What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Clash of Clans (Official thread) (1 Viewer)

culdeus said:
Black Box said:
GroveDiesel said:
In Quattro, I think our only chance is if they are awful attackers. So maybe let them get in a good chunk of attacks first and assess then? Thoughts?
We're not going to completely punt it IMHO, but if you are tight on resources, feel free to use the wait and see approach.

Even if it gets out of hand, I still plan on going for practice at the very least.
How long did you let matchmaking go?

I was managing FBGS matchmake last night and I swear at 10:01 we got a match. I was gonna kill it in the 9th minute but got distracted. It's not the worst matchup ever, but they still could take the wood to us.
Should we be worried? You're analysis of their chances was way off on this one.... :eek:

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I just hit the th10 button. There's no way I can raid enough to keep my builders busy on 7-8 million upgrades so I'm just going to have to take it slow and be ok with idle builders. I do think DE will accumulate quicker.

 
I've been earning DE like its water at TH10. Granted, part of that was the juicy boost for the holidays, but still.

To me its elixir thats been a drain. I can't see how I am going to accumulate enough to upgrade all four army camps at 6.75mm each.

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.

 
I say hit the upgrade button. I spent nearly 2 months maxing out my lab and now realize how much of a waste that was.

The 5th spell has been great and the extra camp spaces will be nice once they finish upgrading.

Like jrk says, elixir is the only concern right now.

I am in crystal I and maxed out in gold waiting on a builder to finish. I have been farming with 2 hounds, 20 minions and 25 skulls and the DE still builds up.

ETA: I did buy the elixer needed for my army camps. I didn't have it in me to grind out that much elixer.

Jason

 
Last edited by a moderator:
That freeze spell is so tempting. I have a very hard time attacking infernos with skulls. So much to the point that I usually just next them and look for TH9s

Im no where near ready and if not for the freeze, would have no pull to TH10

 
That freeze spell is so tempting. I have a very hard time attacking infernos with skulls. So much to the point that I usually just next them and look for TH9s

Im no where near ready and if not for the freeze, would have no pull to TH10
You get to the point where you don't fear infernos. You just have to place the rage at the right time so they get on top of them quickly. But often you won't get a star, but will get the DE. Lots of canned bases are setup to give up the DE but not a star. They work.

 
How hard is dark elixer to get? The few times I see bases with DE it's usually a pretty low total.

On a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?

 
Last edited by a moderator:
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

 
How hard is dark elixer to get?

I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.

Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.

 
How hard is dark elixer to get?

I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.

Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.
I'm having fun and don't want to get to TH8 without understanding what I'm doing? :shrug:

Plus my time is going to be super limited again for the next six months and I'm not going to be playing much.

 
How hard is dark elixer to get?

I'm at TH6 and the few times I see bases with DE it's usually a pretty low total.

Also, I'm close to maxing out my TH6 and have time/resources to spare while the builders work. While I wait...on a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
Why are you staying at TH6? Have you seen my writeups on TH6's value? Staying at TH6 to max it puts you at an imbalance when you get to TH8.
I'm having fun and don't want to get to TH8 without understanding what I'm doing? :shrug:

Plus my time is going to be super limited again for the next six months and I'm not going to be playing much.
That's more a reason to push TH. With limited time to play you can let the longer labs run and push labs in between play times. The lab times push out to 5,7,10 days soon. That overwhelms your builders ability to keep up. The main reason to stay at a TH level to max it is if you actually have a consistent time to actually do it, not the other way around.

 
someone look at my attack on 19 and tell my how the #### those hogs didn't get that AA? I still don't get it. 1 went off in the weeds, yeah, but honesty I thought 4 would do it easy and I took 6 just in case i hit a spring or something like that.

 
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).

 
I can see how having archer 6 makes a difference for war. Whatever archer level you are the queen spawns when you use her ability. It's also a little nicer to get and give for war cc and regular cc donations. Maybe if I end up in the same situation I do it more out of boredom than anything.

 
Looking for a little advice from those with GoWiPe experience. I was going to dip my toe in those waters (I was using Hog Riders, but running into LOTS of anti-hog bases) but wondered if my troops levels were too small to be effective (LVL 1 Golem, LVL 2 Pekka, LVL 5 Wizards L5 BK L3 AQ). Obviously any upgrade to a troop makes the attack more effective, but wondered if my troop levels were currently too low to even 1 star a medium TH9 base. Thinking 2 Golem 3 Pekka (with an extra in the CC) 14 Wiz 10 WB (LVL 5) and 9 Archers (LVL 5) - 3 Rage / 1 Heal is my best bet, but looking for feedback from those that may have found a better troop / spell composition.

I have LVL 4 Hogs and LVL 3 Dragons....am I better off concentrating on attacks with those? (My loons are still LVL 4)

I'm the top dog in our office league, so they're kind of counting on me to produce 4 stars on the opponents top teir guys.

If someone uses GoWiPe in clan wars, maybe I can get a "guest pass" in your clan and check out a couple of your attacks?

 
Looking for a little advice from those with GoWiPe experience. I was going to dip my toe in those waters (I was using Hog Riders, but running into LOTS of anti-hog bases) but wondered if my troops levels were too small to be effective (LVL 1 Golem, LVL 2 Pekka, LVL 5 Wizards L5 BK L3 AQ). Obviously any upgrade to a troop makes the attack more effective, but wondered if my troop levels were currently too low to even 1 star a medium TH9 base. Thinking 2 Golem 3 Pekka (with an extra in the CC) 14 Wiz 10 WB (LVL 5) and 9 Archers (LVL 5) - 3 Rage / 1 Heal is my best bet, but looking for feedback from those that may have found a better troop / spell composition.

I have LVL 4 Hogs and LVL 3 Dragons....am I better off concentrating on attacks with those? (My loons are still LVL 4)

I'm the top dog in our office league, so they're kind of counting on me to produce 4 stars on the opponents top teir guys.

If someone uses GoWiPe in clan wars, maybe I can get a "guest pass" in your clan and check out a couple of your attacks?
It's going to be hard to get 2 consistently on TH9 with that set. You probably need to stick to dragons and look for bases with low air defense or down xbows and hope for the best.

Upgrade path is pretty wide for you. Probably best to focus on baloons at this point so you can at least mount a solid air attack. Then work on ground.

 
How hard is dark elixer to get? The few times I see bases with DE it's usually a pretty low total.

On a scale of 10 to 10, how dickish would it be to revenge attack a guy's DE storage with lightning bolts and then leave?
revenge 3 pop? Part of the game. For a while, it was maybe the best way to add DE at TH7 ( before the drill ).

 
Looking for a little advice from those with GoWiPe experience. I was going to dip my toe in those waters (I was using Hog Riders, but running into LOTS of anti-hog bases) but wondered if my troops levels were too small to be effective (LVL 1 Golem, LVL 2 Pekka, LVL 5 Wizards L5 BK L3 AQ). Obviously any upgrade to a troop makes the attack more effective, but wondered if my troop levels were currently too low to even 1 star a medium TH9 base. Thinking 2 Golem 3 Pekka (with an extra in the CC) 14 Wiz 10 WB (LVL 5) and 9 Archers (LVL 5) - 3 Rage / 1 Heal is my best bet, but looking for feedback from those that may have found a better troop / spell composition.

I have LVL 4 Hogs and LVL 3 Dragons....am I better off concentrating on attacks with those? (My loons are still LVL 4)

I'm the top dog in our office league, so they're kind of counting on me to produce 4 stars on the opponents top teir guys.

If someone uses GoWiPe in clan wars, maybe I can get a "guest pass" in your clan and check out a couple of your attacks?
It's going to be hard to get 2 consistently on TH9 with that set. You probably need to stick to dragons and look for bases with low air defense or down xbows and hope for the best.

Upgrade path is pretty wide for you. Probably best to focus on baloons at this point so you can at least mount a solid air attack. Then work on ground.
Cool, thanks. Giving Greg's Dragon Attacks post a look right now

 
The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.

Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.

DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.

AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.

Love that I moved down a bit in war rank in spite of being far more powerful.

 
The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.

Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.

DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.

AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.

Love that I moved down a bit in war rank in spite of being far more powerful.
Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.

 
The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.

Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.

DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.

AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.

Love that I moved down a bit in war rank in spite of being far more powerful.
Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.
I plan on going King first. I figure I can afford to fly with only a lvl10 AQ a lot better than I can with only a lvl10 BK.

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.
You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.

 
I upgraded my King to 10 because he was closer. Now that he is there, I am getting my Queen to 10

Only problem is I screwed the pooch on my Witch 2 upgrade. I upgraded hogs to 5 and had 45,000 de left over. So I put my King to sleep. That was the wrong thing to do. Should have kept saving for the witch. I was able to put my Queen down to 6 but have barely any DE left. First world problems, I know

Now my hogs are done in 3 days and I dont have enough elix or de for any lab upgrades

I guess I can save 3 million elix in 3 days for a spell upgrade (Rage or Jump) but then I cant finish my legos in the core

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.
You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.
If you have the self control to be ok with idle builders, I'd say go ahead. Would be fun to add the offensive capabilities of a TH10. If you're going to be forcing yourself to play more and more, I'd consider a break.

 
The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.

Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.

DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.

AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.

Love that I moved down a bit in war rank in spite of being far more powerful.
Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.
I would say that the AQ is more powerful in either case. But maybe it depends on where you are farming. Farming for DE in high Crystal or master's, I'm not sure how the BK bestows more benefit than the AQ. She is also more helpful in getting the 50% to secure the loot bonus.

It does make sense to commit to upgrading 5 levels at a time. Once my BK is at 20, I will probably focus on AQ to 30 before moving BK to 21.

 
I'm having a hard time resisting the TH10 upgrade. The only TH9 lab upgrades I have left are Valk. Internal walls are almost nearly all lego (even have several lava).

I've been focused on heroes for some time now. I convinced myself that DE would be easiest to accumulate at TH9, because a TH10 can only steal 2250 from you while you can take 3000 from them. Getting free shields is pretty standard even with high DE stores in masters, so long as you keep gold and elix below 1 mil or so. I rarely get raided for DE even with 100k +, because I am in the company of juicier targets.

But having a 5th spell, 25 additional army slots, a freeze option, L6 minions and L3 hound... well that recipe is looking more and more appealing. Oh, and then there's that 3rd drill. Surely I could earn DE faster as TH10?

The real issue is probably that I'm worried about opening the door to TH10 because it would make the addiction unmanageable again. Suddenly there would be dozens of expensive upgrades that I am compelled to address...

I'd like to keep my playtime limited to ~1 hour a day, not sure I could limit myself if I push TH10 button.
I'm staying at TH9 till heroes are maxed or I fill out my lavas, whichever comes first. I don't want to be confronted with all those tower upgrades either. It would be too tempting to start grinding again. Doing a loon raid once an hour or so is plenty. And that should get me to 30/30 heroes sometime in the May timeframe with mostly lava walls. If I'm still into the game then great, if not I can sell that base to the highest bidder.
You can't expect to come to a meeting of addicts and get an answer that is anything except "Do the upgrade!". That said, having both of your attacking skills at TH10 would be a huge shot in the arm for our war machine. Especially if you hold off on the towers for a bit. Getting the extra spaces and some of the max troop levels....shock and awe.
My attacking skills are very mid-tier. RB2/3 Flex type skills imo.

 
The TH9 war master base plan seems to be working. I have dropped from #21 to #22 in FBGs, but my heroes have gone up a combined 11 levels, my walls have gone from all purple to half skulls and like 13 legos. Also moved hogs from 3 to 5 and Golem from 1 to 2.

Elixir upgrades left: Last DE Storage upgrade, Lava Hound Dark Barracks upgrade (both), bunch of lab stuff. Priority generally in that order.

DE on Heroes, Minion5, Witch2, Golem3, Golem4, with the lab in that order.

AQ about to wake up at 10, BK already at 10. Someone with an idea of why I should upgrade one over the other to 15 next, please share opinion(s). I'm never gonna be the one who plays enough to keep both asleep and DE lab upgrades.

Love that I moved down a bit in war rank in spite of being far more powerful.
Queen is way more powerful for wars, King more powerful for farming. Most people, if they pick one, upgrade the queen constantly because the farming impact is low.
I would say that the AQ is more powerful in either case. But maybe it depends on where you are farming. Farming for DE in high Crystal or master's, I'm not sure how the BK bestows more benefit than the AQ. She is also more helpful in getting the 50% to secure the loot bonus.

It does make sense to commit to upgrading 5 levels at a time. Once my BK is at 20, I will probably focus on AQ to 30 before moving BK to 21.
I'm just parroting hero upgrade guides. The logic is that most people barch for farming, even DE. BK carries the special rage ability that covers all barbs, therefore it's thought to be a great farming aid with a jump spell. Queen doesn't affect other archers in the area, not even the one she spawns.

Both are good for farming in their own way, but queen is especially good for wars in that you can get her where she can shoot at the th without taking damage from anything of consequence.

BK isn't really a great tank, or a damage dealer. Best suited for cleanup behind a hog raid, or to deal with a queen.

 
I'm with Mor on this one, in Masters I find the AQ alot more useful. Having her cleanup a TH out of range of defenses is super valuable when you can add 100k/100k/500 to your loot for that raid.

Also much more valuable in a war, as my nearly failed attack on their 12 in this war shows.

 
I'm with Mor on this one, in Masters I find the AQ alot more useful. Having her cleanup a TH out of range of defenses is super valuable when you can add 100k/100k/500 to your loot for that raid.

Also much more valuable in a war, as my nearly failed attack on their 12 in this war shows.
Given all that has been said, and that I loonion every few hours rather than barching, I may try and push King to 15 or 20 and use AQ to make sure I get the DE on raids and have her in war. Then when BK is strong, I'll go back to working on queen.

ETA: I'm about to be at 20 combined. What are the highest combined heroes levels in our clan?

 
Last edited by a moderator:
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Archer 6 is def worth it

 
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Archer 6 is def worth it
Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.

And it's 2x the cost of a L5.

 
I'm with Mor on this one, in Masters I find the AQ alot more useful. Having her cleanup a TH out of range of defenses is super valuable when you can add 100k/100k/500 to your loot for that raid.

Also much more valuable in a war, as my nearly failed attack on their 12 in this war shows.
Given all that has been said, and that I loonion every few hours rather than barching, I may try and push King to 15 or 20 and use AQ to make sure I get the DE on raids and have her in war. Then when BK is strong, I'll go back to working on queen.ETA: I'm about to be at 20 combined. What are the highest combined heroes levels in our clan?
Yeah, BK is cheaper to upgrade and more expendable so I pushed him to 15 first. I do miss dropping him down with the pekkas in my go wipe attacks, especially when the defender has all his teslas around the TH, though.

 
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Archer 6 is def worth it
Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.

And it's 2x the cost of a L5.
.They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.

 
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Archer 6 is def worth it
Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.

And it's 2x the cost of a L5.
.They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.
Yes, yes, yes. It's not the small upgrade in a single archer that matters. Those girls get deployed in mass. I visually see the difference in my raids.

 
Labs left

Archer 6 - Not planning on doing this one, maybe ever. Still think it's the worst upgrade in the game and want to stick to my guns here on principal.

Healer 3,4 - Interested in trying to do some hero+healer stuff. More a novelty.

Jump 2 - Probably next

Valk 2 3 4 - Meh. I want to see some of you actually pull off a valk attack before doing these.

Minion - 3+

Hound - 2
I think this is me. I want to do minions but I've been using DE on heroes.

I might push the button on archer 6 simply because I have 5 million elixir right now, and there's nothing else pressing to get (don't use healers much). Purple archers are cooler looking.

I too am settling into the TH9 thing and may hang out here for awhile. I only have heroes at 17 combined and still have like 10 purple walls left (not to mention 4-5 final defensive upgrades).
Archer 6 is def worth it
Sell me on it. Archer 6 only gets an upgrade on a one shot to a single tower. Wizard 6 can one shot a level 5 archer and can't a level 6. Other than that not a single other tower doesn't still kill a L6 archer that it wouldn't a L5. And if you are sending archers in the range of a live wizard tower, then well. you have bigger issues.

And it's 2x the cost of a L5.
.They aren't one shotted by the level 6 WT or the lvl 5(?) mortar. Buying that extra time is big during barch raiding. Plus you multiply the small damage upgrade over 100+ units and you are talking a serious upgrade in firepower. Too much is made about the % cost increase - the gross cost increase on a barch raid isn't that significant. Upgrading the useless healer over archers is nuts IMO.
You must have missed the 5 max healer with a level 30 AQ replay I shared. Gave up two stars to that

 
I wish we could send an open letter to people of the world.

If you don't want to fight us, the least you can do is set honeypots out for our low bases.

 

Users who are viewing this thread

Back
Top