't want to get to TH8 without understanding what I'm doing?Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.How hard is dark elixer to get?
I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.
Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
That's more a reason to push TH. With limited time to play you can let the longer labs run and push labs in between play times. The lab times push out to 5,7,10 days soon. That overwhelms your builders ability to keep up. The main reason to stay at a TH level to max it is if you actually have a consistent time to actually do it, not the other way around.I'm having fun and don't want to get to TH8 without understanding what I'm doing?Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.How hard is dark elixer to get?
I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.
Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?![]()
Plus my time is going to be super limited again for the next six months and I'm not going to be playing much.
I really doubt I have enough DE to keep both heroes asleep AND upgrade Valks.I wouldn't update any troop if you are not going to use them. valk . factors in to our war matching
I think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
It's going to be hard to get 2 consistently on TH9 with that set. You probably need to stick to dragons and look for bases with low air defense or down xbows and hope for the best.Looking for a little advice from those with GoWiPe experience. I was going to dip my toe in those waters (I was using Hog Riders, but running into LOTS of anti-hog bases) but wondered if my troops levels were too small to be effective (LVL 1 Golem, LVL 2 Pekka, LVL 5 Wizards L5 BK L3 AQ). Obviously any upgrade to a troop makes the attack more effective, but wondered if my troop levels were currently too low to even 1 star a medium TH9 base. Thinking 2 Golem 3 Pekka (with an extra in the CC) 14 Wiz 10 WB (LVL 5) and 9 Archers (LVL 5) - 3 Rage / 1 Heal is my best bet, but looking for feedback from those that may have found a better troop / spell composition.
I have LVL 4 Hogs and LVL 3 Dragons....am I better off concentrating on attacks with those? (My loons are still LVL 4)
I'm the top dog in our office league, so they're kind of counting on me to produce 4 stars on the opponents top teir guys.
If someone uses GoWiPe in clan wars, maybe I can get a "guest pass" in your clan and check out a couple of your attacks?
revenge 3 pop? Part of the game. For a while, it was maybe the best way to add DE at TH7 ( before the drill ).How hard is dark elixer to get? The few times I see bases with DE it's usually a pretty low total.
On a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
Cool, thanks. Giving Greg's Dragon Attacks post a look right nowIt's going to be hard to get 2 consistently on TH9 with that set. You probably need to stick to dragons and look for bases with low air defense or down xbows and hope for the best.Looking for a little advice from those with GoWiPe experience. I was going to dip my toe in those waters (I was using Hog Riders, but running into LOTS of anti-hog bases) but wondered if my troops levels were too small to be effective (LVL 1 Golem, LVL 2 Pekka, LVL 5 Wizards L5 BK L3 AQ). Obviously any upgrade to a troop makes the attack more effective, but wondered if my troop levels were currently too low to even 1 star a medium TH9 base. Thinking 2 Golem 3 Pekka (with an extra in the CC) 14 Wiz 10 WB (LVL 5) and 9 Archers (LVL 5) - 3 Rage / 1 Heal is my best bet, but looking for feedback from those that may have found a better troop / spell composition.
I have LVL 4 Hogs and LVL 3 Dragons....am I better off concentrating on attacks with those? (My loons are still LVL 4)
I'm the top dog in our office league, so they're kind of counting on me to produce 4 stars on the opponents top teir guys.
If someone uses GoWiPe in clan wars, maybe I can get a "guest pass" in your clan and check out a couple of your attacks?
Upgrade path is pretty wide for you. Probably best to focus on baloons at this point so you can at least mount a solid air attack. Then work on ground.
Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.
Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.
DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.
AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.
Love that I moved down a bit in war rank in spite of being far more powerful.
I plan on going King first. I figure I can afford to fly with only a lvl10 AQ a lot better than I can with only a lvl10 BK.Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.
Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.
DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.
AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.
Love that I moved down a bit in war rank in spite of being far more powerful.
You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).
I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.
But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?
The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...
I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
If you have the self control to be ok with idle builders, I'd say go ahead. Would be fun to add the offensive capabilities of a TH10. If you're going to be forcing yourself to play more and more, I'd consider a break.You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).
I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.
But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?
The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...
I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I would say that the AQ is more powerful in either case. But maybe it depends on where you are farming. Farming for DE in high Crystal or master's, I'm not sure how the BK bestows more benefit than the AQ. She is also more helpful in getting the 50% to secure the loot bonus.Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.
Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.
DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.
AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.
Love that I moved down a bit in war rank in spite of being far more powerful.
My attacking skills are very mid-tier. RB2/3 Flex type skills imo.You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).
I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.
But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?
The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...
I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm just parroting hero upgrade guides. The logic is that most people barch for farming, even DE. BK carries the special rage ability that covers all barbs, therefore it's thought to be a great farming aid with a jump spell. Queen doesn't affect other archers in the area, not even the one she spawns.I would say that the AQ is more powerful in either case. But maybe it depends on where you are farming. Farming for DE in high Crystal or master's, I'm not sure how the BK bestows more benefit than the AQ. She is also more helpful in getting the 50% to secure the loot bonus.Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.
Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.
DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.
AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.
Love that I moved down a bit in war rank in spite of being far more powerful.
It does make sense to commit to upgrading 5 levels at a time. Once my BK is at 20, I will probably focus on AQ to 30 before moving BK to 21.
Given all that has been said, and that I loonion every few hours rather than barching, I may try and push King to 15 or 20 and use AQ to make sure I get the DE on raids and have her in war. Then when BK is strong, I'll go back to working on queen.I'm with Mor on this one, in Masters I find the AQ alot more useful. Having her cleanup a TH out of range of defenses is super valuable when you can add 100k/100k/500 to your loot for that raid.
Also much more valuable in a war, as my nearly failed attack on their 12 in this war shows.
Archer 6 is def worth itI think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.
I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.Archer 6 is def worth itI think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.
I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Yeah, BK is cheaper to upgrade and more expendable so I pushed him to 15 first. I do miss dropping him down with the pekkas in my go wipe attacks, especially when the defender has all his teslas around the TH, though.Given all that has been said, and that I loonion every few hours rather than barching, I may try and push King to 15 or 20 and use AQ to make sure I get the DE on raids and have her in war. Then when BK is strong, I'll go back to working on queen.ETA: I'm about to be at 20 combined. What are the highest combined heroes levels in our clan?I'm with Mor on this one, in Masters I find the AQ alot more useful. Having her cleanup a TH out of range of defenses is super valuable when you can add 100k/100k/500 to your loot for that raid.
Also much more valuable in a war, as my nearly failed attack on their 12 in this war shows.
MD 38I know More has level 16 BK right now. Mine are 11 and 10 but BK is down going to 11.
.They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.Archer 6 is def worth itI think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.
I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
And it's 2x the cost of a L5.
Yes, yes, yes. It's not the small upgrade in a single archer that matters. Those girls get deployed in mass. I visually see the difference in my raids..They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.Archer 6 is def worth itI think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.
I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
And it's 2x the cost of a L5.
You must have missed the 5 max healer with a level 30 AQ replay I shared. Gave up two stars to that.They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.Archer 6 is def worth itI think this is me. I want to do minions but I've been using DE on heroes.Labs left
Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.
Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.
Jump 2 - Probably next
Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.
Minion - 3+
Hound - 2
I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.
I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
And it's 2x the cost of a L5.
"Annnd, as you can see his wizard is still being ######ed and attacking a wall."