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Clash of Clans (Official thread) (2 Viewers)

Whoa.. guy 3 stars Team YOLO's #1 with golems, hogs, and wizards.

Easily one of the best attacks I have ever seen. It will be on youtube.
Would love to see that.How are you watching the matchup ten?
Hogs took a great path from the split right through the heal spells, maybe a little lucky but I kinda think he planned it that way.

The base got a lot of criticism for having 2 single target infernos, consensus was it wouldn't have been a 3* otherwise (I have no idea).

 
Sneak peak #3 is the clan war opt in/ opt out feature. Once again . . . Meh. Leak still 100% accurate

Does nothing for fbgs.

How about a new DE troop?

Or bring back the gem boost for the next month?

 
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Here we are, seems like we're way off from each other

TH 10 9 8

Vor 7 39 4

FBG 11 27 10 plus the shuke/yoga combo

Inferno Lvl 3 2 1

Vor 8 4 2

FBG 7 11 4

XBow Lvl 4 3 2 1

Vor 9 49 20 11

FBG 6 26 16 35
Can we cobble together enough th9 if we suck every one we got in?
We've gotten bigger mismatches than that before. Seems like there's a chance we would get matched up.
I don't want to go in with a 10 TH mismatch in the 9s

 
Sneak peak #3 is the clan war opt in/ opt out feature. Once again . . . Meh. Leak still 100% accurate

Does nothing for fbgs.

How about a new DE troop?

Or bring back the gem boost for the next month?
War opt in / out was one of the most asked for features since the war update came out.

Which leak has been 100% accurate?

 
Current FBG1 Strategery version 4.1

First Attack Strategy

· Count the number of TH10 they have. Add that to your base count.

· If this is a TH9 your goal is to 3 star this base or see that it can be 3 starred by someone else. Settling for 2 on a first attack with a safe attack is never, ever the play if you are a +X player.

· There are just three viable attack strategies for TH9

o Mass hogs – Must deal with clan castle and queen.

o Quad Hound – Deal with CC and/or Queen. If unsure, ask.

o PentaHound – Deal with nothing and push all in.

[SIZE=11.9999990463257px]o [/SIZE][SIZE=11.9999990463257px]Whatever SMN comes up with.[/SIZE]

· First attacks on TH9 where your +X is a TH9, should not use under any circumstances.

o GoWIXX style raids of any composition. While controversial, this is a locked down rule for FBGS for the foreseeable future. Your cooperation is appreciated.

o Loonian backed with less than 4 tanks. Tanks are hounds and/or golems as part of a queen kill squad.

o Mass Dragons

· If your assigned base is not a TH9.

o You are free to attack any base with any army composition you wish anywhere on the map

o Highest value target are the bases 1-5 TH10 using loons/drags/barch for 1 star. Consider that your ultimate objective.

o All TH8 and lower bases are first come first serve. No holding or reserving these bases at any time for anyone.

[SIZE=11.9999990463257px]o [/SIZE][SIZE=11.9999990463257px]We will often times use clashcaller to make notes on bases. If you do not have a +X it is nice, but not required to use this to mark your attacks on TH9 bases.[/SIZE]

· To reiterate, If you have a +X attack you are to attack that base or trade it and stay within that range on first attack. If you don’t you can attack any base on the board at any time for any reason without warning. While nice to discuss this with the +X individual it is NOT required.

Second Attack Strategy

· Very rarely will there be a defined strategy for second attacks. Only perhaps in the situation where we are horribly outmatched will we try to organize something official.

· If you did not have an assigned base on first round please get your second attack in as soon as possible. This is extremely important.

· Goal is to get 2 or more on as many TH10 as possible. TH10 should likely employ the following strategies.

o PentaGolem

o Quad/Pent Hound

o Mass super furs or similar 310 style raid

· Some TH9 will be left with 0 1 or 2 stars. Where you can add stars to these bases do so as soon as you can. At this point GoWiXX strategy becomes viable to get TH9 bases to a safe 2 star.

· If you cannot add stars anywhere look at the TH10 bases and try to get 1 star, otherwise scout, or hit an easy base for loot.

[SIZE=11.9999990463257px] [/SIZE]
Small revisions for clarity.
Uhm, suggest revisions to this based on the concerns you raised in the thread. I think it's pretty clear, but maybe not.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.
Maybe a leader can switch to a 45 or fewer war by opting players out of a full clan.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.
Maybe a leader can switch to a 45 or fewer war by opting players out of a full clan.
Except we like to go to war with 50. That's the point. We'd rather have people leave and fill in with others than go to war with less than 50.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.
Maybe a leader can switch to a 45 or fewer war by opting players out of a full clan.
Except we like to go to war with 50. That's the point. We'd rather have people leave and fill in with others than go to war with less than 50.
I think we get the point. Nobody was talking about FBG1. It really sucks that SC put in a game change that you guys can't use, my condolences.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.
Maybe a leader can switch to a 45 or fewer war by opting players out of a full clan.
Except we like to go to war with 50. That's the point. We'd rather have people leave and fill in with others than go to war with less than 50.
I think we get the point. Nobody was talking about FBG1. It really sucks that SC put in a game change that you guys can't use, my condolences.
Not sure what turned you into a doosh all of a sudden but good luck with that.

 
I really like the opt in but obviously not very useful for clans with 50.

Hopefully clan leaders can control of for other players as well. I'd like to see my alternate to opted out, but if we're one short for war, it'd be cool of the leader could override that.
Maybe a leader can switch to a 45 or fewer war by opting players out of a full clan.
Except we like to go to war with 50. That's the point. We'd rather have people leave and fill in with others than go to war with less than 50.
I think we get the point. Nobody was talking about FBG1. It really sucks that SC put in a game change that you guys can't use, my condolences.
Not sure what turned you into a doosh all of a sudden but good luck with that.
Not having my AQ for weeks on end. :rant:

Sorry, I didn't mean that as dooshy as it sounded.

 
Quattro: Am I under-thinking things or does pretty much every one of their TH9's in the top 10 look like a clear hog attack?
Pretty much. 10 is more prone to dragons, but the rest barely even have spots for double bombs. Just make sure to lure the entire CC first and take care of the AQ and BKs.

And am I crazy, or does 10 have 2 spawn points inside the core of his base? 3 spaces by 4 spaces leaves room to spawn, no? Not that I plan on using it, but yeesh.

 
Current FBG1 Strategery version 4.1

First Attack Strategy

· Count the number of TH10 they have. Add that to your base count.

· If this is a TH9 your goal is to 3 star this base or see that it can be 3 starred by someone else. Settling for 2 on a first attack with a safe attack is never, ever the play if you are a +X player.

· There are just three viable attack strategies for TH9

o Mass hogs – Must deal with clan castle and queen.

o Quad Hound – Deal with CC and/or Queen. If unsure, ask.

o PentaHound – Deal with nothing and push all in.

[SIZE=11.9999990463257px]o [/SIZE][SIZE=11.9999990463257px]Whatever SMN comes up with.[/SIZE]

· First attacks on TH9 where your +X is a TH9, should not use under any circumstances.

o GoWIXX style raids of any composition. While controversial, this is a locked down rule for FBGS for the foreseeable future. Your cooperation is appreciated.

o Loonian backed with less than 4 tanks. Tanks are hounds and/or golems as part of a queen kill squad.

o Mass Dragons

· If your assigned base is not a TH9.

o You are free to attack any base with any army composition you wish anywhere on the map

o Highest value target are the bases 1-5 TH10 using loons/drags/barch for 1 star. Consider that your ultimate objective.

o All TH8 and lower bases are first come first serve. No holding or reserving these bases at any time for anyone.

[SIZE=11.9999990463257px]o [/SIZE][SIZE=11.9999990463257px]We will often times use clashcaller to make notes on bases. If you do not have a +X it is nice, but not required to use this to mark your attacks on TH9 bases.[/SIZE]

· To reiterate, If you have a +X attack you are to attack that base or trade it and stay within that range on first attack. If you don’t you can attack any base on the board at any time for any reason without warning. While nice to discuss this with the +X individual it is NOT required.

Second Attack Strategy

· Very rarely will there be a defined strategy for second attacks. Only perhaps in the situation where we are horribly outmatched will we try to organize something official.

· If you did not have an assigned base on first round please get your second attack in as soon as possible. This is extremely important.

· Goal is to get 2 or more on as many TH10 as possible. TH10 should likely employ the following strategies.

o PentaGolem

o Quad/Pent Hound

o Mass super furs or similar 310 style raid

· Some TH9 will be left with 0 1 or 2 stars. Where you can add stars to these bases do so as soon as you can. At this point GoWiXX strategy becomes viable to get TH9 bases to a safe 2 star.

· If you cannot add stars anywhere look at the TH10 bases and try to get 1 star, otherwise scout, or hit an easy base for loot.

[SIZE=11.9999990463257px] [/SIZE]
Small revisions for clarity.
Uhm, suggest revisions to this based on the concerns you raised in the thread. I think it's pretty clear, but maybe not.
thx, the bold, underlined, blue part was not clear, i didn't realize that meant lower levels can go after any target without asking the assigned owner. and i think i was not alone in this since Sky chimed in no less than 2 minutes after I asked to state his base was "stolen," which by the rule it was not. this is going to make pre-building troops for war an issue again for some imo, though most of us now use the air tactic so maybe not.

 
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Whoa.. guy 3 stars Team YOLO's #1 with golems, hogs, and wizards.

Easily one of the best attacks I have ever seen. It will be on youtube.
Would love to see that.

How are you watching the matchup ten?
[War]Moham3d maxed th10 - 4 golems + Hogs!Just tried a TH8 version of this army vs. a near max TH8 and it worked, just ran out of time. Golem Hog Wizard hype!
the song on that video is amazing. quite norah jonesesque but not.

 
See the thing is, if you "steal" my assigned base, then either the low guy 3-stars it and I can celebrate by cleaning up easy stars or shooting higher, or I have someone who scouted the GBs and Teslas and CC for me. Which is invaluable.

 
So everyone else probably knows this, but it was news to me so I'll post it. I wasn't aware that golems dropped aggro when they split. I brought one with hogs to draw out the AQ and occupy both x-bows so my hogs could do their thing unmolested, but when the golem split into two, the x-bows immediately picked up hogs as they were closer than the two mini-golems. I might've been better off packing giants, not sure.

I think I never noticed because usually golems are in the front anyways as part of GoWiXX.

Just FYI in case anyone else didn't know.

 
Finally an update/upgrade worth a damn.

Clan XP & Clan perks !!

When a clan becomes Lv10 each person in the clan can receive 70% more war loot. That's huge.

If I donate a Lv3 Lava Hound it becomes either a Lv4 or Lv5 to the person receiving the Hound?

HUGE boost to calms that war a lot and a giant FU to farming clans.

 
Finally an update/upgrade worth a damn.

Clan XP & Clan perks !!

When a clan becomes Lv10 each person in the clan can receive 70% more war loot. That's huge.

If I donate a Lv3 Lava Hound it becomes either a Lv4 or Lv5 to the person receiving the Hound?

HUGE boost to calms that war a lot and a giant FU to farming clans.
Don't think you're reading that right regards to the clan loot. The list is just showing different perk percentages for each clan level. The top header is the max a clan can get to which is 25% extra loot.

I would assume a max troop is still a max troop.

 
I take it that the troop upgrade just bumps up donated troops. So if you have L3 archers, you donate and they become L5. I don't read it as L5 hogs become L7 hogs, because L7 hogs don't exist.

 
I like the loot increase. the troops upgrade is :bs: . That's a HUGE and unfair advantage.
why is it a huge and unfair advantage?
Let's say that you're a new clan, like Quattro, and you get matched up against a clan that has been warring since the beginning. They're not any better than your clan, but since they have been around for a while and war all the time, they're have a higher clan badge or whatever.

Everything is completely equal between the two clans so it should be a fair fight, but it's not. Every one of their war CCs is stocked with higher level troops across the board and all of their attacks have higher level CC troops attacking as well. That's a huge advantage.

Any benefits should be totally outside of war. If the donated troop upgrade only applies to the non-war side of theme, I'm ok with that, but if it applies to war, that's not right.

 
I like the loot increase. the troops upgrade is :bs: . That's a HUGE and unfair advantage.
why is it a huge and unfair advantage?
Let's say that you're a new clan, like Quattro, and you get matched up against a clan that has been warring since the beginning. They're not any better than your clan, but since they have been around for a while and war all the time, they're have a higher clan badge or whatever. Everything is completely equal between the two clans so it should be a fair fight, but it's not. Every one of their war CCs is stocked with higher level troops across the board and all of their attacks have higher level CC troops attacking as well. That's a huge advantage.

Any benefits should be totally outside of war. If the donated troop upgrade only applies to the non-war side of theme, I'm ok with that, but if it applies to war, that's not right.
Legit concern about the always warring clans leveling up faster but clans like Quattro will only run into a few (at most) scenerios above. Not sure exactly of Quattros makeup but some of the names have been around a while so I imagine there are some solid th9s there. As soon as you guys hit clan level 5 you will have access to max troops with the plus 1 level perk (except for pekkas). Any clan level above that won't really effect you guys besides clan level 10 could bring more potential donators into the fold.

Time it takes to get to level 5 will be the only disadvantage most th9 stlye clans will have.

 
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Wow, I really like the new clan perks.

Decreased wait time between requests, increased amount of troops that one can donate to another, these will lead to increased troop number for routine raiding. I typically think of CC troops as defense and spare them in raiding unless I really need them. But this may change that, in a good way.

I wonder how long it will take to progress through the levels. And whether all clans start clean (at zero xp) or if past war wins will count retroactively.

 
All clans start at 0 when the update hits
Too bad!

So I guess this may also mean we never take our foot off the gas, huh? Whether we are way ahead or impossibly behind, if destroyed THs are a criterion for clan XP, we would always be going full throttle.

Not sure how I feel about that, 3 intense wars a week could take a toll.

 
Awesome. So if I'm reading this right, it will allow low level guys to fill CCs and the troops will get upgraded? Great for Quattro to not to have to rely on the top 5-6 guys to fill all the CCs.

 
Am i the only one who doesnt like troops being upgraded. That means we are going against max troops as well. Didnt see a problem with the CC, not sure why this was needed

 
Am i the only one who doesnt like troops being upgraded. That means we are going against max troops as well. Didnt see a problem with the CC, not sure why this was needed
They had a lot of clans that were "Level 6 archers only to join" This deals with that issue, somewhat.

 
Awesome. So if I'm reading this right, it will allow low level guys to fill CCs and the troops will get upgraded? Great for Quattro to not to have to rely on the top 5-6 guys to fill all the CCs.
This is why it is a nice feature. The lower level guys can contribute more to the war effort. In SuperCell's mind, getting increased participation from lower level guys is a good thing.

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.

 
Awesome. So if I'm reading this right, it will allow low level guys to fill CCs and the troops will get upgraded? Great for Quattro to not to have to rely on the top 5-6 guys to fill all the CCs.
This is why it is a nice feature. The lower level guys can contribute more to the war effort. In SuperCell's mind, getting increased participation from lower level guys is a good thing.
And if that is the case, maybe time to add a 3rd war :excited:

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.
This is probably the most "this changes everything" part of the update so far... I'm not sure of the impact yet.

Since everyone starts at 0 for the clan perks, that is not too big of a deal initially. But with a lower number of guys it will take longer to up the clan XP. Clearly a 50 player, constantly warring clan will have an advantage, as they should.

I guess it depends on how they weight the XP towards the perks. If it favors winning a war, smaller clans with fewer wars might do OK, as long as they win. But if it is weighted towards war performance, win or lose, it will be difficult to keep pace.

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.
why and post that video you were talking about please

 
I'm not sure where this leaves shuke, or quattro. With this update I imagine quattro folds within a week or two and turns into what boog is now. There is going to be a substantial demand to get into fbgs.

The only question in my mind is do we even bother to stop pushing the button in fbgs on friday night? :nerd: at least till we max out.
This is probably the most "this changes everything" part of the update so far... I'm not sure of the impact yet.

Since everyone starts at 0 for the clan perks, that is not too big of a deal initially. But with a lower number of guys it will take longer to up the clan XP. Clearly a 50 player, constantly warring clan will have an advantage, as they should.

I guess it depends on how they weight the XP towards the perks. If it favors winning a war, smaller clans with fewer wars might do OK, as long as they win. But if it is weighted towards war performance, win or lose, it will be difficult to keep pace.
Three factors

-Small amount of xp for defeating enemy war bases

--This could be read a few ways. I'm interpreting this as meaning you get a win of any kind.

---Possible bonus for high member clans. 50 bases means 50 bases to "win". In smaller clans you could be limited if this is a N*x event.

-Get additional xp for accumulating enough war stars during war.

--I'm interpreting this as each war you have a "target" stars to get even if you don't win. This is a consolation prize, but meant to put an end to farming clans only settling for 1/2 th and storages.

---Possible bonus for high member clans. Star count is easier to get as a % of total stars. It's alot easier to get 110/150 than something like 55/70, but maybe this is a bone to the smaller clans if the ratio is set appropriately.

-Get a huge XP bonus for a win

--No interpretation needed

Go watch the videos here

https://www.youtube.com/watch?v=eXODUg0Gjuw

 
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