What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Clash of Clans (Official thread) (1 Viewer)

Can a boog rep chime in about Marc, jimmy, and jack. Tia.
Don't want to speak for them, but FYI, the latest I've heard from them was that it was FBG's only. Rumor has it that Bogart's own son just started playing and he's in a Malaysian feeder clan.

 
I messed around with the hog/healer/hound thing a bit. I am not sure where the top end of this approach will be. I think this might be on the right track of something but I think ultimately what you'll end up using the healers for is to heal heroes, not hogs and the raid will be something along the lines of

2 hounds

2 healers

Remainder skulls

CC kill squad

Would work best perhaps on up xbow bases with a few anti air not covered by a queen and easy lurable cc.

Kill squad and healed heroes clean up and maybe have enough pop to get themselves out of trouble if the skulls run out of steam before killing all the defenses.

 
Quattro has been attacked 19 20 times in the current war. Every single one has a been drag rush.

 
Last edited by a moderator:
I messed around with the hog/healer/hound thing a bit. I am not sure where the top end of this approach will be. I think this might be on the right track of something but I think ultimately what you'll end up using the healers for is to heal heroes, not hogs and the raid will be something along the lines of

2 hounds

2 healers

Remainder skulls

CC kill squad

Would work best perhaps on up xbow bases with a few anti air not covered by a queen and easy lurable cc.

Kill squad and healed heroes clean up and maybe have enough pop to get themselves out of trouble if the skulls run out of steam before killing all the defenses.
so you are taking the 'ho' out of lavaheho?

 
I messed around with the hog/healer/hound thing a bit. I am not sure where the top end of this approach will be. I think this might be on the right track of something but I think ultimately what you'll end up using the healers for is to heal heroes, not hogs and the raid will be something along the lines of

2 hounds

2 healers

Remainder skulls

CC kill squad

Would work best perhaps on up xbow bases with a few anti air not covered by a queen and easy lurable cc.

Kill squad and healed heroes clean up and maybe have enough pop to get themselves out of trouble if the skulls run out of steam before killing all the defenses.
so you are taking the 'ho' out of lavaheho?
Well, I'm willing to watch someone execute this in war. For farming it's actually a great way to pile up gold without using a ton of spells imo. It might be a great pushing army too. I just think with the bases we see and the fact that you have to deal with a clan castle that the lack being able to predict hog pathing will be the downfall.

Healer+hero is a viable strat and can help deal with some of the lavaloon issues with attacks fizzling out before their time. Maybe.

And I'm still sort of hung up on that one guy that just walked over skinny or busted with mass drag and heroes. The mass drag fizzled out and the heroes just took care of the rest of it. Granted the queen was 40 and BK was 30 something but you back those with healers and you can sustain their hp enough to get the job done as long as your air takes care of the air bombs and all the things that can really mess up your heroes or healers.

 
Last edited by a moderator:
Been out of town, so haven't been checking in on Boog regularly.

But I can tell you that none of the three are my son. Although watching him play (actually listening as I drove close to 12 hours this weekend) was very amusing.

Setting alarms on his phone to tell him when his troops were ready. Going with all giants at times because he could. Polite trash talk "I don't mean to be mean, but his base is not very developed". Not so polite trash talking "Take that (insert name here)!! Get yourself another cannon!!

The one time I did look at his base, he had wood walls on three sides still, even though Dad is telling him to close that #### up. He will learn. He finished his clan castle and I mentioned that I was in a clan and he quickly told me he was waiting for one of his friends from school to start a clan for their friends.

Guess Dad isn't cool enough.

 
I messed around with the hog/healer/hound thing a bit. I am not sure where the top end of this approach will be. I think this might be on the right track of something but I think ultimately what you'll end up using the healers for is to heal heroes, not hogs and the raid will be something along the lines of

2 hounds

2 healers

Remainder skulls

CC kill squad

Would work best perhaps on up xbow bases with a few anti air not covered by a queen and easy lurable cc.

Kill squad and healed heroes clean up and maybe have enough pop to get themselves out of trouble if the skulls run out of steam before killing all the defenses.
so you are taking the 'ho' out of lavaheho?
Well, I'm willing to watch someone execute this in war. For farming it's actually a great way to pile up gold without using a ton of spells imo. It might be a great pushing army too. I just think with the bases we see and the fact that you have to deal with a clan castle that the lack being able to predict hog pathing will be the downfall.

Healer+hero is a viable strat and can help deal with some of the lavaloon issues with attacks fizzling out before their time. Maybe.

And I'm still sort of hung up on that one guy that just walked over skinny or busted with mass drag and heroes. The mass drag fizzled out and the heroes just took care of the rest of it. Granted the queen was 40 and BK was 30 something but you back those with healers and you can sustain their hp enough to get the job done as long as your air takes care of the air bombs and all the things that can really mess up your heroes or healers.
I don't disagree.

I don't know whether lavaheho is really good or not, I'm not using it. But you seem to be muddling the approach Scott was developing with traditional healer + hero. The latter really isn't anything novel.

 
I messed around with the hog/healer/hound thing a bit. I am not sure where the top end of this approach will be. I think this might be on the right track of something but I think ultimately what you'll end up using the healers for is to heal heroes, not hogs and the raid will be something along the lines of

2 hounds

2 healers

Remainder skulls

CC kill squad

Would work best perhaps on up xbow bases with a few anti air not covered by a queen and easy lurable cc.

Kill squad and healed heroes clean up and maybe have enough pop to get themselves out of trouble if the skulls run out of steam before killing all the defenses.
so you are taking the 'ho' out of lavaheho?
Well, I'm willing to watch someone execute this in war. For farming it's actually a great way to pile up gold without using a ton of spells imo. It might be a great pushing army too. I just think with the bases we see and the fact that you have to deal with a clan castle that the lack being able to predict hog pathing will be the downfall.

Healer+hero is a viable strat and can help deal with some of the lavaloon issues with attacks fizzling out before their time. Maybe.

And I'm still sort of hung up on that one guy that just walked over skinny or busted with mass drag and heroes. The mass drag fizzled out and the heroes just took care of the rest of it. Granted the queen was 40 and BK was 30 something but you back those with healers and you can sustain their hp enough to get the job done as long as your air takes care of the air bombs and all the things that can really mess up your heroes or healers.
I don't disagree.

I don't know whether lavaheho is really good or not, I'm not using it. But you seem to be muddling the approach Scott was developing with traditional healer + hero. The latter really isn't anything novel.
Yeah I am. I also haven't seen him hit anything with more than a few L5 AA type bases. I think the downfall in war would be there are too many moving parts. You have to deploy hounds/hogs/healers in quick succession and I already have trouble on my ipad making switches fast enough to not get my stuff killt. Plus there's no certainty that hogs won't run off to one part of the map and hounds cover another.

Central to this is whether healers for heroes provide more cleanup power than a handful of minions or whether perhaps you could deploy your healed heroes on the backside to work on some defenses so your skulls don't have to leaving frontside cleanup for pups.

Other issues is that if you want hounds to cover everything then you have to have compact AA. Compact AA means hounds die fast then your healers are exposed. Seems risky for a war raid and I'm struggling to come up with bases that you could apply this to.

 
I think I agree with Culd. It's been great for farming (if you don't mind spending 2k DE on a raid), and even pushing trophies. The hogs all stick together then things will go perfect. When the hogs split into groups of 2 or more then the raid falls apart.

I'm probably done testing it out for now, but it was fun the past few days doing something a little different. I recommend everyone try out a new raid technique of their own. Its fun, different, and it may turn out to be a good strategy.

 
So interesting thing on the chromecast deal.

I got the 6 bucks. I decided to buy the 10 bucks in gems thing to get a few more gems and use the entire bonus. 4 bucks, fine. whatever. I didn't think it would charge my cc the whole amount. I sent a note to google right away telling them what i wanted and instead of just charging back the 6 bucks they refunded me the whole thing. Gems still in my gem bank and 6 bucks from chomecast still shows.

:unsure: :whistle:

 
Embarking on TH10 has been less stressful than I imagined.

Probably because the build times are so long, it isn't hard to save enough for the next upgrade while the builders are busy. I bought gems to do the camps, and used them for the first, but didn't need them for the 2nd and probably won't for the 3rd or 4th either. And I've had to dump several million into lava walls otherwise I'd top out.

Right now I'm barching in C3 until my last camp is bought, probably another 7-10 days. Primarily because it's OK to log off down here and not get flattened (losing 400k/400k/3k in the process)

 
Embarking on TH10 has been less stressful than I imagined.

Probably because the build times are so long, it isn't hard to save enough for the next upgrade while the builders are busy. I bought gems to do the camps, and used them for the first, but didn't need them for the 2nd and probably won't for the 3rd or 4th either. And I've had to dump several million into lava walls otherwise I'd top out.

Right now I'm barching in C3 until my last camp is bought, probably another 7-10 days. Primarily because it's OK to log off down here and not get flattened (losing 400k/400k/3k in the process)
The only part that sucks is that as you are saving up in between building projects, other players can hit you for 400/400/3. When I had my infernos up people would still usually just give me a free shield, but since I started upgrading one of the inferno towers people will occasionally go for it.

 
Crystal 3 is really a nice spot. I'm not sure why I didn't really use this range in the past instead favoring middle gold or high crystal/masters.

You get alot of strong th8 with solid loot and weak th9 with decent enough defense to keep attackers in that range honest. DE with the new drills is just as good as masters. I doubt I leave cr3 for a long time yet.

 
Looking good in Quattro, but it's tight. We need some of our TH8's to come in and clean up their TH8's so our TH9's can know what needs to be done.

Man do I wish my x-bows were up for this one.

 
We are in the middle of a laydown and have about 25 attacks left to get in about 2 hours. Get ur loot brahs.
30 minutes left.

You know, if they spring just 10 of their 31 unused attacks at the final bell, they would easily steal this from us.

There have to be at least some clans out there with this MO. You could even fake the 0 war wins by simply remaking your clan after every war.

 
Embarking on TH10 has been less stressful than I imagined.

Probably because the build times are so long, it isn't hard to save enough for the next upgrade while the builders are busy. I bought gems to do the camps, and used them for the first, but didn't need them for the 2nd and probably won't for the 3rd or 4th either. And I've had to dump several million into lava walls otherwise I'd top out.

Right now I'm barching in C3 until my last camp is bought, probably another 7-10 days. Primarily because it's OK to log off down here and not get flattened (losing 400k/400k/3k in the process)
The only part that sucks is that as you are saving up in between building projects, other players can hit you for 400/400/3. When I had my infernos up people would still usually just give me a free shield, but since I started upgrading one of the inferno towers people will occasionally go for it.
Have you been floating in C1/C2 for the most part? I'm in C3 for that very reason. I imagine it's safer down here, how much is hard to say though...

Once I'm over the major elix upgrades I will climb again.

 
We are in the middle of a laydown and have about 25 attacks left to get in about 2 hours. Get ur loot brahs.
30 minutes left.

You know, if they spring just 10 of their 31 unused attacks at the final bell, they would easily steal this from us.

There have to be at least some clans out there with this MO. You could even fake the 0 war wins by simply remaking your clan after every war.
If this happened, and it worked. I really would just laugh it off and move on.

 
Embarking on TH10 has been less stressful than I imagined.

Probably because the build times are so long, it isn't hard to save enough for the next upgrade while the builders are busy. I bought gems to do the camps, and used them for the first, but didn't need them for the 2nd and probably won't for the 3rd or 4th either. And I've had to dump several million into lava walls otherwise I'd top out.

Right now I'm barching in C3 until my last camp is bought, probably another 7-10 days. Primarily because it's OK to log off down here and not get flattened (losing 400k/400k/3k in the process)
The only part that sucks is that as you are saving up in between building projects, other players can hit you for 400/400/3. When I had my infernos up people would still usually just give me a free shield, but since I started upgrading one of the inferno towers people will occasionally go for it.
Have you been floating in C1/C2 for the most part? I'm in C3 for that very reason. I imagine it's safer down here, how much is hard to say though...

Once I'm over the major elix upgrades I will climb again.
Mainly C2, some C1/C3. Everyone's experience will be different, obviously, but it gets hard for people at any level to skip over a base holding that much loot, I think.

 
We are in the middle of a laydown and have about 25 attacks left to get in about 2 hours. Get ur loot brahs.
30 minutes left.

You know, if they spring just 10 of their 31 unused attacks at the final bell, they would easily steal this from us.

There have to be at least some clans out there with this MO. You could even fake the 0 war wins by simply remaking your clan after every war.
If this happened, and it worked. I really would just laugh it off and move on.
Me too. Half of me almost wants to see it happen.

The other half is telling the first half to shut up, we need the loot.

 
What's the name of the clan? It'd be awesome if you could rearrange the letters and spell "GOTCHA" or "SANDBAG" or "PEARL HARBOR #####ES"

 
Quattro:

Their #1 has a dragon/loon army locked and loaded.

Their #2 has a GoWiWi built, but his base is also destroyed like he's been attacked and not been logged on since. We're getting near the time he'd have to gem his spell factory to get in two attacks.

Their #4 has two attacks left and is currently barching, but his barracks are boosted, so he could be in play.

They have a couple of other top 10 guys with an attack left, but none of them have leveled advanced troops - only dragons.

We're at 50-41 right now, but we have a lot of obtainable stars available. There's four stars available total from our 10, 11, and 12. There's also 12 stars available in our top 4 as they have not yet gotten any stars there.

Point being, lets clean up the TH8's and then we can see who needs to take a shot at what.

 
We finally got what should in reality be a completely equal matchup in fbgs.

I was losing hope we'd see one for awhile.

 
Quattro has had some amazing participation and great attacks the last few weeks against some decently tough opponent including th9s 2 starring th10s recently.

It's the place to be for anyone looking for 2 wars a week IMO

eta: a total of 5 stars on their (3) th 10s this war (and we only have 1 th 10 ourselves). And 15 out of 16 stars on their th9s :yes:

 
Last edited by a moderator:
I should've had that last TH9 star. Mis-touched and dropped balloons when I meant to finish luring the CC. Cost me about 20 seconds which may have been the difference. <_<

 
FYI I gave Myk's Bro permission to honeypot. He'd built a dragon army for #15 clean up but someone else did it and there was nowhere else he could add stars or scout. He failed honeypotting, but that is a separate issue.

 
Last edited by a moderator:
I'm sure this has already been Bucky'd, but from what I remember, upgrading the AQ is a better move than the BK for war purposes. At what point does that change? I have BK and AQ at 10/10 right now, I was going to focus on the AQ for the foreseeable future. Should I get to 10/15 before I consider the BK? 10/20?

 
I'm sure this has already been Bucky'd, but from what I remember, upgrading the AQ is a better move than the BK for war purposes. At what point does that change? I have BK and AQ at 10/10 right now, I was going to focus on the AQ for the foreseeable future. Should I get to 10/15 before I consider the BK? 10/20?
There's not a consensus on this. One consensus that does seem to be that assume you start at TH9 with a BK of 10

Take AQ to 15, then BK to 15 AQ to 20 BQ to 20 and so on in groups of 5 except in the rare case where you could afford to keep both sleeping at the same times you always move the closest one to the next 5 after getting aq to 15.

 
I'm sure this has already been Bucky'd, but from what I remember, upgrading the AQ is a better move than the BK for war purposes. At what point does that change? I have BK and AQ at 10/10 right now, I was going to focus on the AQ for the foreseeable future. Should I get to 10/15 before I consider the BK? 10/20?
There's not a consensus on this. One consensus that does seem to be that assume you start at TH9 with a BK of 10

Take AQ to 15, then BK to 15 AQ to 20 BQ to 20 and so on in groups of 5 except in the rare case where you could afford to keep both sleeping at the same times you always move the closest one to the next 5 after getting aq to 15.
Thanks.

Please go ahead and start a blog/twitter feed/newsletter/podcast. TIA.

 
Anyone fluent in Spanish? I can only semi-follow.

Glad to see that "GoWiPe" translates so closely.

Solo reclutamos aldeas de buen nivel.. lvl+60, topas 5 o ayunta 7 al maximo (Topas y aldea). Saber atacar con dagones (todos los ayuns). GoWiPe (ayuns 8, 9, y 10). Gobos y sabuesos (ayuns 9 y 10). DAR TODO EN GUERRA
 
Anyone fluent in Spanish? I can only semi-follow.

Glad to see that "GoWiPe" translates so closely.

Solo reclutamos aldeas de buen nivel.. lvl+60, topas 5 o ayunta 7 al maximo (Topas y aldea). Saber atacar con dagones (todos los ayuns). GoWiPe (ayuns 8, 9, y 10). Gobos y sabuesos (ayuns 9 y 10). DAR TODO EN GUERRA
Only villages recruit good standard .. lvl + 60, you stumble ayunta 5 to 7 to maximum ( Topas and village). Saber attack with dagones (all ayuns ) . GoWiPe ( ayuns 8, 9, and 10). Gobos and hounds ( ayuns 9 and 10). GIVE ALL IN WAR
 

Users who are viewing this thread

Back
Top