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Clash of Clans (Official thread) (6 Viewers)

And I had a math fail above

It's going to be maxed on walls at (.5)Spells used

If the above is correct then buildings likely ends up being (.12)Spells used

 
Looking at video I'd guess earthquake is doing 1/8th to 1/10th damage.

If that's a flat amount based on total hit points instead of current hit points it would be pretty useful.

And 3 quakes + 2 zaps would take down an AD even if it's based on current points. So you could get 2 ADs down.

 
If damage is 12%, based on remaining HP:

Base AD HP - 1110

After one quake - 977

After two quakes - 860

After three quakes - 756

Now zappable with two lightning spells

 
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If damage is based on remaining HP:

Base AD HP - 1110

After one quake - 976.8

After two quakes - 859.6

After three quakes - 756.4

Now zappable with two lightning spells
3 zaps gets the same result with 1 less spell spot used.
But can you still take down a 2nd AD with remaining spells that way?

Actually, nope. 1 zap + 6 quakes doesn't get it done.

Or do DE spells take the place of a regular spell?

 
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If damage is based on remaining HP:

Base AD HP - 1110

After one quake - 976.8

After two quakes - 859.6

After three quakes - 756.4

Now zappable with two lightning spells
3 zaps gets the same result with 1 less spell spot used.
But can you still take down a 2nd AD with remaining spells that way?Actually, nope. 1 zap + 6 quakes doesn't get it done.

Or do DE spells take the place of a regular spell?
Regular spells will take up 2 spots, DE spells take one spot. TH 10 will have 11 spots available to take into battle.

So 3 quakes + 4 zaps= 11

 
Here's my guess as the standard laloon buildout

TH10

0-2 Jump x1 - Get to queen and an aa per usual or rage

4 Freeze x2 - as usual

4 Haste x4 - early to get things started

0-2 Rage x1 - near core after loons funnel if no jump needed

1 Poison - for cc and/or to slow down and hurt queen

------------------------------

11

TH9 - Assuming no haste then now you go

1 Jump

3 Rage

1 Poison

 
Not getting the benefit of the quake spell I guess.

FWIW, the break even on 2 L4 Quakes vs L6 Lightning spell is just under 2000hp. So anything bigger than 2000 you'd be better off using 2 Quakes.

 
This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.

So make everyone happy and stay Trip. I don't remember the last free agent who got this much attention, did you air your The Decision episode yet?

BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently.

/jester /stampede /toast /uhm

 
this quake spell looks pretty damn useless
Does it trigger bombs/traps?
not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.
:lol:
Have you found one? Just curious? Or just trolling?
For those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?

Last second quake spell to finish off the attack.

Hard to plan for that though - don't go into an attack expecting 49%.
Won't work like that. It's a percentage. I mean I guess it rounds down so maybe a 1 hp drops to 0. But a th with 2 hp will go to 1.
Do we know that, or is it a percentage of the building's maximum overall health?

 
From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 thay the was 3 starred by another th9. Success rate is very low now.
The same holds true for well-designed bases at any level. My max TH8 is never 3*ed by another TH8. You rarely see maxed TH10s getting 3*ed. It's been a while but I imagine as a TH7 you have a hard time wiping another maxed TH7.
7s fall to L2 drag rushes all day. TH8 is the first that has a chance to stop a well executed attack, but max TH8s can and often are 3* by other TH8 with L4 hogs or L3 dragaloons.

 
this quake spell looks pretty damn useless
Does it trigger bombs/traps?
not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.
:lol:
Have you found one? Just curious? Or just trolling?
For those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?

Last second quake spell to finish off the attack.

Hard to plan for that though - don't go into an attack expecting 49%.
Won't work like that. It's a percentage. I mean I guess it rounds down so maybe a 1 hp drops to 0. But a th with 2 hp will go to 1.
Do we know that, or is it a percentage of the building's maximum overall health?
There's nothing to indicate it doesn't diminish on each use. I mean it would be completely gamebreaking if someone could just build 11 quake spells, take down the th and then barch to 2 stars.

 
BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently./jester /stampede /toast /uhm
We just let it run over at Quattro.

 
I really just want to see Ron run a 20 witch, 11 poison attack. My life won't be complete without it.
Don't forget about the 2 Witches in the CC - now we have 22 in total.

And with 22 witches spitting out 176 regenerating Skelly's . . . . the opposing CC will not be an issue.

Might go with 11 Haste spells for this.

And there is no doubt I'm giving this a shot.

 
From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 thay the was 3 starred by another th9. Success rate is very low now.
The same holds true for well-designed bases at any level. My max TH8 is never 3*ed by another TH8. You rarely see maxed TH10s getting 3*ed. It's been a while but I imagine as a TH7 you have a hard time wiping another maxed TH7.
7s fall to L2 drag rushes all day. TH8 is the first that has a chance to stop a well executed attack, but max TH8s can and often are 3* by other TH8 with L4 hogs or L3 dragaloons.
This is true although I don't recall the last time Igno or I (max TH8s) have fallen to a TH8 attack. Every single time it is a TH9 dropping down. We crush other TH8s with ease. I'm guessing it is similar in Honda?

 
This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.

So make everyone happy and stay Trip. I don't remember the last free agent who got this much attention, did you air your The Decision episode yet?

BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently.

/jester /stampede /toast /uhm
Thanks Pigskin. I'm not trying to be dramatic or draw attention Lebron style, just want to figure out the right fit. All three have attributes I like. I like Honda's system using ClashCaller and I also like watching Claytons attacks. I like that Quattro starts in the evening which is pretty important to me for reasons previously discussed.

I actually leave for a three week Europe trip this Thursday so I may be opting out for the forseeable future.

I don't want to take any more space on this thread, just need to make a decision and run with it.

 
We usually let the clock run. Mostly. Haven't seen a real difference in the clock time causing a difference in matchups since the update.

 
this quake spell looks pretty damn useless
Does it trigger bombs/traps?
not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.
:lol:
Have you found one? Just curious? Or just trolling?
For those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?

Last second quake spell to finish off the attack.

Hard to plan for that though - don't go into an attack expecting 49%.
might be just what I need

 
This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.

So make everyone happy and stay Trip. I don't remember the last free agent who got this much attention, did you air your The Decision episode yet?

BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently.

/jester /stampede /toast /uhm
Thanks Pigskin. I'm not trying to be dramatic or draw attention Lebron style, just want to figure out the right fit. All three have attributes I like. I like Honda's system using ClashCaller and I also like watching Claytons attacks. I like that Quattro starts in the evening which is pretty important to me for reasons previously discussed.

I actually leave for a three week Europe trip this Thursday so I may be opting out for the forseeable future.

I don't want to take any more space on this thread, just need to make a decision and run with it.
Awesome, so just stick with us. Leaving and rejoining are extra steps, you don't need that. You're busy enough, hell, you're leaving for Europe soon.

 
beelz/Road Warriors> Any way you can set beelz2 as opted out? We've been having to do so manually for a number of wars now. TIA.

 
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Thoughts on having a Max Drag + Max Healer in defensive CC?
I've been running healers in the defensive CC for a handful of wars now. It worked well against a lavaloon (but the attack was pretty bad, the CC didn't make the difference). It didn't work so well against a gowoppy as the AQ just got steamrolled and the healers couldn't keep her health up fast enough.

 
Thoughts on having a Max Drag + Max Healer in defensive CC?
Healer don't heal air units, correct?

I'd like to see a max drag + max valk but it would only be useful for TH10's
Problem is the healers are drawn to your other ground CC troops. I started by placing a goblin in the CC, but the healer would chase after it and get into a bad position to heal the AQ. I ended that experiment quickly and switched to all air.

 
Really don't see any reason to upgrade Dragon to Lv5

Haven't sen many drag attacks vs TH10's

All our Lv4's will become Lv5's when donated anyway

 
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Really don't see any reason to upgrade Dragon to Lv5

Haven't sen many drag attacks vs TH10's

All our Lv4's will become Lv5's when donated anyway
Yeah, it's for a sub L5 clan only. This is probably somewhere at the end of people's upgrade trees with valks, goblins, jump, and now zap (md>hi)

 
man i hope you guys are wrong about valks becoming more relevant, have never upgraded it and I think many are in the same boat. guess that goes to the top of my list at TH9.

 
man i hope you guys are wrong about valks becoming more relevant, have never upgraded it and I think many are in the same boat. guess that goes to the top of my list at TH9.
relevant only in the sense as a clan castle troop for war defense
My Valks are maxed!

One of the few times I've been three starred was by an army that used 12 valks or so.
oh good. clayton was the only one with max valks for a long time, now trip and i think moro and kevv have them also. honda uses them in war cc already. so back to the bottom of the list u go.

 

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